STALKER: Shadow of Chernobyl
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vurt




Posts: 13644
Location: Sweden
PostPosted: Fri, 12th May 2017 01:00    Post subject:
so its still buggy, even after the small and big update? Sad
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tonizito
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Posts: 51324
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 12th May 2017 08:12    Post subject:
vurt wrote:
Is the new version any good, anyone playing?

I can't even get into the game.. getting this error

Expression : FS.exist(fn,"$game_textures$",buf,".ini")
Function : CGameFont::Initialize
File : GameFont.cpp
Line : 75
Description : c:\games\lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\textures\ui\ui_font_hud_01.ini
Nothing like that so far... and I'm already a few (many) hours in.

Did you follow the install procedure they recommended? Also, install it on the default folder (c:\program files (x86) etc etc) folder to avoid issues


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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vurt




Posts: 13644
Location: Sweden
PostPosted: Fri, 12th May 2017 09:42    Post subject:
not sure if i found any recommended install procedure anywhere.

I installed the first version then full 1.4, but not default location though, that might have been the problem perhaps.
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tonizito
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PostPosted: Fri, 12th May 2017 13:19    Post subject:
Installed:

Release version and ran the game once
Patch 1.303 and ran the game once
Directors cut and ran the game once
Patch 1.4002 and finally started it


Did you skip patch 1.303 or was that already included on your original installer?


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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vurt




Posts: 13644
Location: Sweden
PostPosted: Sun, 14th May 2017 13:33    Post subject:
Got it working, seems like one of the install files for 1.300 was corrupt, the whole install afterwards was just 96mb heh

now onto making it work with 3D vision..
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tonizito
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PostPosted: Sun, 14th May 2017 14:37    Post subject:
Noice

A nu cheeki breeki iv damke! Very Happy


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Bob Barnsen




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Location: Germoney
PostPosted: Sat, 20th May 2017 08:45    Post subject:


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blackeyedboy




Posts: 9922
Location: Transylvania
PostPosted: Sat, 20th May 2017 10:15    Post subject:
Bobovich, WTF, was machst du da?

Like I don't have enough games on my backlog... Neutral

What a special game this was! Smile


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Bob Barnsen




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PostPosted: Sat, 20th May 2017 10:30    Post subject:
grinhurt

Yep, its a true gem, especially with some of the latest mods.

Too bad we will probably never see a well done STALKER 2. Crying or Very sad


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tonizito
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PostPosted: Sun, 21st May 2017 23:11    Post subject:
Aaaaaand done.

Well, there are still some bugs(no blowouts besides the ones related to the story, some artifacts did not spawn at all, etc) and they'll probably never be able to fix everything.
The underground levels are amazing, but the open ones suck... they're just too empty at times and unfortunately the modders couldn't find a way to use it at all. So it's kind of clear why they were cut out IMO.

Ended the game with a fully modded G36, fully modified Big Ben (desert eagle that shoots 9×39mm Surprised ) and a fully modded suit that you're supposed to turn on a certain quest but that pretty much blows away every other armor, exoskelly's probably included.
Had to drop the difficulty down to veteran though, it's annoying to die in two shots even when you have bullet resistance near 90% Laughing

Worth at least a playthrough I'd say, but maybe wait for a few more patches


Some cutscene near the end (that's strelok):
 Spoiler:
 



Detecting some bandit love (for berb) Pffchh
 Spoiler:
 


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Mercostol




Posts: 132

PostPosted: Sun, 21st May 2017 23:35    Post subject:
im on the helis attacking the duty base. I hate that part
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M4trix




Posts: 9226
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Sun, 21st May 2017 23:37    Post subject:
tonizito wrote:
but maybe wait for a few more patches


Y U No???? listen my advice ? Razz


Made in China is like a box of chocolates. You never know what you're gonna get.
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KillerCrocker




Posts: 20494

PostPosted: Mon, 22nd May 2017 00:34    Post subject:
Bob Barnsen wrote:
grinhurt

Yep, its a true gem, especially with some of the latest mods.

Too bad we will probably never see a well done STALKER 2. Crying or Very sad

I love SOC.
I could not stop playing it when it came out. It was soo good. And I only played it in old dx7 mode. There was like 300fps difference between it and dx9 mode Laughing

I really need to replay that one. I also never could get into 2 other stalker games. Those never felt the same to me


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AmpegV4




Posts: 6248

PostPosted: Mon, 22nd May 2017 01:44    Post subject:
This game was super ahead of its time and open-world shooters are still in high demand, in my opinion no studio has been able to do it properly and with justice yet.

