A procedurally generated journey: Over a hundred different locations and landmarks each have their own potential to help or hinder adventurers.
Exploration is key: Every landmark and territory may contain a Myth, which is essential in growing your world and your character.
Non-linear story: The mythology of your character and world is determined by your actions, and the world reacts to you differently based on the mythology you build. How will you react when you find a villager has lied to you? Temperamental heroes may be tempted to kill them in revenge, while more charismatic heroes use guile to extract the truth. Or do you try to ferret out other possible traitors? If you have trained in the powers of Dark Magic, the traitor may have a secret to share...
Personality traits as elements of legend: Your decisions reflect different aspects of your personality to storytellers of different factions.
Pick-up-and-play action: Easy to learn, intuitive sword-swinging and spell-flinging, inspired by the universality of the Legend of Zelda.
Character progression: Unlock new powers, creatures, items, and myths as you explore the world.
Gamer-family friendly: Accessible controls, short play sessions, and co-operative gameplay allow families to play together easily.
We're hoping to release Moon Hunters in Summer 2015. If you want to be notified of Moon Hunters updates and development progress, sign up here!
If you're a little confused, you can also try out http://sandbox.yoyogames.com/games/110259-dungeons-of-fayte, by Brent Ellison and our designer Tanya Short, available for free download. It has the co-op action RPG and town-management components. We're taking the Dungeons of Fayte design as a base, adding mythology/reputation and a randomised world as icing on top, like a delicious RPG cake!
[url]Story[/url]
Quote:
Moon Hunters is a myth-weaving adventure for 1-4 players, solving ancient mysteries and building mythologies. Explore a hand-painted pixel art world that's randomly generated yet rich with legends, non-linear stories, and secrets. How will you be remembered?
On one fateful summer evening, the Moon, source of all magic and spiritual power, does not rise. Your course is clear. You must set out alone or with the other chosen children of the Moon to solve the mystery and restore balance.
Without the Moon’s power, monsters rise up and chaos grows across the lands. Players must rely on one another in a dangerous, ever-changing world. As the days and nights cycle past, players use every last scrap of their wits, weapons, and magical studies to survive, craft, explore, and ultimately triumph. How you express your personality in difficult decisions shapes your reputation and, ultimately, how your tribe remembers you in the generations to come. What constellation would be your symbol?
Moon Hunters is a procedural world to explore, populated with hand-crafted stories and memorable characters. From howling mountains to lapping ocean waves, the world of Moon Hunters is brimming with ancient stories and myths.
Last edited by prudislav on Mon, 28th Dec 2015 10:43; edited 2 times in total
Saw RPG with generated content and went:
Then saw the video thumbnail and the pixel art and went:
Am I the only one tired of the "attack of the pixel art" games? If I wanted to spend all day playing pixely games Id dust off my SNES and plug it in, haha.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
Last edited by DXWarlock on Thu, 5th Mar 2015 23:00; edited 1 time in total
It's easy to say you're sick of it, but that's all some people can do or afford to do. If they don't, then there's no game. Perhaps if this does well the second would be in 3D... or not. But I doubt most people use pixel art as a choice if 3D in the same style is a viable option.
I personally like the style, especially when it has effects like this. My only issue with these sorts of games is the lack of depth.
And is it really a good thing that anyone can output these "games" (nothing against this particular one)? Used to be in the past that you had to work very hard to make a game that competes with the rest. Now, with these "retros" and "pixilated" and "voxelated" and what not, it feels like anyone feels entitled to do the least amount of work and call it a game. Sure, the bar is set high by the multimillion projects, but I don't think he is arguing any game should look like or have the same artwork level as Skyrim. Just a little more effort. If there's no game, then there is no game, just like in the past. With some many "games" out, there is so much saturation. I don't think saturation is good in any field, including video games.
as long as the gameplay and the looks within the artstyle is good I don't really care what artstyle they choose . I am more sick of the "cinematic" bullshit
Buying stock models is usually very apparent and not indicative of good quality. Is it far fetched of me to assume, granted with no texture creation skill of my own, that if you can create pixel art, you can create high res art? Take longer, of course, but why should it not be expected from developers - to work longer on their projects?
This "pixilated" and "retro" trend is annoying. It is obviously used as a cash milking machine by most developers, and somehow it is still successful, so more and more just go for the easiest solution. Sorry, we have 2K, 4K, 5K displays not for these pixel craps. Image how Braid, Limbo, Raymans, Deadlight, Trines, Mark of the Ninja would look like in pixel art... Look at how beautiful Another World is with upgraded graphics.
The fact that there are not enough of HD 2D games means that developers are just not trying hard enough.
Yes, more work is required to get the most out of technology. And that is good, not bad. Other examples include VR, where a lot of work is required to get the feel right.
The examples above were not meant to display 4K games, just games that looked beautiful on the then-current display technology, 1080p. But even with some interpolation on a 4K, it would still look good in motion. On the other hand, 1:1 pixelated games make no sense to me, especially as pixels units become smaller and smaller. Yeah, much fun would be to play such a game on 4K 24" or 5K 27".
Filming in 4K or even 1080p/2K is also a lot more difficult and time consuming than 9mm due to all the detail that goes in. Still, I would like my movies in 1080p at least, thank you very much!
More games with this kind of art style please! Sure, there are the games with little effort put into that choose to have pixely visuals because it's cheap, but a lot of the promising ones these days actually look quite the part and I don't think having them with shiny 3D to push the penta Titans in Jimmy's PC to the max would make them look better. I think there's also just as much effort put into good pixel art as there is in 3D models and all that.
Sure, there are the games with little effort put into that choose to have pixely visuals because it's cheap, but a lot of the promising ones these days actually look quite the part and I don't think having them with shiny 3D to push the penta Titans in Jimmy's PC to the max would make them look better.
its not about pushing directx12 hardware for tri-sli setups or "ohh eye candy".
you are making examples of extremes, going "its NES pixels, or crysis 3 at 4k on triple SLI directx12 eyegasm".
And I admit there is some pixel art games that are amazing looking, Banner saga is one. When the sprites from gaunlet game back in 1986 are just as detailed as your games, thats just going too far into 'pixel art bandwagon' to me anyway.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
Banner Saga pixelart? It's all drawn in Flash and vector based. I'm pretty sure it even runs on Air.
Sorry meant 2d/drawn vs modeled 3d. Just saying it doesnt have to be unity or crytek engine for us to like it. Now downing anyone's like of it. but overly 'pixely for the sake of pixels' games dont appeal to me.
I think its because I grew up in the late 80's and early 90's as a teen..and pixel games where they was pushing what they could do with them to make great looking games with tricks and abstract ideas to make pixel art was why it was amazing.
Not the games now that's the total opposite going "how can me make it as retro looking as possible so it looks overly simple". The concept of what made 'good' pixel art (to me) is no longer valid as they aren't trying to work with the limitations of the system to make it look like its more than it can be.
Like i LOVED ANSI art. my BBS was filled with it. people making things with big blocks of color codes to make something more than its sum...pixel art games now are the antithesis of that.
Spoiler:
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum