Dawn of War III
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Prandur




Posts: 2685

PostPosted: Mon, 24th Apr 2017 21:58    Post subject:
I'm confused: several people here said they're already playing, but doesn't this release in 3 days? Are those review versions you guys are speaking about?
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eyehategod




Posts: 131
Location: Italy
PostPosted: Mon, 24th Apr 2017 23:12    Post subject:
Prandur wrote:
I'm confused: several people here said they're already playing, but doesn't this release in 3 days? Are those review versions you guys are speaking about?


An open beta period ran from last Thursday to just a couple of hours ago. Game will be released this Thursday (27th).
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 25th Apr 2017 16:37    Post subject:
Quote:
Sehr geehrter Teilnehmer,

bitte nutzen Sie folgenden ASUS Code für die ASUS Dawn of War III Promotion: xxx

https://www.asus-promotion.eu/dow3/

AGB:
https://www.asus-promotion.eu/dow3/tac.html

Best Regards,

Your ASUS Promotion-Team!

Pffchh


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Sin317
Banned



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Location: Geneva
PostPosted: Tue, 25th Apr 2017 19:01    Post subject:
Have Fun!
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prudislav
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PostPosted: Thu, 27th Apr 2017 00:03    Post subject:
https://community.dawnofwar.com/discussion/10914/on-always-online-confusion
Quote:
Hello everyone! We're aware that there has been some confusion over whether or not you are required to have an internet connection to play Dawn of War III. Let's clear that up!

A stable internet connection for Dawn of War III's single-player campaign is recommended but not required. An internet connection is needed for the in-game progression system - allowing you to earn Elite experience and Skulls (in-game currency) based on your accomplishments.

OFFLINE MODE

    Playing the single-player campaign offline is always an option, but you will miss out on Elite experience and Skull rewards. This allows players with an unstable online connection to keep their mission progress, without opening up the possibility of gaming the system while our cheat prevention tools aren't looking..


I started and completed a mission in offline mode. My campaign progression has been saved, but I don't receive Elite experience or Skull rewards

ON DISCONNECTS

    Brief disconnections (under 90 seconds) have no effect on your progression. Provided you reconnect within that time window, you will not lose any Elite experience or Skulls.

    If you don't reconnect within the 90-second grace period, you will be presented with an option to save your current mission progress. Reloading this save once your connection is back will allow you to complete the mission and retain all of your Elite experience and Skulls.
    I lost my internet connection for a few minutes. A popup let me save my current mission progress, and I loaded that save when my internet connection was back up. I continued to play through the mission and received all of my mission progress and rewards.

    If you do not save your progress and continue to play offline, you will only lose the Elite experience and Skulls that would have been earned in the time it takes to reconnect.
    I started a campaign mission online, but disconnected halfway through the mission for 5 minutes, completing the mission with no other interruptions in online service. When I completed the mission, I received Elite experience and Skulls minus what I would have earned in the 5 minutes I was offline.
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eyehategod




Posts: 131
Location: Italy
PostPosted: Thu, 27th Apr 2017 00:13    Post subject:
Unlock times!

 Spoiler:
 
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Thu, 27th Apr 2017 05:06    Post subject:
prudislav wrote:
https://community.dawnofwar.com/discussion/10914/on-always-online-confusion
Quote:
Hello everyone! We're aware that there has been some confusion over whether or not you are required to have an internet connection to play Dawn of War III. Let's clear that up!

A stable internet connection for Dawn of War III's single-player campaign is recommended but not required. An internet connection is needed for the in-game progression system - allowing you to earn Elite experience and Skulls (in-game currency) based on your accomplishments.

OFFLINE MODE

[list]Playing the single-player campaign offline is always an option, but you will miss out on Elite experience and Skull rewards. This allows players with an unstable online connection to keep their mission progress, without opening up the possibility of gaming the system while our cheat prevention tools aren't looking..[/list:u]

I started and completed a mission in offline mode. My campaign progression has been saved, but I don't receive Elite experience or Skull rewards

ON DISCONNECTS

[list]Brief disconnections (under 90 seconds) have no effect on your progression. Provided you reconnect within that time window, you will not lose any Elite experience or Skulls.

