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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Wed, 1st Feb 2017 23:05 Post subject: |
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Bob Barnsen wrote: | Oculus lawsuit ends with half billion dollar judgment awarded to ZeniMax
Luckey pays $50M, Iribe pays $150M
Quote: | A Dallas, Texas jury today awarded half a billion dollars to ZeniMax after finding that Oculus co-founder Palmer Luckey, and by extension Oculus, failed to comply with a non-disclosure agreement he signed.
In awarding ZeniMax $500 million, the jury also said that Oculus did not misappropriate trade secrets as contended by ZeniMax.
Of the $500 million, Oculus is paying out $200 million for breaking the NDA and $50 million for copyright infringement. Oculus and Luckey each have to pay $50 million for false designation. And Iribe has to pay $150 million for the same, final count.
Reached for comment shortly after the verdict, Oculus said they will be appealing, but that they look forward to eventually putting the case behind them.
“The heart of this case was about whether Oculus stole ZeniMax's trade secrets, and the jury found decisively in our favor,” an Oculus spokesperson told Polygon. “We're obviously disappointed by a few other aspects of today's verdict, but we are undeterred. Oculus products are built with Oculus technology. Our commitment to the long-term success of VR remains the same, and the entire team will continue the work they've done since day one – developing VR technology that will transform the way people interact and communicate. “ |
http://www.polygon.com/2017/2/1/14474198/oculus-lawsuit-verdict
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Nice, finally they'll put some of that towards a proper game engine
Spoiler: | ...as if greedimax would ever spend money on stuff like that  |
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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ixigia
[Moderator] Consigliere
Posts: 65074
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Posted: Thu, 2nd Feb 2017 02:56 Post subject: |
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New engine and give Obsidian full control for New Vegas 2, now that would make the gaming world happy and they could start with a clean slate. Too bad Zenibeth's aliments are our grief and bile xD
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Thu, 2nd Feb 2017 05:54 Post subject: |
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pfft Fuckerberg will appeal till his kids are dead, he'll never pay that out.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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chiv
Posts: 27530
Location: Behind You...
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Posted: Thu, 2nd Feb 2017 06:11 Post subject: |
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well id imagine zuckerturd would want to stay away from this. I dont think facebook will appeal, since i dont think they want to be pulled into this. It'll just be oculus that appeals.
anyway.
today i learned i hate oculus more than zenimax. yay zenimax 
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Posted: Thu, 2nd Feb 2017 09:48 Post subject: I have left. |
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Posted: Thu, 2nd Feb 2017 18:35 Post subject: |
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Carmack the badass.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Sat, 4th Feb 2017 09:55 Post subject: I have left. |
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Morphineus
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Location: Sweden
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Posted: Sat, 4th Feb 2017 14:24 Post subject: |
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Shoshomiga wrote: | Quote: | As reported in David Kushner's Masters of Doom, when Carmack was 14, he broke into a school to help a group of kids steal Apple II computers. To gain entry to the building, Carmack concocted a sticky substance of thermite mixed with Vaseline that melted through the windows. However, an overweight accomplice struggled to get through the hole, and opened the window, setting off a silent alarm and alerting police. John was arrested, and sent for psychiatric evaluation (the report mentions 'no empathy for other human beings' and describes Carmack as 'a brain on legs'). Carmack was then sentenced to a year in a juvenile home. |
Interesting |
Sounds like perfect CEO material. 
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Posted: Sat, 18th Feb 2017 17:59 Post subject: |
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Bethesda's Todd Howard Hints at 3 New Games
"I can't talk a lot about them, but I can say that they're bigger than anything we've ever done."
Quote: | We spoke with Bethesda Game Studios executive producer Todd Howard this week about what's next for the studio outside of The Elder Scrolls: Skyrim on Nintendo Switch and the upcoming virtual reality version Fallout 4. Though Howard was reluctant to give many (well, any really) specifics, he did confirm that the studio has three large projects in the works – two "classically Bethesda" games and a new mobile game.
