Total War : WARHAMMER
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prudislav
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PostPosted: Sat, 17th Jun 2017 21:19    Post subject:
so whats the easiest nonhuman race to learn???


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r3dshift




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PostPosted: Sat, 17th Jun 2017 22:02    Post subject:
Vampires are the best, hands down. Dwarfs are also pretty easy, while Orks are the hardest.

Oh, I've just seen this has been cracked. THe Beastmen are super OP, if you can bear the horde mechanics (I cannot, although their mini campaign was okayish). If you are into horde mode, Chaos is also unstoppable.


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Sin317
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PostPosted: Sat, 17th Jun 2017 22:25    Post subject:
Every faction is unstoppable if played properly. As I've shown in my legendary playthroughs ^^
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prudislav
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PostPosted: Sat, 17th Jun 2017 22:29    Post subject:
sure i just wanted to know which one is easiest to learn Wink Empire is basically the usual TW nation and i played the shit out of them on Humble monthly version without DLCs Razz

From what r3dshift said i will go for Vamps and then maybe one of the horde ones


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r3dshift




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PostPosted: Sat, 17th Jun 2017 22:37    Post subject:
I'm a sucker for vampires (yeah, pun intended...), and they are very well done in this game.

Which reminds me, I need to reinstall TW:WH and "acquire" all the DLCs released so far. I did a co-op and also a versus campaign with a buddy, it was pretty fun too. Oh, and proper combat mod is highly recommended!

The second game also looks and sounds promising, btw.


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guvna




Posts: 814

PostPosted: Sun, 18th Jun 2017 08:35    Post subject:
Enjoy men. Got this with the humble monthly and it was easily worth it. One of the few games I played more then a couple of hours in the last year.
r3dshift wrote:
Oh, and proper combat mod is highly recommended!

+1

P.S. ORCS DA BEST
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DCB




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PostPosted: Sun, 18th Jun 2017 08:41    Post subject:
Presumably you can't get mods for the pirated version if all the mods are on the Steam Workshop?
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JHawkins




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PostPosted: Sun, 18th Jun 2017 08:52    Post subject:
pretty sure on rin theres someone doing the same thing they did for stellaris and uploading those workshop mods to other places


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bangalter




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PostPosted: Sun, 18th Jun 2017 09:51    Post subject:
40k universe rules, would welcome total war game, with many galaxies ofc Smile


Latest and greatest...
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Sin317
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PostPosted: Sun, 18th Jun 2017 10:46    Post subject:
The 40K IP is being sold out like a back alley whore to anyone willing to give a dime.

Seriously, that IP needs to die lol. Or they have to stop giving it out like they do now lol.
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mangaKat




Posts: 288

PostPosted: Sun, 18th Jun 2017 10:51    Post subject:
JHawkins wrote:
pretty sure on rin theres someone doing the same thing they did for stellaris and uploading those workshop mods to other places


Can't see how to enable them. I've downloaded the Radius mod but it says to enable the mod via the in game mod manager tab...and you can't get to the main menu (where I presume it resides) in this release.
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DCB




Posts: 5410

PostPosted: Sun, 18th Jun 2017 13:39    Post subject:
The launcher is a standalone app for the Steam version. You enable or disable mods before launching the game.

It looks like mod status is stored in a registry key in HKEY_CURRENT_USER (there's also a duplicate in HKEY_USERS). I'm unsure of the exact format. For example:

[HKEY_CURRENT_USER\Software\The Creative Assembly\Launcher\mods]
"skipintros.pack"="756293016|1488230323|1|65542"

The first value is the name of the mod's file, stored in Total War WARHAMMER\data\.

The second value is the Workshop ID number, i.e. https://steamcommunity.com/sharedfiles/filedetails/?id=756293016

Seems like the 3rd number is some sort of time/date value. The game's app manifest has the line "LastUpdated" "1490767952" which follows the same format. Edit: Yeah, Unix/POSIX time format (i.e. seconds since Jan 1, 1970). It seems like it's the GMT time of the mod's last update. Use this if needed - https://www.epochconverter.com/

The 4th value for all mods I have listed is always 1 (even for uninstalled ones). I speculate this may be 1 for activated and 0 for deactivated. I never had a mod installed but deactivated, I just uninstallled ones I didn't want or that were no longer compatible.

The 5th value seems like it could represent the game version the mod is compatible with maybe? All my active mods have the value 65542. Older, uninstalled mods have values like 65541, 65540, 65538.
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r3dshift




Posts: 2813

PostPosted: Sun, 18th Jun 2017 14:36    Post subject:
DCB wrote:
Presumably you can't get mods for the pirated version if all the mods are on the Steam Workshop?

Use this website, mate. Wink

http://steamworkshopdownloader.com/

And as mentioned above, you can request mods on rin.


Frant wrote:
Shitass games are ruining piracy.


Last edited by r3dshift on Tue, 20th Jun 2017 22:17; edited 1 time in total
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barbacot




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PostPosted: Sun, 18th Jun 2017 17:24    Post subject:
prudislav wrote:
So daily denuvo release for Saturday 17th June 2017 is ....

TOTAL.WAR.WARHAMMER-STEAMPUNKS
TOTAL.WAR.WARHAMMER.LANGUAGE.PACK-STEAMPUNKS


I would be careful with this mysterious group. It has Microsoft name all over it. The crack is protected by vmprotect so who knows what's in there??? - a couple of days after you use it your computer will boot to windows 10!!!
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HubU
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PostPosted: Tue, 20th Jun 2017 20:52    Post subject:
The game's alright.


