Fallout 4
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KillerCrocker




Posts: 20503

PostPosted: Sat, 15th Apr 2017 00:52    Post subject:
blackeyedboy wrote:
Any way to limit the framerate in this game? MSI Afterburner + RTSS (6.4.0 / 7.0.0 beta) are not working here.

Weird. I was limiting to 30fps with rtss when the game came out...
Not sure if they patched something out. Last time I played it was with new gpu and I';ve not tried rtss. I just have it default running at 60fps cap for global settings to help with latency


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
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blackeyedboy




Posts: 10100
Location: Transylvania
PostPosted: Sat, 15th Apr 2017 00:58    Post subject:
No idea what's up. Yet...

MSI & RTSS are working fine with GTA V, Witcher 3, Fallout Shelter (so even with Steam Overlay enabled)...

I suspect it's Windows 10 screwing around somehow.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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scaramonga




Posts: 9800

PostPosted: Sat, 15th Apr 2017 02:39    Post subject:
blackeyedboy wrote:
Any way to limit the framerate in this game? MSI Afterburner + RTSS (6.4.0 / 7.0.0 beta) are not working here.


NV Inspector. Does the trick for me, for games that wont play nice Smile
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Sat, 15th Apr 2017 04:17    Post subject:
scaramonga wrote:
blackeyedboy wrote:
Any way to limit the framerate in this game? MSI Afterburner + RTSS (6.4.0 / 7.0.0 beta) are not working here.


NV Inspector. Does the trick for me, for games that wont play nice Smile

Yep, can't go wrong with the Inspector really Very Happy

-------------
Still odd though, as everything seems to be working here (Win10 latest version/rtss 6.4.0).
It's likely redundant, but do you have the compatibility settings ticked as well? They should help in these cases:
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sat, 15th Apr 2017 08:09    Post subject:
I just unlocked the framerate in the ini, and then throttled it down with nvidia CP vsync.
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blackeyedboy




Posts: 10100
Location: Transylvania
PostPosted: Sat, 15th Apr 2017 12:25    Post subject:
Yep, Inspector is a proper tool, idd, thx! But... I can't rest easy until I fix problems, so this still bugs me. Besides, I want to test (my new i7) CPU usage and performance behavior in certain situations. Razz

@ixigia

Yes, those are checked. Still not sure what is the culprit... Scratch Head

Are there any system requirements for RTSS? Thinking about C++ redistributables, XNA framework etc. I've a fresh Windows 10 installation and perhaps I am missing something... ?

EDIT

Tested with nVidia Inspector. Game runs fluid now, but I get input lag. Mad


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 15th Apr 2017 14:49    Post subject:
@blackeyedboy
Have you tried redownloading MSI Afterburner with RTSS?
https://www.msi.com/page/afterburner

I never had to use that Inspector tool to cap FPS in this game.


But then again, i rarely had more than 60 fps anyways most of the time. Laughing
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blackeyedboy




Posts: 10100
Location: Transylvania
PostPosted: Sat, 15th Apr 2017 20:21    Post subject:
Yep, Bob, I did (lurked the Guru3D forums for a while) and it didn't make any difference. BUT I managed to fix it anyway. Smile

Played around with the settings in the 'Application profile properties' and works just fine now. Sadly I've reached on the CPU 100 degrees Celsius testing this, as I've only got some stock, i5, fuck-knows the model CPU cooler installed. Laughing Still waiting for proper one to arrive in a few days... Crying or Very sad


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 25th Apr 2017 17:34    Post subject:
Just got this:


So Much Win


Also ordered some other of those Bobblesheads from China, as they are much cheaper there.
Though i probably have to wait at least a month till i get them - if they don't go missing during the transport too. Sad


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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scaramonga




Posts: 9800

PostPosted: Tue, 25th Apr 2017 19:32    Post subject:
Looks great Bob, only spoilt by that AMD shit in background Very Happy Laughing Very Happy Cool Face
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 25th Apr 2017 19:41    Post subject:


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Tue, 25th Apr 2017 19:58    Post subject:
Laughing


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 28th Apr 2017 21:39    Post subject:
Replica Fallout Alien Blaster Announced for $400
Shipping in early 2018, claim yours today with a $99 preorder

Quote:

http://www.ign.com/articles/2017/04/28/replica-fallout-alien-blaster-announced-for-400


LOL Are You Serious

I can probably get a 3D printed gun of similar quality for like 50$.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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EternalBlueScreen




Posts: 4314

PostPosted: Sun, 7th May 2017 12:09    Post subject:
Did Fallout 4 fail? What do you think now, based on what you hoped going into it for the first time.

