Mass Effect: Andromeda (ugly femface is optional*)
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 9th Apr 2017 17:48    Post subject:
chiv wrote:
Sad i still havent made it out of that hallway at the start where you have to scan a thing...


Spoiler. You have to scan breadcrumbs. Literal. Because you know, you might not know what they are. And then you do it again, 5 feet from you. Because.. breadcrumbs.

*sigh*


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

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deadseasquirrel




Posts: 99

PostPosted: Sun, 9th Apr 2017 17:57    Post subject:
Bob Barnsen wrote:
I find it more funny how people can force themselves to play through a shit game like this for 40h+.
Just to give a rating like "5/10 mediocre game at best". Laughing Confused


I agree with you, in theory, however, it's hard to trust someone who says "game sucks, uninstalled" after playing an rpg for like 2 hrs. I would GREATLY trust a serious review from someone who played the full 40 hrs of a shit/mediocre game.

(I know I'm in a minority here, but many of us uninstalled games such as Alpha Protocol because of amateurish bugs left and right... but dammit if there isn't a pretty unique game underneath all that if you play it out.)

Honestly, if one considers themselves a gamer, sure, play everything you can get your hands on. Me-- I'm getting old and have waaaaay too few precious hours to game. I rely heavily on you fine folks here to steer me straight....

...which circles me back to the on-topic post here.... I don't plan on wasting the HDD space to even d/l the iso demo. Haven't been able to stomach anything Bioware for quite some time.
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Danyutz




Posts: 4415
Location: Redplanet
PostPosted: Sun, 9th Apr 2017 17:59    Post subject:
I'm with Kaltern on this one, game is far from being perfect, but in lack of something else, I play it. Sticking to main story, it sure takes you to some eye candy locations.

 Spoiler:
 
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 9th Apr 2017 18:04    Post subject:
@Kaltern @deadseasquirrel
Nonono, it wasn't aimed at you.

I was talking about DCB for example, and i think on the last pages Aquma and a few others wrote similar reviews.

My comment is also not meant in a hostile way. I just wondered how people can endure games till the end that they have no fun with.



A bit offtopic:
Today i started 3 or 4 games from my backlog that i had installed for quite some time. (Nuclear Throne, Leap of Fate, Okhlos: Omega)
Played each of them for maybe 15-30min. But it was enough for me to understand the game wasn't really what i hoped it to be. Therefor i uninstalled them.
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Sun, 9th Apr 2017 18:57    Post subject:
There are very little games that do a turn around after an hour in my opinion. So even if you'd miss out on those you'll read about how amazingballs it suddenly became by others. So I don't hold much value on hours played.

Guess I got that from MMO's, if your starter zone can't convince me to stick around: your game is not for me. 90% of the time you'll be right.


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timechange01
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Posts: 6650

PostPosted: Sun, 9th Apr 2017 19:27    Post subject:
I started this game yesterday. I'm loving it so far! Way better than ME3. I don't know if anybody properly remembers what an epic fail ME3 was. They turned ME3 into a shooter. Andromeda isn't as enjoyable as ME2 but it feels like a much better and polished version of ME3

PS. weapon holstering makes a big difference



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DCB




Posts: 5410

PostPosted: Sun, 9th Apr 2017 19:29    Post subject:
Bob Barnsen wrote:
I just wondered how people can endure games till the end that they have no fun with.

Well aside from masochists (or people doing reviews, etc.), most people that play a game to completion don't have "no fun", or they wouldn't continue all the way to the end. And if someone ranks a game as being merely a mediocre 5/10 then it still has something to offer, otherwise they would be rate it 1/10 or something.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 9th Apr 2017 20:51    Post subject:
Hmm, if I was not a paid game journalist, and I gave an honest review on the game I think I would close off by saying something like:
Quote:

Graphics: 8/10
While the animations are poorly done, the lip-syncing unnatural, and the facial expressions lifeless, the environments are visually gorgeous. On highest visual settings, planets are a wonder to behold. The inability to create an attractive, white female Ryder is not something that should be ignored - after all, if the same was said for any other skin colour, there would be uproar. And it is obviously possible with the game engine, as Cora is a white as the driven snow.

