[OTHER] Final Fantasy XV
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Interinactive
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PostPosted: Thu, 16th Feb 2017 01:35    Post subject:
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Last edited by Interinactive on Mon, 4th Oct 2021 10:05; edited 1 time in total
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hazen




Posts: 1228
Location: Norway
PostPosted: Thu, 16th Feb 2017 01:46    Post subject:
Thats OK, i don`t have time to put 60hrs into it anyway Smile
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hazen




Posts: 1228
Location: Norway
PostPosted: Mon, 20th Feb 2017 03:07    Post subject:
Loving this game.

Do not get patch 1.05!!! Lite mode is now highly variable framerate and high mode stil has incorrect pacing so now everything stutters. I instantly regret installing hoping for a frame pacing fix for the high res mode. Now ill just play it that way anyway Sad
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Vryder




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PostPosted: Mon, 20th Feb 2017 17:08    Post subject:
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BLaM!
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PostPosted: Mon, 20th Feb 2017 22:36    Post subject:
silly fucks..they fucked it up again..
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Stormwolf




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Location: Norway
PostPosted: Mon, 20th Feb 2017 23:11    Post subject:
I cant understand how they manage to fuck up something like this
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hazen




Posts: 1228
Location: Norway
PostPosted: Tue, 21st Feb 2017 00:56    Post subject:
4K mode is horrible, even worse now! Lite mode was so smooth at 1.04 and now it's all over the place.
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headshot
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PostPosted: Tue, 21st Feb 2017 02:39    Post subject:
http://www.kotaku.co.uk/2017/02/20/final-fantasy-xvs-ps4-pro-update-just-hit

Quote:
The update also increased FFXV’s level cap to 120 and added more Camera Roll storage, a portal music player for chocobo rides and limited-time hunts.




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hazen




Posts: 1228
Location: Norway
PostPosted: Wed, 22nd Feb 2017 02:34    Post subject:
Are all the sidequests just about frogs, berries and dogtags? This game is amazing in so many ways but this is beyond boring.

I mean, there's really zero motivation to do any of it. Why not add "Red Frogs killed my family, need samples to make a virus that destroys them" Just anything to spice it up, really.

My Assburgers is hitting me hard and i feel forced to do all of it before i "Begin Negotiations" in Altissia, i know i can do it later but it seems like i can't do any of it for the forseeable future if i start that quest.


Last edited by hazen on Wed, 22nd Feb 2017 02:55; edited 1 time in total
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Interinactive
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PostPosted: Wed, 22nd Feb 2017 02:53    Post subject:
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Last edited by Interinactive on Mon, 4th Oct 2021 10:04; edited 1 time in total
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hazen




Posts: 1228
Location: Norway
PostPosted: Wed, 22nd Feb 2017 02:59    Post subject:
Yes you did!

Don't worry about the new framerate, seriously its worse. Lite mode was smooth and now it stutters so even if the numbers are higher the experience is not better IMO. Sad
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headshot
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PostPosted: Wed, 22nd Feb 2017 03:18    Post subject:
hazen wrote:
Are all the sidequests just about frogs, berries and dogtags? This game is amazing in so many ways but this is beyond boring.

I mean, there's really zero motivation to do any of it. Why not add "Red Frogs killed my family, need samples to make a virus that destroys them" Just anything to spice it up, really.

My Assburgers is hitting me hard and i feel forced to do all of it before i "Begin Negotiations" in Altissia, i know i can do it later but it seems like i can't do any of it for the forseeable future if i start that quest.


Assburgers? lol. I assume you mean Aspergers? I dont have that but I do have some OCD issues and I felt the same way with this game but I managed to break away after I felt Id wasted my time with the endless fetch quests. I know I can go back during the game or after the game but I dont think I can be bothered now.


May the NFOrce be with you always.
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hazen




Posts: 1228
Location: Norway
PostPosted: Wed, 22nd Feb 2017 13:38    Post subject:
headshot wrote:
hazen wrote:
Are all the sidequests just about frogs, berries and dogtags? This game is amazing in so many ways but this is beyond boring.

I mean, there's really zero motivation to do any of it. Why not add "Red Frogs killed my family, need samples to make a virus that destroys them" Just anything to spice it up, really.

My Assburgers is hitting me hard and i feel forced to do all of it before i "Begin Negotiations" in Altissia, i know i can do it later but it seems like i can't do any of it for the forseeable future if i start that quest.


