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Famou
Posts: 713
Location: Amsterdam
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ixigia
[Moderator] Consigliere
Posts: 65086
Location: Italy
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Posted: Fri, 26th May 2017 05:05 Post subject: |
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Finished the journey into the Scrap lands (took me ~24 hours), limiting the grinding and various experimentations since it was becoming a tad too repetitive near the end. Damned solid game overall, not without flaws/limitations but it surprisingly managed to feel refreshing despite the familiar gameplay mechanics, and while it never really provided whoa-worthy moments or amazing vistas, the atmospheric sci-ndustrial setting and encounters worked better than I though they would.
Add to that the great lighting system, a fairly interesting backstory (the dialogues here are often on the cheesy side, but still better than LoF's u wot m8 awkward exchanges), and last but not least a proper amount of difficulty. I'm not going to lie, the final hours were especially demanding, practically a dioporco party, but as always patience, the art of learning patterns, and exploration in order to unlock the mighty shortcuts (since there's always only one bon..scrapfire per level) did the trick and paid off.
Kudos to the Deck13 men for polishing their knockoff formula, definitely a big improvement over the Fallen Lords in almost every way in my opinion, and while Dark Souls is/was still a superior experience as a whole (more variety and bosses, better strategies, equipment, less rinse and repeating), this game has the ability to retain its precise identity, with potential for a hypothetical Surge number 2, darker, sexier, surgerer. Easily a 7,5/10 for me, praise the su..rge! 
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Danyutz
Posts: 4418
Location: Redplanet
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Posted: Fri, 26th May 2017 10:31 Post subject: |
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I always enjoy your pamphlet-like reviews ixi, nice!
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JBeckman
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Location: Sweden
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Posted: Wed, 31st May 2017 12:34 Post subject: |
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http://steamcommunity.com/games/378540/announcements/detail/1272677539198140548
Quote: |
Hi everyone!
We'd like to extend a huge thank to all of you who joined CREO - we’ve been listening to your feedback, and we’ve been watching you enjoy The Surge!
The first patch for The Surge is now live! This patch includes tweaks and fixes based on player feedback, so feel free to read the changelog to learn about changes to the block, health injectors, and even the ability to add your own music to the med-bay!
The Surge - Update 53172 (P4) / 33503 (SVN)
Added:
Play your own music in OPS! Drop WAV, OGG or FLAC files to "My Documents/The Surge/songs"
A kill switch button combination for players being stuck has been added (Press 'LB', 'LT', 'RB', 'RT', 'LS' and 'RS' at the same time, 'F4' is the default binding on the keyboard) - Please only use this when your character is stuck.
Added an option to bind jumping/ducking from blocking to the left stick (when using a controller)
Bug Fixes:
Player will be able to block most attacks. This refers to enemy attacks that were only able to be ducked or hopped, which prior to the change ignored blocking. You will now be able to block these attacks, but they consume more stamina than 'standard' attacks.
Fixed some random crashes triggered by accessing invalid memory
Fixed some cases where display refresh rates were not displayed correctly within the menu (PC)
It is now easier to stagger enemies using light, faster-hitting weapons.
Removed Exploits where the player could receive unlimited Tech Scrap by switching the UI while dismantling objects
Potential random crash in the animation system
TDR crashes on Kepler GPUs (Nvidia 7## and 6## series)
Fixed holes in collision where the player could get stuck
Prevent the screensaver from kicking in when using a PS4 controller (PC)
Correctly apply fall damage when doing a plunging/jumping attack
The staff wielding security guards will no longer parry counterattacks and backstabs
Always apply the correct damage from counter attacks following from ducking under or jumping over enemy attacks
Fixed the behavior when binding target switching to the right stick
Properly store the button imagery configured in the options menu
Properly negate 100% toxic damage when wearing the Liquidator armor set
Enemy super armor was not decreasing properly in some cases after a string of quick successive hits
Fixed level transition elevators that were no longer available after dying in the moving elevator
Fixed respawn positions of the player on level transition elevators that caused players falling into their death immediately after loading a savegame
Loot drops of the smelting machines are now saved in the level so it can be collected even when dying after defeating the smelting machine
Fixed an issue where the "Big Sister" achievement did not unlock properly after killing the Big Sister 1/3
Mapping the dodge button to Circle will no longer cause the player to dodge every time the player "backs out" of the game menu.
Possible crash when leaving New Game+ at the beginning and starting a new game.
Gameplay blocker if the player does not collect the Security Exo-Rig after destroying the case. This will also fix broken saves.
Various AR elements should no longer appear in the wrong locations.
