Fallout 4
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blackeyedboy




Posts: 10100
Location: Transylvania
PostPosted: Sat, 29th Oct 2016 20:17    Post subject:
Yeah, urban area is just... bad in terms of performance. Not much to do about it, afaik.


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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sun, 30th Oct 2016 02:52    Post subject:
other than getting a faster cpu and ram, not much else you can do about it yea.


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Kanint




Posts: 2356

PostPosted: Sun, 30th Oct 2016 02:21    Post subject:
JBeckman wrote:
The Boston city itself has some odd bottlenecks, particularly with shadows due to well I guess it's because the game engine and it having been updated a bit here and there since Morrowind or so.

There's mods for automatically managing shadow distance I think it was which should still work with the game while improving framerate in many such bottleneck areas.
(Which in particular is in the center of the actual city ruins far as I remember but there's other locations too though not quite as badly affected.)

Yes, Shadowboost is a great mod to use to keep a smooth framerate. It just gets broken very easily by new patches:
http://www.dev-c.com/fallout4/shadowboost/
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blackeyedboy




Posts: 10100
Location: Transylvania
PostPosted: Sun, 30th Oct 2016 06:41    Post subject:
I am afraid that even Shadowboost mod is useless in some situations. Been tested those urban areas with shadows being turned off and the frame drop still occurs.

@Drowning_witch

Nope, not really. Someone with a beast of a system from this forum can approve this. Smile Perhaps 2 years from now, the new CPUs/GPUs will brute force a stable framerate...


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tonizito
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Posts: 51400
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 30th Oct 2016 08:11    Post subject:
I'm running @ stable 60 fps even on the downtown areas for quite a while now.
Shadow distance needs to be at the minimum setting though.

However one of the reasons why it's stabilized is that at the endgame you don't seem to have as many enemy spawns on the city as you do before that. Oh and the timescale at 6 (default is 20) might be a source for less spanws, too.
However after spending a while on far harbour and coming back it was normal to see drops to 50 on some places since the game, for some reason or mod(?), decided to respawn some synths that appeared in a couple of specific areas on a certain BoS mission Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sun, 30th Oct 2016 13:09    Post subject:
post a pic of the map location where these drops happen, i'll test it out once steam finishes downloading the game (in 10 hours or so Embarassed)

f4 was one of the reasons i moved up to 2400mhz ram. i'll compare at 1600mhz and 2400mhz on my rig as I'm curious if it's a notable change as some suggest.


steam: Drowning witch
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Amadeus




Posts: 2347
Location: Yes
PostPosted: Sun, 30th Oct 2016 13:26    Post subject:
Yea faster RAM in gaming... you're a couple of years late for the debunking of its performance benefits. Like a decade late.

If if it were possible you could use DDR2 ram with Fallout 4 and have like 1fps less than with DDR4.
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JBeckman
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Posts: 34976
Location: Sweden
PostPosted: Sun, 30th Oct 2016 13:38    Post subject:
A few games show a bit of a gain with RAM speeds above the usual DDR3 1600 though it's rare, I do believe Fallout 4 has been tested with this though confirming a framerate gain. Smile

EDIT:
http://wccftech.com/fallout-4-performance-heavily-influenced-by-ram-speed-according-to-report/

Quote:

1600MHz: 36.0/54.6
2133MHz: 39.0/61.0
2400MHz: 44.0/66.9

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Kanint




Posts: 2356

PostPosted: Sun, 30th Oct 2016 13:39    Post subject:
Fallout 4 is one of the rare games where there's a significant performance improvement with faster RAM. Easy to test and has been done multiple times. It doesn't remove the drops people suffer from, but gives a good FPS boost.
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blackeyedboy




Posts: 10100
Location: Transylvania
PostPosted: Sun, 30th Oct 2016 15:57    Post subject:
Drowning_witch wrote:
post a pic of the map location where these drops happen, i'll test it out once steam finishes downloading the game (in 10 hours or so Embarassed)

f4 was one of the reasons i moved up to 2400mhz ram. i'll compare at 1600mhz and 2400mhz on my rig as I'm curious if it's a notable change as some suggest.


Here's the location (on map):

 Spoiler:
 


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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sun, 30th Oct 2016 18:03    Post subject:


will do some testing tomorrow, still over 8 hours of download time.


steam: Drowning witch
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game completion log:
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harry_theone




Posts: 11210
Location: The Land of Thread Reports
PostPosted: Sun, 30th Oct 2016 18:07    Post subject:
Here's something to test this with.

harry_theone wrote:
Shitballs, found the most laggy place of all (WITH LOWERED SETTINGS!!!) Financial District, from the Combat Zone you go pretty much straight on until you see more and more high buildings and try to reach the highway, from that place where there's a couple super mutants you should be able to go into a "Ruined Skyscraper" after I got to the bottom with the Elevators and even more enemies there's a fire staircase to go to ground level. Before going down, turn 45°-80° into the wall, SUPER LAG

Obviously the same direction the lag always comes from, wonder what causes it.
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tonizito
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Posts: 51400
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 30th Oct 2016 18:49    Post subject:
http://steamcommunity.com/sharedfiles/filedetails/?id=728693034

On the fallen skybridge (boston downtown), looking north/northeast


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 30th Oct 2016 19:51    Post subject:
Eh, just go to any location near or east of Diamond City. Still ran like crap for me there after my latest playthrough.

