Space Hulk: Deathwing Enhanced Edition
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r3dshift




Posts: 2824

PostPosted: Thu, 29th Sep 2016 17:35    Post subject:
Well, if you want proper WH40K lore, then go read a book, ffs.

From what I've seen, gameplay's just not right.

But let us return to this topic a week or two after the game's released.


Frant wrote:
Shitass games are ruining piracy.
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Thu, 29th Sep 2016 22:40    Post subject:
r3dshift wrote:
Well, if you want proper WH40K lore, then go read a book, ffs.

From what I've seen, gameplay's just not right.

But let us return to this topic a week or two after the game's released.


What? A game on the WH40K doesn´t need proper lore, thats only for the books?

well, r3dshitf I allready got some of the books, including some omnibuses, but i still would prefer my game with some heavy respect for the lore as it helps the immersion, thanks.
If the gameplay doesnt deliver thats another factor (and the most important one in every game) from the sum of the whole package.

Just note, i could have replyed: If you want rocketjump gameplay go play quake, you dont do that in Terminator armour... But i was polite, kinda.. Smug


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
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r3dshift




Posts: 2824

PostPosted: Thu, 29th Sep 2016 22:52    Post subject:
Fuck rocket jump.

Give me an FPS without objective markers, FFS.


Frant wrote:
Shitass games are ruining piracy.
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prudislav
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PostPosted: Fri, 30th Sep 2016 18:38    Post subject:
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LeoNatan
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PostPosted: Fri, 30th Sep 2016 18:56    Post subject:
Lmao, the fps during heavy swarms is in the teens. Another amazomgly optimized no-name derpeloper shit.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 30th Sep 2016 18:59    Post subject:
The crappy performance in the beginning where the hordes attack.
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// NINJAED
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LeoNatan
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PostPosted: Fri, 30th Sep 2016 19:01    Post subject:
Bob Barnsen wrote:
The crappy performance in the beginning where the hordes attack.
Reaction

You know you in for some shit when even the official video can't fake / hide retarded performance of the game. Laughing
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EternalBlueScreen




Posts: 4314

PostPosted: Fri, 30th Sep 2016 19:26    Post subject:
Looks a lot like the experience you get from Killing Floor 2 or the Vermintide game.
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monk3ybusin3ss




Posts: 11155

PostPosted: Fri, 30th Sep 2016 19:33    Post subject:
I sense a lot of frames will be dropping in November.
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blackeyedboy




Posts: 10184
Location: Transylvania
PostPosted: Fri, 30th Sep 2016 20:22    Post subject:
Quote:
Originally posted by SawItComing:

As mentioned above, is this game going to be always online ? like Vermintide, Just curious


Quote:
Developer:

Absolutely not! You don't have to always be online.

There is a real solo campaign taking place in 9 levels. You play with 2 NPC teammates with a good AI (not simple bots). You can give them a dozen of different orders in order to employ the best tactics to crush your enemies. There is also hacking of some in-game elements. During the exploration of the Space Hulk, you can rediscover old and forgotten relics.
So it is playable in coop, but solo is not the coop campaign with bots taking place of players. The gameplay is actually quite different between solo and cooperative and focus has been made on the story.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Fri, 30th Sep 2016 20:23    Post subject:
Doesnt look that bad!
Really looking forward it!
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blackeyedboy




Posts: 10184
Location: Transylvania
PostPosted: Fri, 30th Sep 2016 20:27    Post subject:
Yep, I like it.

Will give it a try if not D.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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ixigia
[Moderator] Consigliere



Posts: 65109
Location: Italy
PostPosted: Sat, 1st Oct 2016 00:57    Post subject:
blackeyedboy wrote:
Quote:
Originally posted by SawItComing:

As mentioned above, is this game going to be always online ? like Vermintide, Just curious


Quote:
Developer:

Absolutely not! You don't have to always be online.

There is a real solo campaign taking place in 9 levels. You play with 2 NPC teammates with a good AI (not simple bots). You can give them a dozen of different orders in order to employ the best tactics to crush your enemies. There is also hacking of some in-game elements. During the exploration of the Space Hulk, you can rediscover old and forgotten relics.
So it is playable in coop, but solo is not the coop campaign with bots taking place of players. The gameplay is actually quite different between solo and cooperative and focus has been made on the story.

This definitely sounds better on paper. As per usual I'm only interested in the lone wolf experience, so a story/progression/meaningful purpose and decent AI are a must for me. If the game will turn out to be merely yet another L4D-like wannabeast, then I'll be a sad panda Crying or Very sad Razz
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Namarie




Posts: 707

PostPosted: Sat, 1st Oct 2016 09:52    Post subject:
Yeah, looks fun, but I am waiting until after release to read up on how it is. Razz
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blackeyedboy




Posts: 10184
Location: Transylvania
PostPosted: Sat, 1st Oct 2016 10:18    Post subject:
Love the glorious FOV and first person bob! grinhurt

Hope there's more to praise than that, though... Laughing


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Sat, 1st Oct 2016 23:55    Post subject:
Beware the foul xenos, they have no honour.


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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SpykeZ




Posts: 23710

PostPosted: Sun, 2nd Oct 2016 19:15    Post subject:
Just found out someone was making this game as a mod for L4D back in 2011. He shut his project down because GW apparently saw it and made a clone of it.

http://www.moddb.com/mods/deathwing

sucks. His new game looks fun though, basically pod racer <3

But.....fuck November can't come soon enough.


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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Thu, 13th Oct 2016 21:10    Post subject:


Patience Crying or Very sad


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Thu, 13th Oct 2016 21:16    Post subject:
IM NOT PATIENT
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Interinactive
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PostPosted: Thu, 3rd Nov 2016 00:05    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 10:21; edited 1 time in total
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Thu, 3rd Nov 2016 00:07    Post subject:
FAQ - 9/8
Hi all.

