Sid Meier's Civilization Series (VII)
Page 17 of 26 Goto page Previous  1, 2, 3 ... 16, 17, 18 ... 24, 25, 26  Next
Kanint




Posts: 2356

PostPosted: Sun, 20th Nov 2016 03:23    Post subject:
With AMD, I got what amounts to a 5% increase in the graphic benchmark and a 2% increase in the AI benchmark. A small bump.
Back to top
dethy




Posts: 3120
Location: Conclave of Shadows
PostPosted: Sun, 20th Nov 2016 03:51    Post subject:
Kanint wrote:
With AMD, I got what amounts to a 5% increase in the graphic benchmark and a 2% increase in the AI benchmark. A small bump.


This is my result. I think all settings stay the same in game:

Setup: 3770k, 16gb of ram, AMD 390X MSI card, samsung 850 pro ssd 1920x1080.

DX11:
Avg Frame Time: 17.256
99th Percentile: 43.84
AI Avg Turn Time: 22.94

DX12:
Avg Frame Time: 19.207
99th Percentile: 38.983
AI Avg Turn Time: 21.85

Not really noticing anything different. This just might be a generic implementation of dx12 that doesn't really add a whole lot to the game. I guess the biggest improvement is the AI turn time.


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 128gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
Back to top
scaramonga




Posts: 9800

PostPosted: Sun, 20th Nov 2016 04:46    Post subject:
Mine on DX12 - 3440x1440 - MSAA 4x




Back to top
ace2kx




Posts: 1992

PostPosted: Sun, 20th Nov 2016 05:19    Post subject:
Nice rig man!
Back to top
4treyu




Posts: 23165

PostPosted: Sun, 20th Nov 2016 05:48    Post subject:
Sad
Back to top
Silent_Lurker




Posts: 7514
Location: France
PostPosted: Sun, 20th Nov 2016 09:13    Post subject:
Wait what, they said on their test they didn't see an improvement ? Embarassed

Don't know but I see an huge difference (surprisingly) :

DX11:
Avg Frame Time: 43.203
99th Percentile: 50.504
AI Avg Turn Time: 19.33

Fun part : usage CPU 15% / GPU 35% / Framerate average 24fps

DX12:
Avg Frame Time: 14.711
99th Percentile: 17.741
AI Avg Turn Time: 16.63

Fun part : usage CPU 40% / GPU 99% / Framerate average 60fps

This @ 4K / MSAA 8x / UltraHigh everysinglething


So hey, I will say Yay ! Dx12, unless I missed something Very Happy


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
Back to top
dethy




Posts: 3120
Location: Conclave of Shadows
PostPosted: Sun, 20th Nov 2016 17:10    Post subject:
Nice, so biggest gains are at 4k res


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 128gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
Back to top
dethy




Posts: 3120
Location: Conclave of Shadows
PostPosted: Sun, 20th Nov 2016 18:05    Post subject:
Also, my turn time is much longer now due to me increasing the Huge map to the same size as Civ 5 huge LOL


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 128gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
Back to top
Silent_Lurker




Posts: 7514
Location: France
PostPosted: Mon, 21st Nov 2016 19:34    Post subject:
https://www.reddit.com/r/civ/comments/5cw04v/200_population_supercity_30_neighborhoods_20/



EDIT: holly shit these comments ! Laughing


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
Back to top
dethy




Posts: 3120
Location: Conclave of Shadows
PostPosted: Wed, 23rd Nov 2016 04:08    Post subject:
Aww Yeah

Modified huge map to be the same size as Civ 5. Playing a game using fractal landmass with 20 AI players and a whole shitload of city-states on Emperor, it's uther fucking chaos and I love it!


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 128gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
Back to top
4treyu




Posts: 23165

PostPosted: Wed, 23rd Nov 2016 16:58    Post subject:
Is it me or do Standard size maps feel like Small size maps in Civ 5? Nearly every game feels really crowded with little space to plan your cities.
Back to top
dethy




Posts: 3120
Location: Conclave of Shadows
PostPosted: Wed, 23rd Nov 2016 18:19    Post subject:
4treyu wrote:
Is it me or do Standard size maps feel like Small size maps in Civ 5? Nearly every game feels really crowded with little space to plan your cities.


They are. All maps in Civ 6 are one option lower than in Civ 5. Hence my modification :S


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 128gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
Back to top
Immunity




Posts: 5628

PostPosted: Thu, 24th Nov 2016 07:03    Post subject:
Just beat my first game on King as ze Germans.

