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Posted: Sat, 29th Oct 2016 20:17 Post subject: |
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Yeah, urban area is just... bad in terms of performance. Not much to do about it, afaik.
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Posted: Sun, 30th Oct 2016 02:52 Post subject: |
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other than getting a faster cpu and ram, not much else you can do about it yea.
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Posted: Sun, 30th Oct 2016 02:21 Post subject: |
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JBeckman wrote: | The Boston city itself has some odd bottlenecks, particularly with shadows due to well I guess it's because the game engine and it having been updated a bit here and there since Morrowind or so.
There's mods for automatically managing shadow distance I think it was which should still work with the game while improving framerate in many such bottleneck areas.
(Which in particular is in the center of the actual city ruins far as I remember but there's other locations too though not quite as badly affected.) |
Yes, Shadowboost is a great mod to use to keep a smooth framerate. It just gets broken very easily by new patches:
http://www.dev-c.com/fallout4/shadowboost/
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Posted: Sun, 30th Oct 2016 06:41 Post subject: |
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I am afraid that even Shadowboost mod is useless in some situations. Been tested those urban areas with shadows being turned off and the frame drop still occurs.
@Drowning_witch
Nope, not really. Someone with a beast of a system from this forum can approve this. Perhaps 2 years from now, the new CPUs/GPUs will brute force a stable framerate...
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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Sun, 30th Oct 2016 08:11 Post subject: |
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I'm running @ stable 60 fps even on the downtown areas for quite a while now.
Shadow distance needs to be at the minimum setting though.
However one of the reasons why it's stabilized is that at the endgame you don't seem to have as many enemy spawns on the city as you do before that. Oh and the timescale at 6 (default is 20) might be a source for less spanws, too.
However after spending a while on far harbour and coming back it was normal to see drops to 50 on some places since the game, for some reason or mod(?), decided to respawn some synths that appeared in a couple of specific areas on a certain BoS mission 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Sun, 30th Oct 2016 13:09 Post subject: |
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post a pic of the map location where these drops happen, i'll test it out once steam finishes downloading the game (in 10 hours or so )
f4 was one of the reasons i moved up to 2400mhz ram. i'll compare at 1600mhz and 2400mhz on my rig as I'm curious if it's a notable change as some suggest.
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Posted: Sun, 30th Oct 2016 13:26 Post subject: |
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Yea faster RAM in gaming... you're a couple of years late for the debunking of its performance benefits. Like a decade late.
If if it were possible you could use DDR2 ram with Fallout 4 and have like 1fps less than with DDR4.
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JBeckman
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Location: Sweden
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Posted: Sun, 30th Oct 2016 13:39 Post subject: |
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Fallout 4 is one of the rare games where there's a significant performance improvement with faster RAM. Easy to test and has been done multiple times. It doesn't remove the drops people suffer from, but gives a good FPS boost.
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Posted: Sun, 30th Oct 2016 18:03 Post subject: |
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will do some testing tomorrow, still over 8 hours of download time.
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harry_theone
Posts: 11210
Location: The Land of Thread Reports
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Posted: Sun, 30th Oct 2016 18:07 Post subject: |
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Here's something to test this with.
harry_theone wrote: | Shitballs, found the most laggy place of all (WITH LOWERED SETTINGS!!!) Financial District, from the Combat Zone you go pretty much straight on until you see more and more high buildings and try to reach the highway, from that place where there's a couple super mutants you should be able to go into a "Ruined Skyscraper" after I got to the bottom with the Elevators and even more enemies there's a fire staircase to go to ground level. Before going down, turn 45°-80° into the wall, SUPER LAG
Obviously the same direction the lag always comes from, wonder what causes it. |
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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Sun, 30th Oct 2016 18:49 Post subject: |
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http://steamcommunity.com/sharedfiles/filedetails/?id=728693034
On the fallen skybridge (boston downtown), looking north/northeast
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Sun, 30th Oct 2016 19:51 Post subject: |
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Eh, just go to any location near or east of Diamond City. Still ran like crap for me there after my latest playthrough.