If you don't reconnect within the 90-second grace period, you will be presented with an option to save your current mission progress. Reloading this save once your connection is back will allow you to complete the mission and retain all of your Elite experience and Skulls.
I lost my internet connection for a few minutes. A popup let me save my current mission progress, and I loaded that save when my internet connection was back up. I continued to play through the mission and received all of my mission progress and rewards.

If you do not save your progress and continue to play offline, you will only lose the Elite experience and Skulls that would have been earned in the time it takes to reconnect.
I started a campaign mission online, but disconnected halfway through the mission for 5 minutes, completing the mission with no other interruptions in online service. When I completed the mission, I received Elite experience and Skulls minus what I would have earned in the 5 minutes I was offline.[/list:u]


So presumably, DoW 4 will require biometric scanning to unlock the game each time you wish to play, and also you must attach a drip to your vein in order to maintain DNA analysis to confirm your authenticity. The game will likely require it's own, separate internet connection, and if you lose connection for more than 5 seconds, the game will self-delete, and a DMCA email will automatically be sent to confirm your status as a filthy pirate.

If you buy one of the many DLC packs however, this time limit will be increased by 5 seconds per pack.

Happy gaming.


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JBeckman
VIP Member



Posts: 34972
Location: Sweden
PostPosted: Thu, 27th Apr 2017 16:32    Post subject:
Out on Steam now it seems.

EDIT:
http://steamcommunity.com/sharedfiles/filedetails/?id=910699840
Quote:

The campaign is streamlined, you just play 17 missions in a row switching trough the factions as the story progress, there is no customization. In that way is more like Starcraft.

They focused A LOT on making it an e-sport, that's why is pretty limiting as a multiplayer game. There is no cover mechanic, there are no synch kills, there are ONLY 8 maps (all small and symmetrical, with a single core, 2-3 lanes and multiple towers) and the main units of every faction are locked behind the "Elite" status. This way the core units roster of every faction, beside their special mechanics, feel kinda the same.
You can use 3 elite units per match, but that's including heroes, terminators, storm boyz, warp spider and so on. Also, every faction has a single stealth unit and Eldar can't hide their structures like DoW. It's not even complex, more like a casual version of DoW/Starcraft.



http://steamcommunity.com/sharedfiles/filedetails/?id=911853535

Quote:

The game is dumb, compared to the first one. Tactics are child-level stuff and yeah, you can counter in a dumb way, but that doesn't mean that hiding a titan and 200 orks in a single bush isn't fucking ridicolous. It's just plain crap.

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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 27th Apr 2017 16:51    Post subject:
also the elite units are online-only Very Happy


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dannofdawn




Posts: 2227

PostPosted: Thu, 27th Apr 2017 20:00    Post subject:
I know some people didn't like DOW2 being all tactics and no base building. I can see why Relic might want to avoid that in DOW3... But, are there really anyone who didn't like DOW2's campaign features? Why the fuck are they not doing that again?! SC2 has customization for the campaign!
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thudo




Posts: 6309
Location: Mellonville North, Canada
PostPosted: Thu, 27th Apr 2017 20:11    Post subject:
Kuzz 3 is utter tripe?


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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Thu, 27th Apr 2017 23:44    Post subject:
I'm actually enjoying the SP campaign quite alot. But that's mostly due to the narrative.

Orks are the most fun to me while I can't stand the Eldar at all Laughing


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ixigia
[Moderator] Consigliere



Posts: 65075
Location: Italy
PostPosted: Fri, 28th Apr 2017 01:37    Post subject:
Kaltern wrote:
prudislav wrote:
https://community.dawnofwar.com/discussion/10914/on-always-online-confusion
Quote:
Hello everyone! We're aware that there has been some confusion over whether or not you are required to have an internet connection to play Dawn of War III. Let's clear that up!