Sound: 5/10
Voiceovers are for the most part, poorly written and badly performed. Background audio is good but sparse, which is a shame as there is evidence of good audio direction. Game sounds are the usual Mass Effect fare, with many taken from the original game.

Performance (PC Only): 7/10
Troubled porting means spotty performance. On a 1080 GTX, the game runs more or less at 60fps, except in a few areas with a bit more going on than usual - towns mainly. Anything lower and fps issues start to become more apparent. Many varying reports from players with different rigs suggest optimisation was not a priority. Oh, and the many game breaking bugs don't help the cause. QA was also definitely not a priority.

Gameplay: 6/10
While there is plenty of potential for absorbing gameplay in this new galaxy, the horrendous scripting does not make this a story you can become involved in. Besides the obvious non-game agenda being pushed by someone in the development team at Montreal, a lot of the dialog just isn't realistic.

The game itself, is functional, if clumsy. The new combat mechanics would work a lot better if there was a manual cover button, rather than relying on the environment allowing you to hide. The crafting system is overly long winded, with no search and very basic sorting of what you can or cannot develop. It all feels very console-friendly, which could be refined a little more in my opinion.

Overall: 5/10
Mass Effect: Andromeda. is a game that promised much and delivered little. While many of the visuals are absolutely superb, the effort put into them is ruined by the unrealistic story and unlikable characters. Stereotypes are everywhere, with no character feeling like they were developed naturally, but rather to fill a specific niche. Having an obviously gay sounding AI called SAM isn't groundbreaking, nor is it promoting anything - it's just grating, and VERY artificial (and I don't mean because it's a machine...).

The gameplay is acceptable, but the use of open world roaming extends the gameplay unnecessarily. The use of the Nomad is good, until you realise you are still confined to parts of the map the game developers want to you to stay in. Coming up to a valley between 2 mountains, which suddenly gives you a 'TURN BACK!' message for no apparent reason is frustrating.

In the original Mass Effect games, I wanted to know what was going to happen next. I got involved with most of the crew members, and wanted to see where their individual stories led. In Andromeda, I couldn't care less. I have no interest in the characters, because they are so unbelievable. From the cold, not-a-lesbian Cora, to the happy, enthusiastic Peebee, who's attempt at comedic effect falls flat every time she speaks, there is something for no one. The only character I found remotely interesting was Suvi, who's view on the universe, science and religion was .... well, diverse (there's that word again).

Dragon Age: Inquisition has been compared to this game. I would say that, while they obviously share some similarities, the story in Dragon Age was, by some measure, more believable than the tripe served up in Andromeda.

Yet there is still some game here, if you're prepared to look beyond all that. There are places to explore, and items to craft. The planets are nice to look at and drive around.

Ultimately though, the game feels like a project of two halves - one half designed the environments, the other ruined the rest. And that is a shame. Hopefully the inevitable sequel will have the development team on the same page.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

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lametta




Posts: 2609

PostPosted: Sun, 9th Apr 2017 21:07    Post subject:
Kaltern wrote:
Hmm, if I was not a paid game journalist, and I gave an honest review on the game I think I would close off by saying something like:
Quote:

Graphics: 8/10
While the animations are poorly done, the lip-syncing unnatural, and the facial expressions lifeless, the environments are visually gorgeous. On highest visual settings, planets are a wonder to behold. The inability to create an attractive, white female Ryder is not something that should be ignored - after all, if the same was said for any other skin colour, there would be uproar. And it is obviously possible with the game engine, as Cora is a white as the driven snow.

