You could understand if you went through some of the articles written about Star Citizen, or watched endless youtube vids that competently go through all the shady stuff surrounding the game.
Nobody wants the game to fail, hell I don't think even Derek Smart wants it.
And there's enormous pressure on Roberts to deliver something incredible. I get that.
But that's a result of his actions. He promised an enhanced Wing Commander, and when all the kids who played the original, who are now adults with wallets, started pouring in the millions, Roberts drastically increased the scope of the game.
He doesn't get sympathy for that. It was his decision.
There are quite a few things about RSI and Star Citizen that can and should be criticized. However, even the most reasonable and balanced of arguments gets shut down by the Defense Brigade, and in some cases by RSI themselves.
And RSI have been quiet lately, probably gearing up for the upcoming Citizencon on Sunday. If they pull a rabbit out of a hat during the event, great. If not, then the only thing left is to wait till SQ42 gets released. Which in the not at all vague words of Roberts should be "mid to end of 2017". And that's probably just Ep1.
I've been saying this so long ago too. I didn't back this to get my money back, I didn't back this to have another space game. I backed this so that someone will make something no publisher will ever green light, something that will never happen when the people in charged aren't in it for the love of gaming, and specifically this genre. SC was suppose to be a ludicrous project. That first presentation already shown that. Fucking fully modeled space carrier, high fidelity spaceships, massive, but also detailed universe, multi-crew ships and yet also has a major single player campaign with coop. That was stupidly ambitious.
I wouldn't be upset if they still needs more time to make everything work together, especially the netcode. I would be more upset if they decide to give up and compromise just to deliver us an end product that's shackled down by reality, like any other game. I want to see something different, see if it really is possible to make a dream game work. And I backed knowing I won't get my money back. How many people who backed this thought of that?
And when you understand the money YOU paid was always going to be gone regardless of this project being successful or not, then you'll start to appreciate the process, the every step of development that edges closer and closer to the final stages.
If this really was a scam and Chris Roberts ran off with the money, then sure I would be very upset, because they weren't making a dream game that they promised. But they clearly shown they aren't fucking around. So why the fuck should I be upset with all this?
I don't understand why there's such a large group of people trying trash this game so hard and are hoping/wanting it to fail. It's obvious what's happened here. They started a long time ago with basically no (proper) team, no money, no organization.
Money started pouring in and they started to raise the bar on content too ambitiously. It took them about 6 - 12 months to hire and acquire all the correct people to make it happen. Now the game has been in true development for about what? 2.5 years? I'm not talking about when they've announced production to start. I'm talking about when they truly started to work on it with a realistic perspective.
They've been as transparant as I've ever seen. No developer has so intricately publicized development . They're showing huge demo's on gamescom, citizencon on a yearly basis, bringing out content / patches regularly and yet... people just love to drag this game down into the mud. It's never good enough.
I'm not baffled because of the hate. I'm baffled because this type of project, this ambitious fucking dream project that everyone has been wishing for since they've been kids is met with such hate, loathing, skepticism. Even if they only deliver 50% it's still going to be something we've never played before.
I don't understand why you'd want to see this fail and keep spitting on this project as a gamer. Unless it was a blatant scheme from the start. I don't understand and I never will
I don't think there's a single person on this board who wants to see this game fall flat. The problem is he keeps giving release dates, and promises, then delays and delays and it's just one giant cocky circle jerk. Then the issues that's happened behind the scenes etc.
I can almost guarantee that if this game ever does come out and doesn't become vaporware, my steam list is going to be nothing but Star Citizen.
People just don't like being lied to, and if the gamers on this board are anything like me, we're a bunch of old, pessimistic bastards who are used to being shit on as gamers.
I've been saying this so long ago too. I didn't back this to get my money back, I didn't back this to have another space game. I backed this so that someone will make something no publisher will ever green light, something that will never happen when the people in charged aren't in it for the love of gaming, and specifically this genre. SC was suppose to be a ludicrous project. That first presentation already shown that. Fucking fully modeled space carrier, high fidelity spaceships, massive, but also detailed universe, multi-crew ships and yet also has a major single player campaign with coop. That was stupidly ambitious.
