ELEX - new PB game from new PB
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Famou




Posts: 713
Location: Amsterdam
PostPosted: Tue, 24th Oct 2017 01:15    Post subject:
A quick glance on john walkers twitter and bio says enough. Poll if u should sit down after pooping or stand up etc. It's just so far from my reality these type of people. I don't see them giving any value to this (gaming)world. The over exaggerated 'goofiness' and 'quirkiness'. They are 'journalists' not gamers. They don't play games they just review them in their own little goofy world. Then they go back home to their 250kg wife with neon purple hair and put on their gimp suit.

In all seriousness. The game is good for what it is. I keep going back to it despite all it's flaws. It just shows games don't have to be perfect to be fun. Most AAA titles don't even keep me busy for more than 5 min's.
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Nodrim




Posts: 9578
Location: Romania
PostPosted: Tue, 24th Oct 2017 08:17    Post subject:
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Civ01




Posts: 1294

PostPosted: Tue, 24th Oct 2017 09:32    Post subject:
JBeckman wrote:
The fog is a shader effect so you would need something to kill the actual shader.

Some games really don't like this. Very Happy
https://farm5.staticflickr.com/4457/37713032676_5164a3e8bc_o.jpg

For Elex well it works but you can get some funky results and the fog hides other things too so a mod might be better to lower the amount rather than outright murder the shader but it might be a while until modders figure out whatever tweaks PB has done with the Genome engine this time.


3D Migoto has this capability, as does SpecialK used for the above image with some strange shader highlighted, I've been using it mostly to de-HUD games while tinkering around with post-process shaders such as chromatic aberration, film grain and well just about anything really just for fun.
(Clothes, skin and hair too.)


EDIT: Aha.

Quote:

<Fog
Quality="Ultra"
>
<Low
SizeFactor="12"
MaxViewRange="4800.0f"
ExpDistributionBias="256"
Depth="96"
>
</Low>
<Medium
SizeFactor="12"
MaxViewRange="4800.0f"
ExpDistributionBias="256"
Depth="128"
>
</Medium>
<High
SizeFactor="12"
MaxViewRange="6400.0f"
ExpDistributionBias="256"
Depth="192"
>
</High>
<Ultra
SizeFactor="8"
MaxViewRange="6400.0f"
ExpDistributionBias="256"
Depth="256"
>
</Ultra>
</Fog>



ConfigDefaultNew.ini it's created in the "data\ini" folder once the game has been run once, modifying those settings for whichever preset you are using should have effect Smile
(Depth to 0 perhaps or just killing range?)


did you figure out how to reduce fog?!
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Atyesz




Posts: 123

PostPosted: Tue, 24th Oct 2017 10:08    Post subject:
Civ01 wrote:
JBeckman wrote:
The fog is a shader effect so you would need something to kill the actual shader.

Some games really don't like this. Very Happy
https://farm5.staticflickr.com/4457/37713032676_5164a3e8bc_o.jpg

For Elex well it works but you can get some funky results and the fog hides other things too so a mod might be better to lower the amount rather than outright murder the shader but it might be a while until modders figure out whatever tweaks PB has done with the Genome engine this time.


3D Migoto has this capability, as does SpecialK used for the above image with some strange shader highlighted, I've been using it mostly to de-HUD games while tinkering around with post-process shaders such as chromatic aberration, film grain and well just about anything really just for fun.
(Clothes, skin and hair too.)


EDIT: Aha.

Quote:

<Fog
Quality="Ultra"
>
<Low
SizeFactor="12"
MaxViewRange="4800.0f"
ExpDistributionBias="256"
Depth="96"
>
</Low>
<Medium
SizeFactor="12"
MaxViewRange="4800.0f"
ExpDistributionBias="256"
Depth="128"
>
</Medium>
<High
SizeFactor="12"
MaxViewRange="6400.0f"
ExpDistributionBias="256"
Depth="192"
>
</High>
<Ultra
SizeFactor="8"
MaxViewRange="6400.0f"
ExpDistributionBias="256"
Depth="256"
>
</Ultra>
</Fog>



ConfigDefaultNew.ini it's created in the "data\ini" folder once the game has been run once, modifying those settings for whichever preset you are using should have effect Smile
(Depth to 0 perhaps or just killing range?)


did you figure out how to reduce fog?!


https://www.reddit.com/r/elex/comments/776tkg/pc_improving_performance_tip/

Last reply. Set depth to "1", range to "1024000.0f".
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lolozaur




Posts: 26310

PostPosted: Tue, 24th Oct 2017 10:29    Post subject:
Laughing
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JBeckman
VIP Member



Posts: 34970
Location: Sweden
PostPosted: Tue, 24th Oct 2017 10:42    Post subject:
That's pretty good, I switched over to the long-range weather but it's a bit flat looking compared to the default.

https://farm5.staticflickr.com/4485/37128733263_f89020d113_o.jpg
(Debug key functionality is also a bit wonky and these weather states are static instead of dynamic too which works OK in some areas and far worse in others.)
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Famou