A stable internet connection for Dawn of War III's single-player campaign is recommended but not required. An internet connection is needed for the in-game progression system - allowing you to earn Elite experience and Skulls (in-game currency) based on your accomplishments.

OFFLINE MODE

[list]Playing the single-player campaign offline is always an option, but you will miss out on Elite experience and Skull rewards. This allows players with an unstable online connection to keep their mission progress, without opening up the possibility of gaming the system while our cheat prevention tools aren't looking..[/list:u]

I started and completed a mission in offline mode. My campaign progression has been saved, but I don't receive Elite experience or Skull rewards

ON DISCONNECTS

[list]Brief disconnections (under 90 seconds) have no effect on your progression. Provided you reconnect within that time window, you will not lose any Elite experience or Skulls.

If you don't reconnect within the 90-second grace period, you will be presented with an option to save your current mission progress. Reloading this save once your connection is back will allow you to complete the mission and retain all of your Elite experience and Skulls.
I lost my internet connection for a few minutes. A popup let me save my current mission progress, and I loaded that save when my internet connection was back up. I continued to play through the mission and received all of my mission progress and rewards.

If you do not save your progress and continue to play offline, you will only lose the Elite experience and Skulls that would have been earned in the time it takes to reconnect.
I started a campaign mission online, but disconnected halfway through the mission for 5 minutes, completing the mission with no other interruptions in online service. When I completed the mission, I received Elite experience and Skulls minus what I would have earned in the 5 minutes I was offline.[/list:u]


So presumably, DoW 4 will require biometric scanning to unlock the game each time you wish to play, and also you must attach a drip to your vein in order to maintain DNA analysis to confirm your authenticity. The game will likely require it's own, separate internet connection, and if you lose connection for more than 5 seconds, the game will self-delete, and a DMCA email will automatically be sent to confirm your status as a filthy pirate.

If you buy one of the many DLC packs however, this time limit will be increased by 5 seconds per pack.

Happy gaming.

And they say gaming isn't old school, hell it feels like 1984 again!
If only publishers and developers devoted half of the resources and time wasted on all that pointless hogwash to making good games instead Okay
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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Fri, 28th Apr 2017 02:57    Post subject:
So the game that looked like shit turned out to be shit, eh?


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thudo




Posts: 6309
Location: Mellonville North, Canada
PostPosted: Fri, 28th Apr 2017 03:44    Post subject:
So long as yer online you get the "good shat" otherwise if you go off the inet grid for whatever reason or have no service due to, say, power, then yer SOL. That'll work sooo well in, say, ~10 years when the servers are loonng turned off and the game won't function as it can't call back to mama much like most games that need to call home to work. Crying or Very sad What a crock of wh*re! Built in s/w obsolescence. Mad


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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Fri, 28th Apr 2017 09:56    Post subject:
but is it worth 40 eur for the SP?


Lutzifer wrote:
and yes, mine is only average
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AmpegV4




Posts: 6248

PostPosted: Fri, 28th Apr 2017 09:58    Post subject:
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Fri, 28th Apr 2017 21:31    Post subject:
Fuck this retarded bullshit. Setup Dawn of War 2 with DSR, it looks and plays amazing. And campaigns in DoW2 and CR are fantastic.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 28th Apr 2017 21:41    Post subject:
I think i will just try to sell my code for like 30€ to some Ebay derp.


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Prandur




Posts: 2685

PostPosted: Sat, 29th Apr 2017 07:41    Post subject:
I dunno, from what I saw the game itself is not bad per se. But not sure if it's worth a buy, probably not for me.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 29th Apr 2017 09:40    Post subject:
@Prandur
Well i would have wanted to play it for singleplayer only anyways.
And it doesn't really seem worth it from what i read.


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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Sat, 29th Apr 2017 11:00    Post subject:
Well, to be honest, I'm starting to like the game more and more. I somewhat get why people bash it though... to an extent at least.

It's quite a departure from the second game. And yet, for the same reason, the bashing is kinda hypocritical because the 2nd game was quite the departure from the first game too.. or should I say, CoH-fication. Which I personally never liked... I had CoH for that.

