Ancient Cities is a strategy and survival city builder game along the ages.
Starting in the Neolithic era you will have to guide your people along generations, discovering and improving technologies, managing resources and population, facing your human or natural enemies, and ultimately, building the most fantastic city of the antiquity in a fully simulated world and ecosystem.
- Build your city along the ages with evolving gameplay.
- Simulated years, seasons, day cicles and weather.
- Simulated ecosystem where every vegetal and animal you see is growing, reproducing and dying.
- Exploit and take care of it.
- Natural disasters.
- Build your defenses to protect your city. Ancient times were harsh!
- Switchable gameplay layers like combat or natural disasters. Play your game!
- Organic city layouts let you plan and make your city in a realistic way.
- Wonders, including megaliths!
- Very innovative technology system.
- Politics, religion, social classes and family structures.
- Every citizen attributes, experience and knowledge are simulated.
- Each citizen has his own aspirations and decide how to live, where they work or if they come or leave the city.
- Economy, resource management and production chains including clothing, tools, food, wares, etc...
- Decay of building and resources. No more bread lasting for years!
- Simulated world context and migrations.
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This is exactly the sort of game I have always wanted! At least it looks to be. Thanks for the heads up.
This. Ever since playing AoE1, starting at the stone age, I've always wanted to play a city-builder / civilization game that really focuses on the actual progression of humanity. AoE1 or Empire Earth are obviously RTS so its too combat heavy, and Civ games are too broad to have all that micro-scale detail. I'm glad someone is finally making a game about this topic.
TBH there's just been too many low budget building Sims, they never seem to hit the mark. Shame I have hundreds of hours in SC4, anno 1404,2070 (although I consider them trading games rather than builders, the latest one was fucking terrible).
Cities skylines, no challenge, too simplistic mechanically.
Banished, Prison Architect, Rimworld.. so so for me as they have no evolution aspects.
Factorio, got into this one a bit more than the others, no endgame, it's not that hard to reach end tech.
Lots of people asked for an early alpha access. We know you want to play the game right now, but this would imply tons of community management and technical support. This effort, dedicated to keep people playing instead of evolving the game features towards release specifications, could seriously compromise the project.
Of course there will be an alpha when the time comes, we need it to improve the game, but we need it to be very controlled.
An alpha is a development stage, not a product to sell.
In addition, we consider that the game should be played as intended, and current status does not represent what we have in our minds and in our design sheets.
We really hope you all to understand our decision about this Kickstarter pledges; We have decided to reward your help with what we set out to make; a better game.
Estimated release is still a year+ away at Dec 2018, so all we'll get in the meantime is "we will continue with our daily development updates, with frequent gameplay videos about new features to keep you up-to-date at every moment until the game is done."
TBH there's just been too many low budget building Sims, they never seem to hit the mark. Shame I have hundreds of hours in SC4, anno 1404,2070 (although I consider them trading games rather than builders, the latest one was fucking terrible).
Cities skylines, no challenge, too simplistic mechanically.
Banished, Prison Architect, Rimworld.. so so for me as they have no evolution aspects.
Factorio, got into this one a bit more than the others, no endgame, it's not that hard to reach end tech.
Sadly, I have to agree with this. Nothing ever seems to get close (mostly in the fun aspect) to all the older builders (and usually they run absolutely horrible).
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