Master of Orion: Conquer the Stars
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scaramonga




Posts: 9800

PostPosted: Tue, 23rd Feb 2016 01:32    Post subject:
Houston, we have a problem.
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thudo




Posts: 6309
Location: Mellonville North, Canada
PostPosted: Tue, 23rd Feb 2016 02:18    Post subject:
At least the Alien Cat Chick has decent looking ta tas...

Still.. looks ok-ish..


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scaramonga




Posts: 9800

PostPosted: Thu, 25th Feb 2016 00:28    Post subject:
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ixigia
[Moderator] Consigliere



Posts: 65073
Location: Italy
PostPosted: Thu, 25th Feb 2016 01:05    Post subject:
The fact that the developers hinted at a future mobile port some time ago sounded like a virtual nail in the coffin already. The gameplay videos and recent news only confirm the bad feelings unfortunately Razz

It's like when Hollywood reboots the old classics, it's never going to end well. Sad Laughing
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AnarchoS




Posts: 2142
Location: An Archos
PostPosted: Thu, 25th Feb 2016 05:54    Post subject:
ixigia wrote:
The fact that the developers hinted at a future mobile port some time ago sounded like a virtual nail in the coffin already. The gameplay videos and recent news only confirm the bad feelings unfortunately Razz

It's like when Hollywood reboots the old classics, it's never going to end well. Sad Laughing


Yea, like the new Point break. Rolling Eyes
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scaramonga




Posts: 9800

PostPosted: Fri, 26th Feb 2016 07:32    Post subject:
GOG version up on the usual shop Smile
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Fri, 26th Feb 2016 08:24    Post subject:
I don't even... Crying or Very sad


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Rifleman




Posts: 1390

PostPosted: Fri, 26th Feb 2016 11:27    Post subject:
Arumba got playlist with 3 episodes of it:
https://www.youtube.com/playlist?list=PLH-huzMEgGWAzsgawEN2decc_r1EiLTR0


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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kumkss




Posts: 4834
Location: Chile
PostPosted: Fri, 26th Feb 2016 12:25    Post subject:
I'll let this one stand only in my memories. Don't gonna touch it. Razz
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briangw




Posts: 1752
Location: Warren, MN
PostPosted: Fri, 26th Feb 2016 16:12    Post subject:
Lots of positive reviews on this one on Steam. Interesting. Anyone here try it yet?
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A-A




Posts: 3153
Location: New york
PostPosted: Sat, 27th Feb 2016 12:45    Post subject:
Well I'm enjoying it so far Smile
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Anticasper




Posts: 1128
Location: Paul's Boutique
PostPosted: Sat, 27th Feb 2016 13:32    Post subject:
Good stuff so far. Have played as Psilons for a bit. Too bad about not having turn based battles but the style and design, voice acting and animations are top notch. Easily a better game than galactic civilizations III.


Per Ardua Ad Astra
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Fri, 25th Mar 2016 18:53    Post subject:
http://steamcommunity.com/games/298050/announcements/detail/950630846486243510

Quote:

Highlights

Three new playable races: Klackon, Meklar and Terran Khanate
Improved Artificial Intelligence
Difficulty levels introduced
Custom Race creation enabled
Improved and rebalanced racial perks
Improved tactical battles
New victory condition: Technological
Revamped combat screen
Support for Mac OS X (Not optimized yet, please take a look at our recommended specs)
Text localization support for: German, French, Polish, Czech, Turkish, Spanish, Portuguese, Korean and Japanese
Over 350 Bug Fixes

Detailed Changes
General

Three new playable races: Klackon, Meklar and Terran Khanate
Klackon Traits (Tireless, Uncreative, Hive-minded)
Homeworld Minerals: Poor
Uber Planet: Cavernous (transforms from Arid)
+50% Food from Population
+25% Production from Population
Starting Tech: Biology
Meklar Traits (Industrious, Erratic, Unpredictable)
-50% Food Consumption
+25% Production from Population
Ship Auto Repair Enabled (instantly repairs after combat)
Starting Tech: Physics
Terran Khanate Traits (Hard, Determined, Violent)
-20% Ship Production Cost
+25% Beam Attack
+20% Command Points
Starting Tech: Engineering
Support for Mac OS X (Not optimized yet, please take a look at our recommended specs)
Custom Race creation enabled
New victory Condition: Technological Victory
Improved ship auto-upgrade
Improved tooltips for morale
Added missing holograms in Breakthrough (research) screen

