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Posted: Fri, 7th Jul 2017 15:43 Post subject: |
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guise you wanna buy my game?
it looks like shit not because i am shit but because it is 32 years in the making!
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A-A
Posts: 3156
Location: New york
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Posted: Fri, 7th Jul 2017 17:04 Post subject: |
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Just read this on Indie Retro News
lor1keet 5 Jul @ 7:36pm
@ rickser: It's a proposed price as Cleve said on rpgcodex.net that he is considering an opening discount since Steam encourages that.
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A-A
Posts: 3156
Location: New york
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Posted: Fri, 7th Jul 2017 18:24 Post subject: |
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Why would the one man studio need $40 for game price?
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ixigia
[Moderator] Consigliere
Posts: 65081
Location: Italy
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Posted: Fri, 7th Jul 2017 18:46 Post subject: |
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peter980 wrote: | Why would the one man studio need $40 for game price? |
It's an antique artifact from the golden Mesopixelaceous era with pliable virtual assets belonged to Publius Aelius Roleplaius, that alone bumps up the price by a good 300% 
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Ankh
Posts: 23342
Location: Trelleborg
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A-A
Posts: 3156
Location: New york
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Ankh
Posts: 23342
Location: Trelleborg
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A-A
Posts: 3156
Location: New york
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Posted: Sat, 8th Jul 2017 03:39 Post subject: |
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Morphineus
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Posts: 24883
Location: Sweden
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Posted: Sat, 8th Jul 2017 03:46 Post subject: |
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Such a surprise 
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vurt
Posts: 13839
Location: Sweden
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Posted: Sat, 8th Jul 2017 04:21 Post subject: |
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ixigia
[Moderator] Consigliere
Posts: 65081
Location: Italy
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Posted: Sat, 8th Jul 2017 04:31 Post subject: |
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Proper neverending story
Cleveland Mark Blakemore wrote: | Sorry, I am working really hard here and cannot browse through millions of sh*t posts because they are all negative and my game is going positive all the way very soon.
Notice PC Gamer caused a massive inpouring of visitors to Steam store page so complete strangers can learn to believe as well.
P.S. will shortly drop dead of nervous exhaustion or put Grimoire up on Steam store. |

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TiHKAL
Posts: 2350
Location: The Pub
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Posted: Sat, 8th Jul 2017 04:44 Post subject: |
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PC: i7-4790k @ 4.4, 32GB @ 2400, Nvidia 1080TI FE, 2 TB Crucial MX500 SSD
Nintendo Switch SX OS Pro / PS4 Pro 5.05 Hen/Mira / PS3 Modded / Wii Modded / 360 Pre-Wave4 mod

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Posted: Sat, 8th Jul 2017 05:13 Post subject: |
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.. are the comments of this being stolen source / rip off of another game true? I mean I love these type of games and would be interested if it's not a scam.
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Posted: Sat, 8th Jul 2017 06:00 Post subject: |
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I followed the thread on the Codex some years back, for a time, for the lulz of it. I have never seen anything about stolen code come up there. I would say people are trying to troll Cleve (the developer), if there are such comments.
He seems to troll a lot too, but with his posts, its actually difficult to tell whats serious and whats not. When you first start reading his posts, you think, he has to be trolling, but as time goes on, and he stays with the shtick, you start to second guess yourself.
The game has a huge Demo if you want to play, from back in 2013. I found a still working link at RPG Watch: https://www.rpgwatch.com/forums/showthread.php?t=22306
I played the demo, it plays a bit like the old M&M Clouds of Xeen or some of the Wizardry series.
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HubU
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Posted: Sat, 8th Jul 2017 07:54 Post subject: |
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rofl @ people still believing Cleve will deliver. That fraudulent delusional hack has been scamming people for 2+ decades, get a clue already.
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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Posted: Sat, 8th Jul 2017 08:54 Post subject: |
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My money is on Cleve dying and his son releasing his fathers life's work, as is, which is probably the "super demo"...
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Posted: Sat, 8th Jul 2017 10:11 Post subject: |
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Cleve, Cleve never changes.
in b4 he sets the new release date to 17/17/17
BEST GAMES YOU'VE NEVER PLAYED (click)
Richard Benson: " Durante tutta la mia esistenza, ho avuto sempre un sogno...
(Throughout my whole existence, I've always had a dream...)
Loving fan: "un cazzo 'n culo!"
(A cock deep inside your ass!)
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Posted: Sat, 8th Jul 2017 16:08 Post subject: |
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vurt
Posts: 13839
Location: Sweden
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Morphineus
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Posted: Sat, 8th Jul 2017 18:13 Post subject: |
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He's quite insane in all honesty... on the level of flat earthers. 
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Posted: Sat, 8th Jul 2017 20:18 Post subject: |
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vurt wrote: | I've always thought of him as the Cartman of game developers  |

BEST GAMES YOU'VE NEVER PLAYED (click)
Richard Benson: " Durante tutta la mia esistenza, ho avuto sempre un sogno...
(Throughout my whole existence, I've always had a dream...)
Loving fan: "un cazzo 'n culo!"
(A cock deep inside your ass!)
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Posted: Mon, 10th Jul 2017 20:31 Post subject: |
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hahaha. This douche actually has the nerve to compare him publishing this game to the space shuttle challenger blowing up. http://steamcommunity.com/games/650670/announcements/detail/1430307055692406736
Quote: |
Grimoire Go-Live Date Will Only Be Updated When Valve Has Accepted and Approved The Package For The Store
July 8 - GOLDEN ERA GAMES
During the last two weeks leading up to the release date I kept marshalling more bugs and slight glitches in the game. No show stoppers but things that just needed to happen in version one. I did not want all the schadenfreude army to take delight in the fact the game was released with these glitches present.
As they accumulated over the past two weeks I kept hoping if I worked harder I could pull it all together at the last moment but when I woke up on Saturday I realized they had become substantial.
This means the release of Grimoire is just sliding a little, which always happens with any software. If you ever meet people who tell you they work as software developers and never miss deadlines you don't know any people who work as software developers.
Grimoire is a colossal game but has already been played completely through by dozens of testers as early as 2005. Every single issue raised during that test is long solved in the game. It is my own observations that have accumulated in the last two weeks.
I did the math and figured it is better to be a little late and deliver the ultimate game than to release it a couple days too soon just because of the pressure of the deadline. I have been working about 20 hours a day and it is amazing how much of it that was long postponed to "later" has been cleared up just in the last two days. I am going to continue working 20 hours a day until it is released very shortly.
As an example, it was always my intention that NPCs log useful entries in your quest book that are sensitive to context. I only had a couple instances of these but in the last two days have added about 92 additional notes by NPCs in the game to make sure the interactions are memorable.
The game could be released right now and few people would know it was not the final version. I am going to work on it intensely just a little more and then release it as a product polished to enormous perfection. If you get this close a couple days is not a big deal, compared to 23 years of working on it.
I told my wife it was similar to the Challenger disaster. Brilliant engineers worked for years on all these systems but then during the last hour they rushed to launch when a simple review and fix could have saved them from catastrophe. That's what I am doing with Grimoire. I canceled the countdown and we are just going to inspect those O-Rings to see if they need replacement before I punch the button here.
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