Posts: 713
Location: Amsterdam
PostPosted: Tue, 24th Oct 2017 12:29    Post subject:
Dont know if it has been mentioned before but stats don't increase damage it seems. Only what you can unlock. Like intelligence, str, dex don't add dmg to anything.
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Tue, 24th Oct 2017 12:41    Post subject:
Famou wrote:
Dont know if it has been mentioned before but stats don't increase damage it seems. Only what you can unlock. Like intelligence, str, dex don't add dmg to anything.

yes, been mentioned.
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inz




Posts: 11914

PostPosted: Tue, 24th Oct 2017 12:56    Post subject:
At the very least though they ought to patch the attribute descriptions. Laughing
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Tydirium




Posts: 601

PostPosted: Tue, 24th Oct 2017 13:27    Post subject:
Question:
Where is it possible to learn the Alchemy/Chemistry skill required for brewing potions? Confused

thx
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lolozaur




Posts: 26310

PostPosted: Tue, 24th Oct 2017 13:31    Post subject:
in the first town - goliet, look for alrik
chemistry is from crafting tree so look on the map for crafting trainer

btw i like how they put some names from gothic 2 and made them even the same type of char, for instance hagen pala, alrik thief and so on
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Radicalus




Posts: 6422

PostPosted: Tue, 24th Oct 2017 14:03    Post subject:
Jack the lighthouse keeper also. Was fun finding him and talking to him.
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red_avatar




Posts: 4567

PostPosted: Tue, 24th Oct 2017 15:25    Post subject:
ixigia wrote:
Such reactions from journos when it comes to a very peculiar game like this one are expected, they are actually shareable to a certain degree because we're talking about something that feels low-budget-y and old-fashioned, with its pros (proper challenge, huge world, unadulterated RPG mechanics) and cons (robotic animations, occasional so-so writing, lazy interface).

The problem is, when the aforementioned journos go from bashing Elex to praising streamlined onebutton popamole, anti-customer AAA junk and pretentious alternative shallow indies made by their friends, that's the moment one realizes that their words have little relevance, they cannot be taken seriously and their bias gets exposed.

As I wrote some pages ago, the game does have many evident flaws, but it also offers something great that only classic PB titles can provide, a powerless Mr Nobody catapulted in a hostile world with no gimmicks, helps or big arrows, with tons of contents, interactions and ways to approach quests. The technical obsolescence will always be there until the budget remains limited, but I sure as hell appreciate the efforts and their idea of gaming.


Well said.

Also, to come back to my previous comment on John Walker: he used to actually be someone who would look through the lack of polish and still recommend a game despite its flaws. Alpha Protocol he actually recommended for example which was in pretty poor shape as well. But he always had these weird ideas for which a game should be completely trashed. Things most people would only find a small deal breaker. He's a grammar nazi for example and any non-US or British game (such as Witcher) which had spelling errors or translation mistakes, he'd ram into the ground like a man possessed. Other than that, he was an OK writer - the least remarkable of the PC Gamer staff writers though. Since he moved to RPS and started to become more and more extreme in his SJW views, he started to let that effect his reviews as well which doesn't help.

Personally, I think that every "proper" gamer should be willing to look past flaws to see the quality game underneath. Remember games like Boiling Point? Full of bugs yet every serious gamer I knew loved it despite the bugs. We can appreciate when a dev tries something new or treats us to a type of game that has become very rare which is the case for this game. I'd rather have a single buggy rough game like this, than a handful of highly polished bore-fests which seems to be the trend.
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Clevesa




Posts: 3694

PostPosted: Tue, 24th Oct 2017 15:25    Post subject:
They are still silent about patching up this game?
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Tumitishdu




Posts: 1021

PostPosted: Tue, 24th Oct 2017 15:44    Post subject:
I kinda like this game, played for an hour last night and it was good fun. Need to find easy XP so I can actually travel since I was killed by basicly every living creature.
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JBeckman
VIP Member



Posts: 34970
Location: Sweden
PostPosted: Tue, 24th Oct 2017 15:49    Post subject:
Clevesa wrote:
They are still silent about patching up this game?


No activity on SteamDB at least, last update was 10 days ago.
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Clevesa




Posts: 3694

PostPosted: Tue, 24th Oct 2017 16:07    Post subject:
JBeckman wrote:
Clevesa wrote:
They are still silent about patching up this game?


No activity on SteamDB at least, last update was 10 days ago.


Crap. I don't know if I should start playing. Sad
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Lathieza




Posts: 7146
Location: NL
PostPosted: Tue, 24th Oct 2017 17:46    Post subject:
Clevesa wrote:
JBeckman wrote:
Clevesa wrote:
They are still silent about patching up this game?


No activity on SteamDB at least, last update was 10 days ago.


Crap. I don't know if I should start playing. Sad


There is 0 reason not to start. I haven't encountered any gamebreaking bugs and i'm at the last questline.