Assburgers? lol. I assume you mean Aspergers? I dont have that but I do have some OCD issues and I felt the same way with this game but I managed to break away after I felt Id wasted my time with the endless fetch quests. I know I can go back during the game or after the game but I dont think I can be bothered now.


Lol, yes Asbergers. Just feels good to spell it like a moron and make fun of myself sometimes Smile

I`ve gotten really into the main game now so i`ll let it go and take a look at the open world later, man that thing with Leviathan was awesome!
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The_Zeel




Posts: 14922

PostPosted: Wed, 22nd Feb 2017 13:40    Post subject:
there are a few great side quests too, like the optional arms dungeons and especially the pitioss dungeon, which is probably the most unique and memorable optional dungeons of any rpg i ve played.
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Interinactive
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PostPosted: Wed, 22nd Feb 2017 13:52    Post subject:
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Last edited by Interinactive on Mon, 4th Oct 2021 10:04; edited 1 time in total
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headshot
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PostPosted: Tue, 14th Mar 2017 03:13    Post subject:
http://www.kotaku.co.uk/2017/03/13/final-fantasy-xvs-first-dlc-pits-gladio-against-gilgamesh

Quote:
If you, like many Final Fantasy XV players, have been wondering just what happened to Gladiolus when he mysteriously left your party in Chapter 6, here’s your answer: Episode Gladiolus, which comes out on March 28th. Over the weekend, the developers at Square Enix released more info about the DLC as well as a new trailer (above) teasing Gladio’s battle with the recurring Final Fantasy villain Gilgamesh.




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The_Zeel




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PostPosted: Tue, 14th Mar 2017 07:14    Post subject:
Interinactive wrote:
But what is the point of those dungeons or doing anything else?

You never need new weapons. You don't need money. You don't need accessories. You don't get anything special that can be used during your playthrough, like the airship/flying car. It's all filler. Lazy lazy filler.

In FFVII/VIII etc, there's a point to getting new weapons, accessories, magic and so on. To use on the bosses/weapon bosses/GFs that actually require them, because they're hard (especially during your first playthrough), to then get better stuff and move onto the next thing.

Like I said, you could finish this game quite easily by just mashing attacks and without upgrading much (if ever). Try doing that in FFVII. Like headshot, I can't be bothered going back and doing the things I missed (and surely I didn't miss much with the amount of activities I did complete). There's no incentive to.


The point is simply that they're fun to do, and besides the Pitioss dungeon does have a unique treasure on top of being a very lengthy, memorable and unique dungeon. But I understand its difficult to go back after spending time off tha game, I certainly dont feel like going back to it anytime soon after playing Zelda and soon Persona 5, which will completely rape FF15 within its genre.
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Aquma




Posts: 2805

PostPosted: Tue, 14th Mar 2017 09:25    Post subject:
To be honest, you didn't really need to do optional stuff in FFVII/VIII either. Main route was more than enough to breeze through the storyline. They weren't hard games, not in the slightest.

Still, that doesn't change the fact that FFXV was fundamentally flawed, even on combat system's level, not to mention side quests and world design - and I don't see myself going back for more of it. I deliberately skipped some side content to finish the game, which is something I alomost never do, so why would I go back now? Besides, the question of what Gladio did is more irritating (because it should have been part of the fucking game, idiots!) than intruguing.
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Interinactive
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PostPosted: Tue, 14th Mar 2017 11:15    Post subject:
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Aquma




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PostPosted: Tue, 14th Mar 2017 11:37    Post subject:
I explicitly wrote "main route". Emerald weapon was an optional boss fight.

I'm not going to defend FFXV - I already said the system was broken in some ways (especially easy and unlimited ways to regenerate HP). And, while I obviously can't play FFVII "as if it was the first time", I don't remember it to be a difficult game at all. None of them were, in fact. In 90% of the fights you could just spam "attack" and win without problems. In the few boss fights that mattered you sometimes did have to activate a brain cell or two, but in reality the systems were fairly simple and didn't require much from the player.
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Interinactive
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PostPosted: Tue, 14th Mar 2017 12:35    Post subject:
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Aquma




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PostPosted: Tue, 14th Mar 2017 14:44    Post subject:
We must be remembering these games very differently then, but whatever, it doesn't really matter. I persist, BTW, because, while I can criticize FFXV combat, I can also see many serious faults in the old games' systems. Ergo: being stuck with the old shit wouldn't be that much better than being stuck with the new one. Some evolution was needed, though definitely not in the direction Square took.
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Interinactive
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PostPosted: Tue, 14th Mar 2017 22:21    Post subject:
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Aquma




