Tyranny (Obsidian's new RPG)
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Casus




Posts: 4429

PostPosted: Thu, 17th Nov 2016 19:20    Post subject:
MotB and SoZ represent their best efforts, imo.

Both are what I would consider decent or good.

I suspect people confuse the writing with the actual game, much like they do with Witcher 3.
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pillermann




Posts: 2577

PostPosted: Thu, 17th Nov 2016 19:39    Post subject:
Casus wrote:

As for the Soul Eater mechanic, you absolutely couldn't ignore it - as it had serious consequences if you did.

You could simply suppress the craving over and over again and never have to worry about any downsides.
Only problem with it were the forced alignment shifts but those were modded or patched out pretty quick. Other than that it was exceptionally well implemented as far as gimmicks go and the kind of C&C I'd like to see more of in RPGs but sadly most devs don't have the balls to do that stuff out of fear of alienating players. That's whay POE was so boring I guess.
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Thu, 17th Nov 2016 19:55    Post subject:
Yuri wrote:
Spoilers/thoughts upto the end of Act 1:
 Spoiler:
 

Laughing


So did i. Except i let them all live. Lets see how that pans in the events to come.. i mean all them are alive, and all them now hate me. Laughing

Edit: but now i made a little break to play Wing COD Command..er i mean.. COD squadron 4..er.. i mean COD Battlestar Galatic..er..COD infinite war! Thats it! Very Happy


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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Mister_s




Posts: 19863

PostPosted: Thu, 17th Nov 2016 23:42    Post subject:
Casus wrote:
For the most part, people are unusually forgiving when it's Obsidian. For whatever reason, creating buggy and unwieldy games is ok - as long as you're Obsidian.

How does a dev studio get a pass? In what way? I won't claim every Obsidian game is awesome, even though like their style. Read the PoE thread and this one, lots of critic.
First you post like you're stating a fact ("Obsidian makes crappy games"), then things get highly subjective according to you.
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JBeckman
VIP Member



Posts: 34983
Location: Sweden
PostPosted: Fri, 18th Nov 2016 06:27    Post subject:
https://forum.paradoxplaza.com/forum/index.php?threads/stealth-patch.983207/

The game was updated, no changelog yet far as I could find at least.
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Casus




Posts: 4429

PostPosted: Fri, 18th Nov 2016 09:36    Post subject:
I was a little pissed and drunk last night, so forgive me for stating bad things about Obsidian in an "objective" fashion. Obviously, it comes down to personal preference - and even though I definitely think they DO get a pass when others don't, it doesn't mean they don't deserve it from a certain point of view.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 19th Nov 2016 17:17    Post subject:
Anyone know where to get the crystals to activate these two beacons in the Blade Grave Oldwalls?

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Extropy




Posts: 2

PostPosted: Sat, 19th Nov 2016 19:30    Post subject:
Bob Barnsen wrote:
Anyone know where to get the crystals to activate these two beacons in the Blade Grave Oldwalls?


You get them by following the questline in Lethian's Crossing (have to select it as your next desination when talking to ashe/voices)
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 19th Nov 2016 19:38    Post subject:
@Extropy
Thanks!
But i already was there and cleared the Spire there too. Surprised
Guess i will just follow the questlines further, maybe something pops up then.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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sanchin




Posts: 764
Location: Poland
PostPosted: Sat, 19th Nov 2016 19:39    Post subject:
Bob ->
 Spoiler:
 
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Extropy




Posts: 2

PostPosted: Sat, 19th Nov 2016 19:43    Post subject:
Bob Barnsen wrote:
@Extropy
Thanks!
But i already was there and cleared the Spire there too. Surprised
Guess i will just follow the questlines further, maybe something pops up then.


The spire can actually be cleared before you start the main questline for the area, dunno if that's a bug or a feature. You get the crystals by:
 Spoiler:
 
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 19th Nov 2016 20:29    Post subject:
@sanchin @Extropy
Thanks boys. I'm currently at the end of "Making a Stand". Let's see what master Ashe has to say after that.

// Yep, can now select between Lethian and the Library. Very Happy
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Mister_s




Posts: 19863

PostPosted: Sat, 19th Nov 2016 22:21    Post subject:
This is the first Obsidian game (not counting south park) I can't seem to finish. It just feels so awkward and cheap Sad There are some great elements here, but a few great ideas don't make a great game. I played almost 10 hours, but I don't have the desire to start it up again.

I was starting to hope it was going to be better and better, didn't happen. 6/10
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blackeyedboy




Posts: 10113
Location: Transylvania
PostPosted: Sun, 20th Nov 2016 10:21    Post subject:
Mister_s wrote:
It just feels so awkward and cheap. There are some great elements here, but a few great ideas don't make a great game.


