HitmanDB aims to be the best place to find, share and rate Hitman contracts on the internet. Currently the game still lacks the options to rate other people's contracts and delete your own contracts, meaning it can be difficult to find anything worth playing unless you know exactly what you're looking for. In HitmanDB, you shouldn't see any contracts people made only for testing purposes or to unlock a quick challenge, but the ones that were made to be shared.
Simplified Chinese Language Optimisation
We've made improvements to the Simplified Chinese Language options, including localisation of the initial game boot options.
The Adrian Eclipse Escalation Contract
After identifying an issue that could cause players to fail this contract after successfully completing it, we've removed this contract from the 'Featured' menu and 'Destinations' menu.
This issue was caused by the 'Sticky Pistol' complication that remains active during the ending cinematic. In a future update, we will implement a permanent fix for this issue and restore the contract.
AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
I think the game is quite good. It would be better with a single campaign story OFC.
The only (and big) let down as for now, is that in the CPY version, it wont give you any type of rating besides the number of symbols. After doing a perfect run, killing all the targets without any alarms, without wasting a single bullet or even the wire..and no silent assassin rating at the end? Unthinkable
Oh and it gives to much credit to the (smaller) times you use on the eliminations..Hitman was allways about the finesse..not rushing the kills.
Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.
Finally, after several months and troublesome developments I finished this next generational old-school (huehuehue) Hit men. I started playing on the full-online creamapi'd version a few weeks ago, but my wonky connection and the extent of all the silly mechanics behind the whole XP system and the morbose leveling up , locking out stuff behind online walls of shameful restrictions made me say screw you dear bald agent, and decided to temporarily quit and wait for some sort of ghetto unlocking method.
As it turns out, not only the unlocking method never arrived, but the creamapi suddenly stopped working as well, so it was the sign that I had to play it in traditional yarr offline-only, and I did embrace it, no fucks given
*seasoned gramp_mode*
I get the appeal of that system, but the big problem arises when by default you don't even allow the player to have the freedom to choose when it comes to the difficulty setting or the equipment itself, it's just wrong to force a distorted vision of the everythingsconnected through his throat, goddammit. Being kings of pointless checklists in order to gain XP points and feeling the "satisfaction" of completing random achievements will never be a part of my enjoyment.
And it's a shame, because for me there was a lot of good beneath the derpshell. It was an experience that had several ups (unlike the previous Absolute embarrassment which provided only discomfort and facepalms), but *sad trombone* also many, many downs that hampered the gameplay and overall fun factor, and which had absolutely no right to be there.
The first obligatory thing that everyone should do is stop caring about the terribly implemented hand-holding-based formula, and disable all the helping elements, the silly mini-map and Instinct, autosaving, as well as the incredibly spoilery opportunities (at least on the first playthrough), minus the enforces, since those are implemented in a way that when you disable them they're indistinguishable from standard characters feeling more like an artificial construct. Playing with helps enabled gives absolutely zero satisfaction and entirely strips away the beauty of the formula, which consists into being immersed in a new environment and figuring out solutions like in a dynamic puzzle game.
I definitely appreciated the core gameplay and return of the sandbox-y level design, with the classic ability to approach the target(s) in creative ways, though, the missions themselves were...a mixed bag, alternating solid settings (Sapienza, Paris, Hokkaido) with less inspired ones filled with banalities and design aimed at playing it safe so to speak. In general, the entire structure was far away from the brilliance and challenge of Blood Money's scenarios for instance, or the dark and gritty Contracts' ones, among my all time favourites.
The lack of familiar features is something inexcusable also for a game that is claiming itself to be the paladin of the "I am back to teh roots1" approach. No peeking through keyholes truly is a deadly sin for anyone who doesn't use mini-maps and colorful markers, pretty unexplainable like the missing suitcase, body shielding, first person view and so on, we've talked about those already in the past, probably all ready to come out as "improvements" in the next Netflix season. (They were already there in the previous games->removed here->possibly reintroduced->progress!).
As for the AI, I found it decent, but once again and like all the rest of the game there's always the catch, as sometimes it's hilarious to still see the nothing to see here move along behavioural blackout time with barely any consequences. The neuralyzer effect xD
Last but not least, the engine itself which is capable of visual treats and fantastic attention to details, but at the same time comes across as static/technically underwhelming. Good models/textures alternate flat lighting and palette (definitely improvable with some Reshade on top of it) and not exactly impressive animations. Generally these problems wouldn't bother me too much, but when there's also such an inconsistent performance overall no matter the settings used, then it becomes a problem.
What a strange beast really. All in all, I wouldn't label it as a failure because I did have my fair share of great classic moments of sandboxy sneaky killing spree, but damn, it could have been and *should* have been much more. An enjoyable but impaired 7/10 attempt that overall feels like a couple of steps back, and that can only give a disappointing aftertaste. Here's hoping to see improvements in the future, though going with DLC seasonal seasons already says a lot about the future intentions. Silly SqueeniO. You had one job, and ended up resurrecting the wrong clone which looks and moves like Agent 47 but ultimately feels more like a number 46. I wonder if the real Agent is still inside the coffin.
“To maximise player satisfaction as well as market potential going forward, we are focusing our resources and energies on key franchises and studios,” the publisher said before announcing its “withdrawal” from the Danish developer’s business.
I seriously doubt that anyone will buy IO without its core IP's (Hitman and Kane and Lynch). Freedom Fighters IP belongs to EA and Mini Ninjas has too much legal entanglement for Square to be able to sell it.
