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Posted: Fri, 20th Oct 2017 22:03 Post subject: |
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h0rnyfavn wrote: | @PowerGamer
Create a topic on the steam forums then, post your findings and let's see what others and, hopefully, devs, have to say coz this needs to be addressed pronto if true. |
To post anything there you have to own the Steam version of the game (which I do not own). But other people there already posted similar findings (even before I confirmed them myself with Cheat Engine).
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Posted: Fri, 20th Oct 2017 22:05 Post subject: |
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PowerGamer wrote: | This time PB outdid themselves in how majorly bugged the game is. None of the attributes work in a way their description says - strength does NOT increase melee damage, Constitution does NOT affect HP in any way (neither when increasing Constitution nor when leveling up with more Constitution), Intelligence does not increase mana, etc. Many skills are bugged too, such as "Extra Hitpoints" giving 10 HP once and nothing after level ups, books and "Bookworm" skill giving no XP, "Experienced Hunter" not affecting your companion kills.
Lets see how fast they will patch this mess (if ever). But playing it in a state like that is just pointless. |
To be fair, I believe the Extra Hitpoints skill is actually supposed to be a one-time increase in HP. When the skill descriptions bring up "level" it's usually referring to the level of the skill.
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Posted: Fri, 20th Oct 2017 22:09 Post subject: |
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@PowerGamer Quote: | To post anything there you have to own the Steam version of the game (which I do not own) |
Whaaaat? I'm not talking about a review. Just a topic on their forums. You don't have to own anything to post on the steam forums.
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Fri, 20th Oct 2017 22:22 Post subject: |
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jrs2nd wrote: | there is a patch out for the gog version
patch_elex_1.0__15133__to_1.1__15807_
not sure what the patch notes are though |
thats the day1 patch which is already on the rld version
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Posted: Fri, 20th Oct 2017 22:27 Post subject: |
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h0rnyfavn wrote: | @PowerGamer Quote: | To post anything there you have to own the Steam version of the game (which I do not own) |
Whaaaat? I'm not talking about a review. Just a topic on their forums. You don't have to own anything to post on the steam forums. |
Looks like Steam account I previously successfully used to post on Steam forums has suddenly become a restricted one. Amount spent on that account is indeed 0$ but it did allow me to post on forums not so long ago with that account before. Fuck Valve and their "improvements" to Steam.
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ixigia
[Moderator] Consigliere
Posts: 65085
Location: Italy
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Posted: Sat, 21st Oct 2017 00:18 Post subject: |
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After having spent nearly the entire day wandering in the wastelands, I think it's safe to say that you can include me as well in the circle of the Elexians, unlike the previous two Risens (which I had to force myself to play) I'm thoroughly enjoying the game.
This is the most Piranhanian title the Piranhas have ever produced since the golden age, both in the best possible sense and in the most anachronistic one. A dinosaur alright. The setting is the perfect depiction of the game itself, dancing between prehistory and future no fucks given.
The trademark roughness is still all there in all its not-so-glorious glory, the animations are as stiff as you can get (suffering from acute mannequinism), the writing and voice acting once again have that homemade feel to them, there are textures and special effects from the mid 2000s, the interface is consolish-ly bad, the combat still doesn't give proper physical feedback, and yet, it's a return to form and to what makes the formula great in the first place.
I'm finding the hybrid world design itself inspired, the signature exploration is there, there's focus on verticality and the jetpack is actually a good addition. The performance is rock-solid and even with the technical limitations the post-apocalyptic atmosphere is excellent and the actual vistas and environments are a pleasure to visit.
The combat system carries the same flaws as the modern past from PB, but it's an improvement in my opinion because of the stamina management, the required timing and in the way it handles the amount of challenge (at last), on Difficult each beast/enemy requires a specific strategy (which initially is the simple: flee!) and simply going full one-button leads to certain death, ranged weapons are simplistic but complement it well.
Quests have been varied so far, there's basic C&C (despite the dialogues having the tendency to scramble themselves if you don't follow the "right" sequence) and the factions seem interesting and diverse enough to provide multiple playthrough in the future.
I still haven't decided which side to pick, and I don't know if the game will lose its mojo at some point, but from what I've seen so far this Elex really is closer to the first two Gothics, it's what I expected and needed, a beautifully flawed aberration in the modern gaming world plagued by tripey AAAwesome buttonism, Ubichecklists and shady publishing techniques. Meanwhile, IGN gave it a 4.9 and the game is sitting on 59 at Opencritic so nothing new under the sun, I ain't even mad.