"We've got a good number of projects on the go," he said. "We're bigger now and we do want to be putting out more stuff. We have two larger projects that are more classically the scale of what we do, but even bigger. We overlap the projects so we're working on them at the same time, but they're staggered," he teased. "I can't talk a lot about them, but I can say that they're bigger than anything we've ever done. They're a bit different, but definitely in the wheelhouse that people are used to from us."
Howard was similarly cagey about the studio's new mobile game, although he did mention that he'd learned a lot from the experience of making Fallout Shelter. "It was a huge surprise to us," he said. "Particularly how successful it was. We've got – what – 75 million players now? The one takeaway was that the game is somewhat unique, so for the thing we're doing next we wanted to continue to do that. We need to not look too hard at what's working well for other people. The game we're doing is a very different style game, unique in the space. There isn't something else we're looking at for style." |
http://www.glixel.com/news/bethesdas-todd-howard-hints-at-3-new-games-w467778
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JBeckman
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tonizito
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Posted: Sat, 18th Feb 2017 18:19 Post subject: |
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No MMO/co-op focused crap please. And for the love of jeebus, no more FO4 like "dialogue" 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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JBeckman
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Posted: Sat, 18th Feb 2017 21:02 Post subject: |
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Ah yes Bethesda did switch the lead platform to console (X360) after Morrowind, pretty sure Morrowind was a pretty big success on XBox too even for their first attempt at console development with a engine probably not that well suited for it.
(Even without the construction kit.)
Hell knows how that led them on the path of developing basic housing and cosmetic only horse armor but at least Shivering Isles was a solid expansion for Oblivion.
Meanwhile the PC version had some really crude DLC DRM with some quirky installer since Steam integration wasn't as well established back then but people figured out that you could just take the ESM and BSA files and use the DLC like any other mod.
Which I don't think ever changed, even for their newest games with Skyrim and Fallout 4 though then again this only works on PC which is no longer their main platform though they have retained the construction kit toolset since I'd imagine that does help with sales.
And err it also helps fixing remaining bugs if they're not deep in the engine code, they didn't even bother fixing anything for the re-release of Skyrim minus I think one or two issues.
The modders behind the unofficial patch project did however get early access to the new version of the game and it's mod tools.
And Bethesda did patch Skyrim:SE a bit though the most recent update almost fully focuses on the in-game Bethesda.net mod menu, they probably have plans for that platform for any future games now that at least Microsoft has given their OK.
(Sony are being a pain though for reasons probably covered by all sorts of legal clauses and NDA's even if they've provided some info.)
EDIT: What game engine did Morrowind use anyways, NetImmerse I think I remember the name being (Later on updated into GameBryo) modified a bit by Bethesda using shader model 1.x something and DirectX 8 I think it was.
And then Beth switched to said GameBryo engine build for Oblivion with DirectX 9.b support and multi-threading amongst other improvements.
Think the game also had some very experimental shader model 3.0 support / DirectX 9.c compatibility which persisted with Fallout 3 and New Vegas before being implemented fully for Skyrim and from there to DirectX 11 with Fallout 4 and the re-release of Skyrim.
Though sadly a full engine overhaul and physical based shading or rendering update for Skyrim: SE was not implemented though at least it is more than just upping the display resolution and re-releasing the game on the new console hardware.
Wonder how much of the old code is still in their "Creation" variant of Gamebryo now, Fallout 4 had a lot of engine code from Skyrim still in it even if most of it wasn't in a usable state and the ini file also has a lot of legacy settings from Oblivion.
Then again game engines updated over the course of multiple years probably amass a bit of leftovers even for projects like say Unreal Engine which Epic maintains for licensing and which probably sees a lot of updates and maintenance work.
(Not exactly a area I'm that good at myself but I can imagine it being a lot of work to keep code organized and also cleaning up older outdated components or implementing new features.)
These day's though licensed engines like Unreal aren't as common and most "AAA" devs or publishers have their own in-house solutions such as Frostbite with EA/Dice.
Or IW Engine with Activision fracturing into multiple different engine builds or branches such as what Treyarch used for their Black Ops series - Black Ops Engine or what it was now. - and Infinite Ward for their COD installments - IW Engine 7.0 or some such.