So, unless Square will make that package more attractive, the chances to sell IO are slim.
Anybody knows if the controller issues are fixed? I've tried some isodemo where the game would recognize drivers for some controller devices and automatically set the game into gamepad mode (disabling mouse and keyboard input) and there was no settings option or config file option to override it.
So the game basically flopped financially? Else why sell the studio, I mean it sure as hell isn't the most succesfull hitman game. Hell after Absolution I gave up on this amazing franchise and haven't bothered to play it. Might eventually play it sometime.. The elusive targets that are only available for a limited time only made me more reluctant to not bother with it.... Limited time available, I get that for some things but for a SP(non mp bs) why the fuck?
So the game basically flopped financially? Else why sell the studio, I mean it sure as hell isn't the most succesfull hitman game. Hell after Absolution I gave up on this amazing franchise and haven't bothered to play it. Might eventually play it sometime.. The elusive targets that are only available for a limited time only made me more reluctant to not bother with it.... Limited time available, I get that for some things but for a SP(non mp bs) why the fuck?
The first mission, Paris is great.
Every single other mission besides Hokkaido is basically a copy paste job with some new assets.
The game has a long list of annoyances as well, having to grind and grind just to play the harder difficulty, you have to grind a lot to get the items. You can't just play a map and have fun because you need to play it their way to get the points to unlock things...
Blood Money had tiny maps and a lot of technical limitations yet the maps were so much better as well as the storyline, gameplay and probably the biggest thing, the music.
“To maximise player satisfaction as well as market potential going forward, we are focusing our resources and energies on key franchises and studios,” the publisher said before announcing its “withdrawal” from the Danish developer’s business.
Regardless of the quality of the game itself (which for me wasn't that high, for the reasons that I mentioned above ) once again this proves that Square Enix is among the worst companies in gaming - if not the worst - at the moment as far as I'm concerned, they have absolutely terrible strategies *and* unrealistic sale expectations.
- They had a good rebooted Deus Ex, yet decided to add microtransactions in MD, along with forcing the developing team to release clearly not the full product - and then they killed off the franchise;
- They released the indecent Absolution disaster, only to finally go back to a more traditional formula with Hitman 2016, but at the same time had the brilliant idea to put an abysmal pseudo always online system in it along with an episodic structure than no one asked for - and then they killed off the franchise*;
- They brought back Thief, but turned it into a streamlined sweeping simulator that lost what made Thief great to begin with - and then...well, that was a stillbirth;
- They had a solid gem with Sleeping Dogs and decided to convert it into a f2p garbage before its obvious, inevitable death.
The only franchise that I'm familiar with that's still "alive" is the Tomb Raider one, but then again we're talking about an accessible cinematic Uncharted clone that has nothing to do with the past (and there are probably many other examples of ineptitude from their part that I'm not aware of). So yeah, screw Square Enix
*there could still be another Hitman made by someone else, but hopes that it might turn into something good are nearly zero
I think this shows why a Japanese publisher shouldn't be in charge of western IPs. I think they never really understood the magic of these outstanding IPs.
Hitman May Survive Sale Of Developer IO Interactive Square Enix provides Hitman fans with some hope
Quote:
When Square Enix first revealed its plans to explore a sale of IO, it did not indicate whether the Hitman IP would be sold off with it; it wasn't out of the question that Square Enix could hold onto the rights and allow the franchise to become dormant. But that doesn't appear to be the plan, based on a newly released English transcript of Square Enix's post-earnings results briefing.
"Our decision to withdraw from the IO Interactive business was the result of a review of our portfolio that we conducted as part of our effort to concentrate our resources in order to strengthen our development capabilities," Square Enix president Yosuke Matsuda explained. "Because the firm is engaged in the development of Hitman and other renowned titles, we are negotiating with prospective external investors capable of ensuring that these titles carry on."
That last bit is where the promising news comes in. Whether it sells the Hitman IP rights along with IO or is willing to license them out, there's apparently a willingness on Square Enix's part to allow Hitman to continue. As for the other "renowned titles," IO is also the developer of the Kane & Lynch series. It is--or was--also at work on a new IP.
During a subsequent Q&A, Matsuda was asked for further specifics regarding the decision to sell IO. He responded, "Given the nature of the competitive landscape in the western markets as well as other considerations, we decided we needed to concentrate our development resources. The decision to withdraw from that business was the result of a review of our Group's allocation of both financial and human resources."
Since the news first came out, IO has suffered a round of layoffs, the extent of which are still unknown. The move could signal a potential sale or may simply be a move to make the studio more attractive to potential buyers. There's not yet any word regarding who might be interested in buying the studio.
Hitman is ditching its episodic model in two weeks "These changes will help us to lay the foundations for our future plans."
Quote:
With the future of Hitman up in the air as Square Enix is looking to sell the series and its developer IO Interactive, the episodic assassination game is changing its sales structure to no longer be episodic.
Given that the full season wrapped up last Halloween with the release of Chapter 6, IO figured it would make more sense to sell the now complete season as a full package by default.
In short, The Intro Pack (the game's tutorial missions and first full chapter) and Upgrade Pack (the cheapest way of acquiring everything after the Intro Pack) are going to be discontinued in two weeks.
"These changes have been planned since early March and will make it easier and simpler to buy the game," the developer said on its blog. "These changes will help us to lay the foundations for our future plans for Hitman."
So here's exactly how the Hitman market will change after two weeks:
On Steam, you'll only be charged for the episodes you don't already own when you buy The Complete First Season, as it will detect what chapters you have. That said, individual episodes will no longer be available.
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