Any way to limit the framerate in this game? MSI Afterburner + RTSS (6.4.0 / 7.0.0 beta) are not working here.
Weird. I was limiting to 30fps with rtss when the game came out...
Not sure if they patched something out. Last time I played it was with new gpu and I';ve not tried rtss. I just have it default running at 60fps cap for global settings to help with latency
3080 | ps5 pro
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Any way to limit the framerate in this game? MSI Afterburner + RTSS (6.4.0 / 7.0.0 beta) are not working here.
NV Inspector. Does the trick for me, for games that wont play nice
Yep, can't go wrong with the Inspector really
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Still odd though, as everything seems to be working here (Win10 latest version/rtss 6.4.0).
It's likely redundant, but do you have the compatibility settings ticked as well? They should help in these cases:
Yep, Inspector is a proper tool, idd, thx! But... I can't rest easy until I fix problems, so this still bugs me. Besides, I want to test (my new i7) CPU usage and performance behavior in certain situations.
@ixigia
Yes, those are checked. Still not sure what is the culprit...
Are there any system requirements for RTSS? Thinking about C++ redistributables, XNA framework etc. I've a fresh Windows 10 installation and perhaps I am missing something... ?
EDIT
Tested with nVidia Inspector. Game runs fluid now, but I get input lag.
Yep, Bob, I did (lurked the Guru3D forums for a while) and it didn't make any difference. BUT I managed to fix it anyway.
Played around with the settings in the 'Application profile properties' and works just fine now. Sadly I've reached on the CPU 100 degrees Celsius testing this, as I've only got some stock, i5, fuck-knows the model CPU cooler installed. Still waiting for proper one to arrive in a few days...
Also ordered some other of those Bobblesheads from China, as they are much cheaper there.
Though i probably have to wait at least a month till i get them - if they don't go missing during the transport too.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
It didn't fail, but it certainly didn't live up to most of the hype. Especially some of the DLCs (Workshop ones were nice, but didn't do much, Far Harbour was great)
I wanted a lot more RPG in there. It only held my attention for like 10 hours then I got really pissed off at how shallow everything was and how little choice I had in anything and rushed through the main story.
If this is the route the series is going, I'm out.
Another New Vegas could save it for me though...
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
If its anything like FO3, it would be a good game at least, maybe not up to par with 1, 2 & NV, but still a good game.
FO4 IMO is ultimately the worst of Fallout, and worst Bethesda game for me.
Bad DLCs, bad RPG mechanics, bad dialogue system, bad AI.
Settlement, weapons modding, clothing layer, are all wasted opportunities and would have suited the IP better had they actually made a sandbox Fallout game, and not a modern TES game.
But worst of all, is they fucked up their attempt at trying to do what Obsidian did with NV's factions based main quest line. This effectively ruined the main story for me.
But that's not all, the side quests are shit because you can't roleplay in most of them. The one quest that killed much of my enthusiasm for the game was the Chinese Sub one.
What I also found off-putting was the density of the population and the short distances between supposed Points of Interest. Felt cramped. The edges of the map had some of the nicest 'oh now I remember, this map was nuked at one point...'.
Perhaps a game set at a time not this long after the bombs hit. That way everything isn't so nice and neatly organized with factions and houses with full decorations as if nothing had happened, and so on.
That'd be a nice change, and I'd say more interesting compared to stepping out of the vault and finding out that most people are actually doing well, and you are just one person out of many who survived without becoming a mutant or whatnot.
TLDR:
Doors open.
Ah, a big open post-apoc world... full of people doing people stuff -everywhere-.
Not as cool as if normal people weren't so common. Or at least have more 'DANGER ZONES' than safe areas to just walk around casually.
I binged a little a couple weeks ago, and I enjoyed it a lot more than at release. Once modded to hell-and-back, I did manage to bump my 40-ish hours of release-playtime to 270 hours. It's a real shame that Bethesda games are still only really enjoyable with extensive amounts of mods for me.
Ultimately, I believe it all depends on the perspective that one adopts, but as a role playing title bearing the Fallout name, it most definitely was/is a failure of astronomical proportions, there is no other way to put it really.
The mother of all bombs, picking up from Fallout 3's disintegration of the franchise in a timely streamlined fashion, only kicked up a couple of notches, instead of acknowledging New Vegas' direction that managed to merge new and old with depth, great writing and a ton of meaningful substance.
Then there's perspective number two, when one uses a self-neuralyzer and willingly forgets about the Fallout name, applies tons of community mods, and plays the game as an apocalyptic survival open world looter shooter. In that case, it's something that can be entertaining and even rewarding, as long as the player doesn't pay attention to the world's lack of coherence and tripey characters living it, like the strange love child of Borderlands and Stalker with some personality traits borrowed from uncle The Sims.
Compared to Fallout 2 and 3 in its 2 variants, this was a huge stepback. The story was forced nonesense starting at some point. Gameplay did not improve (so, this may be a good thing according times).
Nothing worthy to remember, for the good. Lots for the bad writing.
On Steam, the free window runs from 10am (Pacific US) on 25 May until 1pm (also Pacific US) on 28 May. That’s Thursday to Sunday. For the UK, the times will be 6pm BST on Thursday and 9pm BST Sunday.
You’ll be able to try all of Fallout 4’s “base content” and mess around with mods. The press release adds that the series (main game and season pass) will have discounts of “up to” 67% during the same period.
I binged a little a couple weeks ago, and I enjoyed it a lot more than at release. Once modded to hell-and-back, I did manage to bump my 40-ish hours of release-playtime to 270 hours. It's a real shame that Bethesda games are still only really enjoyable with extensive amounts of mods for me.
Yes. Makes me wonder if more people were involved 'prior' to releasing Bethesda titles, that they'd feel a lot better to play, with more content and ideas.
They are shallow games, because, like with Total War games, the devs have come to depend on their communities for ideas, patchwork and the general longevity of their games. I bet they sit around a table and plan to cut costs simply based on their passionate and creative communities. Imagine if these people got to be involved sooner.
Also the native UI for Skyrim was complete shit. It makes me think nobody bothered to play more than a few hours of it on PC before it was shipped.
I expect far more from Bethesda if they're going to continue to make these types of Elder Scrolls/Fallout games, that they at least TRY to make the games as enjoyable and up to date as possible.
So... any good mods lately? Quest or textures or other interesting stuff? Gave mod organizer 2 a try and it's mostly ok aside from the fact that apparently you need to launch FO4 from inside MO2 for your mods to load properly
Any proper texture pack instead of crapthesda's bloated crap?
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
There's a set of combat armor in that DLC which rivals any other armor in the game being a bit of a in-between from regular armor and power armor.
It weighs a ton though and it doesn't provide the protection of real power armor (Let alone a upgraded X-01 set.) plus tracking down each and every piece can be tricky.
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