The Emulation Thread
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JackQ
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Posts: 14167
Location: Kibbutznik, Israel
PostPosted: Thu, 27th Jul 2017 09:58    Post subject:
RPCS3 surpassed the 10% "playble" state of the entire PS3 library

https://rpcs3.net/compatibility


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paxsali
Banned



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PostPosted: Thu, 27th Jul 2017 11:16    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:10; edited 1 time in total
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pyongftw




Posts: 222

PostPosted: Thu, 27th Jul 2017 11:21    Post subject:
psn games are easily ripped from the console; and are available on the usual sources Cool Face


done lurking for 4 years, I'm back <3
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Xenthalon




Posts: 1722
Location: Germany
PostPosted: Thu, 27th Jul 2017 13:22    Post subject:
In preparation for future RPCS3 compatibility updates I have acquired the Uncharted series recently from the depths of the net, they are easy finds, there are scene releases. And they usually contain folders that correspond to their IDs like ... BCUS12345, which you can put nicely inside RPCS3.

And for PSN games there are scene releases named like this: Mars.War.Logs.PSN.PS3-PSFR33, so they should be easy to find as well.

Even patches for the games can be found with some wild googling for the ID and .pkg, most links even go directly to the sony online content network links and you just install them in RPCS3 and it already uses them when you load up your game. DLCs too probably, haven't got into that yet.
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spajdr




Posts: 1842
Location: Czechia
PostPosted: Thu, 27th Jul 2017 13:38    Post subject:
Which are best RPGs on PS3 anyway? that are playable on emu Smile
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tet666




Posts: 5090

PostPosted: Thu, 27th Jul 2017 13:45    Post subject:
spajdr wrote:
Which are best RPGs on PS3 anyway? that are playable on emu Smile


A lot of games, way too many to mention, i don't see a lot of them in the playable section on RPCS3 though and they also seem use the term playable very loosely for example i tried some Disgaea games which are in the playable section recently on the new 3.0 alpha and they all run around 10-20 fps with some GfX bugs in Vulkan and crashes.
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spajdr




Posts: 1842
Location: Czechia
PostPosted: Thu, 27th Jul 2017 13:57    Post subject:
tet666 wrote:
spajdr wrote:
Which are best RPGs on PS3 anyway? that are playable on emu Smile


A lot of games, way too many to mention, i don't see a lot of them in the playable section on RPCS3 though and they also seem use the term playable very loosely for example i tried some Disgaea games which are in the playable section recently on the new 3.0 alpha and they all run around 10-20 fps with some GfX bugs in Vulkan and crashes.


Lower fps are fine for me, as long it's turn based, but these crashes are not, so i will wait a little more, thanks for checking Smile
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Tungsten




Posts: 2020

PostPosted: Fri, 28th Jul 2017 10:21    Post subject:
E LDR: SELF: Can't find RAP file for NPDRM decryption!

how do i generate a RAP file?

im usin a pkg for super stardust hd.
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tet666




Posts: 5090

PostPosted: Sat, 29th Jul 2017 16:36    Post subject:
spajdr wrote:
tet666 wrote:
spajdr wrote:
Which are best RPGs on PS3 anyway? that are playable on emu Smile


A lot of games, way too many to mention, i don't see a lot of them in the playable section on RPCS3 though and they also seem use the term playable very loosely for example i tried some Disgaea games which are in the playable section recently on the new 3.0 alpha and they all run around 10-20 fps with some GfX bugs in Vulkan and crashes.


Lower fps are fine for me, as long it's turn based, but these crashes are not, so i will wait a little more, thanks for checking Smile


Looked into the Disgaea games a bit more this weekend and turns out there is patch file for them which makes them very playable: https://www.patreon.com/posts/march-progress-8627774
some areas are still 30-40 fps but it's not very noticeable the sound always plays normaly, only tested D2 and Disgaea 4 since i really hate 3 Laughing
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JackQ
Non-expret in Derps lagunge



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Location: Kibbutznik, Israel
PostPosted: Sun, 30th Jul 2017 08:13    Post subject:


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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JackQ
Non-expret in Derps lagunge



Posts: 14167
Location: Kibbutznik, Israel
PostPosted: Sun, 30th Jul 2017 08:24    Post subject:
BTW, How people are managing to run Zelda:BoTW on full speed?

