Valve's VR headset is called the Vive
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Bob Barnsen




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PostPosted: Mon, 6th Mar 2017 20:42    Post subject:
How one man lost over 50 pounds playing a VR game
Fitness isn't the most advertised use for VR, but Telltale's Job Stauffer says it saved his life

http://www.pcgamer.com/how-one-man-lost-over-50-pounds-playing-a-vr-game/



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vurt




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PostPosted: Mon, 6th Mar 2017 22:34    Post subject:
Bob Barnsen wrote:
How one man lost over 50 pounds playing a VR game
Fitness isn't the most advertised use for VR, but Telltale's Job Stauffer says it saved his life

http://www.pcgamer.com/how-one-man-lost-over-50-pounds-playing-a-vr-game/





He watched his carb intake, that's why. Though it sounds way more boring than to say "VR saved me!". No one writes articles about people who watch their carb intake, do a little exercise and they loose weight, unless the exercise method part is something that might cause someone to read it Razz
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Nui
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PostPosted: Mon, 6th Mar 2017 23:18    Post subject:
I'm just happy this article didn't just put a very good spin on someone almost dying because they forgot to eat Cool Face

Exercise is also great, because during the time you won't be able to eat and depending on your workout ironically you won't want to eat right after either Razz
Although 1.5h hours of workout each day could actually have a noticeable effect.
But yeah eating has a much greater impact than exercise and you actually gain time from it Laughing

And carbs or no carbs, the more important thing is probably just net calories.


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vurt




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PostPosted: Mon, 6th Mar 2017 23:30    Post subject:
Workout makes me extremely hungry on the whole, so it's +-0 for me to in terms of weight probably. I eat a little more but i tend to lose it due to not sitting still the entire day. But it's obviously still good to get some exercise, even if it's not always very effective for losing weight.

Lately i guess i could say "Eurorack saved my life!" (synth modules, a rather expensive hobby to collect) because i just don't have money enough to spend on junk too, so i've actually lost quite a bit of weight.. When i go shopping i probably remove like 40% of the crap that i used to buy, i have to ask myself "do i really need this - is it nutrients, or is it crap?"
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red_avatar




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PostPosted: Tue, 7th Mar 2017 00:29    Post subject:
Haha i just bought a house and for the past 6 months, I was exactly the same way - I lost 7 kg from not buying anything except the basics (although I did cheat with Milka hazelnut bars a month ago).

But yeah, I think cleaning & painting my house + moving everything across will let my lose weight as well Wink.
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Nui
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PostPosted: Tue, 7th Mar 2017 00:37    Post subject:
vurt wrote:
Workout makes me extremely hungry on the whole, so it's +-0 for me to in terms of weight probably.

For me it depends. Some training blocks any hunger for a while. So if I just go to sleep before I get hungry I'm safe. Sometimes its just me tricking myself Razz

Although perhaps with increased weight exercise becomes increasingly helpful?

vurt wrote:
"Eurorack saved my life!"

Well then get to writing!
 Spoiler:
 
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mtj




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PostPosted: Tue, 7th Mar 2017 08:29    Post subject:
To lose weight purely due to workout requires massive workout.

I did gym twice a day (4-5 hours / day) for half a year -> lost ~20 kg, while eating definitely more than now.

Now that I went back to 3-4 times / week ( 2h at once) my weight is stableish. -> I left out all extra proteins. (probably still eat too much Razz )

But if it was enough just to do a regular work out and lose weight -> I'd have lost all the fat already. Been going to gym for 3 years now. (first 2 were semi irregular, then half a year of hardcore training and then to more regular visits)

There's also a nice article on Scientific American about sports and weightloss (conclusion -> training does not cause you to lose weight - though I don't agree with this 100% - and I think it is proven by the fact that people doing crazy amount of training can also eat 2-3 times as much as regular person and not gain weight - but the article was more or less about the average people)

Of course training helps you modify the fat into muscles ( so being 'overweight' is not always bad if your fat % is not too high)


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mtj




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PostPosted: Tue, 7th Mar 2017 08:43    Post subject:
But overall Vive is good for cardio sports.