I remember i used that automatic Shadow-Tweaker back then, which helped quite a lot there.
Completely forgot to use it the last time though.


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harry_theone




Posts: 11210
Location: The Land of Thread Reports
PostPosted: Sun, 30th Oct 2016 21:35    Post subject:
Deleted the backup mods from NMM today, of course it wipes out all of the freshly added Mods.

Shift deleted NMM now, what a load of bullshit. Fucking Nexus bastards, fuck you, hard up in your ass.
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tonizito
VIP Member



Posts: 51400
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 30th Oct 2016 22:18    Post subject:
harry_theone wrote:
Deleted the backup mods from NMM today, of course it wipes out all of the freshly added Mods.

Shift deleted NMM now, what a load of bullshit. Fucking Nexus bastards, fuck you, hard up in your ass.
Laughing

Yeah, I had some trouble a while back even when simply moving the mods folder from one drive to another. Thought I'd just move the mods, correct the paths on NMM and that would just be it right? Nope.
It had to reinstall all the ones that were installed again


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Interinactive
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Posts: 29446

PostPosted: Sun, 30th Oct 2016 22:29    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 10:22; edited 1 time in total
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harry_theone




Posts: 11210
Location: The Land of Thread Reports
PostPosted: Sun, 30th Oct 2016 23:10    Post subject:
Managed to get it back to the state it was in, but NMM will stay deleted for this unnecessary fuckery. Now all I need is the removal of the 255 Mods limit.

@tonizito Yeah it's immensely stupid.
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tonizito
VIP Member



Posts: 51400
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 30th Oct 2016 23:53    Post subject:
@herry: Well, at least neither of us broke our 20 hour save with some shady mod, eh? Troll Dad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Interinactive
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Posts: 29446

PostPosted: Sun, 30th Oct 2016 23:54    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 10:22; edited 1 time in total
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Mbi2009




Posts: 142
Location: Russia
PostPosted: Mon, 31st Oct 2016 00:32    Post subject:
JBeckman wrote:
A few games show a bit of a gain with RAM speeds above the usual DDR3 1600 though it's rare, I do believe Fallout 4 has been tested with this though confirming a framerate gain. Smile

EDIT:
http://wccftech.com/fallout-4-performance-heavily-influenced-by-ram-speed-according-to-report/

Quote:

1600MHz: 36.0/54.6
2133MHz: 39.0/61.0
2400MHz: 44.0/66.9


For me (CPU bottlenecked in BF1, i5-2500K @4.4) going from 1333 to 2133 MHz gives MUCH smoother gameplay and probably better/stable avg framerate, I am really impressed. Higher RAM clocks really helps in CPU bound situations
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Amadeus




Posts: 2347
Location: Yes
PostPosted: Mon, 31st Oct 2016 00:57    Post subject:
I take everything back. Fallout 4 is oddly ram-speed dependent due to the way and amount its streams data and can in many cases, depending on what is currently bottlenecking or not bottlenecking your PC, improve Performance considerably.

That's rare for a game tho.
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guvna




Posts: 814

PostPosted: Mon, 31st Oct 2016 04:30    Post subject:
harry_theone wrote:
Deleted the backup mods from NMM today, of course it wipes out all of the freshly added Mods.

Shift deleted NMM now, what a load of bullshit. Fucking Nexus bastards, fuck you, hard up in your ass.

NMM is so bad. It reminds me of dodgy software from the 90's where every function you use causes it to freeze up until it feels like coming back... Ok it's not that bad but still Razz

Also if you want bad performance try the running track with the robots on the east coast outside the city somewhere. That place is a massive lagfest.
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Mon, 31st Oct 2016 05:20    Post subject:
Lagfests in Fallout 4 have become an essential part of the experience for me, without them I wouldn't feel immersed in the Bethworld.

In all seriousness, I've never managed to get rid of them completely, unless I want to play with crippled shadows that magically pop-in. I blame my i5 and regular 1600Mhz ram combo, not exactly avant-garde hardware, though Beth's optimization factory run by raccoons doesn't help either.
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Interinactive
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Posts: 29446

PostPosted: Mon, 31st Oct 2016 05:32    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 10:22; edited 1 time in total
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blackeyedboy




Posts: 10100
Location: Transylvania
PostPosted: Mon, 31st Oct 2016 06:21    Post subject:
ixigia wrote:
I blame my i5 and regular 1600Mhz ram combo


Don't do that. Geralt wouldn't approve.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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harry_theone




Posts: 11210
Location: The Land of Thread Reports
PostPosted: Mon, 31st Oct 2016 09:56    Post subject:
@guvna Yeah where you try to mass-deselect some Mods "NMM has stopped working" just like the old times of programs Laughing
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raven_g20




Posts: 1282
Location: Greece
PostPosted: Mon, 31st Oct 2016 10:25    Post subject:
Taking a run at this game. I have CODEX version with all dlc's and updated (I think till 1.7) and would like your ideas/suggestions on what mod's would be nice to use starting from scratch. Thanks!


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harry_theone




Posts: 11210
Location: The Land of Thread Reports
PostPosted: Mon, 31st Oct 2016 10:56    Post subject:
Just put in "Nexus" into the search bar if you don't really know what you're looking for. We have posted over 350 mods by now, since you can only use 255 that should work out
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inz




Posts: 11914

PostPosted: Mon, 31st Oct 2016 11:24    Post subject:
You can always combine mods to effectively get past the 255 limit, if you've lots of individual weapon mods for example.
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