Agents of Mayhem (Volition, SR universe)
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Immunity




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PostPosted: Thu, 28th Sep 2017 07:00    Post subject:
Bob Barnsen wrote:
Agents of Mayhem Dev Volition Reportedly Hit by Layoffs
Quote:
Agents of Mayhem developer Volition has reportedly been hit by layoffs this week.

According to Kotaku, more than 30 people have been let go from the Saints Row studio that's located in Illinois. That apparently includes the layoff of Volition general manager Dan Cermak.

Deep Silver is reportedly dissatisfied with sales of Agents of Mayhem, which released last month. IGN has reached out to the publisher for comment.

http://www.ign.com/articles/2017/09/27/agents-of-mayhem-dev-volition-reportedly-hit-by-layoffs





They must be pretty retarded, if they didn't see bad sales for this game coming.


Publishers are suits with no real idea of their audience or their product - this really shouldn't surprise anyone now'a'days.

I enjoyed the game, honestly. Don't get me wrong - I'd have preferred another Saints Row by far - but if the choice came between Agents or some new-fangled bullshit IP dreamed up by publishers of this day and age, Agents all the way. At least it was Saints Row in spirit.


I can never be free, because the shackles I wear can't be touched or be seen.
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blackdochia




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Location: 9th Circle of Hell
PostPosted: Thu, 28th Sep 2017 13:04    Post subject:
Seriously...Again the devs are paying for their masters stupidity. I would have fired the managers, not the working dudes that had to put up with their "we know everything and you do as you are told" attitude.

Remember that interview where some lady from the upper management explained that the type of humour seen in SR3 and SR4 has to go and that they want cleaner games in the franchise?! Completely disconnected from what the customers wanted...

But hey...feel free to go bankrupt. More cheap IP's for THQ Nordic. Seems that those guys are hoarding IP's and they even actually want to use them...
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JBeckman
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Posts: 35025
Location: Sweden
PostPosted: Thu, 28th Sep 2017 14:01    Post subject:
Nordic has been picking up quite a few licenses, how well they're using them varies though but they do give a effort at least even if some of the older games can only be tweaked so much before you'd basically have to remaster the entire game. Very Happy

But that's still better than how some other publishers treat licensed franchises and such just sitting on it and refusing to either sell or do anything.
(Do those ever expire?)
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blackdochia




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Location: 9th Circle of Hell
PostPosted: Fri, 29th Sep 2017 09:56    Post subject:
They do...at some point. Sadly, too late for many of them... Sad
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red_avatar




Posts: 4567

PostPosted: Fri, 29th Sep 2017 13:33    Post subject:
For all the flack that Kickstarter has gotten, it did get us some original and quality content - Kickstarter has also shown the importance of publishers keeping the developer in check budget-wise but if you ask me, publishers need to give developers more freedom to develop the games they want.
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JBeckman
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PostPosted: Fri, 29th Sep 2017 18:21    Post subject:
At least until some developers go find a publisher anyway to get even more funding but then that comes with some terms and conditions though at least the backers are mostly OK but it can affect the game in other ways too.

EDIT: Ah I misread, but yeah keeping the creative director a bit reigned in doesn't hurt either.
(New engine! New features! New engine again! And so on, can be problematic for some dev studios.)
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prudislav
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PostPosted: Tue, 10th Oct 2017 14:18    Post subject:
Quote:
At least in the immediate term, as you might imagine, there is going to be a lot of analysis. We will be taking a look at Agents of Mayhem and working out the kind of things went well, and what we need to improve on. I don’t think it’s a secret to say that it didn’t meet what our expectations were. So our initial steps will be a lot of self-reflection of the types of things we want to improve upon. Because we are certainly capable of doing great products that people love, so it’s not a question of talent or whether we have it in us to do great things… we’ve been doing that for a long time.

Whenever we finish a game, we always conduct our big post-mortems about all the things that went really well, and what we can improve on. With Agents of Mayhem it is absolutely no different, but it might be a little bit more intense.

http://wccftech.com/volition-went-wrong-agents-of-mayhem/


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sTo0z
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PostPosted: Tue, 10th Oct 2017 16:07    Post subject:
prudislav wrote:
Quote:
At least in the immediate term, as you might imagine, there is going to be a lot of analysis. We will be taking a look at Agents of Mayhem and working out the kind of things went well, and what we need to improve on. I don’t think it’s a secret to say that it didn’t meet what our expectations were. So our initial steps will be a lot of self-reflection of the types of things we want to improve upon. Because we are certainly capable of doing great products that people love, so it’s not a question of talent or whether we have it in us to do great things… we’ve been doing that for a long time.