You get sweaty for sure when playing games like hover junkers (against the flying bots - you'll be dodging bullets like crazy)

However, I don't think such is the future of VR games Razz

These things worked equally well on Kinect. You don't need crazy accuracy to create these 'dodging' games.

For VR I think the next big thing for me is going to be the wirelessness. And getting rid of the touch controllers would be awesome too (ie. having just gloves on to model the hands. Would be less scary swinging your hands around.)


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Rage




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PostPosted: Tue, 7th Mar 2017 13:14    Post subject:
Guys, considering this is the only thread on the Vive, any chance we could get it stickied?

Anyway, planning on buying another one of these again today, hope that more stuff got released since i sold my old one.


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AmpegV4




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PostPosted: Sun, 2nd Apr 2017 14:53    Post subject:
Bah couldn't be fucked waiting any longer for an official gun mount, trying to aim a rifle waving two controllers in the air doesn't work, will report back if its any good.

Here's a guy demoing one of the mounts (I think its an earlier version).


the guys ebay store.
http://www.ebay.com/usr/boostleak?_trksid=p2047675.l2559

wonder if customs will seize this thing..
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JBeckman
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PostPosted: Sun, 2nd Apr 2017 14:56    Post subject:
Bit more tweaking and it could be a crutch instead of a rifle, wouldn't seize it then. Very Happy

Neat work though, looked almost like some pipe-gun before I noticed the controllers.
(Heh from the CIA - or KBG? - umbrella gun to the crutch rifle. Razz )
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prudislav
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PostPosted: Mon, 3rd Apr 2017 15:43    Post subject:
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Kaltern




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PostPosted: Mon, 3rd Apr 2017 23:57    Post subject:
I guess it won't look any better than this Neutral



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RevR




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PostPosted: Mon, 15th May 2017 23:18    Post subject:
Batman Arkham VR was one of the best looking polished VR games I've played on the Vive. Although it was more of a VR Tech demo than it was a game. £15 for an hours play time was a little hard to swallow, although keys can be bought for about £6 if you look around. For that price it is a bit more reasonable. The fade to black moments when changing location were a cheap cop out and so was the movement system, just looking at floating controller icons and clicking I mean come on, seriously! This is still a very impressive first go at a Batman VR game. I cannot wait until a lot of money and effort is put into making a fully fledged AAA £40 Batman game with 10 hours of play time Very Happy
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Bob Barnsen




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PostPosted: Fri, 23rd Jun 2017 08:34    Post subject:
Valve Shows Off New 'Knuckles' VR Controller with Individual Finger Tracking
Quote:





http://steamcommunity.com/sharedfiles/filedetails/?id=943406651


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Silent_Lurker




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PostPosted: Fri, 23rd Jun 2017 08:59    Post subject:
Really really nice !!!

Now bring a new headset with better display FFS ! Mad


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Bob Barnsen




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PostPosted: Fri, 23rd Jun 2017 09:24    Post subject:
I guess it still takes about a year for a Vive 2. Sad


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red_avatar




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PostPosted: Fri, 23rd Jun 2017 13:58    Post subject:
Looks interesting but I can't off the top of my head think of many interesting applications. Finger painting maybe ? Laughing I mean, how many games would benefit from letting you stick out your pinky? I'm more interested in actual finger movement using some sort of gloves. They're missing the picture of why finger movement is actually useful: because it's intuitive. By making it use a sensor to detect fingers, they remove the intuitive nature of it.
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Silent_Lurker




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PostPosted: Fri, 23rd Jun 2017 14:14    Post subject:
@red_avatar I see your point but,

These new controllers will be almost like the Oculus Touch controllers and I can assure you it is already day vs night.
You move your finger IRL and they move accordingly in VR in a way you can almost think they are actually tracked.
You just go from the sensation of manipulating some Ice cream cones to the sensation of actually have your hands in the game.

