Wolfenstein: The New Colossus
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inz




Posts: 11914

PostPosted: Tue, 31st Oct 2017 00:24    Post subject:
Do the collectibles give you unique perks, weapons or anything of the like? Collecting for collecting's sake rarely is worth it to me, at least.
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Nodrim




Posts: 9592
Location: Romania
PostPosted: Tue, 31st Oct 2017 00:25    Post subject:
Finding them interrupts the gameplay even more. Rolling Eyes But how else would you extend the length of a game with 3-5 hours of gameplay to charge 60$ for it? Collectibles and repeatable missions!
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MateoTTR




Posts: 191

PostPosted: Tue, 31st Oct 2017 00:50    Post subject:
Searching for the collectibles is super boring. The graphics are rather detailed and they not obvious to spot. You have to run around in every corner while pressing continuously on the magic "E" key...
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Amadeus




Posts: 2349
Location: Yes
PostPosted: Tue, 31st Oct 2017 01:31    Post subject:
What was the release name of the beta update again? Can't find it since the rin is still down
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flipp




Posts: 1972

PostPosted: Tue, 31st Oct 2017 01:50    Post subject:
MateoTTR wrote:
Searching for the collectibles is super boring. The graphics are rather detailed and they not obvious to spot. You have to run around in every corner while pressing continuously on the magic "E" key...


They are actually easy to spot (look for flashing/blinking objects) and they are shown on the map, but I only noticed it when I nearly finished the game (perk related?!)
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proekaan
VIP Member



Posts: 3650
Location: Finland
PostPosted: Tue, 31st Oct 2017 05:52    Post subject:
Not all collectibles are shown on the map and some are actually hidden pretty well.
There is no benefit on finding them other than achievements and maybe looking at concept arts and 3D models....gun upgrades are a different thing of course.

Didn't do this with the previous games, but in this one it's just went the way of "once I started...might as well find em all"... Laughing


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JBeckman
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Posts: 34978
Location: Sweden
PostPosted: Tue, 31st Oct 2017 06:12    Post subject:
Concept art can be pretty neat but finding these are a pain, sound track CD's also don't always stand out but the log files and "emails" ("tapes") are a bit easier though yeah they can be everywhere. Very Happy

Perks well it just requires doing X Y amount of times but it gets a bit boring for each tier, axe to dick 100x just to get the throwing axe perk for example or well you just need to kill with the throwing axe but I think it was one of those needing 25 kills per level and 4 levels.

Though yeah as mentioned earlier you can save and load and it'll persist so it's possible to unlock some of these very early.

Low hit feedback (It's a dual wielded triple barreled shotgun, why does this feel so weak!) both from and to players is a bit boring too, just dying because apparently something hit you has happened more than a few times. Razz


Gore effects are nice as always though but even getting in a dual blast from the shotgun isn't guaranteed to take someones head off so it's a bit random what happens unless you use heavy weapons or explosives but even then it can vary.
(That laser weapon early on has a pretty high chance of disintegration but even so quite a few enemies just ragdoll over instead, ha ha.)

Can't hack apart dead bodies either though if you're lucky you can pry off some more armored bits from the big-boy soldiers, would have more of a impact of a group of enemy soldiers were how to say, you shoot one of them and then toss a grenade and that body gets blown apart too but it'll just lie there.

Environmental destruction is pretty good though, taken up a bit during on level in particular but it's a pretty short sequence so they could probably afford to increase detail a bit for the game here.


EDIT: There seems to be some model collectibles too, I think I found what looked like a bow on one level just after the town. (KKK's being promoted in the trailers and then it's two dudes playing pinball in the final game after somewhat clumsily talking to a soldier.)


https://farm5.staticflickr.com/4513/24165851328_383ecaf369_o.jpg
(Not the normal way to take a screenshot but if the game does not want to co-operate then well windowed mode and a desktop capture will do it. Very Happy )

EDIT: Flipper? Pinball? Eh either works perhaps. Razz

Also the 1.1 update seems to be out of beta now, breaks the skybox in a few levels which doesn't seem to have been resolved before they pushed it out of beta.
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highfe




Posts: 1612

PostPosted: Tue, 31st Oct 2017 08:38    Post subject:
I get "Message type not defined" when i'am trying to load a savegame with the update 1 from codex Mad any fix besides reinstalling the game?

edit:fuck off the update destroyed all of my saves -_- someone at
 Spoiler:
 
? and could give me a copy of that savegame? Sad


Last edited by highfe on Tue, 31st Oct 2017 09:20; edited 1 time in total
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jaapie18




Posts: 2446
Location: Holland
PostPosted: Tue, 31st Oct 2017 09:19    Post subject:
I have installed the Wolfenstein.II.The.New.Colossus.Update.1-CODEX. It said something that have too low memory. But it just installed the update. I want to know if the update installed right now.
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Immunity




Posts: 5626

PostPosted: Tue, 31st Oct 2017 09:47    Post subject:
Holy fucking hell the level design in this game is just pure fucking asinine. Between constantly having to spam E to pick up shit, being on the lookout for 2cm grates in dark walls in a game with no flashlight, and CONSTANT dead ends from doors which, up until that point, opened with no problem, I feel like the map itself is the fucking enemy.

Quite a step backwards for the series. Old Blood was a far better entry in more or less every regard.


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 31st Oct 2017 09:55    Post subject:
Uh, i never had any issues to see where i must go next.
If you have problems just press that "Hint" key. I think standard bind was "g".


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Famou




Posts: 713
Location: Amsterdam
PostPosted: Tue, 31st Oct 2017 10:36    Post subject:
They say not to install the update when you have nvidia.
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StEFaN7




Posts: 5869
Location: them swamps
PostPosted: Tue, 31st Oct 2017 12:02    Post subject:
very short game, between the cutscenes and the hub it feels like it has very little gunplay and in the end made me want to replay doom in the future, the music is excelent too, its another reason to forget stealth and go on a rampage for the music to kick in.

the story maybe wasnt the best but there are some really interesting characters and they are very well written including the dialogue, the cinematography of the cutscenes also is very well done, the game started excelent but the second half after the twist is like a parody which i didnt liked and felt out of place, the tone just wasnt the same after 2 and a half games.

kudos for the developers and bethesda to not shy away from the violence and other slurs, playing the first minutes i was like teleported back in time when games were not censored like today.


I can see your soul at the edges of your eyes..
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xxax
Banned



Posts: 2610

PostPosted: Tue, 31st Oct 2017 13:27    Post subject:
StEFaN7 wrote:
very short game, between the cutscenes and the hub it feels like it has very little gunplay and in the end made me want to replay doom in the future, the music is excelent too, its another reason to forget stealth and go on a rampage for the music to kick in.

the story maybe wasnt the best but there are some really interesting characters and they are very well written including the dialogue, the cinematography of the cutscenes also is very well done, the game started excelent but the second half after the twist is like a parody which i didnt liked and felt out of place, the tone just wasnt the same after 2 and a half games.

kudos for the developers and bethesda to not shy away from the violence and other slurs, playing the first minutes i was like teleported back in time when games were not censored like today.


Interesting. The story for me was just the other way round. The whole heavy first part seemed so out of place for me, in a game about robot dogs breathing fire, that the parody part fitted in much better.
The twist part is so dumb, you cannot take anything seriously here.
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Nodrim




Posts: 9592
Location: Romania
PostPosted: Tue, 31st Oct 2017 13:42    Post subject:
The intro mission balances really well dark humor with the gritty theme, neither of them coming on top. The inner thoughts of BJB keep the narrative alive without putting a break on the action. This parallel presentation is completely lost after the plot twist when the game becomes a cinematic stutter with edgy humor that's probably border-lining a political agenda.


Last edited by Nodrim on Tue, 31st Oct 2017 14:19; edited 1 time in total
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guvna




Posts: 814

PostPosted: Tue, 31st Oct 2017 14:06    Post subject:
Well I thought the story and characters were pretty shit the whole way through so there you go
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paxsali
Banned



Posts: 18352

PostPosted: Tue, 31st Oct 2017 14:37    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:08; edited 1 time in total
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Tue, 31st Oct 2017 14:40    Post subject:
I am enjoying the whole experience, the fighting, the story, the characters, the guns..

only a couple complaints:
I'm playing on the second to last difficulty
enemies have insane aim from afar
no dmg indicator while not really low on hp/armor
some collectables are marked on the map, some aren't

you get marks on the map when you collect the MAP item, it's usually around the start of each level

I cannot go back to replay levels to collect stuff I missed?

what's this vault thing that will unlock in 7 days?!


Lutzifer wrote:
and yes, mine is only average
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Tue, 31st Oct 2017 14:47    Post subject:
As far as I know, the Vault is the first(?) DLC.

Quote:
Those who pre-ordered the game were handed Episode Zero, a free bonus opening mission that introduces the three heroes included in the forthcoming DLC. It also included in the season pass.

“There are a few extra surprises behind the vault door when the timer reaches 0,” said a representative for the company.


