Interplanetary is a turn-based strategy artillery game based on a hard scifi setting. It offers players an interplanetary battlefield where they can develop their home planets and use massive artilleries to wage war.
It's an arms race of interplanetary scale, with each planet developing increasingly powerful weapons. Massive railgun batteries are the backbone of any interplanetary arsenal, but the cunning use of missiles and precision lasers may hold the key to victory. Strategic building patterns, upgrades and defense structures might keep your vital installations standing long enough to give you an edge, but it's only a matter of time until all but one must fall.
Sometimes, your greatest foe is the planetary system itself! Don't let the unpredictable gravitational changes get the better of you - observe your surroundings, use them to your advantage, and blast your enemies back to the stone age!
Key Features
Challenge your friends in hotseat or online matches or fight skirmishes against the AI.
Build and manage your planet's infrastructure.
Gather resources and decide the most efficient use for them.
Research and develop increasingly futuristic technologies.
Spy on your enemies to reveal their planets' weak points.
Use your artillery constructions to aim across the planetary system, avoiding other celestial bodies and their gravity.
Fire your railguns, missiles and beam weapons to annihilate the enemy and claim the planetary system for your civilization!
Interplanetary Enhanced Edition is a sizeable update with a load of improvements and various new features. At this point we are not entirely sure if the Enhanced Edition will be a normal update or appear in your library as a new product, but it will be free for everyone who has already purchased Interplanetary. The main goal of the update is to add the features we’ve been promising since forever, including Online AI Bots and Reconnect, as well as to make the game much more stable. As we explained in our previous posts, we had a lot of issues with the very architecture of the game’s code, making it near impossible to add these features and fix the lingering networking bugs. So, how are we managing to do all that with this update? By completely re-doing the whole game, of course!
For Enhanced Edition, we undertook a huge effort to actually rebuild Interplanetary from the ground up. It’s been surreal being able to have a second go at it, redoing the same game, but better. For you, it will be a hefty update, but for us, it’s actually a whole new game project. Development has been much faster this time around, but it’s definitely not a quick task by any means.
It will still be the same old Interplanetary in essence, but prettier and more user-friendly with new features, big and small. Here are some of the things we’ve been working on:
Online AI Bots
Reconnect
Elliptic Orbits
Quick Targeting Mode
Tech Tree Graphical Overhaul
New Intel Mechanics
The Ability to Select Building Upgrades On the Build List
New Buildings
Rebalance
Localizations
Planetary System Navigation Enhancements
Improved Visuals
New and Redone Sound Effects
Overall UI Polish
Overall Re-Implementation of Systems, Eliminating Old Bugs
And more...
We’ll probably give out a few more details on the features as the development continues.
Interplanetary Enhanced Edition will be out this summer!
I played the original for a while. It was fun. I wanted a mode that left out all the strategy aspects and was just a fun artillery game. Sort of a Scorched 3D but on a planetary scale... Will prob grab the latest Interplanetary from the russkies once it's out.
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