Whenever we finish a game, we always conduct our big post-mortems about all the things that went really well, and what we can improve on. With Agents of Mayhem it is absolutely no different, but it might be a little bit more intense.

http://wccftech.com/volition-went-wrong-agents-of-mayhem/


This kind of shit really cracks me up.

They don't have to look any harder or farther than any forum that discusses the game. Any dumb decision is immediately met with whiny outcry from gaming community. But then proceed with shit anyways.

DERP WUT WENT WROGNSZ?!/1 Crying or Very sad


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VGAdeadcafe




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PostPosted: Tue, 10th Oct 2017 18:02    Post subject:
First of all, who asked for this retarded kiddy shit? Why did they go full retard with Saint's Row and then this?

Who would buy this BS?
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prudislav
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PostPosted: Thu, 9th Nov 2017 14:47    Post subject:
Agents.of.Mayhem.Update.v1.05-PLAZA

Denu-gone


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JackQ
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PostPosted: Thu, 9th Nov 2017 16:45    Post subject:
Also:
Quote:
GPU load is 20% higher so expect a lot more FPS with old CPUs


Rolling Eyes


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Your personal opinions != the rest of the forum
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Bob Barnsen




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PostPosted: Thu, 9th Nov 2017 16:56    Post subject:
JackQ wrote:
Also:
Quote:
GPU load is 20% higher so expect a lot more FPS with old CPUs


Rolling Eyes

GPU != CPU


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JBeckman
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PostPosted: Thu, 9th Nov 2017 19:37    Post subject:
Changelog.
http://steamcommunity.com/games/304530/announcements/detail/1455087914533521186

Quote:

NEW FEATURES
• All Agent vehicles are now equipped with a weapon that fires a circular shockwave, affecting nearby vehicles and people. It can be activated with: PS4 – Circle button, Xbox/PC gamepad – B button, PC keyboard – Q key.

HARDWARE SUPPORT
• PC: Agents of Mayhem now supports CPUs without SSE 4.1/4.2 such as the AMD Phenom and Phenom II. While the game should now run on these CPUs, they are below minimum requirements and we do not offer technical support.

IMPROVEMENTS AND TWEAKS
• There is now clearer audio/visual warning when the current agent is at low health. Squadmate icons also show low-health, so you can better decide which agent to swap to.
• LEGION takebacks of Outposts no longer loses previously completed Relic Trading Companies or Gremlin Meetups.
• A countdown timer on the map now shows when LEGION's Outpost takeback offensive will start.
• LEGION can now only retake a maximum of 3 outposts, always leaving at least one in player control.
• The SQUAD menus now indicate unspent skill points via a green "+", and new core upgrades via a core symbol. The DEPLOY menus indicate new skins via a shirt icon.
• The contracts list now uses icons to show the different goal types. They are also now sorted by Agent name, so all contracts for an agent are grouped together.
• Joule’s damage has gotten a buff
• Agent-specific contracts now only require that agent to be in your current squad. You no longer have to be directly controlling that agent.
• LEGION lieutenants that appear in the open world (Ariadne, Hammersmith, etc.) now drop fleurs when defeated so you can revive downed specialists after the fight.
• The shard-finding upgrade now solely uses 2D map distance instead of taking altitude into account.
• The maximum number of simultaneous Hate Machines in the open world has been reduced to 3
• One of the random load-outs for the Pride Bot was borderline impossible to beat. Its stats have been reduced.
• Moving platform elevators on MAYHEM controlled Outposts no longer need to be hacked again.
• After loading into the Ark, the agent can move immediately, instead of having to wait for the current animation to finish.

MISSION FIXES
• Fixed long delays in mission conversations that could occur during driving objectives. This was most noticeable on the PlayStation 4.
• Braddock's agent vehicle is no longer set to the default after finishing her personal mission.
• Fixed dialogue in Braddock’s personal mission that could repeat depending on how Hauser took damage.
• Rama’s unlock mission now displays the “call vehicle” tutorial even if the Agent vehicle is already spawned.
• Fixed possible infinite load screen when entering the VR section of Red Queen.
• Objective icons for the Heaven Sent “Go to Planetarium” objective now work correctly if the marked mission vehicle is ignored.
• Objective icon on Red Card’s vehicle is now correctly removed if his personal mission is aborted.
• Opening the SQUAD menu during an Agent mission no longer has a chance to crash the game

OPEN WORLD FIXES
• Fixed pedestrian spawning issues that could cause them to suddenly appear out of nowhere
• The hack icon for the Master Programmer Outpost can now be completed even if the boss fails to appear
• Fixed the long delay between hacking the antenna at the first LEGION Outpost and getting the completion screen.
• Hate Machine, Drop Pod Launcher, and Ice Barrage no longer silently clear LEGION alert level when destroyed.
• The Gravity Dominator will no longer pick up vehicles that are important to other gameplay, such as the target of "destroy vehicle" or in Hollywood’s Personal mission.
• Floating chests are now correctly aligned with the ground.

ARK FIXES
• Failing a Wreck Room challenge while the mission briefing objective is displayed no longer hangs the game.
• Fixed hangs caused by returning to the ARK in unusual circumstances, such as right before the entire squad dies.

MISC FIXES
• Pausing right as a cutscene ends no longer hangs the game
• Gremlin Tech status effects are now correctly applied to Joule's turret when the "Haute Couture" elite tech is used.
• Rama’s bow now behaves correctly if the menu is opened while the bow is in a drawn state.
• Agent “arrival in Seoul” voice lines now correctly play after teleporting in to the city.
• Poison Gas in LEGION lairs now renders correctly if you leave the room and then return (instead of being invisible and still causing damage.)

ACHIEVEMENT FIXES
• The "Hardcore Gamer" achievement can now be completed by replaying missions at difficulty 7+. You no longer need to be at that difficulty the first time through, and Agent missions are no longer counted towards the achievement.
• The “Hello Ladies” achievement for unlocking all vehicles now works correctly on PC (previously fixed for Xbox One and PlayStation 4 in patch v1.04.)
• Team skin achievements (e.g. "Three's Company") are awarded the first time the skins are equipped (instead of having to remove them, then put them on again).

MAP AND UI FIXES
• The Relic Trading Company completion screen now reflects the additional income from the “Madigan Bank Investment Portfolio” agency upgrade.
• Fixed various issues with "NEW" icons displaying incorrectly or not displaying at all.
• The agent roster grid no longer overlaps other UI elements when more than 12 agents are unlocked.
• When joining new connected contracts, the progress meter shows the correct completion percentage instead of always showing 0%.
• Agent missions no longer have duplicate text in their descriptions on the map and mission log.
• Added messaging if the target in "Acquire Vehicle" is destroyed or the captive in "Hostage Rescue" dies.
• The messages after destroying LEGION Tracking Equipment no longer overlap.
• Red “required kill” triangles now show on the city map
• Gremlin Meetups after the initial tutorial visit now remind you to return later for more Gremlin Tech.
• Fixed the Global Conflict timer being displayed incorrectly in certain circumstances
• Onscreen text now reads “COMPLETE” instead of “TASK COMPLETE” when finishing an open world activity.
• Usage of the new Agent vehicle shockwave weapon is now part of the tutorial for Heaven Sent: Down to Earth.
• The Vehicle Bay and Squad Load-out screens now give info about where to find vehicle and Agent skins
• Corrected the description of Intel on the Inventory screen in regards to how it is earned

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prudislav
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PostPosted: Wed, 15th Nov 2017 18:32    Post subject:


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0wen




Posts: 3566

PostPosted: Thu, 16th Nov 2017 10:38    Post subject:
I always thought Kinzie was a fun character so it is nice to see her back again.
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Thu, 16th Nov 2017 15:44    Post subject:
Kinzieee, darling, how can we forget about you?! After all, your bantwer with Oleg was always something to look foreward.
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JBeckman
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Posts: 35025
Location: Sweden
PostPosted: Wed, 31st Jan 2018 12:51    Post subject:
Another update, from a post on the Steam forums it seems this one adds Japanese localization to the game and it also brings in SLI support.
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