The following changes are in the “1.35.4.7rc” CS:GO Beta depot.
[Gameplay]
– The first-person camera of players, spectators, and demo-viewers is no longer allowed to rise higher than their third-person head. This should prevent first-person players from being able to see from perspectives where their third-person head is not also exposed.
– When a player’s first-person camera is adjusted, bullets fired from both their client and server-side locations are also adjusted to emit from the corrected position.
– If for any reason the third-person player animation lowers a player’s head beneath the client’s first-person camera, the client’s first-person camera is lowered to stay at or under the height of their third-person head. This means that the third-person motion of the player is now represented more accurately from the first-person perspective.
– Third-person landing recovery animations are now weighted based on altitude traversed and duration in-air. Players landing from small jumps or falling from lesser heights will play more subtle landing animations.
– The anti-crouch-spam system has been changed to use degrading speed, instead of logging keypress-count. As before, the more often players crouch, the slower they will rise or lower. But this should now prevent bugs where players would instantly stand, or lose their crouch-spam penalty by moving a tiny amount. If players crouch even more, eventually they will just stay standing up.
– First-person and third-person crouch speed is now more closely related. The third-person player lowers more quickly to match the first-person representation.
– Players landing in crouch positions play a more subtle landing animation that raises their third-person head less noticeably.
[Misc]
– Lag compensation system will now reliably restore pose parameters responsible for animation layering which makes server-side hitboxes for lag compensated players better match client-side rendered models. (Thanks, /u/Spurks)
– Fixed a bug where player body pitch could improperly rotate the entire player entity inside lag compensation processing.
Introducing the Graffiti Update, which provides the ability to mark up your world with a wide range of graffiti patterns now available as drops and through graffiti box offers.
Use your imagination and decorate the world for yourself, your friends, and (when the opportunity presents itself) your enemies. Read on for more details, and check out the Graffiti F.A.Q.
From now until Oct 10th you can get one ready-to-apply unsealed graffiti pattern just by launching the game. You’ll continue to receive graffiti as drops, and can get more on the Steam Market or by purchasing in-game graffiti boxes.
anyone here that plays regularly, what keys sell the fastest? have some wallet and want to buy some keys to resell them for real money but i see there are more than 10 types of keys on market?
Well, lately I cant hit shit on CSGO, but our beloved Fable got cocky and said that he can carry Werelds and me, but only in Overpass, to add some pressure to him Im gonna stream it
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