Cities: Skylines
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 19th Oct 2017 15:03    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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harry_theone




Posts: 11179
Location: The Land of Thread Reports
PostPosted: Thu, 19th Oct 2017 15:07    Post subject:
Free v1.9 update comes with this too.
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hehehemann




Posts: 320

PostPosted: Sun, 29th Oct 2017 03:28    Post subject:
I'm finally seeing the finish line with my first map creation for the game. Ended up playing with the map editor more than the actual game and its been tons of fun. I really started making it because other maps at the time were boring and easy. I wanted a really aesthetic landscape but also a one map does it all type of thing for my playstyle. Anyway, here is my first preview video.

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Silent_Lurker




Posts: 7496
Location: France
PostPosted: Sun, 29th Oct 2017 08:35    Post subject:
Shocked


Amazing work here !


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hehehemann




Posts: 320

PostPosted: Sun, 29th Oct 2017 18:28    Post subject:
Silent_Lurker wrote:
Shocked


Amazing work here !


Thanks silent. This map has taken me a long time to get to where I am with it. More preview vids will be out next week to showcase other areas of the map.
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scaramonga




Posts: 9800

PostPosted: Mon, 30th Oct 2017 00:21    Post subject:
Cool stuff indeed, very well done!
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Flagship




Posts: 333
Location: ... . -.-. .-. . -
PostPosted: Mon, 30th Oct 2017 00:35    Post subject:
Great work


▌▌▌▌★
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garus
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Posts: 34200

PostPosted: Mon, 30th Oct 2017 10:46    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:33; edited 1 time in total
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hehehemann




Posts: 320

PostPosted: Mon, 30th Oct 2017 16:39    Post subject:
garus wrote:
Nicely done, but I assume it's not meant to have a city built on it?


No no, this is a map for city builders, others maps on the workshop have complete road networks built in taking away from the creativity and challenge. There is plenty of land to build on, from the small outlying beachy islands on the coasts to the rugged inland mountains and then the fertile plains on the north and south areas of the Island. I wanted a custom landscape for my map so I basically didnt have to keep beautifying as I built the city, a single map creation to satisfy what I couldnt find from the maps on the workshop when I started this map build, rivers, mountains, working water current system, total beauty and a challenge.
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garus
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Posts: 34200

PostPosted: Mon, 30th Oct 2017 17:02    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:32; edited 1 time in total
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 22nd Dec 2017 23:28    Post subject:
Cities.Skylines.All.That.Jazz-CODEX
5308 MB
Quote:
NOTES: This release is standalone and includes all previously
released DLC.

The game is updated to v1.9.1-f3.

http://store.steampowered.com/app/715193/Cities_Skylines__All_That_Jazz/


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Silent_Lurker




Posts: 7496
Location: France
PostPosted: Sun, 14th Jan 2018 13:20    Post subject:



Awesome


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
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Reg67




Posts: 5432

PostPosted: Sun, 14th Jan 2018 13:25    Post subject:
That is fecking amazing, I remember a vid from a reviewer that had vehicles jumping over a gap in a dual carriageway. I forget who did it.

Where do those cars go in that tunnel Sad
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 14th Jan 2018 14:51    Post subject:
Reg67 wrote:
That is fecking amazing, I remember a vid from a reviewer that had vehicles jumping over a gap in a dual carriageway. I forget who did it.

Where do those cars go in that tunnel Sad





Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Reg67




Posts: 5432

PostPosted: Sun, 14th Jan 2018 14:57    Post subject:
Kaltern wrote:
Reg67 wrote:
That is fecking amazing, I remember a vid from a reviewer that had vehicles jumping over a gap in a dual carriageway. I forget who did it.

Where do those cars go in that tunnel Sad





Hmm, well I like to think they go to a Utopian alternative reality , full of teddy bears and unicorns, where curry grows on trees.