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prudislav
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PostPosted: Mon, 17th Jul 2017 14:47    Post subject:
Quote:
"The early-adopter Race Pack that we'll reveal this week will be more along the lines of the content in Bretonnia than Chaos Warriors," Bartholomew concluded. "So, legendary lords with unique start positions/factions, lots of new units, plus unique, flavourful and strongly differentiated Race mechanics. All of which is designed to increase the replayability and distinctiveness of the new Race."

http://www.eurogamer.net/articles/2017-07-17-pre-order-total-war-warhammer-2-get-previous-game-dlc-instead


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r3dshift




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PostPosted: Mon, 17th Jul 2017 23:26    Post subject:
Hmm, so which race do you guys think we'll be getting?


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m3th0d2008




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PostPosted: Tue, 18th Jul 2017 01:54    Post subject:
Could actually be Skaven afterall since it's tied to pre-ordering WH2 and we'll get that "big map + all the races" mode anyway. That race being released shortly before WH2, so it would make sense as an incentive to pick up the sequel when the hypetrain is rolling. Streamers/Tubers will start Skaven campaigns and people will start pre-ordering...

Just me guessing though.

The other one for WH1, my bets are on one of the Norsca factions.


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r3dshift




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PostPosted: Tue, 18th Jul 2017 01:57    Post subject:
Yeah, the Skaven would be nice, I suppose, but are not overly likely. Norsca tribes or even Border Princes seem more plausible.


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prudislav
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PostPosted: Tue, 18th Jul 2017 08:00    Post subject:
nah it will be most likely some smaller countrly like Norsca , Border Princes or Tilea
.... Skaven are pretty much all but confirmed as 4th vanilla race of 2nd game (they ae too big for such dlc)


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Ankh




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PostPosted: Tue, 18th Jul 2017 08:02    Post subject:
I would love if they gave us a squadbased Warhammer game soon. I know there are quite a few ones around but none of them are good imo.


shitloads of new stuff in my pc. Cant keep track of it all.
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FirewaterBurns




Posts: 79

PostPosted: Tue, 18th Jul 2017 11:39    Post subject:
I would suspect that the pre-order bonus will be one of the new races for the old game.

CA said that they understood the negative feedback on a faction pack (chaos) being a pre-order (only) bonus (later changed to pay DLC), and would not repeat their old mistakes. It sounded like the WH:TW2 pre-order bonus would not be something you would miss, if you purchase the game a month after release, but rather something that gives fans incentive to buy and a reward for being a fan.

The faction most likely to fit into the old world is Skaven, due to Skavenblight (in WH:TW1) being in the non accessible swamp region near Tilea.

As for the free DLC race pack for WH:TW1, on reddit, the money is for a Norsica overhaul. There should be a new Norsican tribe(s) in the TW:WH2 base map, which probably uses some extra models. With the extra time already invested, maybe they went ahead and decided to finish out the faction mechanics.
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prudislav
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PostPosted: Tue, 18th Jul 2017 16:12    Post subject:
Norsca confirmed as final DLC race for TW:WH1 coming August 10 for early adopters of TW:WH2


Quote:
In the far north, between the Chaos Wastes and the Sea of Claws, lies Norsca. Fanatical servants of the dark gods, they will stop at nothing to prove their primal might, in a relentless hunt for worthy foes and fresh raiding grounds.

-------------------------------------------
F.A.Q.
-------------------------------------------
Can you play as Norsca in Total War™: WARHAMMER® II?
    No, it is DLC for the first game only.
    However, shortly after the launch of the second game, we will be releasing an extra combined campaign map, which is a whole new, massive campaign accessible for free by owners of both first and second games. Norsca will also eventually be playable in that combined campaign map.

-------------------------------------------
Will it come with Free-LC?
    Yes. All owners of Total War™: WARHAMMER®, regardless of whether they own the DLC, will have that race appear/update in the game and will be given new challenges to deal with in their campaigns. We are also releasing Free-LC alongside Norsca as well, stay tuned for more info shortly.



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r3dshift




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PostPosted: Tue, 18th Jul 2017 17:15    Post subject:
Hmm, okay. As long as they're not a horde like Chaos (which is fucked up because of that), I welcome another Chaos-influenced faction.

Also, it will be available via rin for anyone. Very Happy


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Nodrim




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PostPosted: Tue, 18th Jul 2017 17:37    Post subject:
What a cheap CGI.
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r3dshift




Posts: 2813

PostPosted: Tue, 18th Jul 2017 20:05    Post subject:
Better they not spend too much on some promo material.

Info about the Norscan faction, sounds great:
 Spoiler:
 


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DCB




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PostPosted: Tue, 18th Jul 2017 20:17    Post subject:
Fimir, shit they are bringing those back? Last time I recall seeing those was in Hero Quest.
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prudislav
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PostPosted: Tue, 18th Jul 2017 20:26    Post subject:
that monster hunting sounds geat ...
also steampage:

http://store.steampowered.com/app/455040/Total_War_WARHAMMER__Norsca/


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r3dshift




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PostPosted: Tue, 18th Jul 2017 20:28    Post subject:
Actually, all of it sounds great. The faction seems a bit OP, but seeing how close they are to the Chaos Warriors, I think they should be in order to stem the tide.


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r3dshift




Posts: 2813

PostPosted: Thu, 20th Jul 2017 19:37    Post subject:
Game just got updated with 'The Old Friend' FLC:

http://steamcommunity.com/games/364360/announcements/detail/1432559763638781019


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