My feelings exactly. Will give it a try next year, I guess. Game should be complete (having DLCs released) by then.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Prandur




Posts: 2685

PostPosted: Sun, 20th Nov 2016 10:25    Post subject:
Haven't read anything in the thread because I'm trying to be completely spoiler-free... but I just wanted to say that I like the game so far. The leveling system seems solid, the world and choices are interesting. Playing on ironman+hardest difficulty (forgot names); ironman is "nice" since it sometimes allows you to reload but not keep multiple saves, which is good enough for me for this kind of game.
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Mister_s




Posts: 19863

PostPosted: Sun, 20th Nov 2016 11:32    Post subject:
While I do like the lore and the writing, I think they took the easiest route. There is no beginning and judging by comments about the ending, no end. Building a story and ending it properly are the hardest parts.
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Aquma




Posts: 2805

PostPosted: Mon, 21st Nov 2016 11:15    Post subject:
Once I accepted the game's shortcomings - mainly the scale - I started having a blast with it. The world is truly fantastic and choices are done in a way most RPGs should take notice of. Combat is also pretty satisfying, even though on Hard enemies tend to be a bit too resilient (fights aren't tougher because of that, they just last longer). And I'm loving the visuals - areas are great and both areas and characters are very well animated. It shits all over what I've seen from the new Torment so far.

@Bob
I noticed on the screens you're running with that monster - Kills-in-shadows or whatever it/she is called. How did you make her useful? I really like her skill trees, but her base accuracy is so damn low that even after dumping several ability points in the right stats she's hardly ever hitting anything.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 21st Nov 2016 20:58    Post subject:
@Aquma
At first i was planning on using her unarmed. But i read on the forums luckily before, that she is bugged that way and won't do anything.

So went with the other three that focusses on 2hand weapons.

I just pump her health and might up, give her a nice 2hand weapon and let her ravage around the battlefield.
I also gave her one spell that makes her get hit less, i think Spectral Blur?


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Aquma




Posts: 2805

PostPosted: Mon, 21st Nov 2016 21:09    Post subject:
Yeah, everyone has Blur on my setup Very Happy But sadly, I didn't play the smart way and went unarmed Sad Now she's usless. Oh well, something to remember for the second playthrough.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 28th Nov 2016 18:47    Post subject:
And finished it too.
Not sure how long i really needed, as i idled often too. But i guess 35h-40h.

Well, it was an okay game from beginning to end. Sadly i never really felt much excitement the whole time.
Only once i got some goosebumps:
 Spoiler:
 

Sadly shortly after that moment the game ended with one of the shittiest endings in a RPG i remember:
 Spoiler:
 

I was expecting at least one more act before that ending.


Meh. It felt like the devs planned an epic adventure, but at some point they got no more money and had to put many hours of content into ~1h.


6.4/10
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blackeyedboy




Posts: 10113
Location: Transylvania
PostPosted: Mon, 28th Nov 2016 19:40    Post subject:
I agree with the rating, Bob! I played for 30 minutes and gave it the same verdict. Laughing


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Mister_s




Posts: 19863

PostPosted: Tue, 29th Nov 2016 00:04    Post subject:
Good review bob.
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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Mon, 5th Dec 2016 03:04    Post subject:
After a playthrough shattered by the Edict of laziness, I finally ended the Tranny journey as well in 23 hours or so. Fun was had (in a biased way, as I have a sexual soft spot for isometric RPGs) but not without feeling some disappointment tingling inside my armor.
A masterpiece of the genre this game certainly is not, it absolutely pales if compared to the giants of the past, though if one can mentally accept its more limited scope and simplistic structure, it's not a bad RPG. Just.. a bit handicapped. Razz

While the mytho-historical art style is rock-solid, the levels themselves feel constrained, interactions are scarce and the game generally lacks variety in terms of enemy types/strategies involved. I found the combat to be serviceable (better on High difficulty, since with balanced builds Normal is practically an auto-resolve job), with the fancy combos involving two party characters and the custom magical powers being the more inspired part of it.

What I really enjoyed was the choice & consequence system in place and the writing, with some occasional ups and downs - and the uninteresting characters being mostly women Cool Face. Obsidian didn't lie though: there are definitely dozens of potential Sliding Door moments here and siding with one party instead of the other radically changes the course of events. Very Happy

Decided to embrace the full Disfavored journey, and instead of the usual pacifist way I unleashed my inner evil against the u wot Chorus, although the moments of pure evilness could have produced something ever more perverted. They played a bit too safe, shame on them!