And DoW3 feels more and more like a good compromise between the two styles because the only thing that is truly missing is the CoH cover mechanics. And for the campaign the RPG mechanics I guess (which I don't give a fuck about).

Do the missing cover mechanics simplify the game? Yes and no. It surely makes it easier on the micro. But is that a bad thing? Is that what people define RTS by nowadays? The APM you are able to put out? Why is the Men of War series not the most popular RTS franchise then?

Oh, let me guess, that's too much micro huh? Yes it is. I'd like to be able to play MoW, but I can't... I'm just not asian enough for that. And I have no shame to admit it. And the more I grow older, even shit like CoH becomes slowly too much for me.

Most shit people are parroting around is just that though.. bullshit (shit like "moba!" for example, the appearance is decieving).

Watching some CoH-fags (like HelpingHans) playing the MP shows me though that there is way more to the game than people like to admit. As soon as people get better at it, this should show itself to the world.
Just because all these PR-Streamer shills were playing like idiots in the Betas and footage floating around, doesn't mean that's how the game is fucking to be played. But ofc it looked like that because they were playing among each other. All these blobbing idiots get trashed by people who know what they are doing. This is already happening right now... but whatever.

What I'm more afraid of is the balancing... something Relic always has struggled with. Struggled with hard... (looking at you CoH2). And what kinda DLC hell they will unleash (again, looking at you CoH2) and how much of it will be pay2win-esque (oh, hai CoH2)...

"So far", I feel DoW3 is at least a better game than CoH2 was.


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JBeckman
VIP Member



Posts: 34972
Location: Sweden
PostPosted: Sat, 29th Apr 2017 11:15    Post subject:
What does the DLC plan even look like for this game?

https://steamdb.info/app/285190/dlc/

Seems to be seven DLC planned at the moment but two are already out in the form of a sound track and a skin pack.

More skin packs is probably a given since it's quick and cheap and they can cover several different chapters, clans, warbands and whatever else it's called by just retextures.
(Some helmet variances and other bits and such isn't too complex either I suppose.)

Probably some additional faction as a more distant addition to the game but that's just a guess, could go the same way DOW2 did and get a actual expansion too for that sort of content.
(Or stand-alone experiences perhaps as with how DOW1 handled all but the first expansion.)
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Sat, 29th Apr 2017 11:21    Post subject:
JBeckman wrote:
What does the DLC plan even look like for this game?

https://steamdb.info/app/285190/dlc/

Seems to be seven DLC planned at the moment but two are already out in the form of a sound track and a skin pack.

More skin packs is probably a given since it's quick and cheap and they can cover several different chapters, clans, warbands and whatever else it's called by just retextures.
(Some helmet variances and other bits and such isn't too complex either I suppose.)

Probably some additional faction as a more distant addition to the game but that's just a guess, could go the same way DOW2 did and get a actual expansion too for that sort of content.
(Or stand-alone experiences perhaps as with how DOW1 handled all but the first expansion.)


I have no idea what it's gonna look like. I just hope they don't try the same shit they did with CoH2. Which is/was ridiculous.

New races are for sure though. I think the campaign already hints at it. Don't want to spoil too much though. I just hope they come with new campaigns too and not being just MP additions... and yet... that makes me even more afraid of the future balancing issues Laughing


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dannofdawn




Posts: 2227

PostPosted: Sat, 29th Apr 2017 12:07    Post subject:
m3th0d2008 wrote:
Well, to be honest, I'm starting to like the game more and more. I somewhat get why people bash it though... to an extent at least.

It's quite a departure from the second game. And yet, for the same reason, the bashing is kinda hypocritical because the 2nd game was quite the departure from the first game too.. or should I say, CoH-fication. Which I personally never liked... I had CoH for that.

And DoW3 feels more and more like a good compromise between the two styles because the only thing that is truly missing is the CoH cover mechanics. And for the campaign the RPG mechanics I guess (which I don't give a fuck about).