Ended up with a conquest victory, but I was 10 turns (50 years) away from a technology victory, which would have seen humanity set foot on Mars in 1850 AD.

It's amazing what you can do when you adopt a kill everyone mentality with absolutely no focus on religion or culture. Very Happy


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Back to top
kumkss




Posts: 4837
Location: Chile
PostPosted: Mon, 28th Nov 2016 16:56    Post subject:
Anyone tried the Earth map (YnAMP) yet?

I found playing civilization most fun on earth maps Smile

https://forums.civfanatics.com/resources/ynamp-yet-not-another-maps-pack-for-civ6.25395/
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 8th Dec 2016 20:08    Post subject:
Back to top
spajdr




Posts: 1842
Location: Czechia
PostPosted: Thu, 8th Dec 2016 22:41    Post subject:
I hope he didn't died when finished audio work. Very Happy
Back to top
4treyu




Posts: 23165

PostPosted: Wed, 21st Dec 2016 03:26    Post subject:
Winter 2016 patch is out.

New Civilization: Polandball



New Scenario: Vikings, Traders, and Raiders



Patch notes:

Quote:

Civilization VI 'Winter 2016 Update' Now Live

We’ve released a new update to Sid Meier’s Civilization VI today. The “Winter 2016 Update” will automatically install when starting the Steam client; if it doesn’t install automatically, please restart Steam.

Here are the full list of changes in this new update:

[NEW]

Added Earth map (Standard size)
Added “Alert” action for units
Put a unit to sleep until they spot an enemy unit
Scenario setup menu
Jump into Scenarios more easily within the Single Player menu. This only shows up when a single player scenario is available and enabled (as can be found in both of the new DLCs!)
Added new replay option to Wonder completion movies

[GAMEPLAY UPDATES]

Religious units may now Fortify Until Healed
Coastal Raids can now pillage districts in addition to the buildings within
Great Admirals are no longer allowed to spawn on wonders in water tiles (ex. Huey, Great Lighthouse) so they cannot become stranded in lakes

[BALANCE CHANGES]

Cities can no longer receive yields from more than one regional building per type; they take the highest (ex. production from multiple Factories)
Cities can no longer receive amenities from more than one regional building per type; they take the highest (ex. amenities from multiple Stadiums)
Decreased production costs of Wonders progressively
From the Industrial era (about -10%) to the Atomic era (about -40%).
Decreased production costs of all Space Race Projects by 40%.
Increased research costs of Technologies and Civics progressively
From the Industrial era (about +5%) to the Information era (about +20%).
Increased Faith from Mission
Increased Culture from Chateau
Lowered the minimum unit upgrade cost
Improved clarity on Warmongering penalties associated with taking a civ’s final city
Most Civilization unique districts now require population to construct (like normal districts)
Spaceport district no longer requires population to construct

[AI TUNING]

Improved AI Deal negotiations and analysis
Improved AI handling of Promises; including that they are more likely to agree if they like you, and also will consider how trustworthy a civ is by whether they’ve kept previous promises
Improved tactical handling of Great Admirals and Great Generals
Improved AI interest in Terracotta Army
Improved handling of leaf techs
Improved building of Forts
Improved resource grabbing in late game
Improved Last Viking King agenda’s analysis for who is in bottom percentage of navies
Improved handling of several complaint or kudo messages from AI
Rebalanced Catherine’s evaluation of the ‘no spying’ Promise
AI will not try to convert unconvertible cities

[BUG FIXES]

Fixed several unique buildings that weren’t getting their yields increased by various game effects (ex. Policies)
Fixed an issue that allowed the Goddess of the Harvest pantheon bonus to stack
Fixed it so loading screens now show the correct text and play matching VO
Fixed an issue that blocked certain relationship-based diplomatic actions
Fixed an issue where incomplete Encampment districts were able to attack
Fixed an issue where you could declare war on friends or allies by moving units
Fixed an issue where AI could declare war on a civ with whom they were already at war
Fixed an issue that caused a Multiplayer lobby to require joining players to have Additional Content that wasn’t actually needed
Fixed a bug that caused Apostles to run out of promotions
Fixed a bug where gaining policy slots mid-turn could block progression
Fixed issues caused by trading lots of Great Works at the same time
Fixed an issue where turn timers weren’t loading correctly from a save
Fixed an issue where Rome’s roads would connect to too many adjacent roads
Fixed issue where civs could get another civ’s exclusive agenda
Fixed multiple links to the Civilopedia
Fixed issue that could cause menu music to play twice and overlap itself
Fixed an issue that could cause private MP games to become public
Fixed multiple text & grammatical issues
Fixed multiple crashes

