Assassin's Creed: Origins (Ancient Egypt)
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jaapie18




Posts: 2446
Location: Holland
PostPosted: Tue, 31st Oct 2017 08:39    Post subject:
ixigia wrote:
Damn, Ubisoft have always been renowned for being the proud paladerpins of skewed DRM techniques aimed at punishing legit customers, but this one sounds like it takes the cake of maliciousness. I know absolutely nothing about coding so I can't decypher how things do work but it sure as hell sounds extremely shady.

Yo we heard you like being protected so we put one layer of VMProtect in your Denuvo so you can assassinate at cinematic framerate while we use your CPU cycles to protect Denuvo from the pirates laughing at it Laughing


There was also a time that Ubisoft not using any protection.
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 31st Oct 2017 08:59    Post subject:
scaramonga wrote:
https://www.youtube.com/watch?v=7jZEmGNWpOU

God he is so right!

just out of strange masochistic curiousity could you do tl;dw summary of what he thinks???


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JBeckman
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Location: Sweden
PostPosted: Tue, 31st Oct 2017 09:28    Post subject:
Within the first 40 seconds there's a bit of a glitch with one of those big ships, plus in the comments he mentions loot boxes so I don't think it'll be a positive review.

Looks like he got a lot of flak for his previous video of Wolfenstein New Colossus as well, he liked the game overall but called out on what they did with B.J and certain story elements and that doesn't seem to have sat right with some groups of people, not too surprised with how fast people are to anger these days or get riled up over minor things.


EDIT: I guess it's for the video and effect and all that but he doesn't seem to play all too well either, could just be how I see it though. I've only watched a few of these on and off however but the comments and things he brought up were pretty interesting so I don't have any issues with the videos as such, raises some good points for some of these games.

But that bell gets helluva annoying after a while. Razz


EDIT: Loot boxes gets a few mentions, seems to not be too fond of the side quests and would rather focus on the main mission but the level range and how that works means you wouldn't be able to just go from main mission to main mission since it only takes being a few levels lower and having under-leveled gear for enemies to completely wreck you.

From my own understanding you're supposed to do some of these side missions in-between as they often guide you around the current region you're in and uncover some of the landmarks plus they mix combat and exploration so even higher-level areas have things you can do.

Performance seemed to be good but some sporadic frame drops here and there and some issue with sound and a buzzing noise.


EDIT: Seems he got a bit caught up on side missions being the things like clearing a area but I do agree the game has a bit of grinding and your overall level and equipment level is important and even the low-level zones have a couple of captains a cut above the other enemies you might otherwise encounter.
(Mixing in RPG elements from other popular genres and big games but perhaps not as well as any of those separate games which I think was mentioned already in a previous post here.)


EDIT: He does not seem to be a fan of the ranged or melee combat, it does take a while to adjust to and it feels a bit basic, enemy captains also tend to spam those special move abilities way more frequent than you can do.

There are options though, different weapon types have different strengths and the bows in particular have different uses depending on type. Later on the assassins dagger gets put to good use and various tools.

But yeah you do have to upgrade your accessories for health, damage and the dagger once acquired is also important for stealth killing tougher opponents.
(And of course the quiver and tool bag for ammo which starts at a pitifully low amount.)

There's only six or so crafting components at least but you need a ton of them and the rarer materials are either expensive to buy in bulk or found in very low quantities when you explore so yeah it takes a while to upgrade the later tiers of your equipment.


Also costs a ton of gold to upgrade your weapons (And shield.) so it's best to focus on one melee weapon and one ranged weapon and one shield and stick to upgrading those, best if it's a legendary but these do cost more.

At least later on you have the means to take on tougher opponents and get better rewards, can also break down older or less rare gear for materials although the payout is pretty low but then again new weapons are found almost everywhere.


Last edited by JBeckman on Tue, 31st Oct 2017 09:53; edited 8 times in total
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Breezer_




Posts: 10799
Location: Finland
PostPosted: Tue, 31st Oct 2017 09:35    Post subject:
Not sure if its the denuvo or ubisoft "optimized" engine, but the game uses nearly every single core / thread on 1950X which is a fucking 16 core / 32 thread CPU Laughing
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JBeckman
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Posts: 34980
Location: Sweden
PostPosted: Tue, 31st Oct 2017 09:39    Post subject:
Anvil Next can scale though this game is even more CPU tied than previous titles on this engine, it's a good thing that the CPU gets used but exactly how much this DRM or the VM on said DRM affects this is impossible to tell until said DRM gets removed.

