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Posted: Thu, 10th Aug 2017 16:16 Post subject: |
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PickupArtist wrote: | its so easy to bot these points, just spawn in and wait to die .. 50 points per game 24/7 , thats a lot of free steam games
how do they prevent this kind of inflation? as bots will undercut legit people |
So... just assume including load times, match finding, wait time for match to start, dropping out of plane, landing outside of zone (most likely), dying and reloading =~10 min => 300 points per hour => 7200 points per day => 50400 points per week
two crate types
A1 = 1200, B1 = 700
B2 = 1400
A2 = 2400
B3 = 2800
A3 = 4800
B4 = 5600
A4 = 9600
A5 = 19200
=47700 points spent
Money for crates of type A was ~2€ net last week => 5 A crates = 10€
B crates went for 1€ for the wanderer and 2.5€ for the survivor crate. I don't know how often the surviver crate comes but let's assume that one in 3 crates is a survivor crate. => 3*1€ for wanderer crates and 1*2.5€ for survivor crate
total = 15.5€ per week. I'm not sure if that will cover your PC running 24/7
PickupArtist wrote: |
and stop showing me the loading screen and resetting the server selection after every fucking game omfg |
Betaaaa
PickupArtist wrote: |
yes the gun models n sounds are absolutly atrocious wow, people have low standards these days |
I think the guns look quite good. Can't say much about the sound but yeah, it's no battlefield
paxsali wrote: | @Nodrim
The weapons feedback and mechanics are shit. Like from a Linux Indiegame.
The map is too big considering you don't see nobody for 20mins straight, play stealth all the time and in the 23rd min you're killed from some sniper you didn't even see or some scrub hidden in a bush.
23mins = nothing
15secs = total panic
The end. |
Shit? The weapons feel really good. This is as close as you can come to ARMA without making the game too complex. And you don't see anybody 20mins straight because you are a god damn CHICKEN!
PickupArtist wrote: | only reason they did that is to be friends with intel n amd so they can state their cpu is optimized for the game, useles marketing balony |
This game is quite CPU intensive and why shouldn't they market that people who spent crazy money on the new intel and ryzen's can play a game that utilizes their new CPUs 
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Posted: Thu, 10th Aug 2017 16:36 Post subject: |
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there is no afk code in the game, went to take a shit, was 20 out of 99 alive lol
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Posted: Thu, 10th Aug 2017 16:36 Post subject: |
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Last edited by paxsali on Thu, 4th Jul 2024 21:10; edited 2 times in total
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Posted: Thu, 10th Aug 2017 16:40 Post subject: |
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yup, free mods have better gun models stuff, we need to be more picky and let them know this doesnt fly anymore. they can do wayyy better.
realitymod hits the sweet spot
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Nodrim
Posts: 9586
Location: Romania
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Posted: Thu, 10th Aug 2017 17:03 Post subject: |
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paxsali wrote: | @Nodrim
The weapons feedback and mechanics are shit. Like from a Linux Indiegame.
The map is too big considering you don't see nobody for 20mins straight, play stealth all the time and in the 23rd min you're killed from some sniper you didn't even see or some scrub hidden in a bush.
23mins = nothing
15secs = total panic
The end. |
I didn't say anything about the weapons, did I? But they aren't that bad as you make them sound, the hit reg is the biggest problem.
What you describe as good weapon feel is actually a streamlined arcadish feel, nothing like ARMA, Squad or Escape from Tarkov.
Depends how you play.
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Posted: Thu, 10th Aug 2017 20:23 Post subject: |
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wow i rammed a dude driving a jeep half going half my speed in the side at 80 km h with my sandbuggy, i had no damage i think, he died from fall damge rofl ? and i got the kill haha
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Posted: Thu, 10th Aug 2017 22:00 Post subject: |
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Should a mg set to auto not keep shooting when holding the left mouse button?
Started playing again today and had this happen in the first game.
Tried it three times and always one shot.
Someone here said to set graphics to lowest setting, makes sense with an avarage pc but as long as you get 60fps it should be good even with everything at max?
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Posted: Thu, 10th Aug 2017 22:45 Post subject: |
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Last edited by paxsali on Thu, 4th Jul 2024 21:10; edited 2 times in total
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Posted: Thu, 10th Aug 2017 23:17 Post subject: |
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paxsali wrote: | @Ghworg
Beliebe it or not, but performance is not the issue, most ppl use lowest presets for everything except draw distance just so they can see enemas better from afar. |
I tried lowest settings but except that it look worse it's not that i can see better. All the foilage is still there, same with trees.
With warthunder there was a huge difference, not with this game.