Do the missing cover mechanics simplify the game? Yes and no. It surely makes it easier on the micro. But is that a bad thing? Is that what people define RTS by nowadays? The APM you are able to put out? Why is the Men of War series not the most popular RTS franchise then?

Oh, let me guess, that's too much micro huh? Yes it is. I'd like to be able to play MoW, but I can't... I'm just not asian enough for that. And I have no shame to admit it. And the more I grow older, even shit like CoH becomes slowly too much for me.

Most shit people are parroting around is just that though.. bullshit (shit like "moba!" for example, the appearance is decieving).

Watching some CoH-fags (like HelpingHans) playing the MP shows me though that there is way more to the game than people like to admit. As soon as people get better at it, this should show itself to the world.
Just because all these PR-Streamer shills were playing like idiots in the Betas and footage floating around, doesn't mean that's how the game is fucking to be played. But ofc it looked like that because they were playing among each other. All these blobbing idiots get trashed by people who know what they are doing. This is already happening right now... but whatever.

What I'm more afraid of is the balancing... something Relic always has struggled with. Struggled with hard... (looking at you CoH2). And what kinda DLC hell they will unleash (again, looking at you CoH2) and how much of it will be pay2win-esque (oh, hai CoH2)...

"So far", I feel DoW3 is at least a better game than CoH2 was.


You don't like DOW2 because it is too much like CoH, I get that. If you enjoy it, by all means play more and get your money's worth. But I think you've really mistaken the actual complaints for this game.

Cover is more micro? What? Cover is less micro because it gives you advantage for NOT moving. If you complain about not being Asian enough, then how is Wc3, a game with no cover is more micro intensive than any DoW game? Because heroes are vital to winning any engagement. Guess what is vital in DoW3? That's right, heroes. Their powers are even skill-shots. Relic said it themselves, they want powerful heroes, which meant abilities must be skill-based to balance it out. Yet you think DoW2 had more micro?

It is because of the covers, that meant you can hold a position without micromanagement. That means the attacker is the one who needs to micro to advance, which further meant he is micro-ing against you elsewhere, while you can take advantage of that and do something else better. That's why the combat was interesting and tactical. It was all about the macro control, not micro. DoW3 is all micro because the maps are designed to funnel deathballs into engaging each other over contrived objectives and bubble shields.

What's truly missing from DOW2 isn't the cover mechanic however, is the lack of unit upgrades. No wargear, no exp, no morale, no garrison, no retreat. All of these conveys a sense of realism to the game, it gives units life.

Each unit is valuable because of in-game customization, upgrades, and exp. I want my Tactical Squad to be able to adapt to the situation. I can do that in DOW2, I can't in DOW3 because their upgrades are based on doctrines. So rather than an ever adapting battle, it becomes a linear escalation of power. That is a shallow representation of any warfare.

Also no friendly fire, what? Again strips away even more tactical decisions because now you can just throw aoe attacks at enemies without care of your own units' positions. "Oh they have their units bunched up, time to throw nades at it." Nothing else needs to be considered.

It also has stupid rush protection built in. Many RTS got rush protection as an option, but the geniuses at Relic decide to build an entire game mode (the only game mode right now even) for it.

Then there's no more actual squad system, meaning units move as a team but in robotic unison as well. DoW 2 and CoH had proper squad system, that's realistic and adds further detail to the game. Units move like they are actual indiduval combatants, not digital toy solider. DoW 3 took the SC2 route and made sure all units stand as close to each other as possible to maximize deathball tactics and therefore bigger light shows. Again, shallow. What is this, a Michael Bay movie? Where is the depth and detail?

The garrison mechanic gives the environment life. You can interact with it. You can destroy buildings, covers and other doodads. How is environmental destruction not a 40k thing? Why should that be taken out?