No idea if a crack would help since far as my understanding of it works it's simply bypassed and you basically fake a activation but the DRM and all is still there unless they can somehow un-VM those bits and just keep the D. and the activation system so that might free up some CPU resources at least. Smile
EDIT: Also I doubt Ubisoft will patch out the DRM anytime soon even after the games active support has passed and they're done with DLC and patches but we'll see, there's a chance at least.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 31st Oct 2017 09:58    Post subject:
Breezer_ wrote:
Not sure if its the denuvo or ubisoft "optimized" engine, but the game uses nearly every single core / thread on 1950X which is a fucking 16 core / 32 thread CPU Laughing

Well, at last Ryzen CPUs are able to just bruteforce through the Denuvo/VM crap this time. Laughing

Though not sure if that is really a problem, or if the game indeed is scaling perfectly with mutli-core CPUs.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Divvy




Posts: 1452

PostPosted: Tue, 31st Oct 2017 10:19    Post subject:
Bob Barnsen wrote:
Breezer_ wrote:
Not sure if its the denuvo or ubisoft "optimized" engine, but the game uses nearly every single core / thread on 1950X which is a fucking 16 core / 32 thread CPU Laughing

Well, at last Ryzen CPUs are able to just bruteforce through the Denuvo/VM crap this time. Laughing

Though not sure if that is really a problem, or if the game indeed is scaling perfectly with mutli-core CPUs.


Ryzen 8/16 still can't beat Intel 4/8 in AC:O, though.
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Clevesa




Posts: 3694

PostPosted: Tue, 31st Oct 2017 10:22    Post subject:
They might remove the DRM after a while if there was an outcry, but it seems nobody gives a shit.
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Famou




Posts: 713
Location: Amsterdam
PostPosted: Tue, 31st Oct 2017 10:29    Post subject:
They say its a bug and intend to fix it.

Ofcourse so they keep it cracked long enough to rake in sales and then 'fix' it with a performance patch.

Why is there not more exposure to this? Makes the whole game a joke yet I don't hear reviewers talk about these tactics.
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Breezer_




Posts: 10799
Location: Finland
PostPosted: Tue, 31st Oct 2017 10:32    Post subject:
Divvy wrote:
Bob Barnsen wrote:
Breezer_ wrote:
Not sure if its the denuvo or ubisoft "optimized" engine, but the game uses nearly every single core / thread on 1950X which is a fucking 16 core / 32 thread CPU Laughing

Well, at last Ryzen CPUs are able to just bruteforce through the Denuvo/VM crap this time. Laughing

Though not sure if that is really a problem, or if the game indeed is scaling perfectly with mutli-core CPUs.


Ryzen 8/16 still can't beat Intel 4/8 in AC:O, though.




Yes they can Cool Face (seems that the engine has very minimal gains after 6 cores / 12 thread, but can scale beyond)
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Divvy




Posts: 1452

PostPosted: Tue, 31st Oct 2017 10:35    Post subject:
You call that beating?
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dbtor




Posts: 143

PostPosted: Tue, 31st Oct 2017 10:40    Post subject:
bryndza wrote:
Let me know if anyone is willing to share the plati account, thanks. Smile


Still need one? PM me.
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Breezer_




Posts: 10799
Location: Finland
PostPosted: Tue, 31st Oct 2017 10:46    Post subject:
Divvy wrote:
You call that beating?


I would not call it beating, but still it wins Laughing, this benchmark clearly show´s the multithreaded future, Ryzen is great success and will be even better in future when engines get more and more multithreaded, 4 cores / 8 threads is gonna be enough for a while but its matter of time when ryzen is starting to show its true power (intel already shit their pants and slammed 2 extra cores and threads to their i7, this is beginning of shitty pants for intel).
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Divvy




Posts: 1452

PostPosted: Tue, 31st Oct 2017 10:58    Post subject:
Pfft, slow as fuck gaming CPU. Ryzen was such a great success that I tolerated it for three weeks before going back to 7700k. Laughing

As for the game, it's a step in the right direction, but there's a lot more steps to take.
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escalibur




Posts: 12148

PostPosted: Tue, 31st Oct 2017 11:04    Post subject:
Quote:
CRASH ON PC WITH 32-CORE CPU


https://support.ubi.com/en-GB/faqs/000031906/


Aww Yeah


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Mas3ter




Posts: 1941

PostPosted: Tue, 31st Oct 2017 11:35    Post subject:
escalibur wrote:
Quote:
CRASH ON PC WITH 32-CORE CPU


https://support.ubi.com/en-GB/faqs/000031906/


Aww Yeah



Laughing
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 31st Oct 2017 11:54    Post subject:
What's so funny?
Seems retarded to laugh at something like that, when such CPUs are pretty exotic and Ubilol even offers a clear workaround for it.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Breezer_




Posts: 10799
Location: Finland
PostPosted: Tue, 31st Oct 2017 11:56    Post subject:
Bob Barnsen wrote:
What's so funny?
Seems retarded to laugh at something like that, when such CPUs are pretty exotic and Ubilol even offers a clear workaround for it.


