Dawn of War III
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 7th Feb 2017 06:36    Post subject:
Wubbajack wrote:
Holy shit. You guys are whining about DoW2 like the campaign mode was the core of the whole game and other modes were just some small extras that barely anyone ever touched.
OF COURSE it was repetitive - cause you play it once and then go play the multiplayer mode. Just like in Starcraft 2 or... dunno, Battlefield 4

Are You Serious
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AnarchoS




Posts: 2142
Location: An Archos
PostPosted: Tue, 7th Feb 2017 07:20    Post subject:
Nodrim wrote:
AmpegV4 wrote:
AnarchoS wrote:
Good they are going back to the original Dawn of war, I hated the second part it was just Company of Heroes clone. Razz


+1, dow2 was repetative rubbish.


DoW 1 wasn't? You think the repetitiveness was a result of the game being RTT? That's related to the mission's design. Look at Chaos Rising which still has the squad based gameplay, yet the campaign is amazing.


Well I replayed dow campains many times, dow 2 was always the same linear shit.
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Nodrim




Posts: 9642
Location: Romania
PostPosted: Tue, 7th Feb 2017 08:40    Post subject:
And I played through DoW2 campaigns multiple times. You can't come and talk about linearity when strategy campaigns are usually. At leasst DoW2 had loot, coop, secondary missions, etc.
My concerns are anyway focused on the multiplayer, DoW2 had such a superior multiplayer.
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Aquma




Posts: 2805

PostPosted: Tue, 7th Feb 2017 10:58    Post subject:
I loved both games. First one was more of an RTS game and as someone who enjoys that I liked it very much. Second game was much, much closer to its tabletop roots and I loved it for that too. I don't know which one I'd have chosen if I had to, to be perfectly honest. Third game actually looks okay to me too, although some things are a bit sad (like cutting out sync kills and not including Chaos in the base game). Still, battles do look quite nice in the end. I definitely want to play it, it's been ages since a good WH40k came out...
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dannofdawn




Posts: 2227

PostPosted: Tue, 7th Feb 2017 15:57    Post subject:
As much as I've enjoyed DOW1, I don't get this whole idea of going back to it. That's a step down, not up. DOW1 was great because it had all the major factions, each with their own twists, there's plenty of unit variety and battles are larger than 2, also base building which I do enjoy. But to me that's about it.

DOW2 took the innovations in RTS they made in CoH and made a 40k game out of it. Each unit feels alive in that game, battles are exciting to watch because the graphics and art style are gritty and realistic. Different wargear upgrades to further add value to each squad, and each unit feels important because unit retention is a big deal in the game. Not to mention they all move together as a unit organically, and not as robots. This aspect is dialed down from CoH, but it is still there.

DOW3 looks like Starcraft 2 to me. The only difference is that it is a 40k game, and units are build in squads, except they don't act any differently. The art style is a mess. They talk about the change to make it look this way to make it easier to tell what is going on in big battles. Only to add bullshit lens dirt and what not. They've taken out all the Relic staple mechanics out of their game and add in what exactly? What does DOW3 have that 2 didn't to compensate for all that is now gone? They replaced realistic cover system with xeno shields that everyone knows how to operate. They added in tall grass as if 40k armies all don't have detection of some kind on the most basic level (Space Marines helmets, Eldar inherent psychic powers). They took out squad upgrades. No wargear. No organic movement, everyone moves in perfect unison. Yet to see building garrison. No destructible doodads. No different call downs, just the doom weapon. No different commanders. Eldar units all have individual void shields? No sync kills. One thing I can give them credit for is adding in longer range units like the SP artillery Orks get. DoW2 combat was very short range considering the setting.

Yeah, so what's good about going back to DOW1 style? Are we getting more factions than 2? No. They even went down 1, only 3 factions at launch. So all that we've lost we got bigger pop cap. Something we already can mod into the game. We get base building, cool, that's a positive. What about the campaign? No boss fights, no loot, no hero customization and leveling seen so far.

Maybe I'm being too negative. But I'm struggling to see what they've improved and added to justify all that they've taken out. This is one step forward, several steps back.

