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Posted: Thu, 17th Nov 2016 19:20 Post subject: |
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MotB and SoZ represent their best efforts, imo.
Both are what I would consider decent or good.
I suspect people confuse the writing with the actual game, much like they do with Witcher 3.
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Posted: Thu, 17th Nov 2016 19:39 Post subject: |
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Casus wrote: |
As for the Soul Eater mechanic, you absolutely couldn't ignore it - as it had serious consequences if you did. |
You could simply suppress the craving over and over again and never have to worry about any downsides.
Only problem with it were the forced alignment shifts but those were modded or patched out pretty quick. Other than that it was exceptionally well implemented as far as gimmicks go and the kind of C&C I'd like to see more of in RPGs but sadly most devs don't have the balls to do that stuff out of fear of alienating players. That's whay POE was so boring I guess.
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LuckyStrike
Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
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Posted: Thu, 17th Nov 2016 19:55 Post subject: |
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Posted: Thu, 17th Nov 2016 23:42 Post subject: |
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Casus wrote: | For the most part, people are unusually forgiving when it's Obsidian. For whatever reason, creating buggy and unwieldy games is ok - as long as you're Obsidian. |
How does a dev studio get a pass? In what way? I won't claim every Obsidian game is awesome, even though like their style. Read the PoE thread and this one, lots of critic.
First you post like you're stating a fact ("Obsidian makes crappy games"), then things get highly subjective according to you.
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JBeckman
VIP Member
Posts: 34983
Location: Sweden
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Posted: Fri, 18th Nov 2016 06:27 Post subject: |
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Posted: Fri, 18th Nov 2016 09:36 Post subject: |
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I was a little pissed and drunk last night, so forgive me for stating bad things about Obsidian in an "objective" fashion. Obviously, it comes down to personal preference - and even though I definitely think they DO get a pass when others don't, it doesn't mean they don't deserve it from a certain point of view.
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Posted: Sat, 19th Nov 2016 19:30 Post subject: |
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Bob Barnsen wrote: | Anyone know where to get the crystals to activate these two beacons in the Blade Grave Oldwalls? |
You get them by following the questline in Lethian's Crossing (have to select it as your next desination when talking to ashe/voices)
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sanchin
Posts: 764
Location: Poland
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Posted: Sat, 19th Nov 2016 19:39 Post subject: |
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Bob ->
Spoiler: | In other Oldwalls near Lethian's Crossing |
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Posted: Sat, 19th Nov 2016 19:43 Post subject: |
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Bob Barnsen wrote: | @Extropy
Thanks!
But i already was there and cleared the Spire there too.
Guess i will just follow the questlines further, maybe something pops up then. |
The spire can actually be cleared before you start the main questline for the area, dunno if that's a bug or a feature. You get the crystals by:
Spoiler: | finishing blade grave, reporting to ashe or nerat, when asked for next destination picking lethien's crossing, doing the questline in Lethien's Crossing that just started and then the crystals will be in some oldwalls that become available near Lethien's crossing |
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Posted: Sun, 20th Nov 2016 10:21 Post subject: |
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Mister_s wrote: | It just feels so awkward and cheap. There are some great elements here, but a few great ideas don't make a great game. |
My feelings exactly. Will give it a try next year, I guess. Game should be complete (having DLCs released) by then.
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Posted: Sun, 20th Nov 2016 10:25 Post subject: |
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Haven't read anything in the thread because I'm trying to be completely spoiler-free... but I just wanted to say that I like the game so far. The leveling system seems solid, the world and choices are interesting. Playing on ironman+hardest difficulty (forgot names); ironman is "nice" since it sometimes allows you to reload but not keep multiple saves, which is good enough for me for this kind of game.
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Posted: Sun, 20th Nov 2016 11:32 Post subject: |
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While I do like the lore and the writing, I think they took the easiest route. There is no beginning and judging by comments about the ending, no end. Building a story and ending it properly are the hardest parts.