I have 4670k and 970 and the game freeeze for time to time and stuck on 20 FPS on most of the time Crying or Very sad


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Civ01




Posts: 1294

PostPosted: Sun, 30th Jul 2017 12:13    Post subject:
They dont! All these videos made on overclocked hardware! Every new shitty emu tries to pretend it runs games fine when in reality they record it on some 5000$ Extreme CPU at 6GHz!
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 30th Jul 2017 12:23    Post subject:


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Keit




Posts: 1134
Location: Sweden
PostPosted: Sun, 30th Jul 2017 13:23    Post subject:
JackQ wrote:
BTW, How people are managing to run Zelda:BoTW on full speed?

I have 4670k and 970 and the game freeeze for time to time and stuck on 20 FPS on most of the time Crying or Very sad


Make sure you have GPUFence active.
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tet666




Posts: 5090

PostPosted: Sun, 30th Jul 2017 13:48    Post subject:
Keit wrote:
JackQ wrote:
BTW, How people are managing to run Zelda:BoTW on full speed?

I have 4670k and 970 and the game freeeze for time to time and stuck on 20 FPS on most of the time Crying or Very sad


Make sure you have GPUFence active.


This that CPU should run the game at 30 fps most of the time with a good OC, get Cemu 1.9b Cracked by Ali213 from /r/CemuPiracy/ and the newest Cemuhook to be safe.

Civ01 wrote:
They dont! All these videos made on overclocked hardware! Every new shitty emu tries to pretend it runs games fine when in reality they record it on some 5000$ Extreme CPU at 6GHz!


Well you definitely need a OC k I5/I7 that's true but those are a few hundred bucks last i checked and even on the best CPUs there are still areas with FPS drops from time to time that's just how it is atm, just wait for the emulator to get more mature i guess or just play on the console if it bothers you that much.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 30th Jul 2017 14:52    Post subject:



I hope we will soon see more optimization towards many cores / threads.


@JackQ
I guess your CPU is OCed?
You should reach at least 4.5 GHz without much silicon lottery.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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tet666




Posts: 5090

PostPosted: Sun, 30th Jul 2017 15:09    Post subject:
Btw i just tried Catherine again in Rpcs3 and just like Okami HD it runs pretty much perfectly now even on very moderate Hardware like my Notebook.
My config:
Vulkan, 2 Vertex Upload Threads and Vertex Upload Threshold: 1024 (set those 2 in config.yml), Strict Rendering mode to fix the missing Letters, 1 preferred SPU thread.

So everyone who has not played it should really give it a go it's a great game, especially if you like Seinen and Puzzle Games.
I have no doubt Persona 5 will soon run perfectly as well the emulator is real magic.


Last edited by tet666 on Sun, 30th Jul 2017 16:13; edited 1 time in total
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cyclonefr




Posts: 7001

PostPosted: Sun, 30th Jul 2017 16:01    Post subject:
Tungsten wrote:
E LDR: SELF: Can't find RAP file for NPDRM decryption!

how do i generate a RAP file?

im usin a pkg for super stardust hd.


to decrypt a legit PSN EBOOT (game executable), you need the npdrm keys (google) for which version the game is encrypted + the game klicensee (a 16 bytes key which is different for every PSN game)...

The RAP is just a derivation of the klicensee, most decrypt tools will accept one or another... I have no idea how the PS3 emulator works though and if it relies on a decrypted EBOOT?
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tet666




Posts: 5090

PostPosted: Sun, 30th Jul 2017 16:03    Post subject:
cyclonefr wrote:
Tungsten wrote:
E LDR: SELF: Can't find RAP file for NPDRM decryption!

how do i generate a RAP file?

im usin a pkg for super stardust hd.


to decrypt a legit PSN EBOOT (game executable), you need the npdrm keys (google) for which version the game is encrypted + the game klicensee (a 16 bytes key which is different for every PSN game)...

The RAP is just a derivation of the klicensee, most decrypt tools will accept one or another... I have no idea how the PS3 emulator works though and if it relies on a decrypted EBOOT?


Yes it needs to be decrypted.
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Tungsten




Posts: 2020

PostPosted: Sun, 30th Jul 2017 17:46    Post subject:
thanks guys, guess I need to find a decrypted copy of SuperStardust
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JackQ
Non-expret in Derps lagunge



Posts: 14167
Location: Kibbutznik, Israel
PostPosted: Mon, 31st Jul 2017 07:50    Post subject:
Didn't have time to test, I had a work all day and right after that I needed to do some thing else so My time really being cunsomed.

Will try the settings later on, thanks for the help

EDIT: WOW the 'playble' list of RPCS3 is growing rapidably Very Happy

around 10+ games every week.