Sound: 5/10
Voiceovers are for the most part, poorly written and badly performed. Background audio is good but sparse, which is a shame as there is evidence of good audio direction. Game sounds are the usual Mass Effect fare, with many taken from the original game.

Performance (PC Only): 7/10
Troubled porting means spotty performance. On a 1080 GTX, the game runs more or less at 60fps, except in a few areas with a bit more going on than usual - towns mainly. Anything lower and fps issues start to become more apparent. Many varying reports from players with different rigs suggest optimisation was not a priority. Oh, and the many game breaking bugs don't help the cause. QA was also definitely not a priority.

Gameplay: 6/10
While there is plenty of potential for absorbing gameplay in this new galaxy, the horrendous scripting does not make this a story you can become involved in. Besides the obvious non-game agenda being pushed by someone in the development team at Montreal, a lot of the dialog just isn't realistic.

The game itself, is functional, if clumsy. The new combat mechanics would work a lot better if there was a manual cover button, rather than relying on the environment allowing you to hide. The crafting system is overly long winded, with no search and very basic sorting of what you can or cannot develop. It all feels very console-friendly, which could be refined a little more in my opinion.

Overall: 5/10
Mass Effect: Andromeda. is a game that promised much and delivered little. While many of the visuals are absolutely superb, the effort put into them is ruined by the unrealistic story and unlikable characters. Stereotypes are everywhere, with no character feeling like they were developed naturally, but rather to fill a specific niche. Having an obviously gay sounding AI called SAM isn't groundbreaking, nor is it promoting anything - it's just grating, and VERY artificial (and I don't mean because it's a machine...).

The gameplay is acceptable, but the use of open world roaming extends the gameplay unnecessarily. The use of the Nomad is good, until you realise you are still confined to parts of the map the game developers want to you to stay in. Coming up to a valley between 2 mountains, which suddenly gives you a 'TURN BACK!' message for no apparent reason is frustrating.

In the original Mass Effect games, I wanted to know what was going to happen next. I got involved with most of the crew members, and wanted to see where their individual stories led. In Andromeda, I couldn't care less. I have no interest in the characters, because they are so unbelievable. From the cold, not-a-lesbian Cora, to the happy, enthusiastic Peebee, who's attempt at comedic effect falls flat every time she speaks, there is something for no one. The only character I found remotely interesting was Suvi, who's view on the universe, science and religion was .... well, diverse (there's that word again).

Dragon Age: Inquisition has been compared to this game. I would say that, while they obviously share some similarities, the story in Dragon Age was, by some measure, more believable than the tripe served up in Andromeda.

Yet there is still some game here, if you're prepared to look beyond all that. There are places to explore, and items to craft. The planets are nice to look at and drive around.

Ultimately though, the game feels like a project of two halves - one half designed the environments, the other ruined the rest. And that is a shame. Hopefully the inevitable sequel will have the development team on the same page.




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VonMisk




Posts: 9457
Location: Hatredland
PostPosted: Sun, 9th Apr 2017 23:04    Post subject:
And uninstalled.

Done the second planet, I had chosen the ice one.
The game is too much of a chore for me. The UI and shortcuts are a big part of it. Why SPACE is a cancel, confirmation or choice select, where on other screen it's ENTER. TAB closes game menus but not barter windows. You can't select dialogue options with SPACE when this key do exactly that in other menus but can skip dialogue. But fuck me - you have to double tap it to start skipping, than only tap once but dare you stop skipping you have to double tap again.

Mind Is Full Of Fuck

And when I want to get back to Tempest I have to watch this fucking ascending video all over again. Why, you fucking saddists? Why I can't just get onboard without leaving the fucking planet?