[VISUALS]

Added new art for National Parks
Updated Mines for several eras
Updated Swordsman
Improved city fading during combat

[MULTIPLAYER]

Hallowed Ground scenario is no playable on huge maps
VO now plays correctly when loading a save

[UI]

Resource Report now correctly shows resources from several sources:
Great People abilities
Diplomatic Deals
Checkboxes for toggle yields and grid now stay in sync with hotkeys
Improved differentiation in Government Lens hex colors
Added Defeat icon to the End Game Results screen

[AUDIO]

Added sound effect for Quick Save hotkey

Back to top
dethy




Posts: 3120
Location: Conclave of Shadows
PostPosted: Wed, 21st Dec 2016 06:52    Post subject:
Poland now can into space!


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 128gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
Back to top
konkol84




Posts: 3680
Location: Po(o)land
PostPosted: Wed, 21st Dec 2016 06:59    Post subject:
So Much Win


Ryzen 7600x/5600x/3600 | 5070TI/3080/3070Ti | 32GB RAM | LG 55OLEDC9/42OLEDC2 |
Oculus Quest 2 | Steam Deck
\[T]/
Back to top
Casus




Posts: 4429

PostPosted: Wed, 21st Dec 2016 11:14    Post subject:
Have they fixed the issue where your map/game settings aren't saved when starting a new game?
Back to top
blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Wed, 21st Dec 2016 11:37    Post subject:
The winter update is quite something. Will give the ISOdemo another try and see how things are now.
Back to top
oblaz




Posts: 310

PostPosted: Wed, 21st Dec 2016 13:16    Post subject:
Poland is given as DLC for 4,99 Euro. Thank you Lord for ISOdemo.
Back to top
scaramonga




Posts: 9800

PostPosted: Wed, 21st Dec 2016 13:31    Post subject:
oblaz wrote:
Poland is given as DLC for 4,99 Euro. Thank you Lord for ISOdemo.


DLC gets downloaded with update regardless, thus Creamapi works just grand at unlocking the paid DLC on legit version Wink
Back to top
Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 21st Dec 2016 15:02    Post subject:
Sid.Meiers.Civilization.VI.Winter.2016.Edition.with.Vikings.and.Poland.Scenario.Packs-RELOADED
5602 MB
Quote:
This is the full game with the Winter 2016 update integrated and the new
Vikings and Poland Scenario DLCs added.
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 21st Dec 2016 15:05    Post subject:
lol @RLD Very Happy

BTW: 320MB update-only(xdelta) on rin Very Happy


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
Silent_Lurker




Posts: 7514
Location: France
PostPosted: Wed, 21st Dec 2016 17:11    Post subject:
Nice update !

But wait a minute ...
So this makes 2 out of the 4 DLC we will get with the Deluxe edition, right ?
And apparently these are 4.99€ each, right ?

Sooooo I am so grateful and happy to have saved ... what ... 0.04€ by buying the Deluxe edition ... really ?




Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
Back to top
Areius




Posts: 14858

PostPosted: Wed, 21st Dec 2016 19:15    Post subject: *****
*****


Last edited by Areius on Fri, 19th Sep 2025 16:23; edited 1 time in total
Back to top
djaoni




Posts: 8061

PostPosted: Wed, 21st Dec 2016 19:25    Post subject:
Great Polish leader they chose there Laughing
Back to top
scaramonga




Posts: 9800

PostPosted: Wed, 21st Dec 2016 19:57    Post subject:
Areius wrote:

Just out curiosity, as I've never heard about CreamAPI, does this also work for DLCs that require extra files to be downloaded? Or do you need to download them first?


Works with most. Deus Ex MD, for example, works also, but one needs to grab the DLC files from other sources Wink, as they have separate depots. Games like Cities Skylines, for example, only have the one depot, thus the DLC is downloaded at each update, regardless of whether you have paid for it or not, so easily unlocked Smile

This is why I only ever go for a 'standard' edition of a game, rather than your 'deluxe' pay for more shit and get ripped off copy.
Back to top
Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 15th Jan 2017 13:20    Post subject:


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Back to top
Page 17 of 26 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 16, 17, 18 ... 24, 25, 26  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group