A fully fledged new stalker game would kick major ass, they would ruin it by making it an MMO style multiplayer game though, that seems to be where the money is.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 22nd May 2017 05:52    Post subject:
KillerCrocker wrote:
Bob Barnsen wrote:
I really need to replay that one. I also never could get into 2 other stalker games. Those never felt the same to me

The second game is probably the worst of the series and can be skipped.

I played through Call of Pripyat ~2 years ago and enjoyed it even more than the first game.
You should definately give it a try, as there are some nice mods for it too.


I'm no fan of that hardcore Misery mod, but Call of Chernobyl seems pretty good (combines all 3 games):



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tonizito
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Location: Portugal, the shithole of Europe.
PostPosted: Mon, 22nd May 2017 09:55    Post subject:
Tried call of chernobyl but I'm not sure if I did anything wrong, distant graphics looked like complete shit even on max settings Sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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ijozic




Posts: 202

PostPosted: Mon, 22nd May 2017 09:59    Post subject:
Bob Barnsen wrote:
I played through Call of Pripyat ~2 years ago and enjoyed it even more than the first game.You should definately give it a try, as there are some nice mods for it too.

I'm no fan of that hardcore Misery mod, but Call of Chernobyl seems pretty good (combines all 3 games):


Call of Pripyat does offer the best stock experience, but my favorite game was the first one with Oblivion Lost 2.2 mod.

But, Call of Chernobyl mode doesn't have any story, just a combined open world if I understand correctly?
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 22nd May 2017 16:58    Post subject:
ijozic wrote:
But, Call of Chernobyl mode doesn't have any story, just a combined open world if I understand correctly?

Yea you are right.
It seems to be mostly a sandbox mod (combinin all factions/maps of the games).
There are just a few selfmade quests available.

I'm not sure which mod(s) i used for CoP when i replayed it.
But one definately was a graphical mod, as i still remember that it looked pretty good (considering the games age).


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farne




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PostPosted: Tue, 23rd May 2017 00:11    Post subject:
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ixigia
[Moderator] Consigliere



Posts: 65039
Location: Italy
PostPosted: Tue, 23rd May 2017 00:20    Post subject:
SoC and CoP are both absolute masterpieces, with the first one bearing the charm of a pioneering experience, along with the incredible atmosphere, sense of novelty and an "adventurous" feeling that the sequel(s) could not quite replicate.

CoP however definitely is a more fleshed out game overall, better structured and more polished, with a pleasant survival-like savor (immensely boosted by Misery, which deserves a playthrough on its own in my opinion). It's tough for me to pick a favourite, I have manly love for both really.

That said, I wouldn't dismiss Clear Sky, not completely at least. It has an atrocious and ridiculously linear last part (including *that* ending xD), as well as many silly scripts, but can still provide several hours of genuine Stalker fun, with the clan wars and crazy action involved, despite the cheap/so-so design...and bugs, oh good lord the bugs. This mod can come useful though: http://www.moddb.com/mods/srp
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VGAdeadcafe




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PostPosted: Tue, 23rd May 2017 02:08    Post subject:
What is the best way to enjoy the original game for a first playthrough? With the story I mean, none of this sandbox autism Laughing

And no too much fanmade bullshit by 15 year olds like the modding communities are so inclined to shit out.

I am playing Fallout 4 now so until I finish that, there is plenty of time. (If I need to wait for patches it's ok I mean)
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ixigia
[Moderator] Consigliere



Posts: 65039
Location: Italy
PostPosted: Tue, 23rd May 2017 02:22    Post subject:
VGAdeadcafe wrote:
What is the best way to enjoy the original game for a first playthrough? With the story I mean, none of this sandbox autism Laughing

And no too much fanmade bullshit by 15 year olds like the modding communities are so inclined to shit out.