Counter attacks on drone enemies are no longer interrupted when using a Single-rigged weapon.
Closed door in Resolve Biolabs now opens correctly. This will also fix broken saves.
Using an implant that is on cooldown in the same moment an enemy is finished will no longer cause a repeating error message.
Fixed issues where armor items were unable to be equipped in New Game+.
Hobbs no longer asks for help after the player has helped him.
Player can no longer get stuck at certain stairs in the tunnels of Resolve Biolabs.
Player can no longer target the upper part of PAX while PAX is standing up.
Sorting items by 'Newest' now works properly.
Removed Quicksave/Quickload bindings.
Tweaks:
The values for health related implants have been adjusted to fall more in line with the desired/projected player health progression (more health)
The damage of the beam ranged attack of the Nano mass enemy has been reduced
The windup of the beam attack has been increased
Reduced the volume of the 'secret finding implant' - even more so when using a controller and rumble is enabled
Deactivate the 'secret finding implant' in the medbay
Implants granting a weapon proficiency level bonus now also grant a proficiency reward bonus so it becomes more viable to level up more than one weapon type
Added an option to bind jumping/ducking from blocking to the left stick (when using a controller)
Jumping/ducking from blocking can now also be done by pressing the bound keys for moving forward/backward (when playing with mouse and keyboard)
Tweaked hitboxes of the staff wielding security guards' attacks
Tweaked hitboxes of some enemies wielding forklift weapons
Tweaked hitboxes of some enemies wielding two handed weapons
Tweaked the timings for the perfect block window for the player
Improved behavior of the Security Guard.
The music in Ops will no longer play after the player has died and respawned.
Improved behavior of the Black Cerberus when his attacks are blocked.
Elevator positions have been adjusted to avoid waiting for an elevator after dying.
Proximity Sensor no longer emits a beeping sound when an enemy is locked.
Character is now invulnerable for a short time after a finishing move is finished.
Increased the duration of the stamina buff triggered when collecting enough Tech Scrap to be worth a level up.
Reduced the stamina cost for continually blocking.
Increased the time for the continual block stamina cost to begin.
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Wed, 31st May 2017 12:41 Post subject: |
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so finally public non-beta patch??
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JBeckman
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Location: Sweden
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StEFaN7
Posts: 5887
Location: them swamps
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Posted: Wed, 31st May 2017 19:42 Post subject: |
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i gave up after the second boss, too much frustration with 1-2 hit deaths no matter how carefull you are, started good then got boring fast with the level design as it looks the same each level.
I can see your soul at the edges of your eyes..
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Posted: Sat, 3rd Jun 2017 13:01 Post subject: |
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why cant i move while blocking? its build related? cos i chose the heavy one
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JBeckman
VIP Member
Posts: 34995
Location: Sweden
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Posted: Sat, 3rd Jun 2017 13:13 Post subject: |
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The choice should just be the initial items you can pick up from that storage near the medical bay, I do generally use a smaller one handed weapon in the game and I think there's four types in total?
One handed, two handed, single rig ("heavy one handed.") and dual rig ("heavy two handed.") though come to think of it I think I've been stationary when blocking regardless of weapon type.
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Posted: Sat, 3rd Jun 2017 13:28 Post subject: |
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JBeckman wrote: | I do generally use a smaller one handed weapon in the game and I think there's four types in total? |
Yea i kept running around with a single-handed weapon the whole time.
Especially near the end going with a slow-ass weapon is suicide against those enemies.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Sat, 3rd Jun 2017 13:30 Post subject: |
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Well not being able to move while blocking its really annoying; i chose the heavy build at the beginning, i thought its because of that. Anyway game seems boring after 2-3 h played, i thought it would be atmospheric but nope
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tonizito
VIP Member
Posts: 51423
Location: Portugal, the shithole of Europe.
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Posted: Sat, 3rd Jun 2017 16:57 Post subject: |
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Finished it, was ok.
Needed wayyyy more weapon and armor variety. Enemy variety was pretty ok though
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Sat, 3rd Jun 2017 18:34 Post subject: |
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lolozaur wrote: | , i thought it would be atmospheric |
It was pretty obvious even in teh trailers tbh
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 24th Aug 2017 15:10 Post subject: |
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Quote: | Deck 13 Interactive announced today that their sci-fi spin on the Dark Souls series is getting a hefty chunk of DLC this year. Set in an amusement park that’s directly attached to the Creo mega-factory the main game is set in, the upcoming expansion is called A Walk in the Park, which is funny because it will be anything but that.
