Darkness sleeps just beneath the cracks on the ever-changing planet. The curious will uncover powerful artifacts and forge them anew. The strong will take the nanosword and crush galactic giants.
Songbringer is a 3/4 perspective, pixel art, sci-fi, action RPG with a Zelda-inspired, procedurally-generated overworld and ten dungeons. The game is single player or two player local co-op. Players enter a six-letter world seed when starting a new adventure. The seed is used to generate the world dynamically and is deterministic. Entering the same seed will always generate the same world. Over 308 million worlds are possible. Progress in the game is made by discovering new items which enhance the player's abilities and grant access to new areas. Some items can even be combined, for example the fire cube crafted with the tophat becomes a flaming top hat. Combat in the game is action-packed, including many kinds of weapons such as the nanosword, the boomerang-like top hat, the ghost sword projectile, bombs and the blink orb teleportation / dodge skill. The player encounters various kinds of enemies, crowded mobs, and gigantic bosses. Puzzles keep the gameplay fresh and varied. In some dungeons, the player loses the sword and must solve the dungeon's puzzles before being able to get back to the overworld. A deep and immersive story underpins the Songbringer universe. The story is told from the perspective of two friends: a human named Roq and a robot named Jib.
Features
Single-player action RPG
AI or human-controlled second player
Local co-operative two player mode
Full gamepad support, including rumble
Realtime combat
7 kinds of weapons including the nanosword, boomerang-like tophat, bombs, blink orb, ghost sword projectile, lighter and kilobombs
Hundreds of unique items and powerups
Some items can be combined, for example: ghost sword + lightning cube = lightning sword
No.just no.. too much pixelated.. My eyes are hurting just watching this video above.... If it was dead cells level of pixelation now that would be fine.
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