To be honest I wouldn't even bother if I were them, all the sheep have already prehurrdurred and will keep doing so no matter what.
Next stop: lootboxes on campaign/story mode...
"Check out this sweet light-saber, the one that that last boss was using. Beat him on nightmare or... get it for only $4.99!"
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Performance during games will affect the amount of credits you get at the end of a match.
Matchmaking will take into account not only player skill, but also total gametime and rarity of star cards. This means that you will be matchmade with players with an average performance similar to you and (to the largest extent possible) not against players who are much better than you, whether by having higher rarity cards or by showing higher skill.
Heroes that are locked at launch will only be unlocked with credits, not crystals. The heroes, similar to the locked weapons for Troopers, are sidegrades instead of upgrades (Darth Vader should be on similar power level as Darth Maul, etc). The goal is to keep you playing for a long time and have something cool to look forward to as you earn credits.
Speaking of earning credits, we're constantly evaluating and tweaking the earn rates versus the cost of crates and heroes. The current rates were based on open beta data, but you should expect us to constantly evolve these numbers as we hit launch and onwards. There will also be more milestones that award credits and crafting parts available, as well as star cards only unlockable through those milestones. If all you want to do is play and grind towards your next unlock that will be fully possible and we'll continue to tweak the numbers until the requirements feel fun and achievable.
Working on a game with a live economy and without a premium content lineup is a new challenge for us at DICE. We had one progression system in the closed alpha and heard your feedback back then. We made another iteration for the open beta and heard your feedback then too. For launch, we're having another iteration and there will definitely be more iterations as we evolve this game post launch.
Your continous feedback as you play the game is absolutely invaluable and I encourage you to keep sending it our way. There is really no reason to "rebel" against us - we want this game to be as great and enjoyable as it can be - we're reading all your feedback and working as fast as we can to adjust the game to your liking.
The dev team will be around Battlefront II for a long time. I sincerely hope you'll be here with us!
Thanks,
Dennis (DICE)
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Performance during games will affect the amount of credits you get at the end of a match.
Matchmaking will take into account not only player skill, but also total gametime and rarity of star cards. This means that you will be matchmade with players with an average performance similar to you and (to the largest extent possible) not against players who are much better than you, whether by having higher rarity cards or by showing higher skill.
Heroes that are locked at launch will only be unlocked with credits, not crystals. The heroes, similar to the locked weapons for Troopers, are sidegrades instead of upgrades (Darth Vader should be on similar power level as Darth Maul, etc). The goal is to keep you playing for a long time and have something cool to look forward to as you earn credits.
Speaking of earning credits, we're constantly evaluating and tweaking the earn rates versus the cost of crates and heroes. The current rates were based on open beta data, but you should expect us to constantly evolve these numbers as we hit launch and onwards. There will also be more milestones that award credits and crafting parts available, as well as star cards only unlockable through those milestones. If all you want to do is play and grind towards your next unlock that will be fully possible and we'll continue to tweak the numbers until the requirements feel fun and achievable.
Working on a game with a live economy and without a premium content lineup is a new challenge for us at DICE. We had one progression system in the closed alpha and heard your feedback back then. We made another iteration for the open beta and heard your feedback then too. For launch, we're having another iteration and there will definitely be more iterations as we evolve this game post launch.
Your continous feedback as you play the game is absolutely invaluable and I encourage you to keep sending it our way. There is really no reason to "rebel" against us - we want this game to be as great and enjoyable as it can be - we're reading all your feedback and working as fast as we can to adjust the game to your liking.
The dev team will be around Battlefront II for a long time. I sincerely hope you'll be here with us!
Thanks,
Dennis (DICE)
Source? Can't see it on his twitter, neither on the subreddit.
Hopefully, some more tuning/changes to hero unlock/credits and challenges.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Working on a game with a live economy and without a premium content lineup is a new challenge for us at DICE.
Translation - We can't milk you with shit-ass DLC's so we have to figure out a way for you to give a shit about this game in a month's time when everyone's moved on. We tried fucking you over with loot-crates, but people caught on. We don't know what to do now! PANIC MODE ENGAGED.
Also - live economy - really? Last I checked this wasn't an MMO. What the hell are they on about?
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
It was probably allrdy posted but someone has done an updated estimate to unlock all heroes and star cards to level 4 in game, It will take an estimated 4,528 hours of gameplay to unlock everything or you could just spend roughly $2100 on microtransactions.
If you buy this shit you are part of the problem i can guarantee you it will only get worse, do as you want but don't come running if you can't play games you bought normally anymore in the future (which is pretty much allrdy true here)
I didn't realise karma for it was still active, seeing as it is a locked thread, but it has already dropped another 10K since I posted the link. I assume it will get hammered when the US wakes up in a few hours.
What a clusterfuck. I don't know whats more pathetic, the company that did this or the whiners on the net crying cause they can't get muh items RIGHT FUCKING NOW!!! weaaaaaah.
Here is the original video from the tweet above btw:
Note that the "previewer" (aka paid shill) added the note that the prices where lowered for the review copy's a few days later to the description of the video after it was pointed out to him, he also unlisted the video so it doesn't show up in searches or his channel anymore.
Last edited by tet666 on Mon, 13th Nov 2017 13:36; edited 1 time in total
The game moved to #2 from #11 on Amazon top seller. Top on Xbox and #2 on PlayStation.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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