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Lordas




Posts: 544

PostPosted: Thu, 1st Jun 2017 20:36    Post subject:
-40% on Squad at Humble bundle! Our latest monthly recap - http://joinsquad.com/readArticle?articleId=169

https://www.humblebundle.com/store/squad 4 days!


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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Thu, 1st Jun 2017 22:18    Post subject:
tempting!
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Tumitishdu




Posts: 1021

PostPosted: Thu, 1st Jun 2017 22:27    Post subject:
Squad rules, for this price its a gift.
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DimasL




Posts: 1766
Location: Spain
PostPosted: Sun, 9th Jul 2017 22:13    Post subject:


MSI MEG X570 UNIFY / A.D2 (AGESA 1.2.0.7) / AMD Ryzen 9 3950X @ 4.70 GHz / Noctua NH-D15 / EVGA GeForce RTX 3080 FTW3 ULTRA / 32GB Corsair Vengeance RGB Pro 3200Mhz CL16 / Corsair AX750w / SilverStone Fortress FT02B-W (Black)
Samsung 970 EVO Plus 1TB SSD NVMe M.2 / Samsung 850 Evo 500gb / Samsung F3 1TB 7200.11rpm / Samsung F4 2TB 5400rpm / Seagate 3TB 7200.14rpm / Seagate 8 TB Expansion Edición Especial USB 3.0
Logitech G502 Lightspeed / Logitech G640 / Logitech G915 Lightspeed / DROP Sennheiser + EPOS PC38X / Xbox360 Pad / Logitech G27 / Logitech X56 HOTAS / Logitech StreamCam
ASUS ROG SWIFT OLED PF27AQDM / BenQ XL2730Z 1ms 144Hz 1440p / HP 27q 1440p 60Hz
Internet Connection: 1Gb/1Gb Fiber
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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Mon, 10th Jul 2017 09:50    Post subject:
the trailer is cool, but i dont see new features...
i want the vaulting system so bad T_T

well.... guess i was wrong:



the start it's like the trailer, then he starts to talk about the changes and they are quite good for a simple patch:

- 1 sandbag already in the inventory of every rifleman
- deployables are destructible with heavy weapons like RPG and HE rounds.. i guess we will see more mortars raining down FOB's HAB destroying everything.
- vehicle claim with only 1 guy in proximity instead of 2
- ammo crates will start to consume resources with every resupply or kit changes
- FOB radio will not generate any resources like in the past, you will have to resupply it with a logi.
- quality of life over the UI like a crouch/standing indicator (oh god yes)
- squad lock, so now we can see 25205025 locked squads ingame. Laughing




Last edited by Guyver on Mon, 10th Jul 2017 10:06; edited 1 time in total
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DimasL




Posts: 1766
Location: Spain
PostPosted: Mon, 10th Jul 2017 09:54    Post subject:
Guyver wrote:
the trailer is cool, but i dont see new features...
i want the vaulting system so bad T_T


Yep, vaulting system and free look are a much needed features, me and my friends sttopped playing it some months ago until they add that.


MSI MEG X570 UNIFY / A.D2 (AGESA 1.2.0.7) / AMD Ryzen 9 3950X @ 4.70 GHz / Noctua NH-D15 / EVGA GeForce RTX 3080 FTW3 ULTRA / 32GB Corsair Vengeance RGB Pro 3200Mhz CL16 / Corsair AX750w / SilverStone Fortress FT02B-W (Black)
Samsung 970 EVO Plus 1TB SSD NVMe M.2 / Samsung 850 Evo 500gb / Samsung F3 1TB 7200.11rpm / Samsung F4 2TB 5400rpm / Seagate 3TB 7200.14rpm / Seagate 8 TB Expansion Edición Especial USB 3.0
Logitech G502 Lightspeed / Logitech G640 / Logitech G915 Lightspeed / DROP Sennheiser + EPOS PC38X / Xbox360 Pad / Logitech G27 / Logitech X56 HOTAS / Logitech StreamCam
ASUS ROG SWIFT OLED PF27AQDM / BenQ XL2730Z 1ms 144Hz 1440p / HP 27q 1440p 60Hz
Internet Connection: 1Gb/1Gb Fiber
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Surray




Posts: 5409
Location: Europe
PostPosted: Mon, 10th Jul 2017 12:39    Post subject:
I just want the ability to separate ingame audio from voice comms to another audio device.
Boggles the mind that such a thing is unavailable in a game so big on communication.

