Kingdom Come: Deliverance / Deliverance II
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lolozaur




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PostPosted: Thu, 22nd Jun 2017 15:42    Post subject:

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prudislav
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PostPosted: Thu, 22nd Jun 2017 15:44    Post subject:
not much new shown ... still pretty much just beginning of the game Smile Lets hope they will show more of a late game on agmescom


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http://i.imgur.com/PtROKGv.gif
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Bob Barnsen




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PostPosted: Sat, 24th Jun 2017 21:44    Post subject:



I really hope they improve the lipsynching and facial animations.
For example @30:40 at the woman it just looks like a talking orange. Laughing


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Keit




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PostPosted: Sat, 24th Jun 2017 23:47    Post subject:
Just need some strings tied to the characters, they look like puppets with awkward movements. At least in that cut scene.
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vurt




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PostPosted: Sun, 25th Jun 2017 00:23    Post subject:
well he does say they do the facial animations last.. i guess that makes sense, in case they change things.. But the animations overall are pretty mediocre.

The world itself looks extremely atmospheric, up there with Witcher 3. and i do hope the combat is not just hard and frustrating (a.k.a "realistic) which is my impression so far, but fun as well..
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ixigia
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PostPosted: Sun, 25th Jun 2017 03:33    Post subject:
Yeah I agree, there is definitely roughness in the animations department (a bane of our poor RPGs existence) with the characters also having that "I'm dead inside" look to them Very Happy
The combat animations are better, and apart from some transitions gone wrong, there seems to be enough fluidity of movements. It's hard to tell if it actually works well from them videos though, it's something that must be tested with our own hands as per usual.

The representation of environments and lighting itself is very impressive, it's not an exaggeration if I say that it looks damn close to photorealism at times. Now it remains to be seen whether our poor video cards will still die in the process (they absolutely did in the beta), but that's another Crystory.
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JBeckman
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PostPosted: Sun, 25th Jun 2017 06:44    Post subject:
vurt wrote:
well he does say they do the facial animations last.. i guess that makes sense, in case they change things.. But the animations overall are pretty mediocre.

The world itself looks extremely atmospheric, up there with Witcher 3. and i do hope the combat is not just hard and frustrating (a.k.a "realistic) which is my impression so far, but fun as well..


The armor system might require you to carry a few different weapons around for dealing with cloth, chain and plate respectively as I understood it though if they're going for realism a solid rock ought to work even better. Very Happy

Some gameplay over realism trade-offs have been done though, you won't need some little peasant boy/girl following you around everywhere so you can spend 5+ minutes getting help changing in and out of armor for example ha ha.


I'm not sure they have dismemberment or such either last I heard, pretty sure a solid blade wouldn't have much issue with cloth or padded armor let alone weak areas like joints though this isn't exactly Berserk (...or For Honor.) with limbs flying everywhere from swords and other weaponry the size of a young adult. Very Happy

Although some people did make a thing out of carrying really big swords.
https://en.wikipedia.org/wiki/Pier_Gerlofs_Donia

https://static.coret.org/img/go/user/4067/Zwaard%20Grutte%20Pier.jpg
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DCB




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PostPosted: Sun, 25th Jun 2017 06:52    Post subject:
vurt wrote:
well he does say they do the facial animations last.. i guess that makes sense, in case they change things.. But the animations overall are pretty mediocre.

It's interesting given how much of a song and dance they made about getting their own in-house mocap setup. Maybe they would have been better off just doing it by hand, old school style.
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JBeckman
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PostPosted: Sun, 25th Jun 2017 07:03    Post subject:
Having their own mocap studio is one thing, transitioning the resulting data in-game and then tweaking these to look believable and non-floaty would take some work though.

Witcher 3 spent a lot of resources (Money and time.) on that part and if this game features a smaller cast of primary characters then it should be possible to get at least those to a very high level of detail animation wise although some random peasant villager might have some occasional animation quirk since they can't give each NPC it's own set of animations.


EDIT: Or screw it if it looks floaty and just focus on fancy instead, or not. Razz It usually looks a bit ..uncanny I believe the word is?




Warhorse's decision on setting animation polishing that late might have consequences if they don't have enough time to polish up the data enough, guess we'll see how it looks once they get closer to the games release and media from those builds start surfacing.
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VGAdeadcafe




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PostPosted: Sun, 25th Jun 2017 08:35    Post subject:
It's ok, in Kingdom Cum they will improve the animations of the characters and the facial animations closer to release. They will also optimise the engine closer to release. They will fix the bugs and polish everything when they are closer to release, no worries.
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prudislav
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PostPosted: Tue, 11th Jul 2017 22:11    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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Bob Barnsen




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PostPosted: Wed, 26th Jul 2017 22:43    Post subject:



This looks awesome.
I just hope it will be as good in reality as all the previous videos make it be.