All of the above made DoW2, and CoH unique in the RTS space. None of these made DoW2 worst than DoW 1. What it was worst for is the lack of base building and limited pop cap. So while DoW 2 was a departure from DoW 1, it made meaningful improvements that made up it in the end. It was still different to 1, but that actually meant both games have their own reasons to be played. Like how we can go play AoE 2, AoM or AoE 3. All three similar but unique games, each with their own merits. But Relic scrap all the improvements and for what? How does DoW 3 distinct itself from all the other RTS games besides the IP? Nothing it does is uncommon, and it also doesn't do it exceptional well either. I rather go play SC2 because it is free, has customs maps, game modes, MODS, and no stupid progression to unlock interesting upgrades for by units.

And if I want to play with heroes, I'll play Wc3, it has most of the above and my heroes gets to equip items. Something DoW 3 took out for some reason. The maps are also better because there are no contrived objectives.

If I want massive battles, epic units and destruction, I go play Supreme Commander.

And what's worst of all? If I want to play 40k RTS, I can play DoW 2 for its detail and tactical gameplay, excellent campaign full of customization, and Last Stand. If I want base building and large armies, I go play DoW 1 with all the races available + excellent mods. But if I want to have progression and better fireworks, I can pay AAA price for DoW 3 for that I suppose, sounds like a great deal? Fuck ,no.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sat, 29th Apr 2017 13:59    Post subject:
So to sum this game up - it seems to be a 'Me Too!' attempt at being some esport 'spectacle' in the same way Starcraft is, except it failed in every possible way there is. This is the result of a management meeting, in a nice conference room, probably with Perrier and those nice more-chocolate-than biscuits on plates brought in by PA Jyn.

The discussion would be about how can they make a game, using the Warhammer franchise, relevant for a decade or so. MOBA would have been muttered, VR would have be mentioned, and forgotten as 12 angry stares shut the younger member of the meeting up.

'What about this e-sport thing' one of the wise 13 would have piped up. 'That would be a great way of getting maximum exposure for little effort?' The 12 other suits would ponder and nod with murmurings, some making notes to ask their teenage boys what that was, exactly.

Thus DoW III was born. With the excitement of an office memo. And I think that shows throughout the whole game.


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djaoni




Posts: 8061

PostPosted: Sat, 29th Apr 2017 14:08    Post subject:
I just wanted DoW 2 mechanics + DoW 1 basebuilding/army sizes. Could've looked exactly like DoW 2 for all I care as long as it had at least 5 races, too Sad
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Sat, 29th Apr 2017 15:22    Post subject:
Not to derail the thread here, but it has been AGES since I installed DOW 1. Are there any must have mods now for that game? This thread gave me the urge to play it again.


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dannofdawn




Posts: 2227

PostPosted: Sat, 29th Apr 2017 15:25    Post subject:
Big_Gun wrote:
Not to derail the thread here, but it has been AGES since I installed DOW 1. Are there any must have mods now for that game? This thread gave me the urge to play it again.


Ultimate Apocalypse is the usual go to mod.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Sat, 29th Apr 2017 19:01    Post subject:
dannofdawn wrote:
You don't like DOW2 because it is too much like CoH, I get that. If you enjoy it, by all means play more and get your money's worth. But I think you've really mistaken the actual complaints for this game.

Cover is more micro? What? Cover is less micro because it gives you advantage for NOT moving. If you complain about not being Asian enough, then how is Wc3, a game with no cover is more micro intensive than any DoW game? Because heroes are vital to winning any engagement. Guess what is vital in DoW3? That's right, heroes. Their powers are even skill-shots. Relic said it themselves, they want powerful heroes, which meant abilities must be skill-based to balance it out. Yet you think DoW2 had more micro?

It is because of the covers, that meant you can hold a position without micromanagement. That means the attacker is the one who needs to micro to advance, which further meant he is micro-ing against you elsewhere, while you can take advantage of that and do something else better. That's why the combat was interesting and tactical. It was all about the macro control, not micro. DoW3 is all micro because the maps are designed to funnel deathballs into engaging each other over contrived objectives and bubble shields.

What's truly missing from DOW2 isn't the cover mechanic however, is the lack of unit upgrades. No wargear, no exp, no morale, no garrison, no retreat. All of these conveys a sense of realism to the game, it gives units life.