I want to see a Relic RTS/ RTT whatever you want to cal it, I want that. I don't want yet another SC2, CnC RTS when we already got those last year.
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AKofC




Posts: 4359

PostPosted: Tue, 7th Feb 2017 18:45    Post subject:
You're not negative. Just disappointed with the truth.

Because I was stoked for more DOW2 fun times. But alas, it's gone a different direction and I am sad.


Gustave the Steel
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Famou




Posts: 713
Location: Amsterdam
PostPosted: Wed, 8th Feb 2017 11:39    Post subject:
I just want that soulstorm feeling back. Dow2 didnt grab me at all.
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Wubbajack




Posts: 769
Location: Polandball's right eye
PostPosted: Wed, 8th Feb 2017 11:43    Post subject:
Famou wrote:
I just want that soulstorm feeling back.

Ah, the ol' "spam the crap out of Celestians -> attack move -> win". Good times Laughing
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Namarie




Posts: 707

PostPosted: Wed, 8th Feb 2017 17:23    Post subject:
Still play Soulstorm: Extended.. alot of good mods for it made it last.. Razz The one with the Titans is cool.

So sad to see them aim for the e-sport again, something like 98% of all buyers of starcraft haven't played a multiplayer game, it's good for adverts, but it is not your major source of income...
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Vryder




Posts: 846

PostPosted: Fri, 17th Feb 2017 16:55    Post subject:
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 17th Feb 2017 17:39    Post subject:
That trailer didn't really got me.
Also the music in the second half felt out of place to what was shown.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Famou




Posts: 713
Location: Amsterdam
PostPosted: Fri, 17th Feb 2017 17:46    Post subject:
Doesn't look that bad. Atleast it's better than all that tablet shit they put.
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Nodrim




Posts: 9642
Location: Romania
PostPosted: Fri, 17th Feb 2017 18:03    Post subject:
Famou wrote:
Doesn't look that bad. Atleast it's better than all that tablet shit they put.


I was about to say the same thing. But this is staged so nothing really changes except that it did made me browse through all the current screenshots and I've seen some environments that don't look like being a war altered zone of Candy Land.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 26th Feb 2017 10:13    Post subject:
Dawn of War III – Beta signups are now open
https://sso.relic.com/4FB59CFB
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EternalBlueScreen




Posts: 4314

PostPosted: Sun, 26th Feb 2017 11:29    Post subject:
Thank you for the link, going to sign up for it now Cool

Edit: Never seen them ask for a phone number in one of these before.

Official statement anywhere? Nothing on their twitter afaik


Edit 2:

Quote:
Coming all of a sudden, the wild DoW 3 multiplayer beta has appeared! For those who have signed up for their newsletter, you would have gotten an e-mail giving you details on how to sign up for the beta.
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Famou




Posts: 713
Location: Amsterdam
PostPosted: Sat, 4th Mar 2017 20:17    Post subject:
Any of u got in the beta?
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 4th Mar 2017 20:22    Post subject:
NO Mad


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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Sat, 4th Mar 2017 23:57    Post subject:
Famou wrote:
Any of u got in the beta?

as a matter of fact, my friend got into it.
he plays with his brother at the same pc (they have only 1 pc, so they do turns on it) and they have almost the same liking on games: both of them are bit of fanatics on CoH and DoW games, so i value highly their opinion.
they played few hours today and they felt the game quite... shallow.
without suppression, retreat and the covers almost reduced to barebone, the game feels more like a classic starcraft with ammassing units and send them to kill the enemy, while using the few abilities they have.
they are quite puzzled if the game will be good: i will keep you posted on their views.


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Famou




Posts: 713
Location: Amsterdam
PostPosted: Sun, 5th Mar 2017 00:48    Post subject:
Thanks much appreciated.
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AmpegV4




Posts: 6248

PostPosted: Sun, 5th Mar 2017 00:53    Post subject:
Guyver wrote:
Famou wrote:
Any of u got in the beta?

as a matter of fact, my friend got into it.
he plays with his brother at the same pc (they have only 1 pc, so they do turns on it) and they have almost the same liking on games: both of them are bit of fanatics on CoH and DoW games, so i value highly their opinion.
they played few hours today and they felt the game quite... shallow.
without suppression, retreat and the covers almost reduced to barebone, the game feels more like a classic starcraft with ammassing units and send them to kill the enemy, while using the few abilities they have.
they are quite puzzled if the game will be good: i will keep you posted on their views.