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Janz




Posts: 14000

PostPosted: Tue, 31st Oct 2017 14:47    Post subject:
first dlc unlock
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proekaan
VIP Member



Posts: 3650
Location: Finland
PostPosted: Tue, 31st Oct 2017 14:51    Post subject:
StrEagle wrote:
I am enjoying the whole experience, the fighting, the story, the characters, the guns..

only a couple complaints:
I'm playing on the second to last difficulty
enemies have insane aim from afar
no dmg indicator while not really low on hp/armor
some collectables are marked on the map, some aren't

you get marks on the map when you collect the MAP item, it's usually around the start of each level

I cannot go back to replay levels to collect stuff I missed?

what's this vault thing that will unlock in 7 days?!


You can go back to the areas later to look for the missed collectibles and gun upgrades. You just have to unlock the areas(or übercommanders) with enigma codes once you get to a certain point in game.


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VonMisk




Posts: 9467
Location: Hatredland
PostPosted: Tue, 31st Oct 2017 19:44    Post subject:
So far weak 7/10. A little bit disappointed, mainly due to bugs or strange mechanic decisions. Not to fond on level design either.

- There is a hit indicator but it appears when you have around 20 hp and on higher difficulties you will be probably dead before you notice it.
- You got the new mechanics like jump slam that are useful in just a few places so they feel useless.
- Invisible walls
- Strange LOS of enemies sometimes they don't see you when you are sneaking around and later they can spot 1mm of your body sticking out of geometry Mad

- Idiotic AI. When one enemy spots you, everyone else know where you are, even if he is half a kilometer away from you. And they almost always rush you like it's 1996. If you sneak kill a guy that other enemy is looking at he won't get freaked, alarm anyone or run away just slowly start looking for you.


 Spoiler:
 
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Tue, 31st Oct 2017 23:16    Post subject:
I have 9+ hours in the game and still not finished.. have only completed one assassination mission so far.. I am playing on the second hardest difficulty level and afaik I haven't triggered a single officer alert (= I reloaded until I was able to stealth kill everybody Laughing), thus I spent even more time with the game, or does the game timer increase anyway?

The journey so far is great, even though the story telling is all over the place. Really heavy in tone and now it's just absolute silly kindergarten.


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Immunity




Posts: 5626

PostPosted: Wed, 1st Nov 2017 00:07    Post subject:
Does completing the remainder of the commander kill missions at least award some special cutscene?

I completed the campaign - it was crap and ended right when they actually had a good reason to keep it going, but I can't be assed to go back and play every level literally in reverse just for the sake of saying I did.


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KillerCrocker




Posts: 20503

PostPosted: Wed, 1st Nov 2017 00:23    Post subject:
I am not sure but I think TNO was MUCH better... and 2009 was also much better... Maybe I need to replay them to check


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 1st Nov 2017 05:48    Post subject:
KillerCrocker wrote:
I am not sure but I think TNO was MUCH better... and 2009 was also much better... Maybe I need to replay them to check

TNO is way better than this here.
Had to google though what Wolfenstein game was released in 2009. Can't even remember that one anymore. .lol:


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madness




Posts: 13319

PostPosted: Wed, 1st Nov 2017 07:12    Post subject:
2009 one was rubbish Neutral
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Stormwolf




Posts: 23692
Location: Norway
PostPosted: Wed, 1st Nov 2017 08:01    Post subject:
What? listening to nazi's choking on their own blood was awesome
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Famou




Posts: 713
Location: Amsterdam
PostPosted: Wed, 1st Nov 2017 11:25    Post subject:
PumpAction wrote:
I have 9+ hours in the game and still not finished.. have only completed one assassination mission so far.. I am playing on the second hardest difficulty level and afaik I haven't triggered a single officer alert (= I reloaded until I was able to stealth kill everybody Laughing), thus I spent even more time with the game, or does the game timer increase anyway?

The journey so far is great, even though the story telling is all over the place. Really heavy in tone and now it's just absolute silly kindergarten.


What you mean to say is that you are playing in the most boring way possible. Learned patterns of the AI that walks exactly the same way every time and acts exactly the same every encounter.

You can even prefire places knowing the AI will be there at that exact time.
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VonMisk




Posts: 9467
Location: Hatredland
PostPosted: Wed, 1st Nov 2017 11:31    Post subject:
Famou wrote:
PumpAction wrote:
I have 9+ hours in the game and still not finished.. have only completed one assassination mission so far.. I am playing on the second hardest difficulty level and afaik I haven't triggered a single officer alert (= I reloaded until I was able to stealth kill everybody Laughing), thus I spent even more time with the game, or does the game timer increase anyway?

The journey so far is great, even though the story telling is all over the place. Really heavy in tone and now it's just absolute silly kindergarten.


What you mean to say is that you are playing in the most boring way possible. Learned patterns of the AI that walks exactly the same way every time and acts exactly the same every encounter.

You can even prefire places knowing the AI will be there at that exact time.


There's not much difference to setting an alarm off and retreating to a doorway for nice choking point with this advanced AI... Rolling Eyes
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