Each unit is valuable because of in-game customization, upgrades, and exp. I want my Tactical Squad to be able to adapt to the situation. I can do that in DOW2, I can't in DOW3 because their upgrades are based on doctrines. So rather than an ever adapting battle, it becomes a linear escalation of power. That is a shallow representation of any warfare.

Also no friendly fire, what? Again strips away even more tactical decisions because now you can just throw aoe attacks at enemies without care of your own units' positions. "Oh they have their units bunched up, time to throw nades at it." Nothing else needs to be considered.

It also has stupid rush protection built in. Many RTS got rush protection as an option, but the geniuses at Relic decide to build an entire game mode (the only game mode right now even) for it.

Then there's no more actual squad system, meaning units move as a team but in robotic unison as well. DoW 2 and CoH had proper squad system, that's realistic and adds further detail to the game. Units move like they are actual indiduval combatants, not digital toy solider. DoW 3 took the SC2 route and made sure all units stand as close to each other as possible to maximize deathball tactics and therefore bigger light shows. Again, shallow. What is this, a Michael Bay movie? Where is the depth and detail?

The garrison mechanic gives the environment life. You can interact with it. You can destroy buildings, covers and other doodads. How is environmental destruction not a 40k thing? Why should that be taken out?

All of the above made DoW2, and CoH unique in the RTS space. None of these made DoW2 worst than DoW 1. What it was worst for is the lack of base building and limited pop cap. So while DoW 2 was a departure from DoW 1, it made meaningful improvements that made up it in the end. It was still different to 1, but that actually meant both games have their own reasons to be played. Like how we can go play AoE 2, AoM or AoE 3. All three similar but unique games, each with their own merits. But Relic scrap all the improvements and for what? How does DoW 3 distinct itself from all the other RTS games besides the IP? Nothing it does is uncommon, and it also doesn't do it exceptional well either. I rather go play SC2 because it is free, has customs maps, game modes, MODS, and no stupid progression to unlock interesting upgrades for by units.

And if I want to play with heroes, I'll play Wc3, it has most of the above and my heroes gets to equip items. Something DoW 3 took out for some reason. The maps are also better because there are no contrived objectives.

If I want massive battles, epic units and destruction, I go play Supreme Commander.

And what's worst of all? If I want to play 40k RTS, I can play DoW 2 for its detail and tactical gameplay, excellent campaign full of customization, and Last Stand. If I want base building and large armies, I go play DoW 1 with all the races available + excellent mods. But if I want to have progression and better fireworks, I can pay AAA price for DoW 3 for that I suppose, sounds like a great deal? Fuck ,no.


*EDIT* At first I had a super long reply here, I deleted it, but if you want to see it I can send you a PM. But let me cut that short and tell you what I truly think and feel about this title.

Relic should'nt have dubbed this Dawn of War 3. Should have been a spin-off title.

The game is mediocre but not as bad and simplistic as people make it out to be. This will show itself over the next couple of weeks.

The right thing for a DoW3 would've been to keep all the things DoW2 did and re-add the things people missed from DoW. And they would've worked together. This would have been the right thing to do with this title. But they didn't.

But, Relic clearly wants mass appeal. Which DoW/CoH both never had.. at least compared to Blizzard's titles. The need for mass appeal became most apparent to me when they started to fuck around with CoH Online... which resulted in CoH2... which resulted into DoW3 now.

I consider the competitive scene of both of those franchises pretty much dead. All you have is a very small amount of top players who circle jerk eachother in laughable competitions. I don't even know why these events still have some sort of sponsoring. Almost nobody cares about these titles anymore.

Don't get me wrong here. I'm just trying to put this from Relic's perspective. Them being part of the passionless greed machine that is the gaming industry today.

Neither CoH1/DoW1/DoW2 deserve their low popularity. But plebs gonna be plebs... and they are where the money is. And Relic clealry wants a piece.

Oh and if one would pay full price for this... then that would be that person's own fucking fault. I feel quite comfy with the 30€ I payed. Very Happy


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