I am from Streum On Studio to answer and update the FAQ gently created by users

I found some mistakes, changes not being documented anywhere. Sorry for the annoyance. The game release has just be announced and the game lacks currentely a centralized page with informations. To help people better understanding the game. Please find below what should be updated in the current FAQ.
What I didn't quote is right, what I quoted is modified with correct information.

Originalmente postado por Randy Marsh:
-The game features 9 ships within the space hulk.
Actually there are 7 ships and 9 chapters (Aka levels).

Originalmente postado por Randy Marsh:
-each ship will take roughly 1:30 hours to navigate
Each chapter is around 45 minutes to 1:30 hours

Originalmente postado por Randy Marsh:
-single player is lore and story focused with story objectives and cutscenes.
No cutscenes, you stay in your avatar to get a more immersive game, but you can get some visions. Visions are most of the time not playable and warns you about danger or special situations.

Originalmente postado por Randy Marsh:
-each class has progression to unlock gear, abilities and possibly visual customisation.
Visual customization can be unlocked for solo character during the missions. But there are currently no visual customisation in multi.

Originalmente postado por Randy Marsh:
-4-5 players in a coop game
up to 4 players.

Originalmente postado por Randy Marsh:
-you cannot pick four librarians.
We have made some changes about that. So you can now choose 4 Librarians to let players play as they want to. But it makes more sense to have variety to gain benefit from each classes in a team

Originalmente postado por Randy Marsh:
-it possibly has other objectives and confirmed has no cutscenes and campaign's plot.
As you might not be a librarian and not librarian characters should not have vision. Vision system is not available in coop. Some other points have been removed from solo and other added to multi. To make the game as interesting in solo than in coop.

Originalmente postado por Randy Marsh:
-12 Weapons;
In solo: 14 weapons + The pre-order Lost mace (15)
In multi depending on your class and your XP

Originalmente postado por Randy Marsh:
-Plans for full PVP and new maps post release.
- http://www.gamewatcher.com/interviews/space-hulk-deathwing-interview/12489
Actually there was some misunderstandings. François might have spoken too quickly. We have spoken a lot about a possible PVP in the future. But nothing has been stated and we currenlty prefer to focus on a good coop and solo gameplay.

Originalmente postado por Randy Marsh:
There used to be five skill trees, then four, and now three. Whether that represents a change in all skills or a specialization against each class is to be seen.
We go from 5 to 3 skill trees. Because now melee and distance weapons are not tied to a skill tree but are unlocked during the game. Representing new equipment arrivals to the established bridgehead on the Space Hulk.

Originalmente postado por Randy Marsh:
Also at the time of some of the last major interviews there were three AI companions but apparently there are only two now.
Conversely the number of classes has increased from the three confirmed (Apothocary, Deathwatch, and Librarian) to an apparent five.
Gameplay works better with 2 NPC in solo, there are more specialized and it is more fluid to control them during action.
For multi it is more interesting to give more choices to players.

Originalmente postado por Randy Marsh:
There will be different gamemodes including a "hardcore" mode
-http://www.pcgamesn.com/space-hulk-deathwing/space-hulk-deathwing-transforms-the-tabletop-experience-into-a-savage-first-person-shooter-but-keeps-the-spirit-intact
Ouch! Should understand several difficulties. Gamemodes are only solo and coop. Many other things are in our minds. But the only stated things are solo and coop gameplay!

Originalmente postado por Randy Marsh:
GameWatcher: Finally, will the game be updated regularly after its release? What do players have in store for the future?
Francois Detemmerman: Yes, after we release the game we plan to keep updating it. For example, after a year we plan to release a full PvP multiplayer mode, along with a lot of new maps.
Already commented before^^
To be short. many things are planned for the future, but at this time nothing is officially stated.

Source: Streum On Studio


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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Interinactive
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PostPosted: Fri, 4th Nov 2016 13:58    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 10:20; edited 1 time in total
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prudislav
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PostPosted: Fri, 4th Nov 2016 14:01    Post subject:
so much for November date Very Happy


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locke89




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Location: Poland
PostPosted: Fri, 4th Nov 2016 14:37    Post subject:
Optimization looks rough. Glad there is beta Smile
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dannofdawn




Posts: 2227

PostPosted: Fri, 4th Nov 2016 15:11    Post subject:
Yea I have a sneaky feeling the performance of this will be crap, as in Ubisoft bad. But thank god for a beta, the lack of information was really worrying, hopefully we'll learn a lot more of the game through the beta.

Or they could have just do an uncut 20min demo, but whatever.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 4th Nov 2016 23:14    Post subject:
+1 on the probably shit performance.
It's even visible in the above video several times when many enemies at once attack.


Rest of the gameplay looks alright for one playthrough in a casual way.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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sabathius___




Posts: 558

PostPosted: Sat, 5th Nov 2016 02:45    Post subject:
I beg you. Don't fuck this up....... So Much Win


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Interinactive
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PostPosted: Sat, 5th Nov 2016 02:58    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 10:20; edited 1 time in total
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dannofdawn




Posts: 2227

PostPosted: Sat, 5th Nov 2016 03:18    Post subject:
Interinactive wrote:
I'll be a guinea pig for the beta

I doubt preorder beta time counts toward the refund time, but I'll keep it under 2hrs anyway, testing on a GTX970 and GTX1080


Yup I pre-order as well, going to be doing the same.
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Tumitishdu




Posts: 1021

PostPosted: Sat, 5th Nov 2016 09:46    Post subject:
Cant wait for this game! If it is on par with Vermintide it's going to be a good one!
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