Icewind Dale Enhanced Edition
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Doh!




Posts: 1361
Location: Wellhigh DK
PostPosted: Thu, 30th Oct 2014 04:03    Post subject:
VGAdeadcafe wrote:

About Icewind Dale, its story is weak and it's not worth the effort.


Haha that old chestnut. The story is fine - but do play it for its great and many battles.

For anyone tired of innane puzzles in Grimrock, this here is your ticket.
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Kein
Banned



Posts: 6101

PostPosted: Thu, 30th Oct 2014 10:51    Post subject:
Last time I played ID the story was indeed kinda week and dull. Doubt it gets better with re-release.

That being said - it is still solid old good RPG
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Aquma




Posts: 2805

PostPosted: Thu, 30th Oct 2014 12:20    Post subject:
The story is nothing special, but neither is it bad. It also has a pretty cool ending Very Happy The things I liked a lot in IWD were: the atmosphere, the music and encounter design. I'll definitely give EE a try. It's been ages since I've played the game.

As for why are people interested in enhanced editions - the engine and UI enhancements are pretty cool, tbh, and new content isn't half bad either. I liked my BG+BG2 EE playthrough quite a lot. But, most of all, it's simply the easiest and fastest way of installing and playing these games now - all the added benefists are just a bonus.
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Gormadok




Posts: 85
Location: between tons of pirated discs
PostPosted: Thu, 30th Oct 2014 14:59    Post subject:
story line was far less complicated than Baldurs gate 1 or 2, and ofcourse it was far from Planescape Torment. ID was considered more like a hack&slash with rpg elements than epic rpg. It doesnt mean it was a crap. Fortunately i prefered to dig into baldurs gate and planescape universum where every single sentence spoken by npc or wicked skull (PT), could mean alot.
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Steelone




Posts: 1524

PostPosted: Thu, 30th Oct 2014 15:25    Post subject:
The Icewind Dale series was always more about combat and encounters than story. I remember people referring to the first IWD as the "Diablo" of infinity engine games.
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fearwhatnow




Posts: 3451

PostPosted: Thu, 30th Oct 2014 17:54    Post subject:
Available now.


Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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JackQ
Non-expret in Derps lagunge



Posts: 14207
Location: Kibbutznik, Israel
PostPosted: Thu, 30th Oct 2014 18:22    Post subject:
19.99$ at launch price Neutral


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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demde




Posts: 6538
Location: Lake Karachay
PostPosted: Thu, 30th Oct 2014 19:54    Post subject:
Icewind.Dale.Enhanced.Edition-CODEX


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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Doh!




Posts: 1361
Location: Wellhigh DK
PostPosted: Fri, 31st Oct 2014 03:08    Post subject:
Damn I am getting to old for this lousy ass pathfinding Neutral

Other than that nice excuse to replay a good game.


There are two kinds of people I can't stand in this world. People who are intolerant of other people's cultures, and the Dutch.
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ixigia
[Moderator] Consigliere



Posts: 65115
Location: Italy
PostPosted: Sat, 1st Nov 2014 02:01    Post subject:
The game's still good indeed Razz, I'll probably hold off and replay it in a few months though (dat backlog). After a quick test, the UI here seems more practical overall as far as I can tell, the rest is basically pretty much the same, in line with the other EE releases.

It's a real shame though that as per usual, sprites and models themselves have not been improved, since they definitely look rough when zooming in. Same for the environments, they would really need a lick of HD-ness.
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LMLM




Posts: 825
Location: Meta Cortechs
PostPosted: Sat, 1st Nov 2014 19:58    Post subject:
Yeah it's overpriced! What's the CRC32 on the gog release? I saw two releases on use net. Presuming one is infected worse than the girl next door.
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lolozaur




Posts: 26310

PostPosted: Thu, 5th Mar 2015 10:24    Post subject:
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lolozaur




Posts: 26310

PostPosted: Sun, 8th Jan 2017 14:31    Post subject:
http://www.gamebanshee.com/news/118339-icewind-dale-toee-total-conversion-mod-in-open-beta.html

You can now play through the entirety of Icewind Dale's Prologue chapter in The Temple of Elemental Evil's engine. This is just the Open Beta for the project's Demo version but the grand plan there is to have the whole game available eventually.
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lolozaur




Posts: 26310

PostPosted: Fri, 7th Jul 2017 17:23    Post subject:
http://www.gamebanshee.com/news/119246-icewind-dale-ii-source-code-missing-enhanced-edition-patches-detailed.html

The latest Beamblog post sends out an open call for the Icewind Dale II source code, after Beamdog's failure to locate it on their own Laughing
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lolozaur




Posts: 26310

PostPosted: Sun, 9th Jul 2017 09:24    Post subject:
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dsergei




Posts: 4062
Location: Moscow, Russia
PostPosted: Sun, 9th Jul 2017 15:01    Post subject:
It really is surprising. We're not talking about some obscure game from the 90s in this case.
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VGAdeadcafe




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Location: ★ ಠ_ಠ ★
PostPosted: Sun, 9th Jul 2017 15:13    Post subject:
How many differences does it have from the first game? Confused
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lolozaur




Posts: 26310

PostPosted: Sun, 9th Jul 2017 15:21    Post subject:
from Oster

Quote:
Icewind Dale II is dramatically different from the first game, both inside and out. "If Icewind Dale is a brother or sister to the Baldur's Gate games in terms of code and gameplay differences, Icewind Dale II and Planescape: Torment are more like third cousins. You can see the lineage, but the changes are deep," he said.

"Icewind Dale II implemented the 3rd Edition rules and has a completely different UI scheme. We're really not sure how deep those changes run," Oster explained. "The move to 3rd Edition rules would invalidate all the character classes and require a pretty thorough rework of the entire game to bring in the features from our Infinity Plus Engine. At minimum, nightmares abound."

The original Icewind Dale uses AD&D Second Edition rules, as does Planescape: Torment. The Third Edition rule set, which actually dropped the "Advanced" designator, was released in 2000, the same year as Icewind Dale; Icewind Dale II came out in 2002.
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JBeckman
VIP Member



Posts: 35090
Location: Sweden
PostPosted: Sun, 9th Jul 2017 16:14    Post subject:
Yeah 3rd edition swap alone is a pretty major change to game balancing even if it's not the best implementation what with the engine being built for 2nd edition originally.

EDIT: All classes and all spells would need to be reworked as would all monsters and other changes to game mechanics even if they aren't doing a 100% implementation of every little thing.
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Bendi




Posts: 3403

PostPosted: Sun, 9th Jul 2017 20:50    Post subject:
Yeah, and the Infinity Engine is a buggy mess in it's original state.

On a side note: remember weimers Icewind Gate 2 project?

Man, Firkraag could put a massive punch with those 3rd ed abilities. Heck, even the sort-of- pushover Mencar and his party from the tavern were a massive pain in the ass.


sin317 wrote:

typical jew comment
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Aquma




Posts: 2805

PostPosted: Sun, 9th Jul 2017 23:36    Post subject:
Damn, I'd love to play that. BG2 in D&D 3rd edition's ruleset, even its simple, Icewind Dale 2 iteration... Crying or Very sad
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lametta




Posts: 2620

PostPosted: Mon, 10th Jul 2017 03:14    Post subject:
Aquma wrote:
Damn, I'd love to play that. BG2 in D&D 3rd edition's ruleset, even its simple, Icewind Dale 2 iteration... Crying or Very sad

buy the gog copy of icewind dale 2? :S
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Bendi




Posts: 3403

PostPosted: Mon, 10th Jul 2017 06:20    Post subject:
You can still find and play it, but I don't think it's compatible with Enhanced Edition BG2.


sin317 wrote:

typical jew comment
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DCB




Posts: 5410

PostPosted: Mon, 10th Jul 2017 06:50    Post subject:
Bendi wrote:
remember weimers Icewind Gate 2 project?

http://weidu.org/iwg2/

It's hilarious that one bloke with no access to the source of either game could do it in his spare time, what? A decade + ago? But poor old Beamdog, a "professional" development studio founded by people that worked on the original Infinity engine games, that would simply be too much for them.
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Aquma




Posts: 2805

PostPosted: Mon, 10th Jul 2017 07:57    Post subject:
lametta wrote:
Aquma wrote:
Damn, I'd love to play that. BG2 in D&D 3rd edition's ruleset, even its simple, Icewind Dale 2 iteration... Crying or Very sad

buy the gog copy of icewind dale 2? :S


I have IWD2, but the mod was never really finished.
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dsergei




Posts: 4062
Location: Moscow, Russia
PostPosted: Mon, 10th Jul 2017 08:46    Post subject:
DCB wrote:
Bendi wrote:
remember weimers Icewind Gate 2 project?

http://weidu.org/iwg2/

It's hilarious that one bloke with no access to the source of either game could do it in his spare time, what? A decade + ago? But poor old Beamdog, a "professional" development studio founded by people that worked on the original Infinity engine games, that would simply be too much for them.


Well, for this dude it's a hobby, for beamdog it's a business decision. They already have a streamlined process of making these EEs and deviating from it would entail additional costs with no added incentive. They probably could do it but it's just not worth it.
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DCB




Posts: 5410

PostPosted: Mon, 10th Jul 2017 08:53    Post subject:
Yes, actual development work would certainly impact on their business model.
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Kanint




Posts: 2356

PostPosted: Mon, 10th Jul 2017 09:02    Post subject:
dsergei wrote:
DCB wrote:
Bendi wrote:
remember weimers Icewind Gate 2 project?

http://weidu.org/iwg2/

It's hilarious that one bloke with no access to the source of either game could do it in his spare time, what? A decade + ago? But poor old Beamdog, a "professional" development studio founded by people that worked on the original Infinity engine games, that would simply be too much for them.


Well, for this dude it's a hobby, for beamdog it's a business decision. They already have a streamlined process of making these EEs and deviating from it would entail additional costs with no added incentive. They probably could do it but it's just not worth it.

It's also not why Beamdog is asking for the source code, to be fair.

His project was to bring BG2 content into IWD2 engine.
Beamdog's project is to take the IWD2 engine and give it the "enhanced" treatment.

We're not comparing the same scenarios.
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dsergei




Posts: 4062
Location: Moscow, Russia
PostPosted: Mon, 10th Jul 2017 09:16    Post subject:
DCB wrote:
Yes, actual development work would certainly impact on their business model.


Exactly, imagine you are running a light renovation company. You've got a bunch of people hired that have specific skillsets focused on minor repairs. And someone proposes building a house from the ground up but they will pay you the same amount of money.
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Roach_666




Posts: 1299
Location: Hell in its Alpha Build
PostPosted: Thu, 3rd May 2018 21:13    Post subject:
http://blog.beamdog.com/2018/05/icewind-dale-enhanced-edition-25-patch.html

 Spoiler:
 


Icewind.Dale.Enhanced.Edition.v2.5-PLAZA

 Spoiler:
 
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