I don't understand why there's such a large group of people trying trash this game so hard and are hoping/wanting it to fail. It's obvious what's happened here. They started a long time ago with basically no (proper) team, no money, no organization.
Money started pouring in and they started to raise the bar on content too ambitiously. It took them about 6 - 12 months to hire and acquire all the correct people to make it happen. Now the game has been in true development for about what? 2.5 years? I'm not talking about when they've announced production to start. I'm talking about when they truly started to work on it with a realistic perspective.
They've been as transparant as I've ever seen. No developer has so intricately publicized development . They're showing huge demo's on gamescom, citizencon on a yearly basis, bringing out content / patches regularly and yet... people just love to drag this game down into the mud. It's never good enough.
I'm not baffled because of the hate. I'm baffled because this type of project, this ambitious fucking dream project that everyone has been wishing for since they've been kids is met with such hate, loathing, skepticism. Even if they only deliver 50% it's still going to be something we've never played before.
I don't understand why you'd want to see this fail and keep spitting on this project as a gamer. Unless it was a blatant scheme from the start. I don't understand and I never will
I don't think there's a single person on this board who wants to see this game fall flat. The problem is he keeps giving release dates, and promises, then delays and delays and it's just one giant cocky circle jerk. Then the issues that's happened behind the scenes etc.
I can almost guarantee that if this game ever does come out and doesn't become vaporware, my steam list is going to be nothing but Star Citizen.
People just don't like being lied to, and if the gamers on this board are anything like me, we're a bunch of old, pessimistic bastards who are used to being shit on as gamers.
That's pretty much what I was going to say. Age definitely brings wisdom/pessimism (Same thing really)
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I think you miss the biggest problem here - this is not about patience. This is about him having created an Frankenstein of a game which will be too complex and ambitious to mould into a fun game. There's such a thing as "overreaching" and this guy hasn't made a proper game in decades and suddenly he's going to make the master game the world has yet to see?
Heck, did you guys forget what Wing Commander games were like? The guy had a massive budget for III & IV and both games were rather underwhelming when it came to the actual missions. The FMV was great at the time which was also the main draw but it couldn't hold a candle against TIE Fighter in terms of variation and combat. Heck, I felt that Wing Commander Prophecy was the best one for combat and by then, Chris had already left the company. Oh, and Privateer I & II were made by different people and were actually FUN using the same engine as the Wing Commander games.
I dunno, I think people are expecting miracles from a guy who was never known for making the best games and was always a game dev who dreamed of being a movie director.
I think you miss the biggest problem here - this is not about patience. This is about him having created an Frankenstein of a game which will be too complex and ambitious to mould into a fun game. There's such a thing as "overreaching" and this guy hasn't made a proper game in decades and suddenly he's going to make the master game the world has yet to see?
You do realise the game is already playable right?
But you do have a point, the UI confuses me so piloting a ship can be confusing. Thats not a difficult thing to fix.
I think the only way this game could do poorly is if they keep the complex UI as it really puts me off as I'm not willing to spend 20 hours learning an unfinished game.
The planet, Leir III, is in the Leir System. CIG is currently only working on releasing the Stanton System, with other star systems not planned to be released until 4.0. Roberts gave no estimated release dates for other systems, let alone the Leir system. So, while a compelling and impressive demo, it’s likely to be at least another year until there’s a chance of Leir III making it into Star Citizen.
Star Citizen should fuck right off, and so should No Man's Sky.
"A sandworm is a fictional form of desert-dwelling creature from the Dune universe created by Frank Herbert. They first appear in the 1965 novel Dune."
There's rumors again of a possible Dune resurgence so I'm annoyed at Chris Roberts for not keeping his sausage fingers away from sandworms.
Couldn't he have made a sandbeetle or a sand-spider or whatever. No, it had to be a worm.