Gameplay Balance

Racial Perks have been re-assigned and re-balanced
Alkari - New trait: Ship Combat Speed Bonus
Bulrathi - New trait: +25% Ground Combat Rating
Human - New traits: +25% Trade Treaties bonus; Improved Disposition from diplomacy
Psilon - New trait: -25% Ground Combat Rating
Sakkra - -25% Food Consumption trait replaced with +50% Population Growth
Research progression and pacing has been rebalanced, especially for the midgame and endgame
Deep Sea Cooling research bonus changed from +25% to +3 and moved to Advanced Engineering (tier 3)
Moon Laboratory research bonus changed from +4 to +6
Improved galaxy generation to increase differentiation of star colors and planets over different galaxy ages
Ships are now upgradable and repairable when orbiting all owned colonies and outposts, as well as allied colonies
Added difficulty levels: Easy, Average, Hard and Very Hard (Average being the one where the AI is playing with the same economical benefits as the human player)
Improved Jump Gates: now built by Space Factory at Warp Points, moved earlier in the tech tree (from tier 7 to tier 6), and travel speed when using them doubled
Re-balanced Racial Biases
Vast improvements on differentiation of races (bonus/malus, strategy, diplomacy, etc.)
Enabled 8 races for Circular Large galaxy (was 6 because the races restriction for EA1); Spiral currently remains limited to 6
Music and Voice Over has been properly balanced

Artificial Intelligence

Fixed bug in AI asking for invalid technologies
Fixed OffensivePact send WarDeclaration in Client and DespiseBreakPromise check
Improved colonization behavior: Now the AI is able to manage multiple Colony ships at the same time and its colonization schemes are not hindered by its war efforts
Improved war preparation: Defensive and offensive analysis has been improved
vastly improved production
Improved Strategic analysis: AI will make more decisions based on chances of obtaining different victory conditions
Improved Strategic analysis finetuning of potential targets for war
Improved handling of multiple war fronts
Performance optimization in engage task
Improved combat analysis: New formula for estimating relative fleet strength
Defensiveness personality trait now used in defense formula

Tactical Mode

Monsters collision/avoidance boxes fixed
Fixed Space Dragon 3D mesh
New Combat Screen with detailed information on fleets
Pause as a mechanic: Tactical battles start in paused mode in order to make the important initial tactical decisions
Fixed range feedback on tooltip and overlay
Size of pirate ships has been Increased
Added civilian ships to tactical battle: They hold their ground at the back of the battlefield and flee if they get attacked
Added Retreat option: Ships must reach the edge of the battlefield and warp out to successfully retreat
Several fixes for tactical UI
“Tactical” button replaced with “Take Command”
”Simulate” button replaced with “Auto-Resolve”
Added Speed and Range Controls (Implementation, Integration into the game)
Added Tactical Options (Pause on Options, Esc brings Options, Confirm Simulate on Leave, Populate Options Menu accordingly).
Added Persistence to tactical options
Fixed Facing, size and modifiers costs
Intro improvements

User Interface

Changes in arrow icon and jump gates
Animation changes on Main Menu and Single Player
Added buildings list to manage structures
Added UX components for speed and range controls
Updated Invasion/Bombardment UI
Added buttons to specify how many Troop Transports should be used on a given invasion
Tactical
New Icons added
Animated Auto-cast feedback added
GNN
Fixed a bug where the race name would repeat in the headline

Diplomacy

Fixed trading: Player is unable to request Exchange Tech when the player does not have technology for Exchange Tech
Fixed State Machine: Some lines of dialogue where not being triggered as intended

Localization

New localizations: German, French, Polish, Czech, Turkish, Spanish, Portuguese, Korean and Japanese
Updated Localizations
New changes on Game Credits screen

SFX

Improved Audio Manager
Improved Tactical mode sounds
Improved Strategy mode sounds
Several mixer updates, general click sound updated, "upgrade" button sound added and GNN music loop-able

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A-A




Posts: 3153
Location: New york
PostPosted: Fri, 25th Mar 2016 19:05    Post subject:
nice Surprised
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 31st Mar 2016 11:30    Post subject:


Lutzifer wrote:
and yes, mine is only average
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Thu, 31st Mar 2016 11:51    Post subject:
[To boldly go...] ...Into furry territory! Razz

We have the bear race, the cat race, lizard race and now there's a ant race too. Razz

There's also blue smurfs, emo humans and the Geth.
(Apparently there was some much requested all-female species too in a earlier installment, not sure what the two upcoming races will be but maybe those and some other animal race, fish-like perhaps as there's nothing aquatic like in the game yet. )


EDIT: Game itself is fun though, still early alpha and thus a bit rough but I've enjoyed what little I've played so far before getting my empire utterly annihilated by hostile antromorphic races. Very Happy
(I know bending a animal upright and giving it a voice is popular but some more variety would be nice too sometime.)


