nice , could be really helpfull for installed stuff that isnt update much and has slow loading times.
... not really trust such feature for my backup copies though as it basically makes the backups unreadable outside Win10 :-/
nice , could be really helpfull for installed stuff that isnt update much and has slow loading times.
... not really trust such feature for my backup copies though as it basically makes the backups unreadable outside Win10 :-/
Yeah i only use it for allrdy installed stuff and roms not much point in using it on anything else, you can automate it with a powershell command according to this: https://forums.guru3d.com/threads/compact-gui-resize-your-games-programs-by-60-or-more.417370/ but from what i heard it doesn't work that well since it uses the default algorithms atm instead of the optimized ones, the author is looking into it apparently.
game works very good with mouse, i dont like the dark souls genre but ill see how much this keeps me interested as the gameplay seems very satisfying as team ninja dosent disappoint, apart from dying
just crap. random bs drops , uninteresting item modifiers like +3 damage +2 ki. you constantly have to change gear too as you find it otherwise you gimp yourself, so not like you can ignore it.
compare it to dark souls, where all the loot is hand placed and unique...
definitely worth playing and the combat is fun and challenging but i wouldn't buy it at full price.
forgot to mention, my least favorite thing in these type of games, sorting through screens and screens of loot and disassembling to create crafting mats etc. its just filler.
Update v1.21.01:
- Fixed a bug in which save data would not be properly saved if your username contained one or more double-byte characters.
- Fixed a bug in which launcher settings would not be saved if you had not previously launched the game before.
- Fixed a bug relating to the "Glory Contributed" rankings in clan battles.
Rankings will be reset, but your original amount of Glory will be uploaded to the server the next time you acquire Glory.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
I am having a hard time understanding how people accept - in 2017 - to buy and play a game that has no mouse and kb support...
These people today, the developers, the gamers... have they not heard or played other excellent PC 3rd person fighting games? Rune? Enclave? Gothic? Die by the Sword? ...
In all these games you control the character naturally and efficiently with mouse controlling camera view, there's the ability to backpedal, strafe... But now, in shit games like this... when I see a character ROTATING around himself like a complete retard due to the abhorrent gamepad controls, with a fucking 50 FOV camera... I just... How the hell can you consider such controls acceptable?! ...
I am having a hard time understanding how people accept - in 2017 - to buy and play a game that has no mouse and kb support...
These people today, the developers, the gamers... have they not heard or played other excellent PC 3rd person fighting games? Rune? Enclave? Gothic? Die by the Sword? ...
In all these games you control the character naturally and efficiently with mouse controlling camera view, there's the ability to backpedal, strafe... But now, in shit games like this... when I see a character ROTATING around himself like a complete retard due to the abhorrent gamepad controls, with a fucking 50 FOV camera... I just... How the hell can you consider such controls acceptable?! ...
Yea, we're fucked.
/rant over
It's a console game specifically designed for gamepads, seriously this games mechanics would need to be redesigned from ground up to work well with anything but a gamepad, the games you mentioned are all pc games designed for m/kb input (or at least easy to port since they don't have any complicated mechanics revolving around gamepad controls).
No one forces you to buy or play it if you don't like console games or gamepads simply stay away. What's next complaining you need a VR headset for VR games?
Last edited by tet666 on Thu, 9th Nov 2017 19:50; edited 1 time in total
I mean, I paid like 30€ for the key and already got 11 hours into it, enjoying it so far, playing it with a xbox 360 controller and dont have a problem with that
I am having a hard time understanding how people accept - in 2017 - to buy and play a game that has no mouse and kb support...
These people today, the developers, the gamers... have they not heard or played other excellent PC 3rd person fighting games? Rune? Enclave? Gothic? Die by the Sword? ...
In all these games you control the character naturally and efficiently with mouse controlling camera view, there's the ability to backpedal, strafe... But now, in shit games like this... when I see a character ROTATING around himself like a complete retard due to the abhorrent gamepad controls, with a fucking 50 FOV camera... I just... How the hell can you consider such controls acceptable?! ...
Yea, we're fucked.
/rant over
It's a console game specifically designed for gamepads, seriously this games mechanics would need to be redesigned from ground up to work well with anything but a gamepad, the games you mentioned are all pc games designed for m/kb input (or at least easy to port since they don't have any complicated mechanics revolving around gamepad controls).
Cut the fuckin' crap. Now it's a game that is sold for 50$ on PC. How about all shooters that come on console should require m&k only, because shooters right? Mouse & keyboard handle the analog crap movement with ease. The initial design of the game doesn't matter anymore because now it sells on PC for a pretty hefty sum. So there is no fuckin' excuse, just an obvious cash grab.
I am having a hard time understanding how people accept - in 2017 - to buy and play a game that has no mouse and kb support...
These people today, the developers, the gamers... have they not heard or played other excellent PC 3rd person fighting games? Rune? Enclave? Gothic? Die by the Sword? ...