As for gloves, I think it may be too uncomfortable (try to wear some inside your house for 20 mns). And in most cases you want to have the feeling you are holding something in your hand.
So unless they bring some gloves with FFB and light enough, I don't put my hope on this.

Wink


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RevR




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PostPosted: Fri, 23rd Jun 2017 20:02    Post subject:
I think the point of them is, when you're actually grabbing an item in VR, you are actually grabbing an item in real life, which is amazing for immersion. Add haptics to that and it's even better. I think they're going to be quite a big improvement over the current wands. With gloves you won't get the haptics and there's obviously going to be no buttons to press which would be quite limiting.
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Bob Barnsen




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PostPosted: Sat, 24th Jun 2017 09:11    Post subject:


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red_avatar




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PostPosted: Sat, 24th Jun 2017 13:01    Post subject:
RevR wrote:
I think the point of them is, when you're actually grabbing an item in VR, you are actually grabbing an item in real life, which is amazing for immersion. Add haptics to that and it's even better. I think they're going to be quite a big improvement over the current wands. With gloves you won't get the haptics and there's obviously going to be no buttons to press which would be quite limiting.


Erm but you're NOT grabbing in RL, that's my point. It doesn't respond to how you move your fingers directly which makes it tricky to get the hang of I'm sure. If there was direct control, I'd be a lot more interested. Right now, it seems like an expensive solution to a problem that very few games will be needing in the first place and the games that WOULD benefit from finger positioning, would require actual finger tracking which this thing doesn't do. I'm thinking stuff like playing virtual piano and so on.
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Kaltern




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PostPosted: Sat, 24th Jun 2017 19:53    Post subject:
I have touch controllers, and I can assure you that it makes a BIG difference when you can see your hands moving in a way your brain more or less expects. Everything is touch sensitive, so if you touch a button (without actually pressing it) it shows that in VR. If you Press the grab button, under your last three fingers, it is an analog motion ingame which absoutely feels like you're picking something up or grabbing a handle. And if you point, it points ingame (well, it points if you remove your index finger from the trigger, but it feels pretty much the same, especially if you consciously point your real finger)

It really makes a difference, and only a few minutes will allow your brain to adapt to the slightly different way of manipulating your hands.


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Grale
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PostPosted: Sat, 24th Jun 2017 20:26    Post subject:
Your spot on there Kaltern.

Have you tried Echo Arena yet? It surprised me how quickly i adapted to the touch controllers when i first got them. EA Pressing buttons, grabbing items, holding onto structure and pulling yourself along. Throwing the discs and punching people all feels solid and tangible.

Either our brains are very clever at adapting to our surroundings, or very dumb. Perhaps that's why i get a great sense of presence in VR being on latter of that scale Very Happy


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Silent_Lurker




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PostPosted: Sat, 24th Jun 2017 20:51    Post subject:
That's what I told to the other guy, but he didn't believe me Sad

Edit: I grabbed The Climb : Holly fucking shit this game is marvelous, to bad they wen't so high on price range, was still 20€ with 60% off.
but great experience with the Touchs here


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Kaltern




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PostPosted: Sat, 24th Jun 2017 21:31    Post subject:
Grale wrote:
Your spot on there Kaltern.

Have you tried Echo Arena yet? It surprised me how quickly i adapted to the touch controllers when i first got them. EA Pressing buttons, grabbing items, holding onto structure and pulling yourself along. Throwing the discs and punching people all feels solid and tangible.

Either our brains are very clever at adapting to our surroundings, or very dumb. Perhaps that's why i get a great sense of presence in VR being on latter of that scale Very Happy


Not yet.. I'm working up to it.. it all looks very... energetic Laughing I'm not very energetic...

Contrary to what I initially believed, VR where you move around and use your hands is far more believable than most cockpit experiences - but I also believe that, for example, Elite Dangerous, games that are not 100% designed with VR in mind are fundamentally flawed. iracing, Assetto Corsa etc, they're very good in VR, but because they were not designed AROUND VR, they will never look quite right - current VR cannot render faraway detail at all, and so those games will always look terrible, yet in Eve Valkyrie, it never looks terrible because the rendering scale appears to be adjusted to suit the limitations of current VR tech - so I never really see crawling diagonal lines where the AA has failed, and I always know where I am in terms of other ships, because I can always make them out - Elite doesn't have that sense of scale, and so anything that isn't right in front of your face blurs into a pixelated mess.