I've been doing that shit in teamspeak and mumble for 15 years and I can't stand how everyone in my house hears people screaming over voice comms because it has to go through the speakers.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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shadak




Posts: 1097
Location: Prague
PostPosted: Mon, 10th Jul 2017 13:06    Post subject:
Still waiting for the animations, vaulting, etc. but looking forward to it!
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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Thu, 13th Jul 2017 16:13    Post subject:
new update out! http://joinsquad.com/readArticle?articleId=180

Quote:
Hi Squaddies,
The time has come to hit the streets of Narva! Alpha 9.6 is upon us, and a new map isn't the only thing in store for you! Are you locked and loaded?
Aww, yeah, that's right: squad locking makes its debut in this patch. Not only can you fortify your squad, Riflemen are now capable of deploying sandbags. Everyone else is capable of destroying them... and maybe a few other deployables too. Dig in!
Version 9.6 is now available via Steam. Please always reset your appdata in the game settings on every new build!



Full Changelog
Gameplay

Vehicle claiming can now be done with only 1 person around the vehicle, as long as there are enough people in the squad. This is especially relevant for remote claiming, as players no longer need to send back two people to grab that empty logistics truck that saves your team.
Squad now get a vehicle claim unlock at 2/4/6/8 squad members. This combined with the above allows players to make more dedicated vehicle squads. Please make sure you remember to transport the rest of the team with all those APCs!
Changed round start-up timers to 3 minutes of preparation time (previously 2 minutes) to help squads get formed and Squad Leaders coordinate before round start.
Resupplying or requesting kits from an ammo crate now expends ammo resources from the FOB depending on the kit requested/resupplied. All kits cost 25 ammo points to request or resupply (regardless of missing equipment -- do not spam it unless you need it). Exceptions are as follows: UGL, Raider, and Scout cost 50 to resupply. Light Anti-Tank costs 75 to resupply, and Heavy Anti-Tank costs 100 to resupply.
Deployables are now able to be damaged by weapons and thus destroyable. Boom!
Sandbags are able to be damaged by all explosives as well as 14.5mm and above.
HESCO based deployables are only currently destroyable by the IED. This includes US and RUS MG bunkers made out of HESCO.
Ammo boxes are quite fragile and vulnerable to most things besides small arms.
HABs from all factions are only currently damageable by IEDs as well as mortars, but only through heavy bombardment of mortars. Useful for disabling spawns from afar.
Radios are now damageable by a few select ranged weapons. No ranged weapon is able to quickly destroy the radio avatar of the FOB, but they can hurt it through prolonged fire, thus making it vulnerable if exposed. It is currently vulnerable to the weapons you would use against armored vehicles, HEAT rounds, HMGs, cannons, big explosions, and mortars. Taking down a FOB is still a team effort! Furthermore, Radios now have damage stages so you can keep track of destruction from ranged weapons. You can use your shovels to heal it back up again.
Emplaced weapons can also be damaged now. Similar to radios, this will require the type of weapons you normally employ against vehicles.
Vehicle repair stations are similarly vulnerable to anti-vehicle weaponry.
Razorwire is only destroyable by explosive weapons.
Riflemen finally get something the other classes do not! The ability to deploy a single line of sandbags to lightly fortify temporary positions. Each Rifleman can only ever deploy one set of sandbags. (The old one will disappear, similar to IEDs.) Sandbags are still buildable in unlimited numbers by your SL at a FOB. This applies for all Riflemen classes with iron sights and red dot sights.