The combat isn't that great either, well it's a major step up compared to previous ME, but bad level design, especially in the open can put you in fubar situation were you have almost no cover and the enemy has overwhelming numbers so you can get fucked up really fast. Plus your companions as I wrote have this retarded AI, when they sometimes charge to melee or don't follow your orders just standing there or just stand there watching how enemies are running past them to fuck you up.
They do kill the enemies and do it often but it's just like watching retards with guns. The rubber banding of companions to your position doesn't help either.
Jaarl why you have a sniper rifle when you always fight in CC, you fuck?

People here wrote about the glyphs, well looking at the ice planet, the person designing this puzzle just gave up at one moment.

There are some redeeming things like saving the planets and vaults (but I guess it's rince and repeat on the other planets - open vault, do the puzzle, purge, run from purge, save the planet). But when I think I would have to chore around the Nexus again... Ugh.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 9th Apr 2017 23:46    Post subject:
If it's any comfort, I understand you can skip most sequences with the new patch.

Not that it helps with the glyphs...


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

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EyePatchLives




Posts: 5700
Location: Israel.
PostPosted: Mon, 10th Apr 2017 00:10    Post subject:
Finished it in 53 hours and I agree with Kaltern's review.

Also, the contrast between CD Projekt games and Bioware is hilarious. In The Witcher most folks treat you like shit despite your impressive feats, and friends treat you with respect but they don't worship you.

In ME:A(and BW games in general), almost everyone think you're the greatest guy ever, hurl superlatives at you every chance they get, worship the ground you walk on, and your friends would line up for the right to suck your dick.

I know these games are supposed to empower the player and blah blah blah, but BW's characterization and the way they portray relationships between people is so ridiculous. It's like some guy who's socieally inept but fantasizes about being incredibly popular and beloved wrote these parts.

And don't get me started on romances...I think some unfuckable hambeast whose last "romantic" experience was getting her hair pulled by a boy in kindergarten, and grew up fantasizing about being romanced was in charge of those.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Mon, 10th Apr 2017 01:34    Post subject:
I'm wasted here.. IGN should surely hire me for some objective gaming journa...wait, what am I saying Surprised


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Mon, 10th Apr 2017 02:48    Post subject:
BTW I just discovered by myself that Alt-F2 activates Ansel mode - I dunno if that's common knowledge, but I didn't know about it so...


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

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ace2kx




Posts: 1990

PostPosted: Mon, 10th Apr 2017 02:53    Post subject:
Men, this game rocks. Now I am waiting for the next update. Cool
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ClaudeFTW




Posts: 5074
Location: Bucharest, Romania
PostPosted: Mon, 10th Apr 2017 06:26    Post subject:
Danyutz wrote:
I'm with Kaltern on this one, game is far from being perfect, but in lack of something else, I play it. Sticking to main story, it sure takes you to some eye candy locations.

 Spoiler:
 


The companion quests and planetary quests are also pretty great. Steer clear of tasks (out of all of those only two were worthwhile I think). Also, you owe it to yourself to finish Ryder Family's Secrets.




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DCB




Posts: 5410

PostPosted: Mon, 10th Apr 2017 07:08    Post subject:
ClaudeFTW wrote:
Also, you owe it to yourself to finish Ryder Family's Secrets.

I'm not sure I'd go that far.
 Spoiler:
 
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JBeckman
VIP Member



Posts: 34881
Location: Sweden
PostPosted: Mon, 10th Apr 2017 09:41    Post subject:
Kaltern wrote:
BTW I just discovered by myself that Alt-F2 activates Ansel mode - I dunno if that's common knowledge, but I didn't know about it so...


Ansel breaks several effects in the game but it does allow for a very easy to use photo mode though now there's also HattiWatti's cinematic tools which he's managed for pretty much every Frostbite game released so far.
https://twitter.com/Hattiwatt1/status/851246686198484992

http://www.neogaf.com/forum/showpost.php?p=232725195&postcount=1833
(Shadows don't usually break though, that's caused by using Ansel and it's tiled super resolution in combination with downsampling.)