It must some kind of inside joke around 4 core / 8 thread CPU owners, i dont get it either.
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lolozaur




Posts: 26310

PostPosted: Tue, 31st Oct 2017 12:31    Post subject:
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djvelho




Posts: 1262
Location: Finland
PostPosted: Tue, 31st Oct 2017 12:50    Post subject:
Laughing
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MishkiN




Posts: 735

PostPosted: Tue, 31st Oct 2017 12:54    Post subject:
lolozaur wrote:
http://www.nfohump.com/forum/profile.php?mode=viewprofile&u=205051

ubifail lurking Laughing


Worst. cover. ever. Reaction
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Mas3ter




Posts: 1941

PostPosted: Tue, 31st Oct 2017 12:56    Post subject:
Bob Barnsen wrote:
What's so funny?
Seems retarded to laugh at something like that, when such CPUs are pretty exotic and Ubilol even offers a clear workaround for it.


It's funny, that Ubi$shit immplement fucking VMprotect, and people have problem with fps because cpu like i5 and other they lose it performance.
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Mister_s




Posts: 19863

PostPosted: Tue, 31st Oct 2017 13:06    Post subject:
Is the whole DRM CPU usage drama really based only on a statement from this Voksi guy?
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Divvy




Posts: 1452

PostPosted: Tue, 31st Oct 2017 13:08    Post subject:
Mister_s wrote:
Is the whole DRM CPU usage drama really based only on a statement from this Voksi guy?


Yes. Nobody knows how much performance, if any, is lost. In the past, cracking or outright removing Denuvo has done little to no performance difference in games. People are assuming it's the protection scheme to blame here, but it might as well just be a horribly coded game.


Last edited by Divvy on Tue, 31st Oct 2017 13:08; edited 1 time in total
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tet666




Posts: 5090

PostPosted: Tue, 31st Oct 2017 13:08    Post subject:
lolozaur wrote:
http://www.nfohump.com/forum/profile.php?mode=viewprofile&u=205051

ubifail lurking Laughing


Well could be anyone since you don't need an account to lurk but i do think they and other publishers keep a close eye on boards like ours and subreddits, at least that's what i would do in their shoes.
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red_avatar




Posts: 4567

PostPosted: Tue, 31st Oct 2017 14:36    Post subject:
tet666 wrote:
lolozaur wrote:
http://www.nfohump.com/forum/profile.php?mode=viewprofile&u=205051

ubifail lurking Laughing


Well could be anyone since you don't need an account to lurk but i do think they and other publishers keep a close eye on boards like ours and subreddits, at least that's what i would do in their shoes.


Now if only they listened to the comments made here Laughing
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briangw




Posts: 1752
Location: Warren, MN
PostPosted: Tue, 31st Oct 2017 15:20    Post subject:
JBeckman wrote:

But yeah you do have to upgrade your accessories for health, damage and the dagger once acquired is also important for stealth killing tougher opponents.
(And of course the quiver and tool bag for ammo which starts at a pitifully low amount.)


While that is true, I found out last night that you can attempt to air assassinate higher level captains/commanders than you and even though you are not successful, you do take a chunk of their health off. So run away to break the line of sight, scale a wall, rinse and repeat...
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JBeckman
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Location: Sweden
PostPosted: Tue, 31st Oct 2017 15:23    Post subject:
Ah that would work, having become used to the previous installments it is pretty different just how far the soldiers chase you in this game though, even the animals don't give up the chase easily though breaking the line of sight works since as soon as they can't see you that cue for being invisible triggers and then a short while later you're safe. Smile
(Less so for Ali-baba and the 40 - well 4 - butt-bandits in the middle of the desert though with no place to hide, not a single haystack to be found. Razz )

The high-level commanders or captains or what they are can be a real pain spamming moves constantly and taking next to no damage, getting in a decent stab makes the resulting fight less tedious.
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garus
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PostPosted: Tue, 31st Oct 2017 17:02    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:32; edited 1 time in total
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JBeckman
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Posts: 34980
Location: Sweden
PostPosted: Tue, 31st Oct 2017 17:08    Post subject:
2009 I think? Been a few years but I do remember vaguely how some of those Teutonic knights were pretty damn hard to get rid of unless you ran into one of those Assassin's-Hide-Here boxes or jumped into a haystack.

Also just like the first game and I guess most of the games in the series it's pretty easy to do a leap of faith as the game tells you after syncing a point only to find out you were a bit to the side of the object you should have stood on, splat. Very Happy


I don't think you could even swim in the first game, hand-waved in the sequel about it being a glitch in the Animus.

EDIT: Oh and the beggars running into you to impede running or tackling you when trying to escape in the city areas which had more patrolling knights, weak little leper body-slamming a well trained adult man...
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