Transport Fever (Train Fever 2)
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Sin317
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Location: Geneva
PostPosted: Thu, 17th Nov 2016 14:44    Post subject:
There are a lot of bugs and it takes very little to break stuff.

I have to see, if they patched that stuff, as I am using the isodemo Smile

If I can find favorable patch notes, then this is worth 20$ for sure, as it IS fun to play for sure.
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prudislav
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PostPosted: Thu, 17th Nov 2016 14:47    Post subject:
thx for info, kinda liked Train Fever , but it was some kinda messy take on the genre ... glad they improved on it


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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Fri, 18th Nov 2016 00:34    Post subject:
This game is a shit show.

I bought train fever, I bought this.

This is like a bad patch and nothing more.

I really want to like these games. I really like this type of game, but goddamn these devs make it hard. So much broken and just working poorly.

boats? Slow as molasses. On top of that they can only take one type of cargo at once. If they want to do that for trucks, fine, but boats are huge. They're basically trains on water. They should be able to take multiple types of cargos. I know that was a possibility in train fever and they patched it out.

Traffic? A damn mess. No traffic lights, every intersection is a disaster. Bus lanes don't matter when cars are jammed through the intersection and no one can go through. Traffic comes on hard, regardless of how much transportation you give them.

Industry? Something is buggy about this. many users, including myself are reporting industries that just seemingly stop for no reason (no the cities aren't full, all the lines are still running) or fluctuate to great degrees.

Trains: They're okay so far, but I haven't really tried too many complicated things with them yet.

Upgrading is still a nightmare.

Upgrade a train station? Sure, great idea to include that, except that it removes all cargo and passengers, which with the new system causes entire industries to collapse. You can have a production of like 400 on a factory, then upgrade a train station and it drops to like 50 because a few goods disappeared. It doesn't recover instantly.

Upgrade a train? same as before, except doing so causes the industry to collapse slightly if it's a 1 train route.

upgrade roads? better, but if you get too close to a bus stop, all the people disappear. yay. Cars either disappear or randomly jump around.

Speaking of cars, cars seem to just appear out of thin air everywhere.

I remember watching a cargo line I had, and notice that cars were just spawning out of nowhere in the middle of the highway. Nowhere near a building, or city or anything. It's no wonder there is so much traffic when cars just spawn constantly for no reason.

upgrading track is a collision nightmare still. Even adding electrical lines to an otherwise normal track can sometimes cause a collision error.


Good things?

X track layout

20 minute rule gone

you can upgrade road over rails, sometimes... if the sun and moons align properly and you sacrifice the requisite number of chickens first.

passenger wealth - passengers will have a preference for bus/train/plane/etc

cargo type isn't hard coded. So cities can take multiple types of goods (6 total) and you can mod them.

still stupidly easy. My first medium map, I've got like 2.6billion in the bank by 2037.


intel ultra 7 265k, 64gb ram, 3070
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scaramonga




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PostPosted: Fri, 18th Nov 2016 09:29    Post subject:
Laughing Laughing Laughing
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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Fri, 18th Nov 2016 11:47    Post subject:
Oh absolutely there is a tonne wrong with the game and a lot of stuff is broken (and that's why I didn't buy it yet), but it's still fun to play and even to play around these flaws.

I look at them like "fluctuations in the market" or stuff like that haha.

But yeah, there is a lot of things wrong with it and not working properly.
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Fri, 18th Nov 2016 12:57    Post subject:
@crossmr

Nice review, hopefully they will fix the game in the near future.
I only played the 2 first campaign (Europe) missions so far. Enjoying the thing so far.

Funny how they came from an "impossible mission" to make trains profitable (Train Fever) to a "plop to win" game's mechanic Mr. Green


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crossmr




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Location: United Kingdom
PostPosted: Sun, 20th Nov 2016 14:46    Post subject:
There is one mission about focusing on trains in the europe campaign but the main way to win is to spam buses

That's the kind of logic that made this game.


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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Sun, 20th Nov 2016 16:26    Post subject:
Yep.

I am struggling on the 2nd Euro mission, where you have to complete 5 passenger train trip across the bridge in one year.
2 trains didn't go fast enough, 3 trains neither.
4 trains would block each others no matter how I put secondary path and will run me bankrupt in a few years anyway... WTH.
Luckily there is no deadline on this goal, so I restarted, I took my time and built a solid money intake before trying this step again with faster modern trains.
EDIT : And done with only 2 trains running @90km/h Smile

This said, I am still enjoying the game, economy seems to work WAY better and on a more logical manner than in Train Fever.
I had hard time at first, but once you remember to go from demand to production (and not the other way) it goes smoothly.