The upcoming DLC will also launch alongside a free weapon pack that will add new attacking options to the game. Couple this with all the new armour, implants, and weapons you’ll literally be tearing from your enemies and there could be plenty of new potential builds for The Surge players to try out when A Walk in the Park releases later this year. |
https://pcgamesn.com/the-surge/the-surge-dlc
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Posted: Fri, 8th Sep 2017 21:02 Post subject: |
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Just finished this and what a... really solid game! I used to say that Lord of the Fallen was fine as well, but honestly the more I played that one the more boring it got. I don't even know why, it just lacked an identity of its own I guess. I was less interested in The Surge before playing it than I was in Lord of the Fallen since I do actually like fantasy more and I am not tired of that.
This game however, while still being very much a Souls-like game, does its own thing and it feels pretty unique because of that. I dig the "less in-the-face than usual" cyberpunk theme and the combat has remained satisfying pretty much to the end for me. I didn't get bored at any point with this game, fantastic level design as far as I'm concerned. There isn't much I find wrong with this game. Things could be improved, sure, but there's no major problems with it, it's a damn well made game.
Haven't played many games that came out this year, but this is easily close to the top for me so far.
NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
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Danyutz
Posts: 4418
Location: Redplanet
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Posted: Fri, 8th Sep 2017 21:36 Post subject: |
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Also finished it a week ago, forgot to write about it. I liked the part farming idea, was easier than actually searching for weapons or other parts. I found the game mechanics a bit troublesome sometimes.
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prudislav
VIP Member
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Location: The land of beer and porn
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Posted: Tue, 10th Oct 2017 12:27 Post subject: |
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Tue, 31st Oct 2017 13:04 Post subject: |
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Quote: | Focus Home Interactive has announced a “major expansion” for action RPG The Surge called “A Walk in the Park.” It will launch in early December alongside the release of The Surge: Complete Edition, which will include the full game and every downloadable content, including “A Walk in the Park.”
The Surge has already dragged players deep into the high-tech CREO industrial complex, overrun by deadly machines, rogue AI and deranged exoskeleton workers. Now, its first major expansion A Walk in the Park gives players a breath of fresh air by taking them to an environment that’s more open and colorful, though no less deadly. CREO World is an amusement park built by CREO for its employees and their families. Forget your cravings for cotton candy though – CREO World was not spared from the disaster. The entire park is a deadly trap, where roaming rescue teams have gone insane and robotic mascots patrol freely, patiently waiting for new visitors to offer a deadly welcome.
CREO World presents a wealth of fresh challenges for players. Originally built to celebrate CREO and its mission, the park is a radically different setting from the rest of the complex, full of branching paths and secrets to discover. Survive the raging mascots and explore the park’s attractions, before taking on a fearsome boss in the devastated park. Through technical and spectacular fights, you will face this new threat, cutting and equipping 16 all-new weapons, sets of armour, and implants to upgrade and further customise the way you want to play.
The A Walk in the Park expansion enriches and extends the experience of the original game, offering a challenge for even the most hardcore players in a striking environment. |
https://gematsu.com/2017/10/surge-expansion-walk-park-announced
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Posted: Thu, 2nd Nov 2017 23:19 Post subject: |
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The.Surge.Update.6-CODEX is this the last update cracked?
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Posted: Thu, 2nd Nov 2017 23:57 Post subject: |
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lolozaur wrote: | The.Surge.Update.6-CODEX is this the last update cracked? |
well xatab release of update 7 came out in October which I guess you know. Since xatab repack codex it kinda begs the question of where is the original cracked update.
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Posted: Fri, 3rd Nov 2017 03:58 Post subject: |
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There will be a complete edition release of thos, huh?
I am holding off to get some nice repackshit of that.
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Wed, 15th Nov 2017 18:07 Post subject: |
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 16th Nov 2017 12:25 Post subject: |
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Posted: Tue, 5th Dec 2017 03:21 Post subject: |
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The Surge A Walk in the Park-CODEX
Gigabyte Z590 UD AC Motherboard - Intel i5-11600k 3.90 GHZ - 32 GB DDR 4 Corsair Vengeance LPX 3600MHz- GIGABYTE RTX 4070 Windforce OC 12GB (Driver 566.03) Corsair GOLD 80 Plus RM750x PSU Gigabyte QS32Q 32" flat screen Gaming Monitor
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prudislav
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Location: The land of beer and porn
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Posted: Tue, 5th Dec 2017 13:04 Post subject: |
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Posted: Tue, 5th Dec 2017 13:47 Post subject: |
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The large boss at the end of the trailer reminds me of the first DS3 boss after the transformation 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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