My view is that it resembled Fallout 3 too much. It retained a lot of annoyances; and visually, I don't think it delivered anything special.

I haven't touched the game since my first and only playthrough of the vanilla game.
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harry_theone




Posts: 11210
Location: The Land of Thread Reports
PostPosted: Sun, 7th May 2017 12:17    Post subject:
It didn't fail, but it certainly didn't live up to most of the hype. Especially some of the DLCs (Workshop ones were nice, but didn't do much, Far Harbour was great)
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Surray




Posts: 5409
Location: Europe
PostPosted: Sun, 7th May 2017 12:35    Post subject:
I wanted a lot more RPG in there. It only held my attention for like 10 hours then I got really pissed off at how shallow everything was and how little choice I had in anything and rushed through the main story.

If this is the route the series is going, I'm out.

Another New Vegas could save it for me though...


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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dannofdawn




Posts: 2227

PostPosted: Sun, 7th May 2017 13:10    Post subject:
If its anything like FO3, it would be a good game at least, maybe not up to par with 1, 2 & NV, but still a good game.

FO4 IMO is ultimately the worst of Fallout, and worst Bethesda game for me.

Bad DLCs, bad RPG mechanics, bad dialogue system, bad AI.

Settlement, weapons modding, clothing layer, are all wasted opportunities and would have suited the IP better had they actually made a sandbox Fallout game, and not a modern TES game.

But worst of all, is they fucked up their attempt at trying to do what Obsidian did with NV's factions based main quest line. This effectively ruined the main story for me.

But that's not all, the side quests are shit because you can't roleplay in most of them. The one quest that killed much of my enthusiasm for the game was the Chinese Sub one.
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EternalBlueScreen




Posts: 4314

PostPosted: Sun, 7th May 2017 15:42    Post subject:
I agree.

What I also found off-putting was the density of the population and the short distances between supposed Points of Interest. Felt cramped. The edges of the map had some of the nicest 'oh now I remember, this map was nuked at one point...'.

Perhaps a game set at a time not this long after the bombs hit. That way everything isn't so nice and neatly organized with factions and houses with full decorations as if nothing had happened, and so on.

That'd be a nice change, and I'd say more interesting compared to stepping out of the vault and finding out that most people are actually doing well, and you are just one person out of many who survived without becoming a mutant or whatnot.

TLDR:
Doors open.
Ah, a big open post-apoc world... full of people doing people stuff -everywhere-.

Not as cool as if normal people weren't so common. Or at least have more 'DANGER ZONES' than safe areas to just walk around casually.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sun, 7th May 2017 17:03    Post subject:
I binged a little a couple weeks ago, and I enjoyed it a lot more than at release. Once modded to hell-and-back, I did manage to bump my 40-ish hours of release-playtime to 270 hours. It's a real shame that Bethesda games are still only really enjoyable with extensive amounts of mods for me.
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Sun, 7th May 2017 21:48    Post subject:
Ultimately, I believe it all depends on the perspective that one adopts, but as a role playing title bearing the Fallout name, it most definitely was/is a failure of astronomical proportions, there is no other way to put it really.
The mother of all bombs, picking up from Fallout 3's disintegration of the franchise in a timely streamlined fashion, only kicked up a couple of notches, instead of acknowledging New Vegas' direction that managed to merge new and old with depth, great writing and a ton of meaningful substance.