Jesus that's like complaining sci-fi has aliens that resemble mammalian animals from Earth, or high-fantasy has multi-headed beats. Calm your tits mate
Jesus that's like complaining sci-fi has aliens that resemble mammalian animals from Earth, or high-fantasy has multi-headed beats. Calm your tits mate
This not the same as complaining sci-fi has aliens. This is a fucking sandworm. A worm. Roaming around in sand. A big one. With teeth and a bad disposition.
Roberts can create whatever he wants, there's nobody to set the rules for what they can come up with, and they just do a bad console port of a Dune sandworm, an iconic Dune creature. Its like stuffing the Millennium Falcon in there and crapping/jizzing all over it saying how it enhances the originality of their Robertsian Universe.
This is a fucking sandworm. A worm. Roaming around in sand. A big one. With teeth and a bad disposition
You consider a huge sand worm with teeth to be THAT original? It's not. There are lots of scary looking worms on our planet.And some live in the sand. And I don't consider adding teeth and changing size all that impressive. Actually.. some worms do have "teeth" So, it's only about size then..
I don't mind writers , developers, whatever, using creatures like that in their works. However, I do mind the way Roberts is using this considering it will prolly never be released. So, it's just another attempt at getting gullible players money.
So.. another couple of hours of nothing new. Except a chat app.
A chat app.
Let this sink in a moment. 1 full year of development, and the best they can come up with is a app to let you chat. On a smartphone.
The 'demo' showed precisely nothing new or real.
No dates, no real gameplay or updates. Just a rehashed demo that, while looking great at first, showed just how buggy it really was at the end - and this is a scripted demo with pullbacks and big worms coming in which have NO bearing on what we might possibly end up playing at all.
Anyone who was impressed by this is delusional, and clinging on to hope like a hungry man clings onto his last Rolo.
'We can't show you any Sq42 because it's not quite ready yet'.
The whole thing is utterly illegal. I wish the Feds would break into their offices, arrest the top twats for grand fraud or something. But no, because the ruminants of the world seem to think if they just throw MORE cash at it, it might come back to life. Because $121 Million isn't quite enough.
IF they'd showed some groundbreaking features, new, fully flyable ships, new parts of the galaxy, new star systems, improved netcode, SQ42 stuff... I might have sat back in my chair and thought 'well now, they're finally trying'. But a full year and they've literally done nothing they 'can show us'? Pathetic.
At least NMS Sean had the balls to pretend he'd finished.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
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This is the first CitizenCon I've found underwhelming. They promised too much - and not showing SQ42 at all was a big fail.
That said, the planetary technology remains amazing - especially the tools they're using to author the PG stuff.
While I couldn't care less about community tools, I have to say that Spectrum looks amazing. The fact that it's fully integrated and goes way beyond stuff like Steam is pretty ridiculous for a single game.
Who the fuck expected anything fucking else? This is an unfinished bugfest atm! First they need the fucking content which takes years. Wont be done till 2017 or 2018. Then they need to start fixing the bugs which looking at it now and seeing how capable the fuckers are will take another 1 to 2 years.
You will see the full game with average bugs in 2019 or 2020 probably! Thats realistic!
Star Citizen should fuck right off, and so should No Man's Sky.
"A sandworm is a fictional form of desert-dwelling creature from the Dune universe created by Frank Herbert. They first appear in the 1965 novel Dune."
There's rumors again of a possible Dune resurgence so I'm annoyed at Chris Roberts for not keeping his sausage fingers away from sandworms.
Couldn't he have made a sandbeetle or a sand-spider or whatever. No, it had to be a worm.
There are sandworms in a lot of games with deserts. It's overused, but it's not really bad.
To be honest, those sandworms were an almost carbon-copy of the ones in Dune games of the past - the three-part mouth, the circular teeth, etc. it's exactly the same. You can say Dune is not the only one to use that creature but come on - the entire design is completely copied.
Didn't bother watching this con. Was already expecting some scripted bedazzlement and a ship sale instead of seeing SQ42 and some other things they had in the works.
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