Empty again Sad
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 24th Oct 2017 17:50    Post subject:
Very nice site with infos about all quests it seems:

https://guides.gamepressure.com/elex/guide.asp?ID=41991


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Clevesa




Posts: 3694

PostPosted: Tue, 24th Oct 2017 17:54    Post subject:
Lathieza wrote:
Clevesa wrote:
JBeckman wrote:


No activity on SteamDB at least, last update was 10 days ago.


Crap. I don't know if I should start playing. Sad


There is 0 reason not to start. I haven't encountered any gamebreaking bugs and i'm at the last questline.


Nice. Installing!
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Famou




Posts: 713
Location: Amsterdam
PostPosted: Tue, 24th Oct 2017 18:08    Post subject:
Seems the sunglasses are op and easy to get. Give +10 armor without showing and they highlight items/enemies.

Alric can be pickpocketed for them in the first town already.
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Tue, 24th Oct 2017 18:42    Post subject:
Famou wrote:
Seems the sunglasses are op and easy to get. Give +10 armor without showing and they highlight items/enemies.

Alric can be pickpocketed for them in the first town already.


They give armor?

isn't it just the item / enemy visibility.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 24th Oct 2017 18:57    Post subject:
Anyone found a shotgun yet?

I'm currently level 27 and keep finding shotgun ammo. Not once any fitting weapon as loot or at vendors though. Laughing


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Famou




Posts: 713
Location: Amsterdam
PostPosted: Tue, 24th Oct 2017 19:02    Post subject:
mtj wrote:
Famou wrote:
Seems the sunglasses are op and easy to get. Give +10 armor without showing and they highlight items/enemies.

Alric can be pickpocketed for them in the first town already.


They give armor?

isn't it just the item / enemy visibility.


Yes +10 armor. Hidden on the item and stats but it's definitely there. The game is retarded in that sense. 10 armor is 10 reduction. Users did tests and all sunglasses classic high tech etc. give +10 armor.
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Lathieza




Posts: 7146
Location: NL
PostPosted: Tue, 24th Oct 2017 19:27    Post subject:
Bob Barnsen wrote:
Anyone found a shotgun yet?

I'm currently level 27 and keep finding shotgun ammo. Not once any fitting weapon as loot or at vendors though. Laughing


Yeah i found one, don't ask me where though Laughing

Just finished the game, 8.5/10


Empty again Sad
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jrs2nd




Posts: 161

PostPosted: Tue, 24th Oct 2017 19:49    Post subject:
Bob Barnsen wrote:
Anyone found a shotgun yet?

I'm currently level 27 and keep finding shotgun ammo. Not once any fitting weapon as loot or at vendors though. Laughing


you can steal one from behind the bar in domed city or if you have stupid high stats
you can steal and use thunderclap from the duke's bunker, it's on the 3rd floor up (I think) 1st side room you come to on the the windowsill/shelf
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Mister_s




Posts: 19863

PostPosted: Tue, 24th Oct 2017 20:08    Post subject:
red_avatar wrote:
Personally, I think that every "proper" gamer should be willing to look past flaws to see the quality game underneath.

So accepting the same shit from the same developer over and over again is being a proper gamer? The studio changed and still they make the exact same mistakes. They don't evolve at all. I'll evetually play this game since I'm a masochist who'll finish even an average RPG, but I sure am glad I can just leech it.
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red_avatar




Posts: 4567

PostPosted: Tue, 24th Oct 2017 20:19    Post subject:
Mister_s wrote:
red_avatar wrote:
Personally, I think that every "proper" gamer should be willing to look past flaws to see the quality game underneath.

So accepting the same shit from the same developer over and over again is being a proper gamer? The studio changed and still they make the exact same mistakes. They don't evolve at all. I'll evetually play this game since I'm a masochist who'll finish even an average RPG, but I sure am glad I can just leech it.


You're twisting my words now - if you think the game is fun regardless of the bugs and there's no alternatives, then yes, suck it up and play it! What else are you going to do? Not buy it, see the studio go bankrupt and see no such games being made at all anymore? Is that a better option?
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vurt




Posts: 13811
Location: Sweden
PostPosted: Tue, 24th Oct 2017 20:23    Post subject:
Mister_s wrote:

So accepting the same shit from the same developer over and over again is being a proper gamer? The studio changed and still they make the exact same mistakes. They don't evolve at all.


Do you really want them to evolve though Wink Bethesda RPG's seems to evolve and most here are not happy with that at all.. But sure, it would be good if they evolved when it comes to certain things, but i think we can say that for any game studio. There will never be 100% perfect games, and PB is certainly no exception.

We should be glad they are sticking to their roots, even more so in this game than before perhaps, that alone might be worth supporting.
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Nodrim




Posts: 9578
Location: Romania
PostPosted: Tue, 24th Oct 2017 20:30    Post subject:
Bethesda RPGs evolved? Laughing
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