Then there's perspective number two, when one uses a self-neuralyzer and willingly forgets about the Fallout name, applies tons of community mods, and plays the game as an apocalyptic survival open world looter shooter. In that case, it's something that can be entertaining and even rewarding, as long as the player doesn't pay attention to the world's lack of coherence and tripey characters living it, like the strange love child of Borderlands and Stalker with some personality traits borrowed from uncle The Sims.
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kumkss




Posts: 4834
Location: Chile
PostPosted: Sun, 7th May 2017 23:59    Post subject:
Compared to Fallout 2 and 3 in its 2 variants, this was a huge stepback. The story was forced nonesense starting at some point. Gameplay did not improve (so, this may be a good thing according times).

Nothing worthy to remember, for the good. Lots for the bad writing.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 25th May 2017 06:17    Post subject:


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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lolozaur




Posts: 26310

PostPosted: Thu, 25th May 2017 08:09    Post subject:
https://www.pcinvasion.com/fallout-4-free-steam-weekend-begins-25-may

On Steam, the free window runs from 10am (Pacific US) on 25 May until 1pm (also Pacific US) on 28 May. That’s Thursday to Sunday. For the UK, the times will be 6pm BST on Thursday and 9pm BST Sunday.

You’ll be able to try all of Fallout 4’s “base content” and mess around with mods. The press release adds that the series (main game and season pass) will have discounts of “up to” 67% during the same period.
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EternalBlueScreen




Posts: 4314

PostPosted: Thu, 25th May 2017 12:44    Post subject:
zmed wrote:
I binged a little a couple weeks ago, and I enjoyed it a lot more than at release. Once modded to hell-and-back, I did manage to bump my 40-ish hours of release-playtime to 270 hours. It's a real shame that Bethesda games are still only really enjoyable with extensive amounts of mods for me.


Yes. Makes me wonder if more people were involved 'prior' to releasing Bethesda titles, that they'd feel a lot better to play, with more content and ideas.

They are shallow games, because, like with Total War games, the devs have come to depend on their communities for ideas, patchwork and the general longevity of their games. I bet they sit around a table and plan to cut costs simply based on their passionate and creative communities. Imagine if these people got to be involved sooner.

Also the native UI for Skyrim was complete shit. It makes me think nobody bothered to play more than a few hours of it on PC before it was shipped.

I expect far more from Bethesda if they're going to continue to make these types of Elder Scrolls/Fallout games, that they at least TRY to make the games as enjoyable and up to date as possible.
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spajdr




Posts: 1842
Location: Czechia
PostPosted: Thu, 25th May 2017 20:36    Post subject:
Not even playing this shit for free
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tonizito
VIP Member



Posts: 51400
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 25th Jun 2017 12:44    Post subject:
So... any good mods lately? Quest or textures or other interesting stuff? Gave mod organizer 2 a try and it's mostly ok aside from the fact that apparently you need to launch FO4 from inside MO2 for your mods to load properly Neutral

Any proper texture pack instead of crapthesda's bloated crap?


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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lolozaur




Posts: 26310

PostPosted: Sat, 1st Jul 2017 08:32    Post subject:
https://www.pcgamesn.com/fallout-4/fallout-cascadia-mod

Medicine, Guns, Speech - RPG skills return to Fallout 4 in the Cascadia mod
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Shawn_Hunter




Posts: 2752
Location: Bombay, India
PostPosted: Sat, 1st Jul 2017 08:52    Post subject:
Guys, I'm currently going through the Far Harbour DLC. What's the best Power Armour do you have in the game from the DLC content?

I have the X01 fully beefed up. Anything else I should be looking at?
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JBeckman
VIP Member



Posts: 34976
Location: Sweden
PostPosted: Sat, 1st Jul 2017 09:08    Post subject:
There's a set of combat armor in that DLC which rivals any other armor in the game being a bit of a in-between from regular armor and power armor.

It weighs a ton though and it doesn't provide the protection of real power armor (Let alone a upgraded X-01 set.) plus tracking down each and every piece can be tricky.
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Shawn_Hunter




Posts: 2752
Location: Bombay, India
PostPosted: Sat, 1st Jul 2017 10:03    Post subject:
I see, thank you!

Is it the Marine Armour?
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