I remember i used that automatic Shadow-Tweaker back then, which helped quite a lot there.
Completely forgot to use it the last time though.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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harry_theone
Posts: 11210
Location: The Land of Thread Reports
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Posted: Sun, 30th Oct 2016 21:35 Post subject: |
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Deleted the backup mods from NMM today, of course it wipes out all of the freshly added Mods.
Shift deleted NMM now, what a load of bullshit. Fucking Nexus bastards, fuck you, hard up in your ass.
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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Sun, 30th Oct 2016 22:18 Post subject: |
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harry_theone wrote: | Deleted the backup mods from NMM today, of course it wipes out all of the freshly added Mods.
Shift deleted NMM now, what a load of bullshit. Fucking Nexus bastards, fuck you, hard up in your ass. |
Yeah, I had some trouble a while back even when simply moving the mods folder from one drive to another. Thought I'd just move the mods, correct the paths on NMM and that would just be it right? Nope.
It had to reinstall all the ones that were installed again 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Sun, 30th Oct 2016 22:29 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 10:22; edited 1 time in total
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harry_theone
Posts: 11210
Location: The Land of Thread Reports
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Posted: Sun, 30th Oct 2016 23:10 Post subject: |
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Managed to get it back to the state it was in, but NMM will stay deleted for this unnecessary fuckery. Now all I need is the removal of the 255 Mods limit.
@tonizito Yeah it's immensely stupid.
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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Sun, 30th Oct 2016 23:53 Post subject: |
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@herry: Well, at least neither of us broke our 20 hour save with some shady mod, eh? 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Sun, 30th Oct 2016 23:54 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 10:22; edited 1 time in total
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Mbi2009
Posts: 142
Location: Russia
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Posted: Mon, 31st Oct 2016 00:32 Post subject: |
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For me (CPU bottlenecked in BF1, i5-2500K @4.4) going from 1333 to 2133 MHz gives MUCH smoother gameplay and probably better/stable avg framerate, I am really impressed. Higher RAM clocks really helps in CPU bound situations
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Posted: Mon, 31st Oct 2016 00:57 Post subject: |
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I take everything back. Fallout 4 is oddly ram-speed dependent due to the way and amount its streams data and can in many cases, depending on what is currently bottlenecking or not bottlenecking your PC, improve Performance considerably.
That's rare for a game tho.
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ixigia
[Moderator] Consigliere
Posts: 65078
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Posted: Mon, 31st Oct 2016 05:20 Post subject: |
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Lagfests in Fallout 4 have become an essential part of the experience for me, without them I wouldn't feel immersed in the Bethworld.
In all seriousness, I've never managed to get rid of them completely, unless I want to play with crippled shadows that magically pop-in. I blame my i5 and regular 1600Mhz ram combo, not exactly avant-garde hardware, though Beth's optimization factory run by raccoons doesn't help either.
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Posted: Mon, 31st Oct 2016 05:32 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 10:22; edited 1 time in total
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Posted: Mon, 31st Oct 2016 06:21 Post subject: |
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ixigia wrote: | I blame my i5 and regular 1600Mhz ram combo |
Don't do that. Geralt wouldn't approve.
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harry_theone
Posts: 11210
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Posted: Mon, 31st Oct 2016 10:25 Post subject: |
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Taking a run at this game. I have CODEX version with all dlc's and updated (I think till 1.7) and would like your ideas/suggestions on what mod's would be nice to use starting from scratch. Thanks!
Rig: i7-5820k, MSI X99 Plus, Corsair 16GB DDR4:3000, Inno3d GTX 1080, Samsung 850 Pro 512GB, Corsair 850i PSU, AOC G2460PG.
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harry_theone
Posts: 11210
Location: The Land of Thread Reports
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Posted: Mon, 31st Oct 2016 11:24 Post subject: |
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You can always combine mods to effectively get past the 255 limit, if you've lots of individual weapon mods for example.
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