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Sun, 20th Nov 2016 19:38    Post subject:
Yeah, once you keep in mind, that doing A breaks B and work around it, it becomes manageable Smile

However, one thing that is annyoing is, that when you upgrade a station or terminal, it resets the entire line and anything attached to it.

So better build those terminals with several tracks from the get go, just to be sure Smile
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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Wed, 23rd Nov 2016 17:12    Post subject:
Finished both US and EU campaigns and OMG...

They're so fucking boring.

Especially the EU ones.

It's just "set up a network and then wait for 2 to 3 hours for the conclusion".

I posted them all in my Let's play thread ->
http://www.nfohump.com/forum/viewtopic.php?p=2984626#2984626

If you want to hear me fall asleep while "playing" this game.

Free mode is fine, but the campaign is just retarded and so freaking boring and bad.

EDIT:

with that being said, they rolled out new patch :

Quote:
Robustness patch released
NOVEMBER 23 - TOMDOTIO
Today a major robustness patch has arrived. The patch includes both bug fixes and game-play improvements.

Please find the complete release notes here.
Quote:

Release notes
Build 12070 (November 23)
Fixed crash when loading certain save games

Build 12049 (November 23)
Fixed crash when upgrading airport when a plane is taking off
Fixed crash when bulldozing bus stop or signal
Fixed crash when assigning vehicle color in line window
Fixed crash when starting game and mods have been removed in the meantime
Fixed crash when building streets/tracks
Fixed crash when towns build new streets (end of month)
Fixed crash when industry upgrades (end of month)
Fixed crash when starting the game on some Linux systems with AMD graphics
Fixed delay after game crashed
Fixed catchment area preview
Fixed track LOD flickering
Fixed sorting in "set line" popup
Fixed construction snapping to different street on upgrade
Fixed jumping persons at terminals bug
Fixed ship and aircraft stop position bug
Fixed ship teleportation bug
Fixed negative potential bug
Fixed industry production dependent on frame rate bug
Fixed aircraft catapult bug
Fixed colored vehicle transparency bug
Fixed DLC activation (modding)
Fixed open wagon (USA) cargo load
Fixed no-costs-mod (constructions now free too)
Fixed various details in various missions
Improved land use/catchment area rendering
Improved terrain tool (brush size/strength)
Improved modding support: modifier when loading construction "update function"
Improved heightmap import: relaxed width/height constraints
Improved various translation details
Improved street/track builder: snap to straight
Improved LODs for various vehicles
Improved various texture details
Improved ship/aircraft reverse button
Added resolution change confirmation dialog
Added maximum waiting time for full load (per line, 3 min default)
Added warning for industries with full output stocks
Added era-dependent music
Added Chinese translations (credits go to DBG translation group, contact QQ group 384380227)




On the one hand, the patch solves a list of stability and compatibility issues. Most of the crashes that occurred randomly, at the end of a month or upon user interaction are solved now. Also, most of the crashes that occurred on startup or during initialization due to specific system configurations have been addressed. However, note that still it’s of upmost importance to update your graphics drivers to the latest version available.

On the other hand, the patch brings a list of game-play improvements to clear some common misunderstandings. Examples include more accurate visualization of station catchment areas, a maximal waiting time for vehicles set to full load mode, or a new warning to display that an industry has stopped production because its output stock is full.

Finally, there are additional improvements, like a more stable display resolution change mechanism or an optimized terrain tool. Also, translations have been improved, and, thanks to great community efforts, both Simplified and Traditional Chinese were added as new languages.

For sure Transport Fever will receive additional updates, including the already announced major performance patch which is currently work in progress. At this point we also wanted to emphasize that we are aware that still there are compatibility issues on certain Mac OS X systems which we address with highest priority. If you still encounter problems, please don’t hesitate to write us to info@transportfever.com - we are happy to help.

We hope that the newest patch improves your game experience and send the best wishes!
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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Thu, 24th Nov 2016 11:31    Post subject:
The patch improved the game by heaps. The industries don't break down randomly anymore, and the lines work now.

It's way more fun Smile

Started a new Let's play if you want to check out how it works and runs now:

http://www.nfohump.com/forum/viewtopic.php?p=2988318#2988318
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 3rd Nov 2017 14:03    Post subject:
Quote:
The Urban Games team is very happy to finally release the convenience patch today. The patch makes your player’s life easier by introducing several usability enhancements.


Patch highlights include:
    Scalable user interface
    Fully-functional scroll bars
    Reworked mod selection dialogs
    More convenient auto save feature
    Polished settings menu
    Optimized train behavior
    New warning for blocked trains
    Better catenary layer rendering
    Solved several modding issues
    Fixed various bugs

http://steamcommunity.com/games/446800/announcements/detail/1462968572652876311


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Sometimes i just want to see NFOHUMP burn \o/
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