Mine has a *.bin3 extension, while everyone else seem to have bin2. The thing is that there are some games that simply crash if I try to run them in fullscreen mode because there is a problem with some kind of auto-selection of resolution or somesuch. Sadly, TWOM is one of those games, and if anyone have a bin3 config file, could you set your game to windowed mode, and send me the file? Thanks.
I asked Polish developer 11 bit studios and I'm afraid it sounds like The Little Ones won't be coming to PC any time soon.
"I can say that we would love to have this content available on PCs one day but for now we're focusing on developing modding tools for PC and supporting the console builds," senior producer Marek Ziemak told me in an email.
"I'm afraid we're too small to do everything at once and time will show what we will focus on next."
They prioritize console, huh? Just like Prison architect's devs after version 1.0. Same shit every time. A small developer gets the dosh from pc and makes a console port which bombs and comes crawling back with their next title.
"O my god, I am so sensitive, intellectually advanced person, so I cannot go over the fact that we killed a looter that threatened to eat us alive. I will just crawl into this corner here, and will huddle my pre-war teddy bear until I either starve or freeze to death."
his War of Mine: The Little Ones explores the hardships of wartime survival as seen from an entirely new perspective―that of a child. This DLC puts you in charge of a group of adults and children stuck in a besieged city, struggling with basic necessities. TWoM: The Little Ones focuses not only on the reality of enduring war, but also on how even in times of conflict, kids are still kids: they laugh, cry, play, and see the world differently. In addition to thinking about survival, you'll have to summon your inner child to understand how to protect the little ones. Their youth, and their future, are in your hands.
A word from the developers: "From our perspective, adding children to the experience was the most important move to complete the big picture. But it required utmost respect for victims of war, so understandably, we wanted to present the topic without any gratuitous gore. In fact, our goal was to show how little ones perceive the reality of an armed conflict. And again, if you decide to purchase the DLC, you're contributing one dollar to War Child. Thank you!"
This War of Mine: The Little Ones:
- Experience the biggest expansion to This War of Mine
- Protect innocent children
- Craft toys, play with kids, and be the caretaker they need
- Meet new adult civilians in scenarios with children
- Support the War Child charity simply by purchasing the DLC
It is. Don't know why anyone would want to feel like shite.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
No, it's a not so complex resource management game. Once you figured out on which resources to focus at the start, and where you get them the easiest, the rest of the game is pretty simple. The replay value is pretty low, I thought.
No, it's a not so complex resource management game. Once you figured out on which resources to focus at the start, and where you get them the easiest, the rest of the game is pretty simple. The replay value is pretty low, I thought.
Agreed, it's almost like a puzzle in diguise (sort of), you rinse-and-repeat till you get the right combination of timing and resources without making the whole thing end up in tragedy. (Which still happens at times, but that's because the game is designed to provide artificial *feels* )
The combo atmosphere/setting is a solid one, but for me such formulae always end up being repetitive and the biggest threat isn't death but the shift-delete monster xD
We released This War of Mine two years ago, and the response immediately turned our world as a studio upside down.
That success has given our company amazing opportunities to grow and explore new projects, such as Frostpunk, and that’s only possible because of the people who believed in This War of Mine in the first place.
That’s why we are releasing the Anniversary Edition; a complete retail package with new characters, new locations to explore, and most importantly, a whole new ending. This content will also be made available completely free to owners of the base game.
New features:
3 brand new locations
new civilians
a whole new ending scenario
new achievement to get
---
But there is more! Thanks to your awesome feedback we were able to find, replicate and fix some common issues!
Major fixes:
War Child DLC achievements Note: Helping children and Note: Street Art should work now
Day 42 was repeating in some playthroughs - this should no longer happen
Minor fixes:
fixed some minor font issues
fixed Polish font diacritical marks
few smaller graphical glitches - fixed!
Gain access to the full set of three new stories set in the world of ‘This War of Mine’, first of them – ‘Father’s Promise’ - available right away and two more coming later in 2018.
This season Pass allows you to save money on content. All the stories can be downloaded in-game when available and require the base This War of Mine game on Steam to be played.
First Story: Father's Promise:
Father's Promise DLC is an original tale set in the world of This War of Mine. It tells a story of family’s struggle to preserve the last pieces of humanity in times of despair and cruelty.
Become Adam - a father trying to save his daughter from the horrors of war and leave the besieged city. Follow their steps and discover a story of love, hate and sacrifice - the emotions we all share in the darkest of days.
DLC offers a brand new, distinctive experience with additional game mechanics and several hours of thought-provoking gameplay. It is also the opening of the first season of This War of Mine: Stories. The next episodes will follow in 2018.
The Father's Promise DLC introduces:
a brand new storyline based on an audio-drama written by the famous Polish author, Łukasz Orbitowski
4 completely new locations
5 reconstructed and remastered locations
set of new game mechanics: dialogue and clue searching systems
Seems legit. I'm just the kind that pays after the act. I've been cheated on by many a video G hoe so as to "pre-order" my shit blindly anymore.
Me likey, me pays. As simple as that.
Might seem like the world dancing on it's head to you, for me it's just, well, as it's called in finance, an option.
(kind of a shit example, but you get my drift, I hope)
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
We've teamed up with Meg Jayanth, Writer of 80 Days, to deliver a new story to the game: The Last Broadcast!
The new episode will launch onNovember 14th to mark the 4th anniversary of the original release of the game. Over the development course, this story grew much comparing to the first one in the series.
Tomasz Kisilewicz, project lead, says: "surely it took us a while, but the focus was on delivering a deeply emotional story. The leading theme circles around the price of telling the truth. And we’re introducing a lot of new content. With different endings, new radio mechanics, new moral dilemmas about telling the truth that influences the world, new playable civilians and new sites of the city of Pogoren to visit. It has to be at least as good as the other stories you can find in This War of Mine. For this reason, when we got the scenario by Meg, we have iterated the episode enormous amount of times. We had to make sure that in the end, the community will have a story they expect from us and we can’t let them down. And now The Last Broadcast is releasing very soon. I would say “enjoy” but a better wording is actually 'experience that'."
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum