well he does say they do the facial animations last.. i guess that makes sense, in case they change things.. But the animations overall are pretty mediocre.
The world itself looks extremely atmospheric, up there with Witcher 3. and i do hope the combat is not just hard and frustrating (a.k.a "realistic) which is my impression so far, but fun as well..
Yeah I agree, there is definitely roughness in the animations department (a bane of our poor RPGs existence) with the characters also having that "I'm dead inside" look to them
The combat animations are better, and apart from some transitions gone wrong, there seems to be enough fluidity of movements. It's hard to tell if it actually works well from them videos though, it's something that must be tested with our own hands as per usual.
The representation of environments and lighting itself is very impressive, it's not an exaggeration if I say that it looks damn close to photorealism at times. Now it remains to be seen whether our poor video cards will still die in the process (they absolutely did in the beta), but that's another Crystory.
well he does say they do the facial animations last.. i guess that makes sense, in case they change things.. But the animations overall are pretty mediocre.
The world itself looks extremely atmospheric, up there with Witcher 3. and i do hope the combat is not just hard and frustrating (a.k.a "realistic) which is my impression so far, but fun as well..
The armor system might require you to carry a few different weapons around for dealing with cloth, chain and plate respectively as I understood it though if they're going for realism a solid rock ought to work even better.
Some gameplay over realism trade-offs have been done though, you won't need some little peasant boy/girl following you around everywhere so you can spend 5+ minutes getting help changing in and out of armor for example ha ha.
I'm not sure they have dismemberment or such either last I heard, pretty sure a solid blade wouldn't have much issue with cloth or padded armor let alone weak areas like joints though this isn't exactly Berserk (...or For Honor.) with limbs flying everywhere from swords and other weaponry the size of a young adult.
well he does say they do the facial animations last.. i guess that makes sense, in case they change things.. But the animations overall are pretty mediocre.
It's interesting given how much of a song and dance they made about getting their own in-house mocap setup. Maybe they would have been better off just doing it by hand, old school style.
Having their own mocap studio is one thing, transitioning the resulting data in-game and then tweaking these to look believable and non-floaty would take some work though.
Witcher 3 spent a lot of resources (Money and time.) on that part and if this game features a smaller cast of primary characters then it should be possible to get at least those to a very high level of detail animation wise although some random peasant villager might have some occasional animation quirk since they can't give each NPC it's own set of animations.
EDIT: Or screw it if it looks floaty and just focus on fancy instead, or not. It usually looks a bit ..uncanny I believe the word is?
Warhorse's decision on setting animation polishing that late might have consequences if they don't have enough time to polish up the data enough, guess we'll see how it looks once they get closer to the games release and media from those builds start surfacing.
It's ok, in Kingdom Cum they will improve the animations of the characters and the facial animations closer to release. They will also optimise the engine closer to release. They will fix the bugs and polish everything when they are closer to release, no worries.
so many cinematics, ugh i didnt back a linear adventure, was supposed to be open world, also feel them spending so much on toys like the full mo cap studio, couldnt they just license or buy some of them mocaps of witcher or whatever.
like every fracking dev buys their own mocap studio these days, like i cant imagine any more human or animal moves that do not already exist digitally. people just doing the same shit making the same mistakes, in stead of one company licensing it out and improving allong the way
so many cinematics, ugh i didnt back a linear adventure, was supposed to be open world
from US community manager in comments
Quote:
We have around 4 hours of custscenes. Some of which are only triggered based on the decisons that you make (or fail to make) in the game
PickupArtist wrote:
also feel them spending so much on toys like the full mo cap studio, couldnt they just license or buy some of them mocaps of witcher or whatever.
like every fracking dev buys their own mocap studio these days, like i cant imagine any more human or animal moves that do not already exist digitally. people just doing the same shit making the same mistakes, in stead of one company licensing it out and improving allong the way
renting full on mocap studio fo needs of openworld rpg with choices would be much more expensive than doing it themselves with handmade props directly created for the game and not some universal ones from studio ... check the studio tour video and videoupdates about mocap , they explain it quite well
Lol I don't see anything impressive about this project at all
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
just raw oversaturated, bloomy graphics. Its not a game
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
And it's not realistic by any stretch. The lighting is heavily oversaturated... like if You were looking through a camera
edit: I am talking about that video. Normal "game" without those filters looks better
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
lightning looks saturated in the correct way, in sunny weather it's saturated, night time and foggy weather is muted, rainy weather makes the world looks more blue'ish and colors are more desaturated, which is how lightning works in real life. I also don't understand "looking though a camera" either, a camera does not saturate the image unless it has some internal processing that does it in real time, which i don't think i've ever seen.
i would say its pretty close to the real bohemian nature , not that ar away judging by the picture taken from my old shitty phone just 2 hours ago and comparing to to the stuff shown in the video
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