Of course, in another 5 years, I expect most of these issues to be gone, and VR will be much more epic and suited to such games. I just hope the industry keeps on developing VR, as many naysayers would like nothing more than to see it fail. Probably because they can't afford it themselves...


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prudislav
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PostPosted: Tue, 27th Jun 2017 13:30    Post subject:
what a weird name for the new controller, but definitely looks interesting


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Silent_Lurker




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PostPosted: Tue, 27th Jun 2017 18:32    Post subject:
Yeah great.

Also it seems Valve finally found out about rechargeable batteries Very Happy


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Bob Barnsen




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PostPosted: Thu, 6th Jul 2017 23:31    Post subject:

Quote:
Blocks lets you easily create 3D objects in virtual reality, no matter your modelling experience.
Using six simple tools, you can bring your applications to life, create a volumetric masterpiece, or simply let your imagination run wild.

http://store.steampowered.com/app/533970/Blocks_by_Google/



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evilmonkey




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PostPosted: Sat, 8th Jul 2017 09:39    Post subject:
X post from my post on reddit.

So took the plunge and bout a Vive 4 days ago, wow.
The initial setup was a pain, I positioned the lighthouses and screwed them into position only to find they couldn't see each other due to my light fixture. Took then both down and repositioned and got terrible stuttering and losing tracking only to discover the large mirror in my living room was interfering. I have now covered up the mirror with pillow cases (due to it being permanently screwed to the wall) and it looks like I'm some kind of serial killer.
The "20" minute setup turned into several hours. But hey-ho, I didn't really mind.
My living room is fairly large but with couches and furniture moved I was only able to scrape the minimum room-scale space, but I did it! (just)
Fired up everything, I had bought about 20 games in the sale and installed before even buying the unit so I was good to go.
When I slipped on the headset and I was in my little personal 'Room' I was already blown away, like BLOWN AWAY.
I had previously tried a short demo in GAME (a computer shop near me) and I don't know if it was the poor setup or a min spec computer running it but I wasn't really impressed. I had tried John Wicke and it was so jaggy and blurry I came out of it saying " that was interesting but it's far from great"
This was a world of difference, I bought a 1070 to go with it. Hotdogs, horseshoes and hand grenades STILL blows me away, as a gun enthusiast I just spend hours on the default indoor range reloading and firing weapons with my mouth agape.
Rec Room was also fantastic, seeing actual people and interacting, even down to displaying their height was just mind blowing. Having a 4 player game of disc golf and laughing and chatting with real people in a real 3d space was just indescribable.
I'm still getting up the next day and slipping the HMD on and being 're-blown away' at this stage, you kind of forget how good it is.
I tried all the well known games, TheBlu, Budget cuts (fantastic btw) , Job Sim and about 20 others. I bought some of the bigger games like Arizona Sunshine and suddenly I was Rick Grimes in the Walking Dead, it is just so incredible its indescribable (I'm aware I have and will use this phrase a lot!")
The sense that your are in the virtual space is amazing, the sense of depth and scale and the 1:1 controller movement really transports you away.
I'm looking forward to the future of VR and if this is the baby steps of VR then the future is going to be astounding.
Some downsides of course, the SDE is there, and looking in the distance is very low resolution. Supersampling helped me a little but it does become increasingly hard to ignore in some games/situations.
I tried a Primax 4k headset and the picture quality is fantastic, it boasts 4k and although it isn't quite there the screen is so incredibly clear. All this from a chinese company and the HMD is only $300, why cant HTC or Oculus use a similar screen technology? is there something I'm missing?
Anyway, I think once the FOV is increased, the lenses looked at (those circular reflections on the vive lenses are a little off putting) and finally the screens are increased to a higher resolution, we are basically there.
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