Also, I forgot how ugly that guy was/is (in case he is dead)
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hehehemann




Posts: 320

PostPosted: Tue, 3rd Apr 2018 02:27    Post subject:
Back to map making and my Farrisco's Isle project

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Silent_Lurker




Posts: 7496
Location: France
PostPosted: Wed, 18th Apr 2018 18:14    Post subject:


15$$$$

Laughing


I am sure EA/Maxis still asks themselves what they did wrong in 2013 Rolling Eyes


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
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LeoNatan
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Posts: 73194
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Wed, 18th Apr 2018 18:45    Post subject:
This different cause a euro gaem derpeloper and they poor and they maek big scope gaem so they not rip off lol wut
Just like Tarkov is not play to win Laughing
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73194
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Wed, 18th Apr 2018 18:46    Post subject:
Prehurrdurr now before all teh digital copies run out!!1 Laughing
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Wed, 18th Apr 2018 18:57    Post subject:
The one thing they did right is to come up with that game alongside that shitty Sim City.
It made this one tolerable... when it was actually rather lacking in depth.

But yeah it is the typical Paradox add-on pay model. While I enjoyed the game for a bit... I can't see myself spending money on it for the DLC.

CKII/HoI I tolerate the DLC on discount price because it fills a pretty niche genre: Incest simulator and Fascist world builder. Cool Face


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ixigia
[Moderator] Consigliere



Posts: 65039
Location: Italy
PostPosted: Wed, 18th Apr 2018 20:42    Post subject:
Indeed, as much as I enjoy their games/franchises, the fact that they release "1.0" versions which are strategically incomplete and ready to embrace such hyperaggressive Dee El Sees policies makes the decision easy for me. Good ol' buccaneerish ISOdemopack and all is well

Pressing the purchase button could eventually happen only for a hypothetical complete (final) version at a discounted Paraprice
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sagboy5




Posts: 266

PostPosted: Thu, 19th Apr 2018 02:21    Post subject:
Which is why its great it works so well with creamapi.
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scaramonga




Posts: 9800

PostPosted: Thu, 19th Apr 2018 02:28    Post subject:
sagboy5 wrote:
Which is why its great it works so well with creamapi.


Yes, as content is delivered regardless Very Happy - UNLOCK ME PLEASE! Laughing
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 26th Apr 2018 15:40    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 24th May 2018 14:58    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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Reg67




Posts: 5432

PostPosted: Thu, 24th May 2018 15:16    Post subject:
Cities.Skylines.Parklife-CODEX

 Spoiler:
 
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Silent_Lurker




Posts: 7496
Location: France
PostPosted: Thu, 24th May 2018 16:40    Post subject:
#Steamcomment
Quote:
Reverendo Apostata
Paradox has had mercy and does not sell each type of park separately. Thanks for not selling 4 or 5 dlc separated each one of a single type of park and at an even more expensive price. Being from Paradox I'm surprised that they have not thought about selling it like that...


Laughing

Also from changelog :
Quote:
"Fixed leak in SMAA"


I wasn't even aware there was antialiasing in this game to start with. Confused
It still looks horrible even @4K


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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hehehemann




Posts: 320

PostPosted: Sun, 27th May 2018 20:41    Post subject:
I finally finished and the map I was working on...

Farrisco's Isle is now live on the workshop. I thought it would be good for those using the parklife DLC but no paid DLC is required to enjoy it. Let me know what you think, it took me a long time.
The workshop page has more screenshots but heres a couple to wet your appetite





And a link to the steam page
https://steamcommunity.com/sharedfiles/filedetails/?id=1395705847
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scaramonga




Posts: 9800

PostPosted: Mon, 28th May 2018 00:01    Post subject:
Nice work indeed. I admire the effort that must have gone into making this. Smile

Thank you.
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shadak




Posts: 1097
Location: Prague
PostPosted: Mon, 28th May 2018 00:27    Post subject:
Silent_Lurker wrote:
#Steamcomment
Quote:
Reverendo Apostata
Paradox has had mercy and does not sell each type of park separately. Thanks for not selling 4 or 5 dlc separated each one of a single type of park and at an even more expensive price. Being from Paradox I'm surprised that they have not thought about selling it like that...


Laughing

Also from changelog :
Quote:
"Fixed leak in SMAA"


I wasn't even aware there was antialiasing in this game to start with. Confused
It still looks horrible even @4K


I think they are banging their head on the table now for not doing it.

Anyway, this is the reason I couldnt play the game, all the jaggies, so many jaggies... I tried all the tricks, reshade, nvidia inspector, couldnt get an AA. I found the dynamic resolution mod but it was playing up maybe id need to buy the game but cant risk that Smile
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