F1 Series (The Reskinning) [current: F1 23]
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Ghworg




Posts: 924

PostPosted: Thu, 14th Sep 2017 20:15    Post subject:
I'm four races in the season and didn't have an accident where the ai was to blame. And i often drive agressive. Driving with 2 cars trough tight corners is also no problem as long as you keep a little room for the ai.

@kaltern Site bookmarked, thnx


Last edited by Ghworg on Fri, 15th Sep 2017 06:25; edited 1 time in total
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trollpower




Posts: 2314

PostPosted: Thu, 14th Sep 2017 20:30    Post subject:
I didnt find anything unfair about AI in 2016. What was fucked up was the collision system which was the true reason behind "unfair AI". If AI (or another player online) touched your wheels or sidepod, your car would be flying to the moon in endless rotation.

However this was fixed in 2017 so wheel to wheel racing is possible and very enjoyable once again.

Be aware that in F1 you have to leave enough space for the other car when attempts to overtake. Especially on the inside line. So that helps aswell to avoid crashes.


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Ralph_Wiggum




Posts: 438
Location: Springfield
PostPosted: Fri, 15th Sep 2017 11:35    Post subject:
Everything on ultra but the game looks like its missing a shader. Cars look good but everything else is a bit 'bland'


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trollpower




Posts: 2314

PostPosted: Fri, 22nd Sep 2017 17:30    Post subject:
Updated car liveries coming in next patch (1.08 ). Proly next week for PC.


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7thunders




Posts: 1480

PostPosted: Wed, 4th Oct 2017 16:29    Post subject:
F1.2017.UPDATE.1.7-CPY
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 4th Oct 2017 19:29    Post subject:
what i read the update fixes a lot of issues but breaks AI Sad


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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Wed, 4th Oct 2017 21:05    Post subject:
Go for it, It's already broken anyway Troll Dad


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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Thu, 5th Oct 2017 00:28    Post subject:
Haha yeah, pretty much Razz
I eventually gave it an isoride too (pre-patch version, couldn't resist), and by doing so I was greeted by that familiar, stale sense of deja-vu that has been permeating every iteration for the past seven years.

Some details were adjusted, others changed according to the new rules, bugs got fixed while new ones popped up, it's the strange circle of life of the F1 series. What was left untouched though as per tradition is the (absence of) physics*, along with the AI being controlled by a lunatic mind that loves magically cutting corners and playing Houdini tricks whenever the difficulty is >=High.
There's always something fishy going on with the times, they lack consistency because of all the adjustments on the fly, and during the race the inevitable "train of cars" effect often gets formed even on tracks where overtaking is easier. It's something that's still very noticeable and gives an unrealistic feeling, the AI tends to care about its beloved line ignoring the dynamics surrounding it.
*with the cars being wider and having even more grip this season, the full-scalextric effect Okay Laughing

On a more positive note, the CPU doesn't try to do the angry Vettel impersonation anymore and one can drive without activating the Carmageddon shield (the issue which made the 2016 version nearly unplayable for me), in general there seems to be a bit more polish overall and a decent amount of contents. The visuals were improved as well, nothing too noteworthy but it's a more realistic result than the usual no-lighting-based formula brown.
As a whole, it really is the best F1 game from Codemasters in my opinion, but alas, that's not saying much since the bar is set so low that we're talking about picking the one that disappoints the least.
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trollpower




Posts: 2314

PostPosted: Tue, 10th Oct 2017 19:14    Post subject:
The new patch is finally here, on pc is merged with 1.09
http://blog.codemasters.com/f1/10/sports-update-patch/
2.4gb for me


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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Tue, 10th Oct 2017 19:41    Post subject:
All I want is a solid racer with a decent and realistic career mode. Why is this such a difficult thing to do these days? Sad


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trollpower




Posts: 2314

PostPosted: Tue, 10th Oct 2017 19:46    Post subject:
F1 Esports semifinale live

https://go.twitch.tv/F1esports

if anybody wants to see mario kart f1 championship Laughing


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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Tue, 10th Oct 2017 20:07    Post subject:
Bugs. Lots of graphic bugs Laughing This should be a great watch Razz


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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Tue, 10th Oct 2017 20:18    Post subject:
Oh dear.. it seems there's a lot of spam, links and accusations of cars being set to realistic rather than equal settings. And, because EA have plenty of experience in live events.. there are no mods in chat whatsoever Laughing