FOBs no longer passively generate ammo or construction points. Please keep your logistics trucks safe and be sure to give lots of love to the brave drivers! A freshly deployed FOB still starts with 100 ammo points and 200 construction points.
All armored vehicles no longer take splash damage from Heat-Lance type weapons (RPG-7 HEAT, RPG-7 Tandem HEAT, SPG-9 HEAT, RKG-3, M72 LAW, 40mm HEDP). This means that you need to hit a direct hit on the vehicle to damage it. Up until now, hitting the ground next to a vehicle did a significant amount of damage to it - time to make those rockets count! Unarmored vehicles such as trucks and technicals still take splash shrapnel damage from these weapons, but significantly less than from a direct hit.
Ammo crates now cost 200 construction points (was 300). TIP: This allows quick rearms in the field for a few soldiers in critical need of bandages or ammo. Left unsupplied, this FOB will not generate any new points, so think about taking the FOB again afterwards to blocking the team or giving away the FOB and associated tickets.
The bare M2A1 Browning and NSV Tripods are now 250 construction points (was 350). Their bunker counterparts are now 450 points (was 500).
The Dshk emplacement is now 200 points (was 350). TIP: This will enable you to deploy it off of a fresh FOB, but please be cognizant that left unsupplied ,it will only have a limited amount of ammo as well as attract enemies to its location. Remember to take down the FOB when you do these hit and run tactics.
Unarmed HESCO bunker has been reduced by 50 construction points.
Militia sandbag bunker reduced to 150 construction points (was 350).
Ladders reduced to 100 construction points (was 200).
Vehicle Repair Stations have been reduced to 1 per FOB.
SPG-9 is now limited to 3 per FOB (was previously limited to 2).
Added a HESCO equivalent fortification for Insurgents and Militia in the form of a line of empty oil barrels filled with dirt and gravel. Costs 200 construction points and limited to 6 per FOB.
Added another magazine to the M110, also brought up the SVD to have the same number of total rounds as the M110.
Slightly lowered the G3A3/G3A4's felt recoil.
Lowered sway motion on all binocs.
Added "mercy bleed" to last flags on AAS.
Capturing the enemy team's last flag will incur an accelerated bleed to the enemy team: 50 tickets per minute.
Note: Due to time restrictions this will be updated with a different timer in a future update to better suit the intent.
Added additional logistic trucks on medium to large maps that only had one logistics truck.
Additional motorbikes have been added to the expanded Al Basrah map. Additionally, some motorbikes are now permanent recurring spawns.



Effects

When throwing a smoke grenade there is a tiny delay before it starts emitting smoke. This means that it no longer marks your exact location as a target when it should be obscuring it.



UI




The wait is over! It is now possible to lock squads. We urge veteran players to not lock themselves away from the community at large, especially during times of influx.
You can no longer join a locked squad, and trying to join a full or locked squad will now return you to the role select screen.
New Spawn selection list next to the map, which lists all the possible spawns and allows players to easily identify where to spawn.



New Player Stance and Vehicle Engine indicator icons, that show what stance your character is adopting (standing, crouching or prone, as well as which way you are leaning), and if you are in a vehicle the indicator would also show whether or not your engine is on.


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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Thu, 13th Jul 2017 17:06    Post subject:
Well, I guess I retract my thought that this will be coming out of Alpha this year.


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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shadak




Posts: 1097
Location: Prague
PostPosted: Sat, 2nd Sep 2017 23:42    Post subject:
Just saw the latest vid on animations, looks great .. cant wait to start playing again Smile
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Sun, 3rd Sep 2017 03:40    Post subject:
shadak wrote:
Just saw the latest vid on animations, looks great .. cant wait to start playing again Smile

Yep! It does looks nice indeed, some of the animations are still a bit goofy but it's a great improvement overall.

edit:
Might as well post it:
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PickupArtist




Posts: 9907

PostPosted: Sun, 3rd Sep 2017 04:53    Post subject:
is this the unreal 4 engine, ? they should sell some of their assets to pubg then
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Sun, 3rd Sep 2017 21:11    Post subject:
Even though I get a bit pissy from time to time in this thread...(it's because I care about it, alot!) it's one of the very few EarlyAccess titles where I feel good about my purchase and I'm sure it's gonna be a really solid one when it's finished.

Finally seeing those new animations gives me even more certainty Very Happy


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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Tumitishdu




Posts: 1021

PostPosted: Sun, 3rd Sep 2017 22:03    Post subject:
Awesome can't wait to play it!

