Seems this is the next game from age of decadence devs, not that "colony ship" rpg
Dungeon Rats, named after the 7th Heavy Armored Division of the Imperial Guards, is a turn-based, party-based dungeon crawler set in the same world as Age of Decadence. This is an RPG focused almost exclusively on squad level tactical combat for players who enjoy turn-based games in general, and AoD's combat systems in particular. If fighting your way out of a prison mine - and frequently dying in the attempt - is your idea of a good time, you've come to the right place.
Starting out as a new prisoner at the bottom of the gangs-ruled prison hierarchy, and of the prison itself, you must fight to survive and develop your combat skills, acquiring better weapons and equipment as you go. Recruit allies to your struggle or carry on as a lone wolf, and kill anyone foolish enough to stand in your way.
Notable changes from the Age of Decadence:
Party-based - the most frequently requested feature
Flanking and other strategic bonuses. Positioning matters a lot.
Manual placement of your characters before a fight
Charisma determines the number and quality of your party members
Skill points are split between the party members: more people means fewer skills points per person and slower level ups.
10 possible companions, not all of them human (maximum party size is 4).
New weapons, armor, and creatures
3 difficulty levels: Nice Guy, Tough Bastard, Murderous Psychopath
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Nah , thats their Colony-ship RPg , this one is that small-scaled project using assets and world from AoD . But still they say its in final stages so i guess early 2017 for EA and 2018 for full
What kind of game is it?
Dungeon Rats is a turn-based, party-based RPG focused almost exclusively on combat for players who like turn-based combat in general and AoD combat in particular. So if you like challenging turn-based combat built around trade-offs and featuring different attack types, alchemy, and tons of stats and modifiers, this game might be for you. If not...
Price & length?
$8.99; 50 fights in total; about 10 hours if you know what you’re doing, much longer if you don’t (i.e. a new player).
Release date?
Anywhere from late Oct to mid Nov. The game is almost ready: fully playable from start to finish, all the content is in, we need 5-6 weeks for polishing and extra art assets (missing portraits, ending slides art, etc).
Why this game? Why not another game like AoD?
Our next full scale RPG is the “colony ship game”, currently in pre-production, which means designing the systems, fleshing out the setting and locations, and defining these locations visually. Basically, we can’t start working on it until we have the “blueprints” to follow.
This gave us a year (10 months development cycle, 2 months of post release support) to put together a combat game using the AoD engine, systems, and assets. Doing anything else (new engine, different systems, non-combat aspects, etc) would have easily doubled or tripled the development time. Considering that party-based combat was the most requested feature, we built a game around it, giving you something different instead of going for more of the same.
Difficulty levels?
At lower difficulty levels your enemies get a THC (to-hit chance) penalty (30% on Easy, 15% on Normal, no penalty on Hard), which makes it harder to hit you and greatly increases your party’s life expectancy. THC also affects the combat AI, so your enemies won’t be using fancier attacks against you.
Party mechanics?
Your Charisma will determine how many people you can recruit: min 1, max 3, so your party size will range from 2 to 4. Not everyone will be eager to join you; some NPCs will require convincing (Charisma checks). You will have full control over your party members once they join your party. All skill points you earn will be divided between the party members, so a bigger party will level up more slowly.
Can I make my own party?
No. You will create your own character and recruit other convicts. Party members are a resource much like gear and skill points. You acquire it slowly, swapping one party member for another or replacing fallen brethren when an opportunity comes up. This approach fits both the prison setting and Charisma-driven setup. Keep in mind that losing party members is normal on Hard.
Solo Mode? Ironman?
You can select Ironman and/or Solo mode when you start a new game. If you choose the Solo mode your CHA will be lowered to 2 to give you two extra and much needed stat points. You won’t be able to recruit any companions.
Do I need to buy or play AoD first?
No. It’s a stand-alone game that takes place before the events in AoD. However, some comments and stories will make more sense to those who played AoD a couple of times. For example:
“He did,” nods the man. “Blood was still trickling down his chin when he looked around for the first time, and *saw*. I don’t know what one sees through that accursed gem, and I don't want to know, but his expression said his life's desire was laid before him. He picked up the loremaster's glove then, and groped about in front of him for something, or some place, none of us could see. And then the ritual began.
"His body went limp, at the same time it launched up into the air and hovered there, as if suspended in a giant’s hand. He began screaming again, but not just in pain. It was a horrified pleading, a terror of things I can't imagine. We could do nothing to break the link between him and the spirit realm. It was all we could do not to flee in terror. When he collapsed to the floor an hour later he was paler than a corpse, but he breathed still. When his senses returned three days later, he went on being the Emperor, but something fundamental was different.”
Is there a story?
There is the story of your escape and the prison’s hierarchy. There is also a background story that began long before you were imprisoned. That story and its conclusion will expand the lore of the gameworld.
Dialogues? Text adventures?
There are many talkative characters; each fight has a text intro, so you aren’t just moving from one fight to the next; there is quite a bit of exploration with text-adventure elements and stat-checks.
Whom are we fighting?
Various prisoners (unaffiliated convicts, gang members – we have three gangs running the prison and their overlord who calls himself the Emperor), prison guards, legionaries sent to clean up the mess, which started long before you arrived, mechanical constructs, and various oversized local flora and fauna.
is a premier destination for all your hardcore RPG needs.
Proudly serving 0.003% of the Global Gaming Market since 2015. The remaining 99.997% need not apply.
Iron Tower Studio: insta-interested (even though the project itself seems more limited in scope this time).
A turn-based, party-based dungeon crawler set in the Age of Decadence world.
Dungeon Rats will be released on Steam, GOG, and GamersGate on November 4th, 2016
- You can select characters on the placement phase via clicking on the combat queue.
- Crafting screen now separates schematics in weapon type, and armor material, plus they are ordered alphabetically.
- You can see the THC, CS and ADC on area of effect attacks.
- You can now select your character facing during combat for 1 AP.
- Base block is 25 (from 15).
- Increased chance to fully block attacks.
- Increased regular shields hardness.
- Increased crude shields vsRanged.
- Shields vsRanged no longer added when dodging (it's taken into account if block + vsRanged is higher than dodge).
- Increased base critical rating to 15 per CS point.
- Tweaked berserk potion progression (Max is 40/10 from 50/5).
- Doubled antidote effect.
- Made acid vial stronger and available earlier. Now all of them do HP damage. Reduced throwing range. Increased AP.
- Splash Acid adds AoE similar to bombs.
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