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Famou
Posts: 713
Location: Amsterdam
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Posted: Sat, 21st Oct 2017 01:58 Post subject: |
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Became acolyte now at lvl 7 on everything on hardest. Abused the silly AI and combat system so I could kill the chem dealers that were skull. Now got the strongest spell in the game already from joining.
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Posted: Sat, 21st Oct 2017 11:42 Post subject: |
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ixigia wrote: | After having spent nearly the entire day wandering in the wastelands, I think it's safe to say that you can include me as well in the circle of the Elexians, unlike the previous two Risens (which I had to force myself to play) I'm thoroughly enjoying the game.
This is the most Piranhanian title the Piranhas have ever produced since the golden age, both in the best possible sense and in the most anachronistic one. A dinosaur alright. The setting is the perfect depiction of the game itself, dancing between prehistory and future no fucks given.
The trademark roughness is still all there in all its not-so-glorious glory, the animations are as stiff as you can get (suffering from acute mannequinism), the writing and voice acting once again have that homemade feel to them, there are textures and special effects from the mid 2000s, the interface is consolish-ly bad, the combat still doesn't give proper physical feedback, and yet, it's a return to form and to what makes the formula great in the first place.
I'm finding the hybrid world design itself inspired, the signature exploration is there, there's focus on verticality and the jetpack is actually a good addition. The performance is rock-solid and even with the technical limitations the post-apocalyptic atmosphere is excellent and the actual vistas and environments are a pleasure to visit.
The combat system carries the same flaws as the modern past from PB, but it's an improvement in my opinion because of the stamina management, the required timing and in the way it handles the amount of challenge (at last), on Difficult each beast/enemy requires a specific strategy (which initially is the simple: flee!) and simply going full one-button leads to certain death, ranged weapons are simplistic but complement it well.
Quests have been varied so far, there's basic C&C (despite the dialogues having the tendency to scramble themselves if you don't follow the "right" sequence) and the factions seem interesting and diverse enough to provide multiple playthrough in the future.
I still haven't decided which side to pick, and I don't know if the game will lose its mojo at some point, but from what I've seen so far this Elex really is closer to the first two Gothics, it's what I expected and needed, a beautifully flawed aberration in the modern gaming world plagued by tripey AAAwesome buttonism, Ubichecklists and shady publishing techniques. Meanwhile, IGN gave it a 4.9 and the game is sitting on 59 at Opencritic so nothing new under the sun, I ain't even mad. |
Good Point.
My thoughts exactly.
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LMLM
Posts: 825
Location: Meta Cortechs
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Roach_666
Posts: 1299
Location: Hell in its Alpha Build
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Posted: Sat, 21st Oct 2017 14:17 Post subject: |
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Bob Barnsen wrote: | Bob Barnsen wrote: | Anyone managed to disable double-tap for dodging yet?
It's really unbelievable how amateurish PB still are after all those years, to not let people disable shit like that. |
Am i the only one annoyed by that crap? |
How would the dodging be convenient for you: dodging based on directional keys + modifier keys like Shift, Ctrl, Alt?
Sincerely, would like to know. Thanks in advance.
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Posted: Sat, 21st Oct 2017 15:30 Post subject: |
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Posted: Sat, 21st Oct 2017 15:32 Post subject: |
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Roach_666 wrote: | Bob Barnsen wrote: | Bob Barnsen wrote: | Anyone managed to disable double-tap for dodging yet?
It's really unbelievable how amateurish PB still are after all those years, to not let people disable shit like that. |
Am i the only one annoyed by that crap? |
How would the dodging be convenient for you: dodging based on directional keys + modifier keys like Shift, Ctrl, Alt?
Sincerely, would like to know. Thanks in advance. |
Just like Witcher 3 or Dark Souls would be great. I keep doing accidental dodges all the time.
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Posted: Sat, 21st Oct 2017 15:51 Post subject: |
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There is actually a dodge button in the key bindings, but for some reason it was left unbound by default. No idea whether you can actually disable double tap altogether, but for me at least it hasn't really been a problem to just use that key instead.