Now bring us some helis! Very Happy
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Meridius55




Posts: 166

PostPosted: Sun, 3rd Sep 2017 22:06    Post subject:
I might look at this again when they start implementing stuff that were showcased like 1.5 years ago (sound overhaul+vegetation update - grass and trees look sub-BF2 quality atm)

what was showcased



what we have

 Spoiler:
 


Last edited by Meridius55 on Sun, 3rd Sep 2017 22:11; edited 2 times in total
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Nodrim




Posts: 9586
Location: Romania
PostPosted: Sun, 3rd Sep 2017 22:10    Post subject:
What bothers me visually are the ground textures, they look so bland.
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shadak




Posts: 1097
Location: Prague
PostPosted: Sun, 3rd Sep 2017 22:13    Post subject:
Meridius55 wrote:
I might look at this again when they start implementing stuff that were showcased like 1.5 years ago (sound overhaul+vegetation update - grass and trees look sub-BF2 quality atm)

what was showcased



what we have

 Spoiler:
 


Oh that actually looks pretty amazing ... was it just forgotten or what? Very sad I saw this now lol
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Sun, 3rd Sep 2017 22:18    Post subject:
I guess it's not in yet due to performance issues.


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Sun, 3rd Sep 2017 23:23    Post subject:
m3th0d2008 wrote:
I guess it's not in yet due to performance issues.


yeah performance it's still a big issue on the game, but expected because still in alpha stage... i wish to just jump forward and play the release. T_T


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Stige




Posts: 3544
Location: Finland
PostPosted: Mon, 4th Sep 2017 06:19    Post subject:
Guyver wrote:
m3th0d2008 wrote:
I guess it's not in yet due to performance issues.


yeah performance it's still a big issue on the game, but expected because still in alpha stage... i wish to just jump forward and play the release. T_T


Like every other game: "Oh but it's alpha/beta/something so ofcourse it has performance issues" and then it gets released and nothing changes :l
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Nodrim




Posts: 9586
Location: Romania
PostPosted: Tue, 5th Dec 2017 21:27    Post subject:
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Tue, 5th Dec 2017 22:44    Post subject:
Drooling pls release fast


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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Lordas




Posts: 544

PostPosted: Tue, 5th Dec 2017 23:43    Post subject:
BettyShikle wrote:
Drooling pls release fast


Roger that! also pcgamesn is having a giveaway!
Edit: https://www.pcgamesn.com/squad/free-steam-keys-squad-giveaway


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PickupArtist




Posts: 9907

PostPosted: Tue, 5th Dec 2017 23:58    Post subject:
i wanna hear u say u love the foilage when snipers n campers hiding in them are having a field day on ur exposed ass,

but i have a feeling the grass will dissapear at long distance, looks very gpu intensive meaning a sniper a mile away wont get the gras rendered and on ur screen ur full in bush but on the snipers screen ur lying in the open like a retard lol

i always hated these games where grass renders and dissapears in a circkle around u, heck it still happens in games to this day


Last edited by PickupArtist on Tue, 5th Dec 2017 23:59; edited 1 time in total
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Tue, 5th Dec 2017 23:59    Post subject:
too many hoops to jump trough tho. a gazillion people will try and "only" 50 keys, smaller chance than my pepe Laughing


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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Lordas




Posts: 544

PostPosted: Wed, 6th Dec 2017 00:11    Post subject:
PickupArtist wrote:
i wanna hear u say u love the foilage when snipers n campers hiding in them are having a field day on ur exposed ass,

but i have a feeling the grass will dissapear at long distance, looks very gpu intensive meaning a sniper a mile away wont get the gras rendered and on ur screen ur full in bush but on the snipers screen ur lying in the open like a retard lol

i always hated these games where grass renders and dissapears in a circkle around u, heck it still happens in games to this day


Decorative grass does disappear yea, it is impossible to render that detail over huge distances without severe performance issues. But in squad there are special "high grass" fields, like poppy/wheat fields, which render on infinite distance. Also bushes do not disappear either. All in all you can't have it all, best solution for now.


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Nodrim




Posts: 9586
Location: Romania
PostPosted: Thu, 21st Dec 2017 08:32    Post subject:
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shadak




Posts: 1097
Location: Prague
PostPosted: Sat, 23rd Dec 2017 23:04    Post subject:
Fuck I missed the test Sad
One of the few games I actually want to play but I just cant when I see the V10 features.
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Nodrim




Posts: 9586
Location: Romania
PostPosted: Thu, 1st Feb 2018 21:59    Post subject:
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