I bought it using card money - after a few games I'm having fun but the performance really is pretty terrible and there's a ton of pop-in. Still, quite good.
The randomness of the loot can be annoying though, when you drop among houses and find zero weapons after investigating three of them, only to get shot by a guy with a pistol That happened during my first two games. On my third game, I found several high end weapons and ended in the top 20 killing three people which wasn't bad considering I was still getting the hang of the controls.
To everyone who goes close to the circle's final location and hides in a house with a shotgun using third person peeking.
Seriously
Fuck you
5 mins shooting and killing around the house only to go in and get shot by the cunt camping the closet, didnt even move in those 5 mins to try and kill me.
To everyone who goes close to the circle's final location and hides in a house with a shotgun using third person peeking.
Seriously
Fuck you
5 mins shooting and killing around the house only to go in and get shot by the cunt camping the closet, didnt even move in those 5 mins to try and kill me.
Third person was absolutely the worst design decision they could have made for a game like this. But, gotta appeal to the Twitch tards - it's Early Access after all!
I can never be free, because the shackles I wear can't be touched or be seen.
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Yup, stopped playing till 1p is in. Even when 3p works in your favour, it's not enjoyable to me... more like.. feels dirty... the kinda dirt you can't scrub off no matter how hard you try...
I got 13 games in and I didn't even realize you could actually zoom in in first person until the last two games That made things a LOT easier - I ended both games in top 5 and last game I just died because Nvidia's stupid shadowplay suddenly appeared when I pressed certain key combinations.
If they can fix the mouse aiming feeling sluggish, this could be one of my favorite FPS games of the past few years. It has a good combo of exploration, tactics, gunplay and, of course, tension.
Me n my mate both gor 1 shot wrecked by a single dude with a bow n arrow last game i played. Both had full health n l2 armour n helmets. Is this thing really that OP or it's a dodgy player? Didn't see the player or hear anything close lol. Destroyed.
Both cases the arrow was in our asses
Corsair 750D :: 750W DPS-G:: Asus x370 PRO :: R7 1800X ::16gb DDR4 :: GTX 1070::525gb SSD::Coolermaster 240MM AIO::
Is this game shareable through Family Share? If it is, if anyone's willing to share just to try it out I'd appreciate it, I'm wondering how it would run on my now rather old PC before buying.
Is this game shareable through Family Share? If it is, if anyone's willing to share just to try it out I'd appreciate it, I'm wondering how it would run on my now rather old PC before buying.
Thats my only critique, the third person view has to be optional, ever since arma ive despised it.
Still fun but DAMN it sucks to get seen by some cunt camping a corner or wall.
Have you guys ever pressed V to go 1p? (not sure by optional do you mean you can choose what you like or it should be forced on everyone to use the same, the second one doesnt sound OPTIONAL at all so I responded to the first one)
edit: also same goes to m3th0d2008 , 1p was in since the beggining... I might be reading you guys completely wrong tho...
Thats my only critique, the third person view has to be optional, ever since arma ive despised it.
Still fun but DAMN it sucks to get seen by some cunt camping a corner or wall.
Have you guys ever pressed V to go 1p? (not sure by optional do you mean you can choose what you like or it should be forced on everyone to use the same, the second one doesnt sound OPTIONAL at all so I responded to the first one)
edit: also same goes to m3th0d2008 , 1p was in since the beggining... I might be reading you guys completely wrong tho...
I used it the first few games until I realized no-one was using it and it's a significant handicap when you do use it. Only times I use it, is when I'm lying in ambush somewhere (like when I know someone is entering a house I'm in - I lay prone with a shotgun aimed at the door and wait for him to open it).
All in all, very enjoyable game. I was almost first one game but the game forced me out of cover when it was 1 vs 1 and you know you're fucked when that happens. The circles really do determine how high I'll end up ranking - if I have to constantly be on the move, I lack time to find proper gear and you end up running in the open too much with the risk of getting shot.
I can't wait for more content to get added - this game is already a blast, but if they added traps, more maps and some extra mechanics (and maybe some extra game modes too?) it will really be a game you can't miss out on.
A few things I would like to see added, though:
- local text chat for team games
- spectator mode - I know why they don't let you spectate but for solo games, there's enough players to make it unlikely that one player would help out another.
- binoculars
- forced first person
- mods - would be cool being able to add custom content
- dual handguns
- gear spawns in the open - right now it's just in buildings
- better damage models (getting shot in the leg = limping for example)
Can't remember anything about binoculars, but I know range-finders are planned.
red_avatar wrote:
- forced first person
There will be an option to queue for first-person only in the near future. They are working to improve the first-person camera, that's why it isn't in the game yet.
red_avatar wrote:
- mods - would be cool being able to add custom content
Mod support was confirmed.
red_avatar wrote:
- better damage models (getting shot in the leg = limping for example)
Battlegrounds is a competitive game not a simulator, mechanics like this won't work. The game is pretty steamlined in some areas to make sure the gameplay and combat are as fluid as possible. That's why you can jump of buildings without much of a penalty.
- better damage models (getting shot in the leg = limping for example)
Battlegrounds is a competitive game not a simulator, mechanics like this won't work. The game is pretty steamlined in some areas to make sure the gameplay and combat are as fluid as possible. That's why you can jump of buildings without much of a penalty.