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Posted: Thu, 10th Aug 2017 23:38 Post subject: |
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its horrible to spot anything more then 50 meters away, this game is the hardest to spot any movement or enemies, everything so blurry, ive shot at countles dark bushes on hiltops think it was enemies, cause the fuckers fade out
no settings clears it up , only shadows at low helps most, and ultra view distance isnt needed, high is plenty
the foilage is just so bad and not aliased , u can hide in anything coruched
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Nodrim
Posts: 9586
Location: Romania
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Posted: Fri, 11th Aug 2017 00:08 Post subject: |
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Are you sure you aren't using AA on Medium or Very High?
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gemiko
Posts: 464
Location: Proland
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Posted: Fri, 11th Aug 2017 13:23 Post subject: |
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Sounds like I should start playing again. Is the problem with the random laggy servers improved yet?
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no9999
Posts: 3437
Location: Behind you...
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Posted: Fri, 11th Aug 2017 14:25 Post subject: |
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No, sometimes textures havent even loaded in after 10 seconds when landing (eu servers)
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Posted: Fri, 11th Aug 2017 14:44 Post subject: |
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Last edited by paxsali on Thu, 4th Jul 2024 21:10; edited 2 times in total
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konkol84
Posts: 3675
Location: Po(o)land
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gemiko
Posts: 464
Location: Proland
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Posted: Fri, 11th Aug 2017 14:59 Post subject: |
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Putting game on ssd helps a lot with loading obejcts.
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konkol84
Posts: 3675
Location: Po(o)land
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Posted: Fri, 11th Aug 2017 15:31 Post subject: |
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Last edited by paxsali on Thu, 4th Jul 2024 21:10; edited 2 times in total
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Nodrim
Posts: 9586
Location: Romania
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Posted: Fri, 11th Aug 2017 15:49 Post subject: |
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Last edited by paxsali on Thu, 4th Jul 2024 21:10; edited 2 times in total
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Nodrim
Posts: 9586
Location: Romania
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Posted: Sat, 12th Aug 2017 07:19 Post subject: |
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paxsali wrote: | @Nodrim
The weapons feedback and mechanics are shit. Like from a Linux Indiegame.
The map is too big considering you don't see nobody for 20mins straight, play stealth all the time and in the 23rd min you're killed from some sniper you didn't even see or some scrub hidden in a bush.
23mins = nothing
15secs = total panic
The end. |
Can you explain what's so shit about weapon mechanics? And how would you like it to change?
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Famou
Posts: 713
Location: Amsterdam
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Posted: Sat, 12th Aug 2017 12:40 Post subject: |
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Last edited by paxsali on Thu, 4th Jul 2024 21:10; edited 2 times in total
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Posted: Sat, 12th Aug 2017 12:47 Post subject: |
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paxsali wrote: | t00ner wrote: | Can you explain what's so shit about weapon mechanics? And how would you like it to change? |
It's like I have to explain someone the difference in weapons feeling between Quake 3 and Deus Ex Human Revolution or Battlefield 3 and Metal Gear Solid: Phantom Pain.
I mean, if you don't see the difference and you have to ask... I guess it's already too late and we have nothing to talk about.
Pubg is a good babe and a good subjective experience.
I play it for the overall experience, not for the pew pew and the kills.
It's like playing Minecraft. You don't play Minecraft because you like the first person shooting mods as a substitute to other FPS like BF, CoD, OW, QC, LB, whatever... |
I'm asking because I designed and implemented it. If you could give me some feedback of what you think is wrong, what needs to improve, it would be helpful for me. Especially that we don't get a lot of negative feedback in this department.
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Nodrim
Posts: 9586
Location: Romania
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Posted: Sat, 12th Aug 2017 13:25 Post subject: |
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paxsali wrote: | t00ner wrote: | Can you explain what's so shit about weapon mechanics? And how would you like it to change? |
It's like I have to explain someone the difference in weapons feeling between Quake 3 and Deus Ex Human Revolution or Battlefield 3 and Metal Gear Solid: Phantom Pain.
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Human Revolution? Really?
Overwatch? Really? You use as an example the floaty shooting of Overwatch?
I think you are a bit thrown off by the positioning of the guns in first person which is much more realistic than what you see in most shooters. I'm not saying the feeling is impeccable, especially not when the guns don't shoot exactly where you point them to, but some of the games you are using as examples have pretty bad gun feeling.
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Posted: Sat, 12th Aug 2017 14:17 Post subject: |
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Last edited by paxsali on Thu, 4th Jul 2024 21:10; edited 2 times in total
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Posted: Sat, 12th Aug 2017 14:29 Post subject: |
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I think if they some day fix the performance and get far better severs the gunplay would be much better. Now it feels clunky and mediocre. You can't have good gunplay on 20-30 tick rate servers, it's just not possible. And on top of that, if there are more people involved in shooting performance drops too many times.
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