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Posted: Mon, 21st Nov 2016 11:15 Post subject: |
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Once I accepted the game's shortcomings - mainly the scale - I started having a blast with it. The world is truly fantastic and choices are done in a way most RPGs should take notice of. Combat is also pretty satisfying, even though on Hard enemies tend to be a bit too resilient (fights aren't tougher because of that, they just last longer). And I'm loving the visuals - areas are great and both areas and characters are very well animated. It shits all over what I've seen from the new Torment so far.
@Bob
I noticed on the screens you're running with that monster - Kills-in-shadows or whatever it/she is called. How did you make her useful? I really like her skill trees, but her base accuracy is so damn low that even after dumping several ability points in the right stats she's hardly ever hitting anything.
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Posted: Mon, 21st Nov 2016 20:58 Post subject: |
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@Aquma
At first i was planning on using her unarmed. But i read on the forums luckily before, that she is bugged that way and won't do anything.
So went with the other three that focusses on 2hand weapons.
I just pump her health and might up, give her a nice 2hand weapon and let her ravage around the battlefield.
I also gave her one spell that makes her get hit less, i think Spectral Blur?
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Mon, 28th Nov 2016 18:47 Post subject: |
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And finished it too.
Not sure how long i really needed, as i idled often too. But i guess 35h-40h.
Well, it was an okay game from beginning to end. Sadly i never really felt much excitement the whole time.
Only once i got some goosebumps:
Spoiler: | When you get the power to declare Edicts yourself. Which put you at least on the same power level as Kyros.
But then i noticed that 3 of 5 Edicts where still locked?! |
Sadly shortly after that moment the game ended with one of the shittiest endings in a RPG i remember:
Spoiler: | A bunch of random still-images with a short text.
It seemed the devs didn't even bother to put them in a somewhat chronological order. As for example for one subject i got like 3 images in a random order during the whole ending-cutscene. |
I was expecting at least one more act before that ending.
Meh. It felt like the devs planned an epic adventure, but at some point they got no more money and had to put many hours of content into ~1h.
6.4/10
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Posted: Mon, 28th Nov 2016 19:40 Post subject: |
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I agree with the rating, Bob! I played for 30 minutes and gave it the same verdict. 
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Posted: Tue, 29th Nov 2016 00:04 Post subject: |
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ixigia
[Moderator] Consigliere
Posts: 65081
Location: Italy
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Posted: Mon, 5th Dec 2016 03:04 Post subject: |
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After a playthrough shattered by the Edict of laziness, I finally ended the Tranny journey as well in 23 hours or so. Fun was had (in a biased way, as I have a sexual soft spot for isometric RPGs) but not without feeling some disappointment tingling inside my armor.
A masterpiece of the genre this game certainly is not, it absolutely pales if compared to the giants of the past, though if one can mentally accept its more limited scope and simplistic structure, it's not a bad RPG. Just.. a bit handicapped.
While the mytho-historical art style is rock-solid, the levels themselves feel constrained, interactions are scarce and the game generally lacks variety in terms of enemy types/strategies involved. I found the combat to be serviceable (better on High difficulty, since with balanced builds Normal is practically an auto-resolve job), with the fancy combos involving two party characters and the custom magical powers being the more inspired part of it.
What I really enjoyed was the choice & consequence system in place and the writing, with some occasional ups and downs - and the uninteresting characters being mostly women . Obsidian didn't lie though: there are definitely dozens of potential Sliding Door moments here and siding with one party instead of the other radically changes the course of events.
Decided to embrace the full Disfavored journey, and instead of the usual pacifist way I unleashed my inner evil against the u wot Chorus, although the moments of pure evilness could have produced something ever more perverted. They played a bit too safe, shame on them!
I also agree with what Bob wrote regarding the ending, it felt quite abrupt, leaving the best part unresolved (I'm assuming there will be a Tyranny part II at some point, perhaps with Kyros shemale action...wait, this ain't Bioware).
Still, in the end I was satisfied with what I achieved, through dozens of acts of violence for the greater good, the Tiersminator! A 7+ for the effort would be my vote
Spoiler: | Went with the no fucks given mode right from the start, by instantly killing Eb since she was being a pain in the arse with the whining
Then declared war on Nerat, killed as many cocky Unbroken as possible (silly people, playing the you shall not pass game with the Overlord), terrorized the Bronze Brotherhood, the village people, and murdered the Beastwomen since they were being unreasonable (while keeping Kills-in-Shadows' loyalty).