I didn't mean detailed damage models but just the ability to shoot someone escaping in the leg would be fun and tactical. You could just add a timer making you limp for X seconds - that doesn't make it a simulator, just means you got another reason to aim carefully. It's no different from stun grenades being in the game after all.
Oh, I also know another thing I would like: being able to lock doors meaning you got to use guns to blast them down.
I don't know how many competitive shooters you played (don't take this the wrong way, it's not meant as an insult of any kind), but in my experience that won't work. It will end up frustrating people while helping noobs more than anything else.
Limping is different from the stun grenades. Stun Grenades help players engage against those who have the defender's advantage. Limping will be a pain for everyone who's on the run putting them in an even bigger disadvantage.
red_avatar wrote:
Oh, I also know another thing I would like: being able to lock doors meaning you got to use guns to blast them down.
Like the traps you mentioned, locking doors is a static mechanic in a game that's quite dynamic. The pace of the match doesn't allow for such gimmicks and it will end up helping luckers a lot.
I think they nailed the base gameplay, now the game needs more helpful features and content, bug fixing, optimization and an ASAP fix for the retarded desync. I would also love to see those ranked seasons coming up soon.
Like the traps you mentioned, locking doors is a static mechanic in a game that's quite dynamic. The pace of the match doesn't allow for such gimmicks and it will end up helping luckers a lot.
I think they nailed the base gameplay, now the game needs more helpful features and content, bug fixing, optimization and an ASAP fix for the retarded desync. I would also love to see those ranked seasons coming up soon.
The game heavily encourages camping so I'm not sure I agree with you when you say it's dynamic - it's a loot-based survival shooter where you spend a lot of time in cover waiting, you mostly have to avoid people and try to catch them off guard. Outright combat is not the game's strength anyway so in that respect, traps and locking doors makes sense in supporting that play style.
It's also not like you'd be spamming those things - if properly done, it not about luckers, quite the opposite. Noobs will quickly learn not to just waltz inside a building without paying attention. Heck, what IS luck based, is the circle determining how fucked you are.
I watched that this morning - kind of helpful but very generic in damage info - they don't show the actual damage done (recording the person getting shot would have fixed this) and just say how many shots it takes but not how much damage each shot does. If you know one shot takes away 95% health, then you also know that moving a little closer means insta-kill. Without knowing this, you can't calculate the ideal damage vs distance.
Like the traps you mentioned, locking doors is a static mechanic in a game that's quite dynamic. The pace of the match doesn't allow for such gimmicks and it will end up helping luckers a lot.
I think they nailed the base gameplay, now the game needs more helpful features and content, bug fixing, optimization and an ASAP fix for the retarded desync. I would also love to see those ranked seasons coming up soon.
The game heavily encourages camping so I'm not sure I agree with you when you say it's dynamic - it's a loot-based survival shooter where you spend a lot of time in cover waiting, you mostly have to avoid people and try to catch them off guard. Outright combat is not the game's strength anyway so in that respect, traps and locking doors makes sense in supporting that play style.
It's also not like you'd be spamming those things - if properly done, it not about luckers, quite the opposite. Noobs will quickly learn not to just waltz inside a building without paying attention. Heck, what IS luck based, is the circle determining how fucked you are.
It's impossible to avoid camping in Battle Royale, yet even the campaign isn't always that standard hide in a corner action. Every good player doesn't stay still when they are campaign outside buildings, they move constantly to decrease the chances of getting headshoted or hit. The shield is also a big factor which with the latest update has you moving all the time.
I don't think you want the game to favor players who dropped in a lucky spot that turns to be the center of late game circle by adding traps and other means to defend a building.
It's impossible to avoid camping in Battle Royale, yet even the campaign isn't always that standard hide in a corner action. Every good player doesn't stay still when they are campaign outside buildings, they move constantly to decrease the chances of getting headshoted or hit. The shield is also a big factor which with the latest update has you moving all the time.
I don't think you want the game to favor players who dropped in a lucky spot that turns to be the center of late game circle by adding traps and other means to defend a building.
You make it sound as if traps are insurmountable walls - no, they're supposed to be visible and possible to destroy. The meaning for the traps are to make players pay more attention and also to catch some people (who don't pay attention) off guard while also slowing down those who simply rush into a house knowing there's no locked doors or traps. It works really well in R6 Siege and I miss it in this game. There's already plenty of grenades for flushing people who camp in a house so it's not about making a fortress you can't conquer.
R6 Siege is a whole different story. It's a game with 50 square meters maps in which you can scout and gain information about what to expect in terms of defensive layout and operators.
Battlegrounds is an open world game with a ton of possibilities and a wide variety of factors that affect the course of a match. It doesn't need this kind of gimmicky mechanics.
AN94 would be an interesting choice. Not only it requires some additional animations compared with a standard gun, but it's a different caliber as well.
Ah, finally... the "such is life in zone" vibe just increased. All that is missing is being able to throw bolts around, anomalies, rolling out the mutants and adding Sidorovich as a weapons merchant into the bunker that yells "get out of here stalker" everytime you made a deal with him and you're about to leave. Such is life in the zone.
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