The Elder Scrolls V: Skyrim
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Bob Barnsen




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PostPosted: Sun, 9th Apr 2017 20:20    Post subject:
She seems to be a little beast.


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Interinactive
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PostPosted: Mon, 10th Apr 2017 08:13    Post subject:
⁢⁢


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tonizito
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Posts: 51401
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 10th Apr 2017 08:49    Post subject:
Wait for something like the stutter remover mod from FO:NV to be ported over, that worked wonders... when it worked Razz


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Interinactive
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PostPosted: Tue, 11th Apr 2017 08:46    Post subject:
⁢⁢


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prudislav
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PostPosted: Mon, 17th Apr 2017 23:57    Post subject:
Never thought i will ever see wRPG game being referenced in an anime
 Spoiler:
 
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Tue, 18th Apr 2017 14:29    Post subject:
Laughing


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 6th Jun 2017 17:26    Post subject:
Quote:
The time has finally arrived. We're pleased to announce that Beyond Skyrim: Bruma, the first part of Beyond Skyrim: Cyrodiil, will officially launch on 7.1.17.

The return to the Heartland begins in July.




So Much Win


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blackeyedboy




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Location: Transylvania
PostPosted: Tue, 6th Jun 2017 17:55    Post subject:
Bob, what's this!? Where's the damn SKSE?! Mad


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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VGAdeadcafe




Posts: 22230
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PostPosted: Wed, 7th Jun 2017 03:08    Post subject:
Took a look at this thread:
https://forums.nexusmods.com/index.php?/topic/5206865-wipz-skyrim-script-extender-skse64/page-89

The thread got locked because of drama sadly ... yeah, that doesn't​look good for SKSE64, I don't think the authors are interested enough to work on it anymore.

Some good news for vanilla and Windows 10 bugfixing to alleviate crashes
https://www.reddit.com/r/skyrimmods/comments/6e9e7a/i_dont_want_to_get_your_hopes_up_but_windows_10/

Anyway, isn't there some combat/difficulty/overhaul mod available that doesn't​ require the SKSE64 loader?
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EternalBlueScreen




Posts: 4314

PostPosted: Wed, 7th Jun 2017 08:08    Post subject:
VGAdeadcafe wrote:
Took a look at this thread:
https://forums.nexusmods.com/index.php?/topic/5206865-wipz-skyrim-script-extender-skse64/page-89

The thread got locked because of drama sadly ... yeah, that doesn't​look good for SKSE64, I don't think the authors are interested enough to work on it anymore.

Some good news for vanilla and Windows 10 bugfixing to alleviate crashes
https://www.reddit.com/r/skyrimmods/comments/6e9e7a/i_dont_want_to_get_your_hopes_up_but_windows_10/

Anyway, isn't there some combat/difficulty/overhaul mod available that doesn't​ require the SKSE64 loader?


I think Bethesda is taking their modders for granted. It has become a part of how they design their games, and it isn't cool. They depend on modders to iterate and fix whatever these days. Releasing Skyrim again after so long was a weird choice, and I don't blame modders for abandoning it; I do hope the modders come back for Bethesda's next Elder Scrolls/Fallout though.
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The_Zeel




Posts: 14922

PostPosted: Wed, 7th Jun 2017 08:21    Post subject:
Bob Barnsen wrote:
Quote:
The time has finally arrived. We're pleased to announce that Beyond Skyrim: Bruma, the first part of Beyond Skyrim: Cyrodiil, will officially launch on 7.1.17.

The return to the Heartland begins in July.




So Much Win


"guise, remember oblivion, the worst elder scrolls game? let's revisit it in the engine of a better elder scrolls game!"
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JBeckman
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Location: Sweden
PostPosted: Wed, 7th Jun 2017 08:36    Post subject:
Well they can always try fixing some of the issues with Oblivion, seeing these earlier zones such as Morrowind (Or Vvardenfell isle since you only visited that.) or Cyrodiil but in a more modern engine could be fun but it would take a pretty good team of dedicated people to pull it off from re-creating the various assets from those games and then writing and scripting for quests and all that.

Gameplay mechanics and other differences would be a major hurdle as well but can be worked around, doubt anyone wants Oblivions little mini-games to return ha ha. Very Happy
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 1st Jul 2017 12:04    Post subject:

Quote:
- The city of Bruma, reimagined and recreated from scratch in exhaustive detail, containing over 70 residents, each with their own unique dialogue, stories and routines
- A fully-explorable County Bruma, larger in size and scope than the Dragonborn DLC, packed to the brim with new dungeons, points of interest and secrets - brought to life with more custom art assets than any comparable Skyrim mod
- All-new Cyrodilic weapons and armor
- Seamless integration with the base game - cross the border with your existing character or start a new one
- Innumerable all-new quests and storylines
- Over 24,000 lines of high-quality voiceover from a professional and semi-professional cast whose combined credits include Dragon Age: Inquisition, Dust: An Elysian Tail, Apotheon and Heroes of Newerth
- Over three hours of original music

http://www.nexusmods.com/skyrim/mods/84946/?
https://beyondskyrim.org/


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PickupArtist




Posts: 9909

PostPosted: Sun, 2nd Jul 2017 03:03    Post subject:
only 20k downloads sofar , the glory days of modding sure are far left behind us
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inz




Posts: 11914

PostPosted: Sun, 2nd Jul 2017 04:20    Post subject:
PickupArtist wrote:
only 20k downloads sofar , the glory days of modding sure are far left behind us


Waiting for the SE version since it's only a few days away and it should be more stable. Maybe. Never know with Bethesda games. Very Happy
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PickupArtist




Posts: 9909

PostPosted: Sun, 2nd Jul 2017 05:23    Post subject:
will it be a simple one file install, or this entire tons of apps n settings modding disaster all these elderscrolls games have been
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JBeckman
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Location: Sweden
PostPosted: Sun, 2nd Jul 2017 07:03    Post subject:
Mod itself should probably be pretty easy unless they're using multiple .ESP / .ESM files for whatever reason, getting it to be compatible with your existing mods and setting up the load order could be a problem though and depending on how big the mod is and how many objects it adds it might not play nice with your existing game progress due to save file issues and the game engine having a max cap on these "form id" numbers that every thing in the game has assigned to it. (Then there's script persistence and save bloat too.)