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vurt
Posts: 13843
Location: Sweden
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dsergei
Posts: 4059
Location: Moscow, Russia
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Posted: Sat, 21st Oct 2017 16:17 Post subject: |
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I don't know, but combat seems to be very item dependant. And those weapons have ever increasing stat requirements. If damage also scaled with stats (unless it's some very minor scaling) the game would become much easier and it actually feels quite right. You can also quite easily craft exp/stat/skill point potions in mid/late game.
Perhaps they once wanted stat scaling but later removed it and forgot to update tooltips (a very PB thing to do).
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Posted: Sat, 21st Oct 2017 16:59 Post subject: |
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Roach_666 wrote: | Bob Barnsen wrote: | Bob Barnsen wrote: | Anyone managed to disable double-tap for dodging yet?
It's really unbelievable how amateurish PB still are after all those years, to not let people disable shit like that. |
Am i the only one annoyed by that crap? |
How would the dodging be convenient for you: dodging based on directional keys + modifier keys like Shift, Ctrl, Alt?
Sincerely, would like to know. Thanks in advance. |
You can actually rebind the standard dodge key in the controls, just not disable double-tapping.
I have bound the modifier to one of my side mousebuttons. This enables me to quickly doge in the direction i'm moving.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Sat, 21st Oct 2017 17:50 Post subject: |
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dsergei wrote: | If damage also scaled with stats (unless it's some very minor scaling) the game would become much easier and it actually feels quite right. |
It does? To me it feels like the enemies are horrible bullet sponges and I get three-shot on normal difficulty.
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vurt
Posts: 13843
Location: Sweden
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Posted: Sat, 21st Oct 2017 18:38 Post subject: |
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dsergei wrote: |
Perhaps they once wanted stat scaling but later removed it and forgot to update tooltips (a very PB thing to do). |
Hmm could be. Maybe i should play Risen 3 first anyways, at least that's as patched as it ever will be..
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dsergei
Posts: 4059
Location: Moscow, Russia
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Posted: Sat, 21st Oct 2017 19:49 Post subject: |
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So a general question: How do you guys start playing the game?
For me it is a bit difficult to progress with the initial quests because most of them, if not all, send you to places where you are outleveled, outgunned and literally dead in 1 hit. So progressing/leveling up by way of quests seems a bit difficult to me. OK granted I started playing in high difficulty (not ultra!) but even in normal it's hard to level up and get nice items so you can last longer than 1 hit. Any hints on how to get "strong" fast are greatly appreciated 
Rig: i7-5820k, MSI X99 Plus, Corsair 16GB DDR4:3000, Inno3d GTX 1080, Samsung 850 Pro 512GB, Corsair 850i PSU, AOC G2460PG.
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Famou
Posts: 713
Location: Amsterdam
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Posted: Sat, 21st Oct 2017 20:24 Post subject: |
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raven_g20 wrote: | So a general question: How do you guys start playing the game?
For me it is a bit difficult to progress with the initial quests because most of them, if not all, send you to places where you are outleveled, outgunned and literally dead in 1 hit. So progressing/leveling up by way of quests seems a bit difficult to me. OK granted I started playing in high difficulty (not ultra!) but even in normal it's hard to level up and get nice items so you can last longer than 1 hit. Any hints on how to get "strong" fast are greatly appreciated  |
I'm playing this game on hard while being aligned with the berserkers and it was a pretty tough journey. Best advice i can give you is buy a shield and do the quest for the companion in Goliet. Upgrade the trait that gives your companion extra stats and just let them kill stuff while doing all the low level quests from all the cities.
Empty again 
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LMLM
Posts: 825
Location: Meta Cortechs
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Posted: Sat, 21st Oct 2017 22:54 Post subject: |
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Even though I am not a big fan of those games after gothic 3 failure, I still think they are better than most AAA crap. I need to give some of those a try one day
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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Famou
Posts: 713
Location: Amsterdam
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Posted: Sun, 22nd Oct 2017 01:45 Post subject: |
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Anyone looking for a powerful weapon quick buy the flamethrower for a few elexit and some fuel in Hort. The cleric base. Thing is a beast and gives knockdown aswel. I had a few elexit and I have 120 fireballs. Also very low requirements. 31 dex and 31 str.
When you use the fireball on the weapon it does like 110 dmg and knockdown per shot. Very ammo efficient and high dmg.
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Posted: Sun, 22nd Oct 2017 07:27 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:32; edited 1 time in total
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