But that's just me thinking out loud again, Bethesda finally started using more than two CPU cores so that's a thing and the streaming system of Fallout 4 is pretty damn good and the engine overall is also fairly stable though well overload the thing (With oh I don't know, a 50+ GB texture pack? ) and you get some stuttering, unsurprisingly.
Stutters and stalls sure, getting Fallout 4 to crash though actually seems to require some serious work short of faulty display drivers or really messy third party modifications.
(Though with what must be a digital code nightmare the driver compatibility "hacks" for different games and API's for AMD and Nvidia GPU's both it's surprising how well things actually work, SLI and Crossfire profiles alone are probably pretty damn complex.)
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ixigia
[Moderator] Consigliere
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Posted: Sat, 18th Feb 2017 22:24 Post subject: |
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Despite all the traditional Bethproblems, disappointing technical limitations, laziness and streamlining procedures (you name it) that affect their games and represent some sort of trademark, I'm still very much interested and curious. It's inevitable really.
I think it's time for something new though and challenge unexplored lands, like a sci-fi Bethesda game. Go Todd, make the galaxy great* again!
*with the 86% chance of failure that could generate an irreversible sequence of black holes
Never tell me the odds ~ Todd
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JBeckman
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Posted: Sat, 18th Feb 2017 22:37 Post subject: |
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They did make a Terminator game, many, many years back so if there's anyone old enough still at Bethesda who might have been part of that team then they do have a experience with sci-fi games too. (Well, outside of Holotape Scrolls: Fallout)
(Heh, Fallout with Interplay or what was left of it I guess, hey we bought the license for this franchise for a singleplayer game so you can't make your own separate mmo license of said franchise anymore.)
I think they also made a bowling game even further back, possibly other sports games too.
EDIT: Joking and such aside it would be interesting to see what Bethesda could do outside of their established role-playing style games.
(IE instead of Oblivion with guns it'll be gun without Oblivion. )
Guess they could always contract in Obsidian again, perhaps pay them a bit too.
Granted that bonus was specifically at 85% even if Metacritic as a overall ratings guide is a bit silly though 84% must have been a pain for Obsidian, that could be as few as one single review making that difference.
(Then again Obsidian aren't perfect or anything but they have a proper not just analogue pen&paper Q&A system now for bug reports.)
And they have a ton of experience with being screwed over by publishers already from SEGA let's do Alien Colonial Marines instead of this Alien RPG game and then whoever backed Alpha Protocol and of course KOTOR 2 and EA and Bethesda with New Vegas...Kickstarter must have been a very tempting idea when they started considering self-publishing after all those experiences.
Probably nothing new though, publishers will eventually want results after all and Obsidian is still around though then again EA never did buy them out...
(Though I guess EA might perhaps be a bit unfairly singled out, they've only axed like how many studios now? double-digit soon? )
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Posted: Sun, 19th Feb 2017 05:45 Post subject: |
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If one or more of the 3 projects is not the next TES or FO, I could see them maybe taking their shot at Rockstar with a GTA- or Red Dead-alike. The latter would be especially appreciated given Rockstar unwillingness to port it to PC, plus it's not like the open world Western is a genre overburdened with entries. Plus it would be kind of the perfect amalgam of their experience and technical/artistic limitations. The gun play from FO, the horse riding from TES.
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Posted: Tue, 28th Feb 2017 22:21 Post subject: |
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Partnering with AMD: Vulkan Everywhere
Quote: | Meanwhile, the company has also announced that they have inked a major technology and marketing partnership deal with publisher Bethesda. Publisher deals in one form or another are rather common in this industry – with both good and bad outcomes for all involved – however what makes the AMD deal notable is the scale. In what AMD is calling a “first of its kind” deal, the companies aren’t inking a partnership over just one or two games, but rather they have formed what AMD is presenting as a long term, deep technology partnership, making this partnership much larger than the usual deals.