It'll probably be fine though but saving in a extra slot might be helpful, just the way this engine is unfortunately. Smile

Skyrim SE might be a bit better what with being 64-bit but even Fallout 4 has some of these problems though some players will find a way to get their 250+ long mod list working and "stable" which is kinda impressive actually.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 3rd Jul 2017 18:07    Post subject:




Seems well worth it to reinstally Skyrim just for this.


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 17th Jul 2017 05:33    Post subject:

Quote:
"In the stormy embrace of the Sea of Ghosts there lies a land once known only as a whisper..."

Long ago, when great Atmora lay dying and cold, a band of survivors grouped together at the end of the world. They huddled around the last fire and dreamt of someplace warmer in their sleep. They sang songs of the past and called to the sky for mercy and aid. And one day the fates answered with hope. A warrior and a navigator of great skill led the folk of Atmora from their dying land and deep into the endless expanse of ocean. After many days and many nights of icy loneliness they at last found a speck on the horizon. At last they found a place they could call home.

Roscrea is a land of frozen caverns and life giving springs; a land where cities perch high in the mountains or cling to the rocky coast beside the stormy sea. It is a land of ancient mysteries and long forgotten ruins, where every landmark holds a dark and forbidden secret. Roscrea is a land where the old may start anew, but it is also where the blood of war has seeped into the soil. It is a land where settlers and natives share a tense and fragile peace, where not even the might of the Empire can maintain order.

Roscrea is the product of hundreds of hours of hard work from a small but eager team dedicated to crafting a new world far from the shores of Tamriel that is alien and new. We are currently recruiting for new team members; specifically 2D/3D artists and quest implementers but we'd love to hear from anyone who's interested in working on the mod. The more people we have the better so that we can provide you all with a new adventure in a never-before-seen world sooner rather than later.


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lolozaur




Posts: 26310

PostPosted: Wed, 26th Jul 2017 20:57    Post subject:
http://www.moddb.com/mods/orpheus

The mod is called Orpheus. It'll be a mod set in the universe of the famous German game, Gothic. It'll be total conversion of the game so you'll be able to see a lot of famillar things from Gothic implemented into the mod. The story starts a couple of years after death of the main hero
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harry_theone




Posts: 11210
Location: The Land of Thread Reports
PostPosted: Wed, 26th Jul 2017 21:24    Post subject:
Cool, thanks Smile
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 25th Aug 2017 21:25    Post subject:

https://twitter.com/superbunnyhop/status/901111954076553218


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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Fri, 25th Aug 2017 21:48    Post subject:
Bob Barnsen wrote:

https://twitter.com/superbunnyhop/status/901111954076553218


Unfortunate. Blink movement needs to die a fast death.


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 26th Aug 2017 15:51    Post subject:
@Kaltern
Only now i saw it's fucking teleport movement:





Didn't they promote Fallout 4 VR and Skyrim VR as some bigger new projects that would enhance the game quite a bit?
Disgusting.


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tonizito
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PostPosted: Sat, 26th Aug 2017 16:36    Post subject:
Never realized that teleporting in the context of VR was literal, that looks ridiculous Are You Serious

Isn't there any other cheap way to trick your brain into thinking you're actually walking/running while standing on the spot?


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 26th Aug 2017 17:35    Post subject:
tonizito wrote:
Never realized that teleporting in the context of VR was literal, that looks ridiculous Are You Serious

Isn't there any other cheap way to trick your brain into thinking you're actually walking/running while standing on the spot?

Using a gamepad.

Also the Rift and Vive controllers have analog controls anyways:



So i'm not sure if that glowing Playstation Dildo in the video doesn't have analog controls, or if Beth really are just lazy.


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flipp




Posts: 1972

PostPosted: Sat, 26th Aug 2017 17:38    Post subject:
Well, there are games were you actually have the option to walk, but it's no fun for your stomach and head. You get used to it, but I had to stop after 10 minutes during my first try (Doom 3 VR mod). It gets better, but it's seriously some weird feeling.
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WhiteBarbarian




Posts: 6009
Location: Russia
PostPosted: Sat, 26th Aug 2017 18:40    Post subject:
flipp wrote:
Well, there are games were you actually have the option to walk, but it's no fun for your stomach and head. You get used to it, but I had to stop after 10 minutes during my first try (Doom 3 VR mod). It gets better, but it's seriously some weird feeling.


Is it the same way with flying / racing simulators, as you are moving in them ?


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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Sat, 26th Aug 2017 19:56    Post subject:
Flying and racing is no problem as long as you are sitting.

But moving/walking in games while standing still is just a no go. Your brain is too stupid to interpret this situation Very Happy


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WhiteBarbarian




Posts: 6009
Location: Russia
PostPosted: Sat, 26th Aug 2017 20:50    Post subject:
And during demo events, players play while standing in order to not harm themselves as they are controlling swords with the movements of their hands. Right ?

So, given that. It should be possible when to play Skyrim with movement and "hands-as-swords" relatively safe while sitting in chair without armrests. And not succumb to ill effects ?

Very Happy


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