I also agree with what Bob wrote regarding the ending, it felt quite abrupt, leaving the best part unresolved (I'm assuming there will be a Tyranny part II at some point, perhaps with Kyros shemale action...wait, this ain't Bioware).
Still, in the end I was satisfied with what I achieved, through dozens of acts of violence for the greater good, the Tiersminator! A 7+ for the effort would be my vote

 Spoiler:
 
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Auran13




Posts: 385

PostPosted: Mon, 5th Dec 2016 04:44    Post subject:
ixigia wrote:
After a playthrough shattered by the Edict of laziness, I finally ended the Tranny journey as well in 23 hours or so. Fun was had (in a biased way, as I have a sexual soft spot for isometric RPGs) but not without feeling some disappointment tingling inside my armor.
A masterpiece of the genre this game certainly is not, it absolutely pales if compared to the giants of the past, though if one can mentally accept its more limited scope and simplistic structure, it's not a bad RPG. Just.. a bit handicapped. Razz

While the mytho-historical art style is rock-solid, the levels themselves feel constrained, interactions are scarce and the game generally lacks variety in terms of enemy types/strategies involved. I found the combat to be serviceable (better on High difficulty, since with balanced builds Normal is practically an auto-resolve job), with the fancy combos involving two party characters and the custom magical powers being the more inspired part of it.

What I really enjoyed was the choice & consequence system in place and the writing, with some occasional ups and downs - and the uninteresting characters being mostly women Cool Face. Obsidian didn't lie though: there are definitely dozens of potential Sliding Door moments here and siding with one party instead of the other radically changes the course of events. Very Happy

Decided to embrace the full Disfavored journey, and instead of the usual pacifist way I unleashed my inner evil against the u wot Chorus, although the moments of pure evilness could have produced something ever more perverted. They played a bit too safe, shame on them!

I also agree with what Bob wrote regarding the ending, it felt quite abrupt, leaving the best part unresolved (I'm assuming there will be a Tyranny part II at some point, perhaps with Kyros shemale action...wait, this ain't Bioware).
Still, in the end I was satisfied with what I achieved, through dozens of acts of violence for the greater good, the Tiersminator! A 7+ for the effort would be my vote

 Spoiler:
 


That ending or complete lack thereof ruined if for me and just after i was really getting into it, it doesnt neet a sequel it needs a part 2 / ending DLC now.

I went a similar part to you Ixigia and was surprised that
 Spoiler:
 
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 5th Dec 2016 06:46    Post subject:
@ixigia
Great writing as always!


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Kanint




Posts: 2356

PostPosted: Mon, 5th Dec 2016 07:00    Post subject:
It would have been an excellent game had the last act delved deeper into the mysteries behind all the magical aspects of the world. More specifically, I think the last act should have included quests to find more about the companions, some of which were far more interesting that what we've had in RPGs lately.

 Spoiler:
 


The game had a short first act, which made sense considering the situation and how, gameplay-wise, it was mainly meant to help us learn how this game works.
It had a second act with a good length, good content.
But the third act was short. The content was still great, but so short.

Had the third act been of the same length as the second one, I think this would be a truly excellent game. Still very enjoyable as it is, but it teases an incredibly interesting mythos without going all-in.
But this game did make me gain back some confidence in Obsidian, that I had lost after some of their most recent efforts. This isn't a game that I dislike because of what was in it, I simply wished it had more.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Mon, 5th Dec 2016 09:24    Post subject:
The game plays and feels as if they ran out of money and the publisher pressed them to release it pronto or something.... It needs to be in development for at least 6 more months..


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Mister_s




Posts: 19863

PostPosted: Mon, 5th Dec 2016 16:02    Post subject:
As I said before, they took the easy way and created a story without a beginning and end. I'd say that makes the story itself crap. Try to build up a story and end it properly, not a lot of people can achieve that.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 5th Dec 2016 20:52    Post subject:
@Mister_s
I'm perfectly fine with having no real beginning. You can learn about the backstory ingame too.
If they included a full beginning, you could probably make a whole game out of it.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Prandur




Posts: 2685

PostPosted: Fri, 9th Dec 2016 02:13    Post subject:
Didn't read the thread until now for fear of spoilers, but I just finished the game wanted to share my opinion/experiences while it's still fresh. Personally, I enjoyed the game a lot - certainly one of the best games I've played in 2016 (in fact, I usually lose interest near the end of most games, but that wasn't the case here).

I really liked the companion characters here - unlike PoE, where I despised them. I also enjoyed that there was a lot of meaningful choices, and things weren't really black-and-white. In fact, I often caught myself thinking who I should side with or how I'd like to resolve a situation - and to me, that feeling is quite nice and rare.

Mechanics wise, I grew to like the skill system. Combat got tedious towards the end (quite easy even on highest difficulty). Almost all the artifacts were very weak, that was one slight letdown. The main character's talents could've been designed better, but aside from that I liked the progression systems.

All in all, I'd highly recommend this to people who like the genre. Interestingly, I couldn't force myself to get beyond the half of PoE, and got bored of D:OS after the midpoint... so at least for me, this was definitely the superior game. Last time I enjoyed a top-down RPG like this was DA1.

Major spoilers below (a short run-down of my game and why I said it's not black-and-white):
 Spoiler:
 
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