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trollpower




Posts: 2314

PostPosted: Tue, 10th Oct 2017 20:39    Post subject:
lol they had just a massive massive massive FAIL Very Happy Laughing

host migration at the start of second group Laughing Laughing Laughing Laughing


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plop518




Posts: 306

PostPosted: Sun, 12th Nov 2017 12:55    Post subject:
too bad they didn't release the cracked 1.10 patch yet
it fixes plenty of issues
I guess it's better to release Wink :

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Gold.Rush.The.Game.Update.v1.1.5836-CODEX


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trollpower




Posts: 2314

PostPosted: Sat, 24th Mar 2018 11:51    Post subject:
F1 2017 - Free Weeknd on Steam
http://store.steampowered.com/app/515220/F1_2017/


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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 24th Mar 2018 12:25    Post subject:
and apparently one of the depots includes noDRM exe


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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sat, 24th Mar 2018 15:05    Post subject:
Kinda wondering how the hell the halo is going to work on the next 2D version of F1 2016 with 2018 skins... (that was sarcasm)

I mean, just as an example, driving the 2017 RB car is a chore because of the hoop-shaped antenna stuck right in the middle of your eyeline. Now, in a real car, your brain is able to discard this because of depth perception, but because it's on a 2D plane, it's just there, and it's annoying.

The halo, on a real car, is much the same. But in the game, it's going to be a huge stonking chunk of carbon fibre - covered grade 5 titanium, and you'll see fuck all. And making it look transparent will look ridiculous.. fuzziness designed to show depth will look equally as terrible...

So I wonder what they'll try...


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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Sun, 25th Mar 2018 03:56    Post subject:
Kaltern wrote:
Kinda wondering how the hell the halo is going to work on the next 2D version of F1 2016 with 2018 skins... (that was sarcasm)

I mean, just as an example, driving the 2017 RB car is a chore because of the hoop-shaped antenna stuck right in the middle of your eyeline. Now, in a real car, your brain is able to discard this because of depth perception, but because it's on a 2D plane, it's just there, and it's annoying.

The halo, on a real car, is much the same. But in the game, it's going to be a huge stonking chunk of carbon fibre - covered grade 5 titanium, and you'll see fuck all. And making it look transparent will look ridiculous.. fuzziness designed to show depth will look equally as terrible...

So I wonder what they'll try...

We should have faith in Codemasters, it will likely be a neat implementation that feels authentic and doesn't obstruct the view as much as one would expect!


Pffchh Laughing
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Sun, 25th Mar 2018 13:42    Post subject:
LOL


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trollpower




Posts: 2314

PostPosted: Sun, 25th Mar 2018 14:37    Post subject:


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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Sun, 25th Mar 2018 14:44    Post subject:
Oh fuck, driving with that shit must be so annoying... Just watching it for a few seconds annoys me. I also have to wonder how much safety it provides to the driver.
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Janz




Posts: 14000

PostPosted: Sun, 25th Mar 2018 15:04    Post subject:
atleast with 10% less to render on the screen the new f1 game will achieve steady cinematic 30fps on the derpsoles Very Happy
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LeoNatan
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PostPosted: Sun, 25th Mar 2018 15:08    Post subject:
I think it's 60 fps on consoles no?
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Janz




Posts: 14000

PostPosted: Sun, 25th Mar 2018 15:13    Post subject:
it was a joke...

it runs at 60fps on consoles, with drops though
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LeoNatan
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Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Sun, 25th Mar 2018 15:34    Post subject:
Don't they have a dynamic scaler? This seems like a good solution for this kind of a game, where even if resolution of the renderer drops a little to keep it 60 fps, it's not really noticeable.
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guvna




Posts: 814

PostPosted: Sun, 25th Mar 2018 17:38    Post subject:
2017 runs pretty legit. I get 100+ frames maxed easily on mid end rig. Surely pos4 can do 60 at low/medium 720p
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Sun, 25th Mar 2018 19:08    Post subject:
Only protection it offers is for the freak incidents with debris/wheels flying around and hitting the driver on the helmet... but once they came up with this solution: not implementing it would mean they are liable.

Wish they actually had Airplane engineers work on the canopy (which got turned down), but no they went with it themselves and had distortion... something engineers fixed in the 60's ffs


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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 25th Mar 2018 19:09    Post subject:
Dear god if that's how the Codie's game is gonna look... seriously, what's the point?

At least add an option for DOF, so it can be blurred a bit... that's the only solution I could think of.


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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Sun, 25th Mar 2018 19:52    Post subject:
Just skip F1 2018 edition and stick with the 2017 one in the mean time, 2019 F1 will certainly have a cockpit ala Indycar Very Happy


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