Common problem with post-processing effects in most Ansel games, even worse when using the tiled rendering method to take super-high resolution screen captures since that completely screws up some of these shader effects, just a side effect of how tiled rendering works although outside of a direct comparison it can be hard to spot at first.

Even your usual downsampling messes with this more often than not although people might not notice how shaders like bloom become almost non-existent or stuff like ambient occlusion either stops working or bugs out.
(These shaders don't scale well to the resolution being downscaled like that.)

EDIT: As for skipping the take-off and landing sequences these work like the elevators in the first game being used to "silently" load and stream in new assets so the devs can claim they don't have any loading screens.
(Well there are loading screens regardless and being able to skip when it's done with streaming would have been nice to have at least.)
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Danyutz




Posts: 4415
Location: Redplanet
PostPosted: Mon, 10th Apr 2017 10:02    Post subject:
Kaltern wrote:
BTW I just discovered by myself that Alt-F2 activates Ansel mode


Cool, wanted to take some picshurs!
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red_avatar




Posts: 4567

PostPosted: Mon, 10th Apr 2017 10:30    Post subject:
EyePatchLives wrote:
Finished it in 53 hours and I agree with Kaltern's review.

Also, the contrast between CD Projekt games and Bioware is hilarious. In The Witcher most folks treat you like shit despite your impressive feats, and friends treat you with respect but they don't worship you.

In ME:A(and BW games in general), almost everyone think you're the greatest guy ever, hurl superlatives at you every chance they get, worship the ground you walk on, and your friends would line up for the right to suck your dick.

I know these games are supposed to empower the player and blah blah blah, but BW's characterization and the way they portray relationships between people is so ridiculous. It's like some guy who's socieally inept but fantasizes about being incredibly popular and beloved wrote these parts.

And don't get me started on romances...I think some unfuckable hambeast whose last "romantic" experience was getting her hair pulled by a boy in kindergarten, and grew up fantasizing about being romanced was in charge of those.


Yeah I know exactly what you mean. It's a very American thing - you can find something similar in Fallout 4 and Skyrim as well. Nowhere near as bad but still, I think it's an American thing to exaggerate like that. It's very European to paint a more realistic picture too. European RPGs tend to be feel more "base" whereas American RPGs want you to feel like a major hero.
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Kanint




Posts: 2356

PostPosted: Mon, 10th Apr 2017 12:10    Post subject:
I have to disagree with the "additional tasks" being the same as Inquisition, and having no story. I've done Eos and Voeld, and the amount of tasks with a story was bigger than the amount of tasks with none. I'd say that the tasks that are cross-planets have no story, the tasks limited to the planet they were found on have one.

The big difference between Inquisition and Andromeda, for me, is this:
- In Inquisition, someone would tell you "Greetings Medieval Shepard, we need you to visit 6 places for the sake of the mission". Then you do so, and you're done.
- In Andromeda, your dollar-store Shepard will find the corpse of a man who seemed very intent on placing 6 beacons around the planet you're on. After placing the first, you'll hear an audio log from his daughter encouraging him to go on. As you place more, you learn more about her and her relationship with the father.

Does it make the tasks as interesting as the side-quests in the Witcher 3? Absolutely, except maybe compared to the points of interests (destroying monster's nests, cleaning up bandit camps). They're very short stories with no impact on the main quest, nothing which truly redeem Andromeda as a good game, and nothing that puts it on equal footing with excellent RPGs. But it is not equal to Inquisition, Andromeda at least has self-contained stories in those tasks. Inquisition had tasks so boring they felt a copy of the radiant quests given in Skyrim or Fallout 4.

Or to put it more simply:
- Inquisition: Repetitive tasks with no story.
- Andromeda: Repetitive tasks with short stories.
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fearwhatnow




Posts: 3451

PostPosted: Mon, 10th Apr 2017 15:03    Post subject:
Alright, tried the game last night out of curiosity. Yes, combat is quite interesting but idk how someone can cope with the awful writing. I simply can't do it. I can't even believe that someone was paid to write these kind of dialogues. I don't expect a Witcher 3 writing/narrative but come on. Back now to Persona 5. At least there's some decent story and writing in there.