The biggest focus here for the two companies is on Vulkan, Khronos’s low-level graphics API. Vulkan has been out for just over a year now and due to the long development cycle for games is still finding its footing. The most well-known use right now is as an alternative rendering path for Bethesda/id’s Doom. AMD and Bethesda want to get Vulkan in all of Bethesda’s games in order to leverage the many benefits of low-level graphics APIs we’ve been talking about over the past few years. For AMD this not only stands to improve the performance of games on their graphics cards (though it should be noted, not exclusively), but it also helps to spur the adoption of better multi-threaded rendering code. And AMD has an 8-core processor they’re chomping at the bit to start selling in a few days…
From a deal making perspective, the way most of these deals work is that this means AMD will be providing Bethesda’s studios with engineers and other resources to help integrate Vulkan support and whatever other features the two entities want to add to the resulting games. Not talked about in much detail at the Capsaicin event was the marketing side of the equation. I’d expect that AMD has a lock on including Bethesda games as part of promotional game bundles, but I’m curious whether there will be anything else to it or not. |
http://www.anandtech.com/show/11164/amd-gdc-2017-asynchronous-reprojection-for-vr-vega-gets-a-server-customer-more
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Posted: Tue, 28th Feb 2017 22:33 Post subject: |
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Now you'll be able to witness the signature Gamebryo jank in BGS games at stunning 100+ FPS, powered by Vulkan!
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Posted: Tue, 28th Feb 2017 23:42 Post subject: |
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And not so good news.
Bethesda and a number of unnamed companies pressed Cheatengine developer to stop hosting cheatengine tables on the official forums.Claiming copyright shit and stuff like that.
Quote: | it was a ddos attack. and iweb hosting will shut down any server under such attack for 24 hours. (they don't negotiate with terrorists, they just give them what they want)
anyhow, as usual when the site is laying on the ground someone else comes by and kicks it in the stomach some more.
this time in the form of a "notice of infringement" by theesa claiming cheatengine.org is violating the works of companies like bethesda softworks and other companies by allowing it to make derived works.
so yeah...
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http://forum.cheatengine.org/viewtopic.php?t=603312&postdays=0&postorder=asc&start=0&sid=107bacd2c2920ac5dd4ab6538f97b053
http://forum.cheatengine.org/viewtopic.php?t=603323
And right before that the site got DDOSed into oblivion. What a coincidence huh?
Unfuckingbelievable.
Cunts.
PS It's a shame the dev got scared and decided to bend over and take it up his ass... Bethcunts claims are dubious if not outright illegal.
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Tue, 28th Feb 2017 23:53 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 10:02; edited 1 time in total
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ixigia
[Moderator] Consigliere
Posts: 65074
Location: Italy
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Posted: Wed, 1st Mar 2017 00:03 Post subject: |
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I'm sure they'll find a way to turn even the possibly good news into a bad one soon enough, like the reverse King Midas that they are 
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Posted: Wed, 1st Mar 2017 05:04 Post subject: |
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Quote: | a "notice of infringement" by theesa claiming cheatengine.org is violating the works of companies like bethesda softworks and other companies by allowing it to make derived works. |
That's frankly bizarre. I'm not sure how modifying local memory addresses could be considered creating "derived works". Especially given that they are apparently fine with modding that actually does create derived works. Maybe it's because they aren't getting a cut of his advertising revenue. But I'm not surprised he is folding. Bethesda and friends could bury him with massive legal costs long before the matter ever got to a courtroom.
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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Wed, 1st Mar 2017 09:31 Post subject: |
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Kanint wrote: | Bob Barnsen wrote: | Partnering with AMD: Vulkan Everywhere |
More reasons for Bethesda to ignore CPU optimization.
Nah, it's a cool deal. Hopefully it pays off for us. | No, you were right the first time 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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VonMisk
Posts: 9467
Location: Hatredland
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Posted: Wed, 1st Mar 2017 12:14 Post subject: |
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@VonMisk
check this
Maybe it's there.
The guy on reddit uploaded all tables to dropbox but it's slow as fuck so I uploaded it to another host.
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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VonMisk
Posts: 9467
Location: Hatredland
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Thu, 6th Apr 2017 14:45 Post subject: |
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That twitter post looks very Fallout-esqe. Not that it means anything.
I would sell my left testee for a new, decent TES game 
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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