RIP Graven Ashe's daughter, she had her two minutes of passive-aggressive emo teen glory. Suffocated the infant too in her crib, it was the most sensible choice
Ashe got obviously mad, he reprimanded me but my loyalty to him was so high that nothing really happened. But the Fatebinder can't simply be stopped. I decided to inhale the Silent Archive like a ganja pipe to gain even more power, then proceeded to casting my Edict of Fire and murdered all the Chorusmen left, including Nerat himself. At this point, Ashe was so impressed and scared that he simply decided to bow after me and become my servant.
Finally, even the hesitant Tunon had to concede and admit my innocence (  ) thanks to the convincing words of my allies and some manipulation here and there...he eventually became my servant too.
Only the final confrontation with the Tranny lord was left, Kyros herself, but the game ended there and she was nowhere to be seen. Pussy! |
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Posted: Mon, 5th Dec 2016 04:44 Post subject: |
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ixigia wrote: | After a playthrough shattered by the Edict of laziness, I finally ended the Tranny journey as well in 23 hours or so. Fun was had (in a biased way, as I have a sexual soft spot for isometric RPGs) but not without feeling some disappointment tingling inside my armor.
A masterpiece of the genre this game certainly is not, it absolutely pales if compared to the giants of the past, though if one can mentally accept its more limited scope and simplistic structure, it's not a bad RPG. Just.. a bit handicapped.
While the mytho-historical art style is rock-solid, the levels themselves feel constrained, interactions are scarce and the game generally lacks variety in terms of enemy types/strategies involved. I found the combat to be serviceable (better on High difficulty, since with balanced builds Normal is practically an auto-resolve job), with the fancy combos involving two party characters and the custom magical powers being the more inspired part of it.
What I really enjoyed was the choice & consequence system in place and the writing, with some occasional ups and downs - and the uninteresting characters being mostly women . Obsidian didn't lie though: there are definitely dozens of potential Sliding Door moments here and siding with one party instead of the other radically changes the course of events.
Decided to embrace the full Disfavored journey, and instead of the usual pacifist way I unleashed my inner evil against the u wot Chorus, although the moments of pure evilness could have produced something ever more perverted. They played a bit too safe, shame on them!
I also agree with what Bob wrote regarding the ending, it felt quite abrupt, leaving the best part unresolved (I'm assuming there will be a Tyranny part II at some point, perhaps with Kyros shemale action...wait, this ain't Bioware).
Still, in the end I was satisfied with what I achieved, through dozens of acts of violence for the greater good, the Tiersminator! A 7+ for the effort would be my vote
Spoiler: | Went with the no fucks given mode right from the start, by instantly killing Eb since she was being a pain in the arse with the whining
Then declared war on Nerat, killed as many cocky Unbroken as possible (silly people, playing the you shall not pass game with the Overlord), terrorized the Bronze Brotherhood, the village people, and murdered the Beastwomen since they were being unreasonable (while keeping Kills-in-Shadows' loyalty).
RIP Graven Ashe's daughter, she had her two minutes of passive-aggressive emo teen glory. Suffocated the infant too in her crib, it was the most sensible choice
Ashe got obviously mad, he reprimanded me but my loyalty to him was so high that nothing really happened. But the Fatebinder can't simply be stopped. I decided to inhale the Silent Archive like a ganja pipe to gain even more power, then proceeded to casting my Edict of Fire and murdered all the Chorusmen left, including Nerat himself. At this point, Ashe was so impressed and scared that he simply decided to bow after me and become my servant.
Finally, even the hesitant Tunon had to concede and admit my innocence (  ) thanks to the convincing words of my allies and some manipulation here and there...he eventually became my servant too.
Only the final confrontation with the Tranny lord was left, Kyros herself, but the game ended there and she was nowhere to be seen. Pussy! |
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That ending or complete lack thereof ruined if for me and just after i was really getting into it, it doesnt neet a sequel it needs a part 2 / ending DLC now.