Last edited by JBeckman on Thu, 31st Mar 2016 11:54; edited 2 times in total
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Casus




Posts: 4429

PostPosted: Thu, 31st Mar 2016 11:52    Post subject:
Game is pretty and slick - but it's quite inferior to MoO2 in my opinion.

Nah, I'll wait for Stellaris. It seems like the only 4X space game on the horizon that might actually outdo the best in the genre.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 31st Mar 2016 13:55    Post subject:
it's just an early version
i expect them to reach at least moo2 level of gameplay by release
and to surpass it post release


Lutzifer wrote:
and yes, mine is only average
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Casus




Posts: 4429

PostPosted: Thu, 31st Mar 2016 14:04    Post subject:
It's not that early - and the only "big feature" missing is espionage.

To me, it's supremely obvious this won't be much more than what it already is.

But let's wait and see, I guess.
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 11th Aug 2016 14:30    Post subject:

Quote:
Wargaming's Master of Orion reboot will launch out of Early Access on August 25. Since it hit Steam in February the studio has issued regular updates to the in-progress title, but the game will finally be feature complete by the end of this month.

You can technically buy the game now and play it while it's still in Early Access, but only if you fork out $49.99 for the Collector's Edition. That features "a detailed digital art book, the three original Master of Orion games, a full orchestral soundtrack by the origial Master of Orion composer, retro pixel ships skins, and an exclusive new race for Collector’s Edition holders". The latter goes by the name of Terran Khanate.

Meanwhile, the standard edition will go on sale from August 25 for $29.99. All purchases will receive Total Annihilation, the 1997 RTS, free of charge.

http://www.pcgamer.com/master-of-orion-will-leave-early-access-later-this-month/
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 11th Aug 2016 14:40    Post subject:
nice Very Happy


Lutzifer wrote:
and yes, mine is only average
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7thunders




Posts: 1480

PostPosted: Thu, 25th Aug 2016 19:16    Post subject:
Master.of.Orion-CODEX
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Thu, 25th Aug 2016 22:02    Post subject:
damn, what a shitty trailer
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krell1983




Posts: 551
Location: Poland
PostPosted: Sat, 27th Aug 2016 01:20    Post subject:
Played it a bit and it's good remaster of classic MOO2 biggies problem i have is micromanagement. I have same problem in MOO2 Wink You have research new factory now you need to build this factory on 20 production planets... manually... it's good game if you like micromanagement... Combat feels weird but i don't know why.

It's like Master of Orion 2 with better interface graphic and worse combat.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 5th Nov 2016 20:13    Post subject:
Latest update added mod support via Steam Workshop to the Singleplayer:
http://steamcommunity.com/games/298050/announcements/detail/912370373274417168
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Sat, 5th Nov 2016 21:34    Post subject:
Is it still so damn easy ?

I remember when it was released, I could just speed click through the game and beat it, almost without effort lol. And I don't remember ever having played Moo before ...

 Spoiler:
 
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 25th Nov 2016 22:59    Post subject:

Quote:
New enemies, alliances, and betrayals are ready to sweep the galaxy in the first story expansion DLC for Master of Orion: Revenge of Antares. Cross paths with the Elarians who are never one to back down from fight; call on the aid of the Gnolams to recruit lady luck to your side; and unleash the full force of your empire to defeat the warmongering Trilarians.
With new stories to experience and more starlanes to conquest than ever, the future of the galaxy is in your hands/claw/prehensile tail.
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Thu, 1st Dec 2016 18:57    Post subject:
http://store.steampowered.com/sub/140688/

A 700 MB update was released, no patch notes but these three races appeared on the store page so I guess it's DLC related content.
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Dirtymind




Posts: 33
Location: God's waiting room
PostPosted: Fri, 2nd Dec 2016 21:11    Post subject:
Master.of.Orion.Revenge.of.Antares-CODEX
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Mon, 5th Dec 2016 15:13    Post subject:
the patch contains Antares attacks, governers, captains and spy system overhaul


Lutzifer wrote:
and yes, mine is only average
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