In all these games you control the character naturally and efficiently with mouse controlling camera view, there's the ability to backpedal, strafe... But now, in shit games like this... when I see a character ROTATING around himself like a complete retard due to the abhorrent gamepad controls, with a fucking 50 FOV camera... I just... How the hell can you consider such controls acceptable?! ...
Yea, we're fucked.
/rant over
It's a console game specifically designed for gamepads, seriously this games mechanics would need to be redesigned from ground up to work well with anything but a gamepad, the games you mentioned are all pc games designed for m/kb input (or at least easy to port since they don't have any complicated mechanics revolving around gamepad controls).
Cut the fuckin' crap. Now it's a game that is sold for 50$ on PC. How about all shooters that come on console should require m&k only. Because shooters right? Mouse & keyboard handle the analog crap movement with ease, there is no fuckin' excuse. Just an obvious cash grab.
Either you don't want to understand or well you know...
Anyway this is not about analog movement and if you had any clue about the game and it's mechanics you would know that.
Well since even dark souls 1 (barely) supports m and kb that's not much of an excuse. Releasing this on pc without that support would be like releasing a racing game on derpsoles with only steering wheel support IMO
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
I am having a hard time understanding how people accept - in 2017 - to buy and play a game that has no mouse and kb support...
These people today, the developers, the gamers... have they not heard or played other excellent PC 3rd person fighting games? Rune? Enclave? Gothic? Die by the Sword? ...
In all these games you control the character naturally and efficiently with mouse controlling camera view, there's the ability to backpedal, strafe... But now, in shit games like this... when I see a character ROTATING around himself like a complete retard due to the abhorrent gamepad controls, with a fucking 50 FOV camera... I just... How the hell can you consider such controls acceptable?! ...
Yea, we're fucked.
/rant over
It's a console game specifically designed for gamepads, seriously this games mechanics would need to be redesigned from ground up to work well with anything but a gamepad, the games you mentioned are all pc games designed for m/kb input (or at least easy to port since they don't have any complicated mechanics revolving around gamepad controls).
No one forces you to buy or play it if you don't like console games or gamepads simply stay away. What's next complaining you need a VR headset for VR games?
Not the same thing. But thanks for pointing out how thin your argument is.
In all reality, we all know a third person action game is nothing a kb/m couldn't handle. But... as usual... we like to post 'opinions' and criticize those that dare to speak against the shit we compromised to accept.
Asian devs are known for mostly giving a shit about adjusting ports for the PC market - sadly.
While it sucks that for example there is no mouse-support, i will still try to enjoy the game.
I mean if missing mouse-support is such a no-go for some, i doubt they had any real interest in the game to begin with.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
I mean if missing mouse-support is such a no-go for some, i doubt they had any real interest in the game to begin with.
Wrong.
I DO have an interest in this, hence my presence in this thread. BUT: I can't play with a gamepad, as the lack of precise control 'does not cumpute' with by brain and I feel that I am being limited in my ability to interact with the game / world / mechanics...
Tried: Dark Souls 1 & 3, LEGO games, Batman Arkham games, Assassin's Creed games... just... NO. Each few seconds I am pissed about the lack of precision. Yea, even in such games.
Well since even dark souls 1 (barely) supports m and kb that's not much of an excuse. Releasing this on pc without that support would be like releasing a racing game on derpsoles with only steering wheel support IMO
Well i rather play a game with the input device it was designed for then with a barely functioning excuse
Yes they could have done that at least it keeps ppl from bitching i guess.
For what it's worth, the homemade mouse controls using Vjoy+GPDSCK (the link can be found in the video posted by Horny on the previous page) work surprisingly well considering that they're brute-forced. There's jittering involved and the raw input option is still work in progress so expect some acceleration and inaccuracies, but as long as you apply exactly the same settings as the included Settings.bmp file, memorize the buttons/three stances and tinkle with the sensitivity sliders, it's definitely playable. Much better than DS1's vanilla abysmal mouse "implementation" and not too different from the one that can be found in DS2 SotFS/DS3.
So far I've cleared five main areas and spent a lot of time exploring and collecting shiny trinkets, the game itself is damned entertaining to play. There's a lot of resemblance with the Souls dad in terms of approach and mechanics, but the combat involves combos and timing when it comes to recycling stamina and stri-ki-ng efficiently, in general the entire structure works differently since the formula is more focused on the art of looting with the world that's made of levels instead of a connected environment along with furious bizarre bosses waiting at the end.
I agree with what Yondaime wrote a few pages back, the dark(ish) Japanese atmosphere is solid and the level design is competent, though the game can feel a bit on the generic and grindy side, especially the side missions that are basically re-runs. It isn't as inspired/intricate/imaginative as Dark Souls (then again, nothing is ), it's got...a different soul, but it's definitely a good entry in the sub-genre in my opinion for anyone who likes to have some decent challenge and make good use of the Japanese cursing words.
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