I am playing Fallout 4 now so until I finish that, there is plenty of time. (If I need to wait for patches it's ok I mean)

There are two lines of thought when it comes to recommendations for a SoC first playthrough:

1) Stick to the (great) vanilla experience, along with the Zone Reclamation Project that only fixes the bugs/balance without affecting the visuals/gameplay;

2) Go with the Complete mod, that fixes bugs and improves the graphics, but also makes the game considerably easier;

Personally I would recommend the first one, though it's up to you. Razz
You can actually still roll with 1) and if you want a graphical overhaul install this : http://www.moddb.com/mods/autumn-aurora-compilation-mod
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 24th May 2017 15:23    Post subject:
http://www.moddb.com/mods/stalker-misery/news/misery-22-progress-report

This is also Call of Chernobyl related since it looks like that as soon as 2.2 is out, they gonna "officially" port Misery over to CoC. Can't wait So Much Win


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4treyu




Posts: 23052

PostPosted: Wed, 24th May 2017 17:27    Post subject:
Misery has already been ported by a third party to CoC, I've been playing it for the last 2 months and I have to say it's really great Smile

But yeah, the original Misery team has plans to make an "official" port as well.
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m3th0d2008




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PostPosted: Thu, 25th May 2017 00:30    Post subject:
Yes, I'm aware of Call of Misery. That's why did put the quotation marks on "official" Very Happy


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ijozic




Posts: 202

PostPosted: Thu, 25th May 2017 09:53    Post subject:
VGAdeadcafe wrote:
What is the best way to enjoy the original game for a first playthrough? With the story I mean, none of this sandbox autism Laughing
And no too much fanmade bullshit by 15 year olds like the modding communities are so inclined to shit out.
I am playing Fallout 4 now so until I finish that, there is plenty of time. (If I need to wait for patches it's ok I mean)


I couldn't play the stock game much, too many in-game features were disabled and the game was rather bland IMHO. A year or so after the release I tried again and the Oblivion Lost 2.2 seemed to be the best balanced mod overall at the time, gameplay wise, while not changing the maps, the story or the gameplay. I highly recommend it (did several playthroughs with it over the years). I used the mod by itself and perhaps some weapon names mod (and a higher res texture pack?), but I see there were some other mod packs later on which added extra weapons, graphics and such:

http://www.moddb.com/mods/stalker-oblivion-lost-2010-mp

Just finished Prey and have nothing similar to play so I might try this out myself, actually Wink

The Misery mod made the game rather hard from what I've read by cutting down too much on the available loot (it's probably a cool experience, but probably not for the first playthrough), while the Complete mod mostly improved the graphics only IIRC.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Thu, 25th May 2017 17:49    Post subject:
ijozic wrote:
VGAdeadcafe wrote:
What is the best way to enjoy the original game for a first playthrough? With the story I mean, none of this sandbox autism Laughing
And no too much fanmade bullshit by 15 year olds like the modding communities are so inclined to shit out.
I am playing Fallout 4 now so until I finish that, there is plenty of time. (If I need to wait for patches it's ok I mean)


I couldn't play the stock game much, too many in-game features were disabled and the game was rather bland IMHO. A year or so after the release I tried again and the Oblivion Lost 2.2 seemed to be the best balanced mod overall at the time, gameplay wise, while not changing the maps, the story or the gameplay. I highly recommend it (did several playthroughs with it over the years). I used the mod by itself and perhaps some weapon names mod (and a higher res texture pack?), but I see there were some other mod packs later on which added extra weapons, graphics and such:

http://www.moddb.com/mods/stalker-oblivion-lost-2010-mp

Just finished Prey and have nothing similar to play so I might try this out myself, actually Wink

The Misery mod made the game rather hard from what I've read by cutting down too much on the available loot (it's probably a cool experience, but probably not for the first playthrough), while the Complete mod mostly improved the graphics only IIRC.


Misery pretty much first of all enhances the visuals. Then we have alot (and I mean a fucking lot) of tedious micromanagement that tie in to survival elements. Other neat little additions that add to the immersion (gasmask is something you have to put on and will limit your vision with overlays that look differently depending on the helmet for example). Pretty much everything you interact with will have a little pause/animation (eating, drinking, skinning mutants etc). Then we have added (sadly artificial) difficulty when it comes to the enemies (which I always custom edit in the config files). The economy is also very harsh but I wouldn't say it limits loot variety, quite the contrary.

Misery is definitely not for everyone. Not even after several playthroughs Very Happy


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sip74




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PostPosted: Mon, 27th Nov 2017 04:30    Post subject:
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Bob Barnsen




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Location: Germoney
PostPosted: Mon, 27th Nov 2017 06:02    Post subject:
The atmosphere the STALKER games created is still one of a kind.

Too bad there are still no signs of a true STALKER 2. Sad


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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M4trix




Posts: 9226
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Thu, 14th Dec 2017 21:54    Post subject:
http://www.dezowave.com/lost-alpha-dc-1-4005-update/

http://dezowave.com/1.4005_changelog.txt



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