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Ghworg




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PostPosted: Thu, 27th Jul 2017 00:19    Post subject:
Looks good, but will wait a few weeks after release to see if it really is.
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PickupArtist




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PostPosted: Thu, 27th Jul 2017 00:41    Post subject:
so many cinematics, ugh i didnt back a linear adventure, was supposed to be open world, also feel them spending so much on toys like the full mo cap studio, couldnt they just license or buy some of them mocaps of witcher or whatever.

like every fracking dev buys their own mocap studio these days, like i cant imagine any more human or animal moves that do not already exist digitally. people just doing the same shit making the same mistakes, in stead of one company licensing it out and improving allong the way
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prudislav
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PostPosted: Thu, 27th Jul 2017 01:15    Post subject:
LOL at Sony ... reposting E3 tailer again

PickupArtist wrote:
so many cinematics, ugh i didnt back a linear adventure, was supposed to be open world

from US community manager in comments
Quote:
We have around 4 hours of custscenes. Some of which are only triggered based on the decisons that you make (or fail to make) in the game


PickupArtist wrote:
also feel them spending so much on toys like the full mo cap studio, couldnt they just license or buy some of them mocaps of witcher or whatever.

like every fracking dev buys their own mocap studio these days, like i cant imagine any more human or animal moves that do not already exist digitally. people just doing the same shit making the same mistakes, in stead of one company licensing it out and improving allong the way

renting full on mocap studio fo needs of openworld rpg with choices would be much more expensive than doing it themselves with handmade props directly created for the game and not some universal ones from studio ... check the studio tour video and videoupdates about mocap , they explain it quite well


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Bob Barnsen




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PostPosted: Sat, 29th Jul 2017 11:54    Post subject:
Kingdom Come: Deliverance is easily one of the most beautiful games to date
Quote:




http://www.dsogaming.com/screenshot-news/kingdom-come-deliverance-most-beautiful-game-new-4k-screenshots/



They did a very good job with the shadow and lighting job my friends.


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JBeckman
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PostPosted: Sat, 29th Jul 2017 15:09    Post subject:
Not too different from the current beta, hopefully it is different in terms of overall optimization though.
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prudislav
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PostPosted: Sat, 29th Jul 2017 15:12    Post subject:
JBeckman wrote:
Not too different from the current beta, hopefully it is different in terms of overall optimization though.

it is the current beta in that video Wink


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http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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JBeckman
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PostPosted: Sat, 29th Jul 2017 15:14    Post subject:
Oh I see, ha ha. Smile

(The URL had that "new 4k screenshots." so I had assumed it was new official media.)
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DCB




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PostPosted: Sat, 29th Jul 2017 15:45    Post subject:
It sure looks purty, but it remains to be seen whether it actually stands up as a decent RPG experience.
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vurt




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PostPosted: Sat, 29th Jul 2017 16:40    Post subject:
yeah i wonder if it will feel a bit dull, i mean we're so used to the over-the-top fantasy, it will either feel refreshing or dull..


Last edited by vurt on Sat, 29th Jul 2017 17:22; edited 1 time in total
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KillerCrocker




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PostPosted: Sat, 29th Jul 2017 16:51    Post subject:
Lol I don't see anything impressive about this project at all


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
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deadpoetic-"are you new to the cyberspace?"
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madness




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PostPosted: Sat, 29th Jul 2017 16:51    Post subject:
Bob Barnsen wrote:




"relaxing walk"
runs around like a headless chicken Rolling Eyes
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Tungsten




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PostPosted: Sat, 29th Jul 2017 17:06    Post subject:
KillerCrocker wrote:
Lol I don't see anything impressive about this project at all


...says the guy who thinks Gears of War is the pinnacle of gaming
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Bob Barnsen




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PostPosted: Sat, 29th Jul 2017 17:16    Post subject:
Tungsten wrote:
KillerCrocker wrote:
Lol I don't see anything impressive about this project at all


...says the guy who thinks Gears of War is the pinnacle of gaming

Laughing

KC is just on a derp tour once again.

-------------

madness wrote:
"relaxing walk"
runs around like a headless chicken Rolling Eyes

But he sometimes stop and looks around with the motion blur activated.


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KillerCrocker




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PostPosted: Sat, 29th Jul 2017 19:34    Post subject:
They showed nothing so far.

just raw oversaturated, bloomy graphics. Its not a game


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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Bob Barnsen




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Location: Germoney
PostPosted: Sat, 29th Jul 2017 19:41    Post subject:
Seriously, did you take a dumb-down pill or something..? Laughing


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KillerCrocker




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PostPosted: Sat, 29th Jul 2017 19:51    Post subject:
because I have different opinion?

And it's not realistic by any stretch. The lighting is heavily oversaturated... like if You were looking through a camera
edit: I am talking about that video. Normal "game" without those filters looks better


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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vurt




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PostPosted: Sat, 29th Jul 2017 20:17    Post subject:
lightning looks saturated in the correct way, in sunny weather it's saturated, night time and foggy weather is muted, rainy weather makes the world looks more blue'ish and colors are more desaturated, which is how lightning works in real life. I also don't understand "looking though a camera" either, a camera does not saturate the image unless it has some internal processing that does it in real time, which i don't think i've ever seen.
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prudislav
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PostPosted: Sat, 29th Jul 2017 20:20    Post subject:
i would say its pretty close to the real bohemian nature , not that ar away judging by the picture taken from my old shitty phone just 2 hours ago and comparing to to the stuff shown in the video
 Spoiler:
 


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/


Last edited by prudislav on Sun, 30th Jul 2017 00:22; edited 1 time in total
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