Resident Evil 7 biohazard
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consolitis
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PostPosted: Tue, 8th Nov 2016 15:25    Post subject:
I imagine they are going to do that around the time they release the new demo.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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D34Dite




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PostPosted: Tue, 8th Nov 2016 16:25    Post subject:
oh... a demo will more than likely come out on pc, too, it would seem.


when there is no more room in hell, the D34D will walk the earth
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Bob Barnsen




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Location: Germoney
PostPosted: Mon, 21st Nov 2016 21:05    Post subject:
Quote:
When Resident Evil 7 releases in January, a Collector's Edition will be available that includes a dummy finger USB drive, as well as a replica of the Baker mansion.

This GameStop-exclusive bundle is priced at $180. In addition to the game itself, the Collector's Edition includes the aforementioned Baker mansion replica, which stands 8-inches tall, and also serves as music box that has LED effects and plays a sample of Aunt Rhody


http://www.ign.com/articles/2016/11/21/resident-evil-7-collectors-edition-revealed
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KillerCrocker




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PostPosted: Mon, 21st Nov 2016 21:11    Post subject:
Thats the stupidest ce ever.
wtf Laughing


What even is this game. WEhere are zombies


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JBeckman
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PostPosted: Mon, 21st Nov 2016 21:12    Post subject:
Some odd segmentation on that finger, looks more like a fat worm or maggot this way. Razz

EDIT: Also premium packaging would have used real wood or at least properly treated metal. (Like years ago with STALKER, that was a nice little metal box.)

(Hell it looks like a cheap happy-meal but without the carrying handles.)


Last edited by JBeckman on Mon, 21st Nov 2016 21:14; edited 2 times in total
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Bob Barnsen




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Location: Germoney
PostPosted: Mon, 21st Nov 2016 21:12    Post subject:
Awesome


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consolitis
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PostPosted: Wed, 30th Nov 2016 15:20    Post subject:
New info: http://www.neogaf.com/forum/showthread.php?p=225698497#post225698497

Quote:
- Main character is named Ethan, who travels to Dulvey (Louisiana) to look for his missing wife
- RE 7 is not a zombies game anymore. This time is much more focused on psychological horror
- A new type of enemy called "Holoforms"
- They saw 3 different final bosses and really liked them. In one of these boss fights you have to drive a car
- Much more focused on exploration than previous RE games
- Inventory size is limited (e.g. shotgun takes two intentory blocks)

- Manual saving
- You can save as many times as you want, but once you complete the game for the first time, you unlock the "Asylum/Madhouse" difficulty, where saving is limited
- The number of ammo is quite limited, so most of the time you have to run away from enemies. Ethan can also protect himself from enemies attacks by using his arms or by binding down just before he's gonna get hit
- Confirmed weapons so far: knife (first weapon you get access to), handgun, shotgun, magnum, flamethrower and chainsaw
- The members of the Baker family are "bullet sponges", so you will need a huge amount of ammo to kill them. However, they can be stunned after a certain number of shots

- There are A LOT of jumpscares/scary moments
- A certain kind on insect will have a great importance/presence in one section of the game


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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tonizito
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PostPosted: Wed, 30th Nov 2016 15:29    Post subject:
Quote:

- RE 7 is not a zombies game anymore. This time is much more focused on psychological horror
- (...)
- There are A LOT of jumpscares/scary moments
Yes, a key element of psychological horror are a lot of jumpscares... Neutral

But hell, still looks much better than the last two abortions on the main series.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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consolitis
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PostPosted: Wed, 30th Nov 2016 16:17    Post subject:
The psychological bit is surely a mistranslation/misunderstanding/exaggeration. This is still Resident Evil we're talking about - new direction or not.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 30th Nov 2016 18:08    Post subject:
They should have really not called this RE7.
To me one of the trademarks of the games are zombies. Now that there definately are none, i'm already just thinking meh and will play the game with much lowered expectations.
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tet666




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PostPosted: Wed, 30th Nov 2016 18:16    Post subject:
Bob Barnsen wrote:
They should have really not called this RE7.
To me one of the trademarks of the games are zombies. Now that there definately are none, i'm already just thinking meh and will play the game with much lowered expectations.


They didn't say they are gone, they just said they are not the main focus of this game.
Also it's not like zombies where the main focus in the last few games either, we had a lot of weird mutations and other shit none of them where even remotely close to traditional zombies.
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Morphineus
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PostPosted: Wed, 30th Nov 2016 18:23    Post subject:
I went: So Much Win at Psychological horror

Then I went: "Fuck this cheap shit" when I saw the mention of a lot of jump scares... can this crap horror direction die out already.

Holoforms sound pretty lame as well.


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KillerCrocker




Posts: 20503

PostPosted: Wed, 30th Nov 2016 19:20    Post subject:
Hmm... What I really liked about re series is cheese and atmosphere... somehow both at the same time. And that special style of writing in all old capcom games while exploring.

I dont want outlast


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Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
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ixigia
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Location: Italy
PostPosted: Wed, 30th Nov 2016 22:11    Post subject:
The visceral(tm) direction intrigues me, a-la Redneck Alien Evilation, though I suspect that there might be indeed many scripted events to enhance the booo! factor for the VR, and that would cheapen the experience which is no bueno Razz

They've released some new footage as well ("gameplay"), it doesn't clarify much though:

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consolitis
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PostPosted: Wed, 30th Nov 2016 22:16    Post subject:
Way more info now: http://www.neogaf.com/forum/showpost.php?p=225697345&postcount=1

Quote:
The article also says they are aiming for a B-movie style, unlike the Hollywood style of the previous games.


Quote:
Second round of info:

- Ethan wears a watch called "codec", where you can check your health and works as main game interface
- Throughout the game we will find "cages" containing new weapons, health/weapons upgrades, etc. In order to open them, we'll have to collect coins that can be found in different scenarios (they seem to be hidden and difficult to find)
- There'll be a lot of locked doors first time we get into the Baker's house. To open them, we need to find specific keys or single-use lockpicks

- Items boxes are back
- Ethan is not particularly fast (his movement seems to be quite slow), so we have to pay attention to our environment for any enemy signal to start running away as soon as possible
- "Holoforms" are quite similar to Hunters, but slower. To kill them, we'll have to dismember them
- We'll have the option to use "psychostimulants" to find hidden items. However, they are completely optional and their duration is limited
- Puzzles will have a great presence again. However, the ones that they witnessed were quite simple (e.g. rotate an item in front of a source of light to generate a silhouette)
- We'll never see Ethan's face
- The world is filled with collectible VHS tapes that contain different "mini-games". For instance, they found one where Mia has to hide from Marguerite, and if the later finds her, you have to start over again. These tapes bring new mechanics to the table, as well as new story bits
- There are different collectibles besides VSH tapes. In the build they played, the menu indicated the presence of 32 documents, 18 old coins (currency to buy new upgrades) and 20 figures called "Mr. Everywhere", which function is unknown.
- The game seems to be in the final stages of development, as they played a build including Spanish localization


Quote:
Third and final (short) round:

- Technically speaking, the game is not a masterpiece, but the graphics hold really well. The technical aspect they liked the most was the lighting effects
- The presence of HDR is the only technical detail confirmed so far
- There are constant references to the original Resident Evil


Quote:
Heads-up, just a few more tidbits of info:

-The Spanish magazine played the first three hours of RE7, all the screens and info we have from this are from the first three hours of the game.
-The last name of Ethan and Mia is Winters, so Ethan Winters and Mia Winters.
-The beginning area of the game is set at the Baker Plantation and 'around it'. Some 'around' locations include a trailer and a greenhouse.
-They say those who expect this to not feel like Resident Evil will probably be pleasently surprised, it oozes with charm of the series and has a number of moments that may make old-time fans nostalgic.
-Bugs have a big presence in a certain segment of the game involving the knife, they tease.
-The keys of the Baker Family Estate are animal shaped and themed. Lots of going through previous areas and unlocking new areas.
-Apparently references to all entries of the series is huge, there's nods to everything from the original to RE6. You might be surprised how clever some of them are, and the magazine says while they can't say what they are, some of them are glorious.

-There is a section where you need a crank to work a bridge.
-Apparently saving at cassettes is manual or Normal difficulty up, EXCEPT for boss fights where they give you a a auto-save when they show up on Normal (but not Madhouse difficulty).
-Game is said to be around 14-16 hours long.
-Mention that the old woman Camille will sometimes be heard o you see her shadow coming towards you, you turn around and there's nothing there.


Quote:
--The Holoforms will be hunter-esque creature but way much slower than them (Possible considering a tier2 level enemy compared to normal zombies without any relation to actual hunters)...Whats more interesting is, that to end them we will have to dismember them. Guns will most likely have no effect on them at all. Hence may be the main reason of why we have flamethrowers, dynamites, grenades and chainsaw.
Page3 :
--"The moody environment is only the first layer of the onion that is re7. As you remove layers, you will shed tears of nostalgia. at last!" (The corridor with bluish glow picture)
--"The Knife will be the first weapon that we hold, and the bugs/spiders you see in the image will have a great presence in a certain section." (Knife picture)
--A mysterious character will often call us on the phone (the lifelong fixed (?!) ), which will be key to the narrative. Rush to it when you hear the sound far away. (Telephone Picture)
Page4 :
--The codec will be a wristwatch that will show the health and that will act as interface. The screen will be clean of indicators, also ideal for virtual reality. (Wristwatch picture.)
--These cages will contain improvements (more health, higher speed of recharge, a magnum). To open them you will need coins, which will be hidden throughout the storyline. (Cage picture.)
Page 6 :
--Shadows will be hunter-esque creature but way much slower than them (Possible considering a tier2 level enemy compared to normal zombies without any relation to actual hunters)...Whats more interesting is, that to end them we will have to dismember them. Guns will most likely have no effect on them at all. Hence may be the main reason of why we have flamethrowers, dynamites, grenades and chainsaw.
--"The psychostimulants" will serve to locate the objects that are nearby by making them glow. For the purists, its use will be optional and its duration will be very limited." (Pills picture.)
--"Generate a silhouette" seems to be one of the easiest puzzles around. (Straw Doll picture.)
Page7 :
--Camille Baker will appear at certain places only to disappear when you turn back. (Camilla Baker picture.)
--Door picture one was kinda confusing, but I assume someone is baiting Ethan to get closer via lantern and unfortunately he needs to go in there to progress further.
"The idea is that humans are the most terrifying creatures of all." says the producers on last page with huge letters, which will probably be the main theme of game.
It should be also mentioned that after probably an 12 months later or so, game may be available for HTC Vive and Oculus but its not clear if that's just a guess of writer because I'm yet to see any statement confirmed.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY


Last edited by consolitis on Wed, 30th Nov 2016 22:22; edited 1 time in total
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consolitis
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PostPosted: Wed, 30th Nov 2016 22:20    Post subject:
We've played 5 hours of Resident Evil 7 - here's what we thought (plus new PS4 gameplay):



Can't watch it right now.

edit: http://www.eurogamer.net/articles/2016-11-30-resident-evil-7

Quote:
So if there's no Chris, no Jill, no Wesker, no Umbrella, no glowing orange weak spots and no arsenal of weapons, what is there? Genuinely the best Resident Evil experience I've had in a long time, one where I was scared and challenged, surprised by what I uncovered and intrigued to find out more.

It might look different on the surface, but everything that made classic Resident Evil so great, for me, is present in Resident Evil 7 - uniquely weird puzzles, a foreboding atmosphere, a memorable locale and genuinely intimidating enemies. It isn't action horror or horror entertainment - it's real, classic survival horror.


http://www.pcgamer.com/meeting-the-horrifying-baker-family-in-resident-evil-7/

Quote:
The series is finally done playing catchup to 4. This is the confident re-imagining we should’ve got two sequels ago. All that matters is that it’s here now and it’s terrifying. If the remaining hours are as consistent as the five I got to play, few games in 2017 will come close to touching it, horror or otherwise.


http://www.gamesradar.com/a-four-hour-demo-of-resident-evil-7-is-one-of-the-best-things-ive-played-this-year/

Quote:
The four or five hours I’ve seen has actually been one of the best things I’ve played this year, riffing the series’ familiar values off the uncertainty of its newer ideas to create something unpredictable and, above all else, interesting.


http://www.gamespot.com/articles/resident-evil-7-hands-on-with-four-hours-of-horror/1100-6445818/

Quote:
allments.