I went a similar part to you Ixigia and was surprised that
Spoiler: | We never saw Verse again, I was expecting an encounter as I faced the Chorus |
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Posted: Mon, 5th Dec 2016 07:00 Post subject: |
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It would have been an excellent game had the last act delved deeper into the mysteries behind all the magical aspects of the world. More specifically, I think the last act should have included quests to find more about the companions, some of which were far more interesting that what we've had in RPGs lately.
Spoiler: | Finding more about Sirin's cage, Lantry's past, Barik's armor, those were great opportunities to find out more about how magic works in this world.
I don't personally have an issue with our character not fighting Kyros. That's big enough to be a completely separate game, where we'll most likely need to spin towns in our favor to help conquer land and armies to fight and topple Kyros. That's a completely separate campaign by itself. But I do believe the last part of the game was too short.
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The game had a short first act, which made sense considering the situation and how, gameplay-wise, it was mainly meant to help us learn how this game works.
It had a second act with a good length, good content.
But the third act was short. The content was still great, but so short.
Had the third act been of the same length as the second one, I think this would be a truly excellent game. Still very enjoyable as it is, but it teases an incredibly interesting mythos without going all-in.
But this game did make me gain back some confidence in Obsidian, that I had lost after some of their most recent efforts. This isn't a game that I dislike because of what was in it, I simply wished it had more.
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Posted: Mon, 5th Dec 2016 09:24 Post subject: |
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The game plays and feels as if they ran out of money and the publisher pressed them to release it pronto or something.... It needs to be in development for at least 6 more months..
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Mon, 5th Dec 2016 16:02 Post subject: |
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As I said before, they took the easy way and created a story without a beginning and end. I'd say that makes the story itself crap. Try to build up a story and end it properly, not a lot of people can achieve that.
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Posted: Mon, 5th Dec 2016 20:52 Post subject: |
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@Mister_s
I'm perfectly fine with having no real beginning. You can learn about the backstory ingame too.
If they included a full beginning, you could probably make a whole game out of it.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Fri, 9th Dec 2016 02:13 Post subject: |
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Didn't read the thread until now for fear of spoilers, but I just finished the game wanted to share my opinion/experiences while it's still fresh. Personally, I enjoyed the game a lot - certainly one of the best games I've played in 2016 (in fact, I usually lose interest near the end of most games, but that wasn't the case here).
I really liked the companion characters here - unlike PoE, where I despised them. I also enjoyed that there was a lot of meaningful choices, and things weren't really black-and-white. In fact, I often caught myself thinking who I should side with or how I'd like to resolve a situation - and to me, that feeling is quite nice and rare.
Mechanics wise, I grew to like the skill system. Combat got tedious towards the end (quite easy even on highest difficulty). Almost all the artifacts were very weak, that was one slight letdown. The main character's talents could've been designed better, but aside from that I liked the progression systems.
All in all, I'd highly recommend this to people who like the genre. Interestingly, I couldn't force myself to get beyond the half of PoE, and got bored of D:OS after the midpoint... so at least for me, this was definitely the superior game. Last time I enjoyed a top-down RPG like this was DA1.
Major spoilers below (a short run-down of my game and why I said it's not black-and-white):
Spoiler: |
During the conquest (pre-game), I made decisions which favored the disfavored - figured I'd side with the elite. However, in act 1 I realized that the disfavored burn lore and don't take prisoners, so I started favoring the chorus and sided with Nerat at the end of act 1.
In act 2, Nerat sent me to recruit a forge-bound master, where he explicitly told me that the master would be treated with respect and dignity. After some interaction/questing/working with the master, I persuade her to join Nerat, only to learn that he simply devoured her mind and killed her - just like he did all the prisoners I sent to him alive. I asked him about it (nice of the game to let you inquire about such things) and he said that it's none of my business - so at that point I decided to betray the lying asshole and was promptly recruited by Bieden Mark, who was surprisingly upfront and who I followed up to the end of the campaign. In the end the only other archons standing were sirin, bieden and tunon, all of which swore fealty to me.
My main party was sirin, me (mage), verse and kills-in-shadow. They balanced the characters well imo (all my characters felt more or less equally powerful).
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