Yes, that is meant to be silent and a weird resolution – they’re wee clips made for the website.
Anyway, what are the Eldar up to in Dawn of War III? The usual! The blurb says:
“The Eldar are the last of an ancient civilization that once ruled the Galaxy. With fearsome psychic powers, sophisticated technology, and Battle Focus shielding, the Eldar are fighting for their ongoing survival as they use hit-and-run tactics to strike the enemy with speed and fury, before falling back to regenerate for the next calculated assault.
“Farseer Macha is a powerful psyker and veteran of countless battles. Serving on the Biel-Tan Craftworld, Macha is striving to find a way to avert the extinction of her people. A goal that will soon put her tumultuous history with Gabriel Angelos to the test once more.”
You might remember Macha from the first Dawn of War, where she teamed up with the Blood Ravens hero Angelos a bit but mostly he kept dicking about and releasing demons because oooh Space Marines think they’re so clever and nothing can go wrong because their dad will come save them. Anyway! This page says a little about her abilities in Dawn of War III, and will say more about the rest of the Eldar units as this big ol’ revealathon continues.
"April'ish" 2017. Subject to change. Sometime 2017 seems probable, but an exact date...? I dunno how they can be so sure this early. Also, I must have rejected the fact that SEGA seems to be involved in this, too.
Bigger sized units won't help if the graphics look like Pokemon GO.
Hits me right in my immersion! Those ground textures man, mmm.
A game like this needs a darker, more gritty look. Units while of the same type needs to look different, have slight armor variations to not look like complete clones.
Looks pretty shitty. By that I mean, clean, sterile, too bright colors, narrow map(terrain), clone grunts etc. Wtf are those buildings man, looks terrible. The whole idea of 'building/ordering' down units is stupid the way it is handled in that old command & conquerer way. But the recruitment of units isn't my biggest issue with this though; just the way the overall game is presented to us as this tiny 'storm in a glass of water'-scale scenario type game; when we know Warhammer delivers more than tiny skirmishes; and I was hoping that Dawn of War 3 would take advantage of the variations of battles by doing a full overhaul of gameplay, economics, logistics and multiplayer and build further on the Last Stand mode as well.
A game like this would actually be a better representation of its source material if it took a (lightning strike me down...) Creative Assembly approach in that unit sizes consists of 100/200 men instead of these tiny 5-man squads.
Let us see and command space marines and other races on a macro as well as a micro level. I think it would be fantastic to see heroes stand out more among hundreds if not thousands of units fighting in a dark gritty setting, than these tiny shitty 1999 scale RPG fights we've seen demoed so far.
Has there been any mention of the Last Stand game mode? I really enjoyed it more than the standard multi-player to be honest. When you finally beat it, it felt like you really accomplished something. I'd love to see it fleshed out with more maps and features.
However, the emphasis on the option of named Heroes/Heroines possibly embedded to your troops in DoW3's missions makes me hopeful these heroes (and additional ones) will be 'fleshed out' and ported to an eventual Last Stand-like mode. It boils down to being a Horde mode, but it was entertaining enough, I agree.
Another hint that something might be cooking is the March 2016 release of the Neocron Lord DLC for the Last Stand mode; a pretty weird release for a seemingly abandoned mode in an old game. Testing the waters? Perhaps.
The standard multiplayer PvP in DoW was headshakingly, mouthfrothingly terribad.
Looks rough men. They trying to hide the sketchy animations and interactions with partical effects everywhere?? That space marine run lol...
Didn't see any sync kills either, if they took those out I will report them to my local inquisitor
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Personally i don't get bothered that much about the cartoonish look. Though a more grim artstyle would have definately helped, as the story is probably more on the serious side too.
But as i'm a sucker for RTS with base building, and as there are so few lately, i can live with that.
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No, for me it's "dear lord, even the orks look squeaky clean".
The marines seem like regular soldiers, no "ommmph!" They should try to emulate the weight that was captured in Space Marine. The eldars look ok, but they are space elves so who cares, but the orks should be dirty (smelly) and gritcovered.
Maps look railroaded so far too. What happened to having open maps in RTS's? Atleast bases are back, however neutered and basic they might be. And the shinies effects everywhere, going to need sunglasses.. :\
Atleast bases are back, however neutered and basic they might be.
Is that really a good thing? This is 40k, I've never stopped to build a base in my tabletop sessions. 40k isn't the space opera known as Starcraft.
My problems with this mechanic aren't only fluff based, it's just that base building never had a great strategic role like it's advertised and managed to unnecessarily slow down the gameplay in most situations. In my experience this mechanic is just an immersive breaking arcade element. I prefer real strategy and actual tactical options above this and over the years RTTs delivered these in a much better way either with DoW II, Wargame or other titles that focused on the decision making during battles.
Last edited by Nodrim on Mon, 6th Feb 2017 13:19; edited 1 time in total
Atleast bases are back, however neutered and basic they might be.
Is that really a good thing? This is 40k, I've never stopped to build a base in my tabletop sessions. 40k isn't the space opera known as Starcraft.
Basebuilding can make sense in 40K the boardgame too, just something done off board, between battles, to show reinforcements etc during a campaign. We often run such rules locally in our longer campaigns for the boardgame, though you can also build them to become sites for future board engagements.
(Ah, I'd give up a arm for a computer game Epic based Empire builder though.. With a starmap, titans, toss in some Battlefleet Gothic action too, heck, you could smooch in some Space Hulk side missions in there too.)
This part of the universe is usually kept far away from the never-ending war. In 40k, Mankind uses some giant ass factories in which millions of lives work 24/7 to produce machines of war. None of that can be properly presented in a RTS game. Just look at the buildings in this one, the Space Marines are as tall. And this doesn't even cover the gameplay implications.
It's ironic that Sega and Relic made this game an RTS thinking it's the more popular genre, when RTS has been dying for many years now. Those who play them usually don't stick for the multiplayer (after each SCII release the playerbase dropped significantly after just 2 weeks) , because the genre is slow paced, annoying and usually gimmicky!
Last edited by Nodrim on Mon, 6th Feb 2017 14:02; edited 1 time in total
Good they are going back to the original Dawn of war, I hated the second part it was just Company of Heroes clone.
+1, dow2 was repetative rubbish.
DoW 1 wasn't? You think the repetitiveness was a result of the game being RTT? That's related to the mission's design. Look at Chaos Rising which still has the squad based gameplay, yet the campaign is amazing.
Holy shit. You guys are whining about DoW2 like the campaign mode was the core of the whole game and other modes were just some small extras that barely anyone ever touched.
OF COURSE it was repetitive - cause you play it once and then go play the multiplayer mode. Just like in Starcraft 2 or... dunno, Battlefield 4
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