The Signal From Tölva is a single-player, first-person, combat and exploration game from Big Robot, the British development team behind Sir, You Are Being Hunted.
Key Features
Explore a single-player shooter set in a sprawling, hand-crafted landscape.
Delve into science fiction mystery as you explore the haunting highlands of Tölva.
Fight a war of territory control against dynamic and ferocious AI.
Recruit robots to fight alongside you.
Equip electronic countermeasures, plasma shields, and savage beam weapons for intense skirmishing.
The Story So Far
In the distant future, star-faring robotic factions sift through the ruins of an ancient civilisation. On the highlands of Tölva, beneath the shadow of abandoned war machines, they found something.
Was it the source of the signal you were so interested in? And will the trail lead to enlightenment, or something more sinister? You hijack a drone and you begin the search for yourself.
The Signal From Tölva is a journey into a wild science fiction landscape, filled with danger and beauty: you must survive terrible hazards, navigate through impossible spaces, and fight an ongoing battle to control this haunted, blighted world. You will make use of a range of powerful tools to overcome your enemies and uncover secrets: hack robots to battle alongside you, equip powerful weapons, and detonate savage defence systems.
Fight, explore, and solve the mystery of The Signal From Tölva!
Last edited by prudislav on Mon, 3rd Apr 2017 14:47; edited 4 times in total
This is far too brief a demo to get a sensible impression of the game, and far too incomplete to get a sense of why you’re there and what you’re doing. But what it did display was smarts, a really nice look with the Unity engine, and the potential for some really fun single-player group-based shoot-outs. It certainly needs to be a busier world than is shown here, and while the skies are decorated with lovely alien creatures, the ground is a little woefully barren and undecorated. And, quite honestly, I’ve no idea if I’d be more or less generous about every aspect if this weren’t a game made by a close friend and long-time colleague. (When it comes to review, we’ll obviously get someone who doesn’t know Jim at all to cover it – or not review it at all.) I do know that I’m looking forward to playing more, because I’m a sucker for map-icon-led gaming, and the setting is gorgeous and interesting.
Not sure about gameplay and pacing, but love the weird atmosphere they've created, they nailed the combination of a weirdly bland but engaging alien world. Music so far is awesome, very Boards of Canada.
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