Resident Evil VII, based on my time with it, already feels bolder and more confident than recent franchise installments. It feels content to let the level design and atmosphere drive the pacing forward. There were no quick-time events during my demo, and explosions were few and far between.

I can't speak to the quality of the entire game. But as someone who has been waiting for the series to find its way back to its horror roots for years now, I'm excited. It feels as if Capcom might finally remember what made the series great to begin with, and finally knows how to mine that legacy without using it as a crutch.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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tet666




Posts: 5090

PostPosted: Wed, 30th Nov 2016 22:53    Post subject:
Great see guys the sky is not falling cause it's not third person as i thought this sounds fantastic.
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consolitis
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PostPosted: Thu, 1st Dec 2016 19:43    Post subject:
Live action trailer a la RE1's cheesy live action intro:



TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 1st Dec 2016 22:17    Post subject:
Meh.

What it has to do with the game or RE at all even TBH.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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trucane




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PostPosted: Fri, 2nd Dec 2016 00:51    Post subject:
Have to admit that I'm starting to get some real hype for this game
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Bob Barnsen




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Location: Germoney
PostPosted: Sat, 3rd Dec 2016 19:52    Post subject:



WTF is that music now.
Mind Is Full Of Fuck


A zombie at 0:50 though.
So Much Win
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ixigia
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Location: Italy
PostPosted: Sun, 4th Dec 2016 00:16    Post subject:
At last, the PC demo will be released on the 19th:

Details: http://steamcommunity.com/games/418370/announcements/detail/702955818189888087

 Spoiler:
 


Hoping that there will be an iso one too one month later
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monk3ybusin3ss




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PostPosted: Sun, 4th Dec 2016 00:25    Post subject:
This game looks so fucking far away from what RE is.
Another abomination incoming.
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consolitis
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PostPosted: Sun, 4th Dec 2016 00:48    Post subject:
To me it looks the closest to RE than it's been in over 10 years.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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KillerCrocker




Posts: 20503

PostPosted: Sun, 4th Dec 2016 01:01    Post subject:
consolitis wrote:
To me it looks the closest to RE than it's been in over 10 years.


how? It's complete 180 to what re is.
Not saying it looks bad


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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consolitis
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PostPosted: Sun, 4th Dec 2016 01:06    Post subject:
Limited inventory, puzzles, backtracking and so on. "A complete 180" is not.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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monk3ybusin3ss




Posts: 11155

PostPosted: Sun, 4th Dec 2016 01:06    Post subject:
consolitis wrote:
To me it looks the closest to RE than it's been in over 10 years.


I rest my case.

I don't know how old you are, but for me the original trilogy, is what Resident Evil is/was all about.

And for every number, they are getting farther and farther away from it.
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Interinactive
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PostPosted: Sun, 4th Dec 2016 01:06    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 10:15; edited 1 time in total
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consolitis
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PostPosted: Sun, 4th Dec 2016 01:08    Post subject:
monk3ybusin3ss wrote:
consolitis wrote:
To me it looks the closest to RE than it's been in over 10 years.


I rest my case.

I don't know how old you are, but for me the original trilogy, is what Resident Evil is/was all about.

And for every number, they are getting farther and farther away from it.


Reaction Classic RE is my life. Who do you think you are talking to? Razz


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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The_Zeel




Posts: 14922

PostPosted: Sun, 4th Dec 2016 12:13    Post subject:
When you enummerate the aspects like limited inventory, ammunition, puzzles etc., it sounds like classic RE, but I just dont feel any of it. It seems closer to RE4 with an Outlast twist to it, but feels nothing like RE1 to me.
Atleast it doesn't feel like that to me from the videos and trailers, maybe playing the full game is a different experience.
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