Posts: 2805

PostPosted: Wed, 15th Mar 2017 10:07    Post subject:
I replayed VII and VIII in... 2013, I think. And IX on my phone last year. I'm not saying you can beat everything with basic attacks, but I don't find these games' combat very complex and fun anymore, that's all. Lack of movement and positioning, lack of interesting spells (Firaga, Blizzaga and... that third one, which name I don't remember but in my memories it sounds deceptively like Lightnigga Laughing - they're pretty much the same thing, only using a different element), often lack of really interesting character abilities with different gameplay effects, sometimes convulted gameplay mechanics. I think the only FF combat system I actually enjoyed during a replay was Tactics. Haven't played Bravely Default, however, so maybe it'll change my mind.

I also didn't beat FFXV by using just basic attacks. Technically you could probably do that, because you're basicly immortal, but I don't see any sense in trying. But in general I agree - that decade of development can be seen in this game, and not in a good way either. At times it seems like it doesn't really know what it wants to be. When it goes open world, it can't provide a half-decent or engaging story or side content. When it's focused, it's gameplay feels confused and convulted - or it's dropped completely in favour of half-done, irritating stealth or other things (like the ring). I did kinda enjoy the combat for a while, however, despite its flaws.

To be honest, I'm less and less keen on the idea of FFVII remake too. It seems like a kind of surrender, you know? As if they were saying "yeah, okay, we give up - we can't create something half as good anymore, so let's at least try to remake this". It's the same thing that's been killing the movie industry for years.
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headshot
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PostPosted: Wed, 22nd Mar 2017 21:14    Post subject:
Shocked

http://www.kotaku.co.uk/2017/03/22/final-fantasy-15-is-only-10-for-ps-plus-members-30-for-everyone-else

Well this was good for those who didnt have the game and grabbed it before it was fixed Very Happy


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headshot
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PostPosted: Tue, 28th Mar 2017 02:48    Post subject:
http://www.kotaku.co.uk/2017/03/27/final-fantasy-xv-now-has-an-alternative-chapter-13

Quote:
The “alternative” Chapter 13, which you can access from the main menu once you’ve beaten the game, is roughly 20 minutes and lets you play as Gladio and Ignis as they look for Noctis, have a couple of tame encounters with Ardyn, and fight a bunch of robot soldiers. There are no interesting plot revelations or mechanics here. It’s only worth playing if you want to test out Gladio’s combat before deciding whether to buy the new DLC pack, Episode Gladiolus, which goes live tonight. (I’ll be checking that out as soon as it’s up, too.)

This new update also makes Noctis’s spells more powerful — including a faster version of Death — which makes the normal Chapter 13 easier to handle as well.




I played through chapter 13 and didnt think it was all that bad really but its nice to play it from an alternative perspective.


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The_Zeel




Posts: 14922

PostPosted: Tue, 28th Mar 2017 08:13    Post subject:
Chapter 13 was already piss easy on original release, you could just spam the counter magic attack if death was too slow, people nowadays can't take even a bit of challenge.
Not defending the "quality" of the chapter though, it was a fucking disaster.
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headshot
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PostPosted: Fri, 28th Apr 2017 00:15    Post subject:
http://www.playstationlifestyle.net/2017/04/27/final-fantasy-xv-update-1-09-now-ps4-xbox-one-4-65gb/

Quote:
Implementation of additional display options for PlayStation 4 Pro
Addition of content in collaboration with Terra Battle
Introduction of rankings to Timed Quests
First Timed Quest reward – the Afrosword, a Greatsword inspired by Grammy Award winning DJ and Producer Afrojack
New car decals for players to customize their Regalia
Three new songs added to the Music Player.
Enlarged font sizes for the subtitles and various menu screens
Various bug fixes


Read more at http://www.playstationlifestyle.net/2017/04/27/final-fantasy-xv-update-1-09-now-ps4-xbox-one-4-65gb/#4tpgoMiRoIDhbGGd.99



http://www.polygon.com/2017/2/24/14724980/the-future-of-final-fantasy-15

Multiplayer?!


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headshot
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PostPosted: Tue, 23rd May 2017 21:08    Post subject:
Laughing



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headshot
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PostPosted: Wed, 24th May 2017 21:21    Post subject:
http://www.playstationlifestyle.net/2017/05/24/final-fantasy-xv-update-1-10-adds-survey-asking-want-future-updates-dlc/#/slide/1

Quote:
Square Enix has added an in-game survey that asks what content you would like to see added in future updates and DLC. The survey will be available until the end of June, which is when the next update is scheduled to launch.


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