Gothic II
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lolozaur




Posts: 26310

PostPosted: Mon, 25th Sep 2017 21:01    Post subject:
lolozaur wrote:
https://thehistoryofkhorinis.com/

The History of Khorinis is an addon to the popular game Gothic, introductory a new history placed in the tumultuous times before the creation of the Magic Barrier — over ten years before events from the first and the second part of saga. Publication of the project is planned in two parts — at first on the new island Vaduz and next on Khorinis Island.




quote for new page So Much Win
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ixigia
[Moderator] Consigliere



Posts: 65085
Location: Italy
PostPosted: Mon, 25th Sep 2017 23:16    Post subject:
Sounds very good indeed, and damned ambitious too (which of course means that it could take years), let's hope they can make it. Smile
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vurt




Posts: 13845
Location: Sweden
PostPosted: Tue, 26th Sep 2017 01:21    Post subject:
It seems so strange to use the Gothic 1 engine (or did i miss something?).

Also for 15 of the 20 minutes he seems to talk about the voice overs and translation of said voice overs.. maybe its just me, but voices is such tiny aspect of gameplay and immersion..

It also seemed like they were all over the place in terms of how far they have gotten, sometimes it seems like they haven't gotten very far and really can't say a date to "final stages of development".

They sure know how to handle EQ on voices to get a deeeeeeeeep bassy voice, so that's great though Very Happy
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lolozaur




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PostPosted: Mon, 6th Nov 2017 20:09    Post subject:
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Guy_Incognito




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PostPosted: Mon, 6th Nov 2017 22:37    Post subject:
Nobody ain't got time for that
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m3th0d2008




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Location: Outhouse
PostPosted: Mon, 6th Nov 2017 22:50    Post subject:
Guy_Incognito wrote:
Normis ain't got time for that


fix'd Laughing


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red_avatar




Posts: 4567

PostPosted: Tue, 7th Nov 2017 16:01    Post subject:
After playing Elex, I may pick this one up again. 10 years ago, I started playing it around Christmas and it has always been locked in my mind as a "Christmas game" and I enjoyed it thoroughly. Since I didn't complete it then, I may just try again this Christmas.
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JBeckman
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PostPosted: Tue, 7th Nov 2017 16:26    Post subject:
More so for the first Gothic but the combat in the sequel also takes a little while to get used to, still better than Gothic 3 though where you have some four attacks and one actually works. Razz
(The fast one.)

Default key bindings overall in Gothic 1 was pretty rough too, think the sequel offered a alternate layout though but it's been quite a few years since I murdered the hell out of, err since I explored the isle of Khorinis. Razz
(Australia in all but name, every single wildlife thing is against you, even the meatbugs are plotting even if they can't really do much.)
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red_avatar




Posts: 4567

PostPosted: Tue, 7th Nov 2017 16:59    Post subject:
JBeckman wrote:
More so for the first Gothic but the combat in the sequel also takes a little while to get used to, still better than Gothic 3 though where you have some four attacks and one actually works. Razz
(The fast one.)

Default key bindings overall in Gothic 1 was pretty rough too, think the sequel offered a alternate layout though but it's been quite a few years since I murdered the hell out of, err since I explored the isle of Khorinis. Razz
(Australia in all but name, every single wildlife thing is against you, even the meatbugs are plotting even if they can't really do much.)


What I remember most of all, is how demanding the game was if you cranked up the viewing distance. Even 5 years later, my PC still stuttered when I increased the viewing distance. These days, on a modern rig, it runs poorly because it's not quite compatible but I got a retro PC for that.
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dsergei




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Location: Moscow, Russia
PostPosted: Wed, 8th Nov 2017 04:49    Post subject:
If you use the DX11 render it runs great and looks better to boot!
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lolozaur




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PostPosted: Wed, 8th Nov 2017 10:21    Post subject:
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red_avatar




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PostPosted: Wed, 8th Nov 2017 14:21    Post subject:
dsergei wrote:
If you use the DX11 render it runs great and looks better to boot!


I tried that - it was very buggy for me and its with this mod that I got poor performance. Without it, the game simply won't run - I get a black screen. I think it's partly because the mod expects a specific version of Gothic II and I have the GOG version when the mod looks for the Steam version (for some ridiculous reason).
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vurt




Posts: 13845
Location: Sweden
PostPosted: Wed, 8th Nov 2017 15:59    Post subject:
red_avatar wrote:

What I remember most of all, is how demanding the game was if you cranked up the viewing distance. Even 5 years later, my PC still stuttered when I increased the viewing distance. These days, on a modern rig, it runs poorly because it's not quite compatible but I got a retro PC for that.


Never had that problem, even when it was new it ran pretty good (~40 FPS, good at the time), at highest settings. Years later i remember when i had a much more powerful graphics card i got a little bit disappointed that it was "just" in the 55 FPS range or so..

