So, what's all this stink about? Only 6 heroes need unlocking out of 14. And all hero ships are unlocked already
Looking at career tab and milestones, there seems to be a shitload of ways of earning credits and crates.
Skywalker and Vader are the most expensive unlocks at 15k crecits. Already got 5k credits after a couple of hours of gametime
the campaign gives you 5k credits - enough to unlock 1 cheapest char
the issue is that you played 1 month to get some decent gear on 1 top-end char, I can enter the game, throw $100 at it and get x5 better gear than you and obliterate you in MP..
Lutzifer wrote:
and yes, mine is only average
Last edited by StrEagle on Tue, 14th Nov 2017 18:24; edited 1 time in total
EA is awful but I fear people are going to let this entire issue blow over once EA is dealt with. There is a much larger issue here that now affects the entire gaming industry and is only going to get worse and worse, until it gets to the point of needing regulation like we do with slot machines.
Have you ever heard of a "Skinner Box"?
In science its known as a "Operant conditioning chamber" and is frequently referred to by the name of its creator, the famous behavioral psychologist B.F.Skinner. It has an "operandum" (also called "response lever" in rat based experiments) that when activated feeds some reward for performing the action, conditioning the organism to continually activate the operandum. A rat presses the response lever and gets a tasty treat.
This thing isn't even about Star Wars or first person shooting, the entire game is created to be just a lure to get you into a virtual Skinner Box where you can be mentally rewarded when you do the digital equivalent of hitting a response lever by feeding money into the microtransaction store.
The entire progression system within these types of games is created to manipulate you into gambling for the social reward of being on the top of the charts and having the most prestigious gear. With endless online leaderboards, ranks, achivements and other digital stickers, you see easily see how the other rats have it so much better than you with better hero, and encourage you to pursue the validation that you get from obtaining these.
It is created to be even more insidious in the way it exploits human psychology, for example its well known within the field of psychology that the most effective form of positive feedback is unpredictable positive feedback. It uses a powerful cognitive quirk described by B.F. Skinner back in the 1950s, what is now called "a variable schedule of rewards". Skinner observed that lab mice responded most voraciously to random rewards. Unlike the mice that received the same treat every time, the mice that received variable rewards seemed to press the lever compulsively.
It uses randomized rewards so that buying a lootbox one time doesn't guarantee the same treat as you might get the next time you press it. By design it incentivizes you to continually put in more money, because you are constantly anticipating that this next time, you just might get a better reward.
Once you do finally get that reward, the cycle begins again. Everyone gets better at the game over time and acquires better loot, so you must continually respond with more money to keep up. There is a new hero, a new weapon, a new bigger flashier skin, a new way to be better at the game and hence get the pleasure of being known as one of the best. All you need to do is just feed that operandum a few more dollars. After all you spend $5 every day on a latte, why not get some mental pleasure of knowing you're the fucking Darth Vader with a super powerful gun as you tower and destroy all those who don't have your loot yet?
This isn't really about EA or Battlefield II. Everyone from 2K Games to Valve to single player developer gods Rockstar is jumping on this because of how lucrative it is. Hell even CDPR isn't immune from the lootbox syndrome.. It is actually Activision and not EA that is on the forefront of this revolution with its new patented matchmaking system to exploit microtransaction, pairing you with stronger opponents to tempt players to buy microtransaction items that improve your character then pairing you with weaker opponents so you feel a sense of reward enforcement (and your opponent himself feels a desire to pay for microtransaction items).
The system may include a microtransaction engine that arranges matches to influence game-related purchases," according to the patent. "For instance, the microtransaction engine may match a more expert/marquee player with a junior player to encourage the junior player to make game-related purchases of items possessed/used by the marquee player. A junior player may wish to emulate the marquee player by obtaining weapons or other items used by the marquee player.
The real actual issue here that this type of digital Skinner Box is not only legal, but completely unregulated. Slots and poker machines are regulated in terms of payoff and their programming so they operate on chance rather than conspiracy. Video game companies on the other hand are allowed to exploit your psychological quirks by committing some very anti-consumer practices. And that goes across the gaming industry.
So, what's all this stink about? Only 6 heroes need unlocking out of 14. And all hero ships are unlocked already
Looking at career tab and milestones, there seems to be a shitload of ways of earning credits and crates.
Skywalker and Vader are the most expensive unlocks at 15k crecits. Already got 5k credits after a couple of hours of gametime
the campaign gives you 5k credits - enough to unlock 1 cheapest char
the issue is that you played 1 month to get some decent gear on 1 top-end char, I can enter the game, throw $100 at it and get x5 better gear than you and obliterate you in MP..
I have to see how that goes honestly. The upgraded abilities are not exactly WTFPWNEVERYTHING! deals. Having the delux edition or whatever, all my characters got a 4 star ability each along with weapons and parts and such.
Right now I'm just doing campaign and taking a break because of work and shit
I guess the hero cost wasnt that big of a problem, the real deal is the soldier progression that is stuck behind loot crates right?
There are no pay2win rewards anymore in lootcrates. It was already changed several weeks before release.
You get everything by playing.
Exception are a handful of starcards that you only get in the Delux-Edition.
yes there is, there are 4 tiers of cards, you just don't get the last one
you can get and use the tier 1-2-3, just not 4, which is still quite a pay2win against someone that has yet to grind tier2-3 cards..
I guess the hero cost wasnt that big of a problem, the real deal is the soldier progression that is stuck behind loot crates right?
There are no pay2win rewards anymore in lootcrates. It was already changed several weeks before release.
You get everything by playing.
Exception are a handful of starcards that you only get in the Delux-Edition.
It's pay2win in the sense that you would need hundreds of hours of game time to get the same result as spending a hundred bucks on crates.
That's maybe ok for a free2play game, but certainly not in a 60$ game
And btw the main issue isn't the heroes, it's the progression itself, which require insane amounts of playtime to just unlock a specific skill/tree for a specific class, while buying crates just "locks" you behind an around 20 hour playtime wall, until you hit max character level and can unlock everything with crates or credits from crates.
The only entity that's going to suffer because of all of this is DICE - and while they may say "how far" when EA says "bend over", I really don't think any of this is their doing.
If anything, this is just going to put them one step closer to that pit of bodies, somewhere down the line, that Visceral joined earlier this year.
EA will take some flak, their stock price will dip a negligible amount, and come next season they'll be doing it all again, with a different studio and/or a different franchise.
A sad fact of life, but until publishers are taken out back to join the guillotine (along with the investors that fund them) this shit will never end.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
DICE was renamed to EA Digital Illusions CE,[6] and CEO Patrick Söderlund became a sellout.
Fixed it for you.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
That's fucking hilarious. Though I'd be genuinely surprised if there were actually zero death threats considering the magnitude of the outrage. There is always at least one nutjob threatening to slaughter the devs and their families.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
That's fucking hilarious. Though I'd be genuinely surprised if there were actually zero death threats considering the magnitude of the outrage. There is always at least one nutjob threatening to slaughter the devs and their families.
how do u fake it for so long though lol, i know it exists but that even real EA people followed him, just proves what a pile of shit twitter really is
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