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Posted: Sat, 14th Jan 2017 05:13 Post subject: |
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One gets the same nowadays. Shit, churned out pixelated shit, with shit thrown in for good measure, boiling down to good old shit. Just a little more hyped.
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LuckyStrike
Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
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Posted: Sat, 14th Jan 2017 20:15 Post subject: |
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Theres a lot of Bud Spencer on this thread. 
Epsilon wrote: | Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking. |
EyePatchLives wrote: | Press X to tame beasts. YOU ARE DA BEASTMASTER!!! |
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Posted: Sat, 14th Jan 2017 23:06 Post subject: |
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The problem with games, is that they've become big business - similar with movies, the big budgets are only reserved for the genres that still make money. The thing is, with movies, the "smaller" audiences tend to prefer lower-budget movies so these artsy movies still get made. With games, the "smaller genres" happen to still cost a lot of money: RPGs are among the costliest genres to develop. So, publishers just look at what genres are popular and stick to those. New genres are pretty rare these days, too, so I fear developers will have more and more trouble coming up with something original.
The past few years, survival games have become a dominating genre next to MOBA's. For the rest, developers have been focusing on the few other genres that remain decent sellers: FPS, third person action games (Dark Souls for example) and racing games.
In short, games cost too much to create so they only create low-risk games in well-trodden yet still-popular genres.
Personally, my favorite games are older still - back in the days where games didn't mind being quirky and different:
Beneath A Steel Sky (1994)
Theme Park (1994)
Little Big Adventure (1994)
XCOM Terror From The Deep (1995)
Transport Tycoon Deluxe (1995)
Command & Conquer (1995)
Civilization (1996)
Fragile Allegiance (1996)
Duke Nukem 3D (1996)
Dungeon Keeper (1997)
Thief (1998)
RollerCoaster Tycoon (1999)
Deus Ex (2000)
No One Lives Forever (2000)
Anachronox (2001)
GTA Vice City (2002) (the music combined with the sunsets gets me every time)
There's way more but these are the main ones off the top of my head.
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Posted: Sat, 14th Jan 2017 23:58 Post subject: |
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It's highly subjective.
What "happened", in my case, was open world fever.
Every game now has to be open world, by law. Every existing franchise too. No one will be spared.
And as a consequence, narratives got more generic and bland.
Level design got lazier (doesn't matter if it's good, just make it big, with lots of collectibles)
Gameplay started focusing more on ticking off point on a list of "shit to do" rather than being driven by the abovementioned narrative and level design.
I don't know if my gripe with modern games has anything to do with the list in the op, but I see most games there are not open world, so it might.
Again tho, highly subjective. If open world games are so successful it must mean people like them, I guess...
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Posted: Sun, 15th Jan 2017 01:01 Post subject: |
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"Online only". That's what happened.
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Posted: Sun, 15th Jan 2017 01:48 Post subject: |
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The_Leaf wrote: | It's highly subjective.
What "happened", in my case, was open world fever.
Every game now has to be open world, by law. Every existing franchise too. No one will be spared.
And as a consequence, narratives got more generic and bland.
Level design got lazier (doesn't matter if it's good, just make it big, with lots of collectibles)
Gameplay started focusing more on ticking off point on a list of "shit to do" rather than being driven by the abovementioned narrative and level design.
I don't know if my gripe with modern games has anything to do with the list in the op, but I see most games there are not open world, so it might.
Again tho, highly subjective. If open world games are so successful it must mean people like them, I guess... |
fuck yes this is true.. gamers cheering for 4000hours doing the same bland things over and over in rockstar and beth games.
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Posted: Sun, 15th Jan 2017 11:36 Post subject: |
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We live in the glory days of gaming. I fucking love collecting feathers and money bags in games!
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Posted: Sun, 15th Jan 2017 14:52 Post subject: |
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I think it also has a lot to do with the amount of games we've played. After thousand or so games i've finished there is really just a few games nowadays which impress me. After a while everything we play, we already experienced in some ways before and our expectations are becoming bigger and bigger which is natural.
I wouldn't say it's bad as a lot of people say it is. There are still some really good games out there to play. But the thing is, gaming become more and more mainstream, now it's more or less like a movie industry. We got constantly shit tons of games from which only a very small amount are good or will be remembered for a long time.
Overall downgrade on such a big amount of released games is more noticeable, weather it be because of the consoles, lazy "gamers" which want to be led by hand through levels, focus on explosions, forcing open world in almost every game as someone said few comments back, random generated bs in games and so on and on. As the industry evolved everyone also wants money fast so publishers and bosses just want things done fast to cash in as much as possible on preorders and DLC's. I also blame it a lot on Season Passes.
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Posted: Sun, 15th Jan 2017 15:24 Post subject: |
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Mister_s wrote: | We live in the glory days of gaming. I fucking love collecting feathers and money bags in games! |
I think this sums up the problem with gaming these days.
We've always had games with bad storylines or just being bad in general.
But now we nearly all the potentially good games just have a bunch of horrible things added to it so they are bad as well.
And I'll also add that I hate the indie developers of today, they overpromise, hide important information while in early access and just in general release a lot of garbage which they get away with because its early access.
Gamers are to blame as well as we go through the same cycle.
1. Buy early access game and rate it highly
2. Realise that the game wasn't really ready for early access and it will take years to complete
3. Realise that the developer is only planning to work while sales are high, then it will be dumped into 1.0 and released as soon as people stop buying it.
4. Rate the game poorly, but by then its too late.
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