But it does require a decent cpu/gpu to render all those distant 3D trees and other objects i guess.. The game does not use 2D billboards which today is a standard.

It's too bad no one has made a mod for the character models, they're very LEGO-like by todays standards, other than that you can make the game look pretty good.
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Stormwolf




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Location: Norway
PostPosted: Wed, 8th Nov 2017 16:38    Post subject:
Russian voice acting? No thanks
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JBeckman
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Location: Sweden
PostPosted: Wed, 8th Nov 2017 21:15    Post subject:
vurt wrote:
red_avatar wrote:

What I remember most of all, is how demanding the game was if you cranked up the viewing distance. Even 5 years later, my PC still stuttered when I increased the viewing distance. These days, on a modern rig, it runs poorly because it's not quite compatible but I got a retro PC for that.


Never had that problem, even when it was new it ran pretty good (~40 FPS, good at the time), at highest settings. Years later i remember when i had a much more powerful graphics card i got a little bit disappointed that it was "just" in the 55 FPS range or so..

But it does require a decent cpu/gpu to render all those distant 3D trees and other objects i guess.. The game does not use 2D billboards which today is a standard.

It's too bad no one has made a mod for the character models, they're very LEGO-like by todays standards, other than that you can make the game look pretty good.


Gothic 1 also featured the zHighQualityRender command or what it was called, rendered everything instead of obscuring it via fog and then culling anything in said fog though I don't believe the command remained for Gothic 2 which improved and modernized the engine a bit. Smile
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Wubbajack




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Location: Polandball's right eye
PostPosted: Thu, 9th Nov 2017 17:13    Post subject:
JBeckman wrote:

Gothic 1 also featured the zHighQualityRender command or what it was called, rendered everything instead of obscuring it via fog and then culling anything in said fog though I don't believe the command remained for Gothic 2 which improved and modernized the engine a bit. Smile

Yeah, it's still there. I installed G2 on my laptop a couple of months ago (it's still there) and for some reason the fog was oddly close (even at 300% visibility) - I can't remember exactly if the game was always like this, but I think it wasn't. So after each start I have to use that command (along with a couple others) to see SOMETHING.
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lolozaur




Posts: 26310

PostPosted: Thu, 9th Nov 2017 17:55    Post subject:
so anyone tested the returning mod?
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lolozaur




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PostPosted: Sat, 16th Jun 2018 20:54    Post subject:
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m3th0d2008




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PostPosted: Sat, 30th Jun 2018 14:31    Post subject:


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
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lolozaur




Posts: 26310

PostPosted: Sat, 30th Jun 2018 14:57    Post subject:
wtf was that Laughing Laughing
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lolozaur




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PostPosted: Mon, 22nd Oct 2018 19:18    Post subject:
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PredOborG




Posts: 1937
Location: BG
PostPosted: Mon, 22nd Oct 2018 20:38    Post subject:
The big dilemma to play this gorgeously looking mod or not play it and not bleed my eyes to death because of that painfully bright sun. Reaction
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KillerCrocker




Posts: 20503

PostPosted: Mon, 22nd Oct 2018 20:47    Post subject:
I loved this game (gothic1)... is the game still locked to 20fps with this?


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Bendi




Posts: 3397

PostPosted: Mon, 22nd Oct 2018 21:25    Post subject:
No. Even the original received a patch that unlocked the framerate from 24fps.

I see he's recommending the official 17.5 G1 edition of DX11. Don't use it, it has bugs that crash the game often.

Instead look for GD3D11 Clockwork Edition 17.6.4


sin317 wrote:

typical jew comment
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lolozaur




Posts: 26310

PostPosted: Fri, 27th Sep 2019 07:16    Post subject:


Frap Frap Guy
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vurt




Posts: 13845
Location: Sweden
PostPosted: Fri, 27th Sep 2019 07:22    Post subject:
wouldn't mind a graphics / quest pack mod for this game, its more of a jungle than Gothic 3. i can see they're using my mod but there's also other graphics packs included + the quests mods.
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lolozaur




Posts: 26310

PostPosted: Wed, 22nd Jan 2020 14:54    Post subject:
This is a question about the first game, saw this image on nexus https://www.nexusmods.com/gothic/mods/1?tab=files&file_id=1 , what to do to make the inventory look like that? in vanilla there is only one column shown on screen
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lolozaur




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PostPosted: Sun, 29th Nov 2020 20:49    Post subject:
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Vryder




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PostPosted: Wed, 2nd Dec 2020 22:17    Post subject:
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lolozaur




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PostPosted: Wed, 2nd Dec 2020 22:20    Post subject:
Shocked Frap Frap Guy So Much Win
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