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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Mon, 10th Apr 2017 15:15    Post subject:
Another thing with the stories - they end really abruptly. For example, a mission fairly early on...
 Spoiler:
 


It's things like that which utterly ruin what little motive there is to continue playing the sidemissions, there is little point anyway, and there is no wrapup or well, anything.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

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VonMisk




Posts: 9457
Location: Hatredland
PostPosted: Mon, 10th Apr 2017 15:45    Post subject:
Kaltern wrote:
Another thing with the stories - they end really abruptly. For example, a mission fairly early on...
 Spoiler:
 


It's things like that which utterly ruin what little motive there is to continue playing the sidemissions, there is little point anyway, and there is no wrapup or well, anything.


It's the same conclusion as with the first quest about sabotages on Nexus. The saboteur just fucks off, no militia no nothing, he just walks away.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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Aquma




Posts: 2805

PostPosted: Mon, 10th Apr 2017 15:51    Post subject:
Bob Barnsen wrote:

I was talking about DCB for example, and i think on the last pages Aquma and a few others wrote similar reviews.

My comment is also not meant in a hostile way. I just wondered how people can endure games till the end that they have no fun with.


Why do you assume "mediocre" equals "no fun", though? Smile It's not a 0-1 thing.

There's a huge difference between a mediocre game and a shitty one for me. I don't think MEA is that bad and I did have quite a bit of fun with it, mainly thanks to gameplay. That's why I finished it, in contrast to other games I started but just couldn't get through.

On the other hand, enjoying a game doesn't mean I can't be disappointed with it , or some aspects of it - sometimes many, at the same time. Especially looking at it from the perspective of other, superior titles.
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Danyutz




Posts: 4415
Location: Redplanet
PostPosted: Mon, 10th Apr 2017 17:20    Post subject:
VonMisk wrote:
It's the same conclusion as with the first quest about sabotages on Nexus. The saboteur just fucks off, no militia no nothing, he just walks away.


Isn't he the same fucker that Drack complains about, Adisson's ASSistant?

I'm not that irritated about the derpness of the dialogues and quite enjoy that they are short, more time to shoot - i started to lack patience for looong stories and chats in most games. I'm more irritated about the crap DOF, stuff which is not in focus, lack quality.
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VonMisk




Posts: 9457
Location: Hatredland
PostPosted: Mon, 10th Apr 2017 17:50    Post subject:
Danyutz wrote:
VonMisk wrote:
It's the same conclusion as with the first quest about sabotages on Nexus. The saboteur just fucks off, no militia no nothing, he just walks away.


Isn't he the same fucker that Drack complains about, Adisson's ASSistant?

I'm not that irritated about the derpness of the dialogues and quite enjoy that they are short, more time to shoot - i started to lack patience for looong stories and chats in most games. I'm more irritated about the crap DOF, stuff which is not in focus, lack quality.


No, it's some guy whose family got exiled.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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timechange01
VIP Member



Posts: 6650

PostPosted: Mon, 10th Apr 2017 18:01    Post subject:
Yuri wrote:





ASUS Maximus XII Formula | Core i9 10900k @ 5.2Ghz | 32GB G.Skill DDR4 4200Mhz | EVGA RTX 3080 Ti FTW3 Ultra Hydro Copper | ASUS ROG PG35VQ
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Danyutz




Posts: 4415
Location: Redplanet
PostPosted: Mon, 10th Apr 2017 19:41    Post subject:
Is the male Ryder also bandy-legged? Laughing
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Mon, 10th Apr 2017 19:43    Post subject:
Danyutz wrote:
Is the male Ryder also bandy-legged? Laughing


Yup, same 'bugs' you see with him as with her.


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