"Fuck Denuvo"

Your personal opinions != the rest of the forum


Last edited by JackQ on Mon, 31st Jul 2017 09:35; edited 2 times in total
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Xenthalon




Posts: 1722
Location: Germany
PostPosted: Mon, 31st Jul 2017 08:53    Post subject:
JackQ wrote:
BTW, How people are managing to run Zelda:BoTW on full speed?

I have 4670k and 970 and the game freeeze for time to time and stuck on 20 FPS on most of the time Crying or Very sad

As Keit said, enable GPUFenceSkip for botw. Google for it, you have to edit a .ini file.

Also grab a shadercache for your game version from reddit.com/r/CEMUcaches/. The first time you encounter a new shader you gpu will compile and cache it for you, that's why you get all this stuttering and freezing. If you go through an area again and the stuttering is gone, that's when you know you need one of those shader caches. Just grab one for every game you are playing, usually the us/eu ones can also be used interchangably, just be sure to name the file correctly.
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JBeckman
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Location: Sweden
PostPosted: Mon, 31st Jul 2017 10:13    Post subject:
CEMU Hook allows you to just tick GPU Fence Skip as a option from the CEMU settings drop-down menu, though it's a pretty rough hack so the game will see some skipping and other (smaller?) glitches though I think most stability issues have been resolved.

But it is one of the only ways to force the game to run at near 30 FPS constantly unless you have a exceptionally good CPU.

EDIT: The graphics packs have also improved and I think that far as glitches go only the bloom effect remains with some in-game issues, CEMU Hook also helps with this since newer versions allows for more in-depth patches via memory editing, even contains a crash workaround by default.
(And support for improved ultra-wide aspect ratio compatibility.)
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DaLexy




Posts: 3035
Location: Germany
PostPosted: Sat, 5th Aug 2017 01:20    Post subject:


My SysProfile

I ΓУPΞ LIҜΞ Д БФSS, УФЦЯ ДЯGЦMΞИΓ I$ IИVДLłD
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pyongftw




Posts: 222

PostPosted: Sat, 5th Aug 2017 02:13    Post subject:
JackQ wrote:
https://www.youtube.com/watch?v=BJhHchB5ePo

Amazing!
need


done lurking for 4 years, I'm back <3
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oakwind




Posts: 325

PostPosted: Fri, 11th Aug 2017 14:11    Post subject:
I'm getting a solid 30FPS in BOTW at 4k resolution. i5-7600K at 3.8ghz, 1070 gtx, 16 gig ddr4 at 2144 mhz, windows 10.
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JBeckman
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PostPosted: Fri, 11th Aug 2017 14:19    Post subject:
It should be mostly CPU bound so no issues with a higher-end CPU there plus I don't think CEMU can take advantage of more than 2 cores due to the WiiU itself though it might be able to offload a bit to other cores, I know it can detect and see more but how well it's utilized is probably a hardware restriction for the machine they're emulating and might not be easy to work around without a lot of work.
(IE a higher clocked i5 might be able to keep up with the i7 CPU's and HT probably doesn't bring any major gains either far as I remember reading at least.)

Some areas might still see a frame drop though but in general 1.9.0 and the upcoming 1.9.1 seem to be doing well with BOTW though some other games have outstanding compatibility or performance issues and 1.9.1 seem to return to fixing some things to BOTW again with Wind Waker HD also getting some tuning.

Shader generation is a thing too unless you use a compatible nearly complete dump to begin with as it has some small stutters whenever a new shader needs to be generated and cached, game has like 9000 of them so even a full run through the entire game might not see the user catch all specific conditions for them but a near complete dump is a pretty good option even so although initial load will be a little bit slow as the shader is initialized.
(Major updates might see some shaders break or change as well such as the 1.3.0 update adding the initial DLC for the game and some optional difficulty mode and now 1.3.1 with some bug fixes and stopping a few exploits.)
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CaptnNemo




Posts: 909

PostPosted: Fri, 11th Aug 2017 14:58    Post subject:
oakwind wrote:
I'm getting a solid 30FPS in BOTW at 4k resolution. i5-7600K at 3.8ghz, 1070 gtx, 16 gig ddr4 at 2144 mhz, windows 10.


Not in the cities...

Look at my specs and I can tell you it dips in the 2o's in villages..or depending on the weather..but mostly 30 yeah but not solid all the way..

You must have magic in your system loll Razz


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JackQ
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PostPosted: Fri, 11th Aug 2017 21:44    Post subject:
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tet666




Posts: 5090

PostPosted: Fri, 11th Aug 2017 22:06    Post subject:
That's an old video in opengl which runs like crap this one is with vulkan:


I don't see the build on the downloads page but you can always compile it yourself or grab the newest compiled build from http://www.emucr.com/search/label/rpcs3
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