Turok 2: Seeds of Evil (Night Dive Studios remaster)
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consolitis
VIP Member



Posts: 27318

PostPosted: Tue, 28th Feb 2017 19:58    Post subject: Turok 2: Seeds of Evil (Night Dive Studios remaster)
New thread for new (old) game.

ixigia wrote:
Turok 2 status: Coming *soon*..ish..ish..ish


Very Happy


Coming March 16.

http://store.steampowered.com/app/405830/

Quote:
New Enemies

Fight your way through 35 different types of enemies with bouncing bellies, blinking eyes, stretching tentacles and snapping jaws. From Prehistoric Raptors, to evolved Flesh Eaters, to your final battle with the Mother of all beasts— you’ll want to defeat all of them!
Enemies are now intelligent! They’re smart enough to attack in groups, to flee when they are outgunned, and to take cover during a firefight.
Enemies now flinch and spasm differently depending on which body part you hit.


New Maps

Conquer 6 engrossing Quest Levels including the Port of Adia, the Death Marches and the Lair of the Blind Ones.


Over 20 New Weapons

Unload multiple ricocheting shotgun shells with the Shredder.
Send brains flying with the skull-drilling Cerebral Bore, a fan favorite.
Stomp enemies flat while riding an artillery-mounted Triceratops!


New Multiplayer

The new Multiplayer mode lets you battle with your friends. Using the best levels, weapons, and visuals from both the PC and Nintendo 64 versions, players will encounter a fun and visceral multiplayer experience.
Players can also choose between a few skins for their character in combat. Network multiplayer is available through Steam, GOG Galaxy, LAN and direct IP with cross play capabilities.
Split-screen mode is also available in network multiplayer. Lastly, a new multiplayer game mode called “Last Turok Standing” has been added.


New Game Engine

Ported to the Kex Engine 3.4.
Full 64-bit compatibility.
Brand new UI system.


New Graphics System

Modernized deferred renderer.
Shadow maps and compiled light maps.
Screen-space reflections on textures and materials.
Dynamic and fixed-resolution sub/super-sampling.
New decals and effects.


Enhanced Gameplay

Improved character speed and maneuverability, including the ability to grapple ledges.
Updated maps.
Improved AI.
"Quick warp" feature allows instant travel to any previously visited portal.
Save and load anywhere.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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SteamDRM




Posts: 2832

PostPosted: Tue, 28th Feb 2017 20:30    Post subject:
FULLY REMASTERED

Are You Serious
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Breezer_




Posts: 10814
Location: Finland
PostPosted: Tue, 28th Feb 2017 20:41    Post subject:
Those blood effects were so cool and brutal back in the day Very Happy
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consolitis
VIP Member



Posts: 27318

PostPosted: Tue, 28th Feb 2017 21:50    Post subject:
SteamDRM wrote:
FULLY REMASTERED

Are You Serious


Yeah the word "fully" makes no sense since the art is the same. But the engine is all new, so this remaster contains more work put in it than like 90% of all remasters.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Hfric




Posts: 12017

PostPosted: Tue, 7th Mar 2017 02:00    Post subject:
after doing this they should do Turok 3 that was a Nintendo 64 exclusive !!!


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 16th Mar 2017 18:28    Post subject:
Out now.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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ixigia
[Moderator] Consigliere



Posts: 65084
Location: Italy
PostPosted: Thu, 16th Mar 2017 18:31    Post subject:
On a side note, the ISOdemo is among us: Turok.2.Seeds.of.Evil.Remastered-PLAZA Very Happy
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KillerCrocker




Posts: 20503

PostPosted: Fri, 17th Mar 2017 00:28    Post subject:
I played some of it and it does not aged as I hoped it would according to my child memory Sad
I played it so much . This game was incredible.

One thing - port of adia is still great.

The port itself is ok. Have a lot of options but even with all disabled it does not look like vanilla did. And the performance is somehow bad


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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ixigia
[Moderator] Consigliere



Posts: 65084
Location: Italy
PostPosted: Fri, 17th Mar 2017 03:46    Post subject:
I actually never had the chance to properly play the game back in the day because of the horrible performance on my poor computer (the original port itself was so damn rough Sad Laughing), so I'm having a lot of fun with it.

The remaster thankfully is a good one, even better than the first Turok released last year in my opinion. Plays nice (avoid the Normal difficulty like the plague though, it's way too easy) and there are little additional graphical effects like sunshafts and reflections, the object motion blur is surprisingly pleasant against all odds. Razz what have you done to me KC D:

The decapitations are remarkable, too!
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Fri, 17th Mar 2017 06:54    Post subject:
Object motion blur is a good thing in general, as long as it's not half-assed. It's camera motion blur that's most of the time absolutely retarded.

Also, I think this is the Turok game I'm most familiar with, my uncle used to play it a lot when I was a kid. I never played them myself but I love them for how absurd they are... and dinos!
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VonMisk




Posts: 9468
Location: Hatredland
PostPosted: Fri, 17th Mar 2017 07:13    Post subject:
Played it a lot back in the day. But I remember I couldn't progress further because of not simple lvl design.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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ixigia
[Moderator] Consigliere



Posts: 65084
Location: Italy
PostPosted: Fri, 17th Mar 2017 20:26    Post subject:
VonMisk wrote:
Played it a lot back in the day. But I remember I couldn't progress further because of not simple lvl design.

Indeed, the level design can be absolutely brutal and irksome, with the reliance on portals and all the levers that are incredibly easy to miss (and when it happens, we're all fucking then Very Happy). It's also the absolute beauty of it in my opinion, especially if compared to the modern straightforward FPS levels that rarely reward exploration.
In this remaster there's actually an option to enable objective markers, a next gen concession Cool Face
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Hfric




Posts: 12017

PostPosted: Sat, 18th Mar 2017 01:37    Post subject:
let me say ... this port on this new engine is beyond crap ... first it needs a 64bit system to run , has 3x the system req of the older game to have bloom Laughing

not to mention the original game Turok 2 works perfect in win10 ... pointless release is POINTLESS Laughing


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