Well a bit disappointing if they remove those mechanics but it is a tried and tested formula that works. I just hope they leave some missions/maps more open ended as all the SC2 maps feel like a tutorial introducing one unit at a time until the campaign is finished.
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Sun, 5th Mar 2017 06:05    Post subject:
Guyver wrote:
Famou wrote:
Any of u got in the beta?

as a matter of fact, my friend got into it.
he plays with his brother at the same pc (they have only 1 pc, so they do turns on it) and they have almost the same liking on games: both of them are bit of fanatics on CoH and DoW games, so i value highly their opinion.
they played few hours today and they felt the game quite... shallow.
without suppression, retreat and the covers almost reduced to barebone, the game feels more like a classic starcraft with ammassing units and send them to kill the enemy, while using the few abilities they have.
they are quite puzzled if the game will be good: i will keep you posted on their views.


Are they from Portugal?


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Sun, 5th Mar 2017 14:55    Post subject:
LuckyStrike wrote:
Are they from Portugal?


nope, same as me in italy.

some random youtube video i've found:



this gamemode feels like dota: you kill the "towers" and then go for the "ancient". Laughing


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Nodrim




Posts: 9642
Location: Romania
PostPosted: Sun, 5th Mar 2017 15:14    Post subject:
Looks so boring... Sad
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thudo




Posts: 6309
Location: Mellonville North, Canada
PostPosted: Sun, 5th Mar 2017 17:41    Post subject:
Compared to 1 or (maybe) even 2, 3 looks more mindless brain-dead r*tard console RTS gameplay. Just serving it up to the masses with low complexities involved and less grimdark BUT OH GAWD LOOK... PRETTY COLOURS!!!. Mad


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EternalBlueScreen




Posts: 4314

PostPosted: Sun, 5th Mar 2017 17:51    Post subject:


I'm still in denial. I cannot believe that they have managed to fuck up a Dawn of War game with two good games to draw and refine from + tons of feedback from fans.

I want to try it out myself, but this doesn't seem too promising to put it lightly.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 5th Mar 2017 18:00    Post subject:
Looks rather derped down indeed.
But i think i can still get some fun out of the singleplayer campaign.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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dannofdawn




Posts: 2227

PostPosted: Sun, 5th Mar 2017 19:01    Post subject:
Look at DOW2 and now look at this, you can already tell the difference from the little details and why DOW2 is better than this. Look at the map. WHERE ARE THE DOODADS? They took out cover and garrison, so because of that they have no reason to put down details in their maps. Starcraft 2 is full on ESPORTS and even they have plenty of doodads on their maps.

What this reminds me of is Shootmania, a game so laser focus on competitive mechanics that they forgot games need to be fun and immersive as well, thereby deprive the game from any kind of intricacy and aesthetics.

This is the RTS equivalent with 40K as the setting. They design the maps so the largest armies can walk through any pathway without blocking one another. Sounds like a good thing, except it's not. Because terrain is apparently not important in warfare, no, it's the artificial, contrived power generators, shield generators, League of Legends tall grass, and exhaust vents that defines the tactics of each maps.


This isn't a Relic RTS at all with the exception of capturing points.


Last edited by dannofdawn on Mon, 6th Mar 2017 00:41; edited 1 time in total
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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Sun, 5th Mar 2017 23:59    Post subject:
and remember that sync-kills are not in the game... the one of the most cool badass looking thing of dow... but hey, we get a terminator doing somersault jumps. Sad


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ixigia
[Moderator] Consigliere



Posts: 65109
Location: Italy
PostPosted: Mon, 6th Mar 2017 00:33    Post subject:

Thanks for the feedback Guyver, that does sound ominous indeed..why can't we have nice things goddamnit. Laughing Sad

Losing the unique and methodic atmosphere/mechanics in favour of something akin to a clicky-clicky moba-like derpSport game would be a shame indeed, but alas, also somewhat foreseeable and 'understandable' since that's where the spotlight and big bucks are. Made for the fans...of other games!
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ace2kx




Posts: 1992

PostPosted: Mon, 6th Mar 2017 01:39    Post subject:
Meh, back to bed men.
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