Life is Feudal: Forest Village is a feature-rich, town building simulator strategy game with engaging survival aspects. Lead your people: a small group of refugees who were forced to start again on an unknown island.
Terraform land and build houses, pastures, orchards, farms, windmills and many other buildings. Forage in the forest, hunt for prey, grow crops and domestic animals for food. Stock up with enough firewood, charcoal and warm clothes to survive an upcoming harsh winter. Lack of certain vitamins in villagers’ rations may lead to disease and can even totally wipe out your village!
You can rule your village from a birdseye view or possess one of your villagers to perform tasks in a first person view to speed things up or just to wander around.
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Advanced farming system. Different crops and fruit trees require different amount of moisture, man labour and time to ripen ready for harvest. Your pastures and hens require the attention of hunters in order to protect them from forest predators.
Real time weather and seasons system. Drought will force your farmers to water your crops and rainy days will force them to dig trenches. Winter will require firewood and warm clothes for your villagers.
Diseases, food rations and vitamins. Diseases will spread faster in cold weather, especially if your villagers lack warm clothes or their ration is too monotonous and lacks certain vitamins. Try to stock all types of food possible (meat, fish, bread, vegetables and fruits).
Switch between birdseye and first person views. You can play your game in a birdseye view and issue strategic orders or you can posses a villager and play from a first person perspective performing everyday tasks along with your villagers.
Dynamic ecosystem. Villagers that are constantly walking in the surrounding woods will scare wildlife deeper into forest. Excessive farming or woodcutting can lead to flora and fauna extinction thus lowering the flow of meat, hides, mushrooms, berries and medical herbs to your stocks.
Terraforming and pavement. Terraform land around your settlement to enable construction of larger buildings. Pave roads to speed up the movement of your villagers and thus improve the economy of your settlement.
Morale and increasing population. Keep your villagers happy and their families will grow, granted their needs are being met. Living in overcrowded hostels, always in need and witnessing recent deaths of neighboring villagers will reduce their morale and their productivity.
Disasters. Lightning will hit your tall buildings that are standing on hilltops. Tornados can leave a devastating trail of destruction across your settlement. Earthquakes can destroy your houses and even topple trees. Are your sure that you’re ready to face those challenges?
Mod friendly. Our game is designed to be modder friendly. Game modders will have access to AI, animations, task and resource management, navigation, sounds and many other game systems. Those systems and assets can be completely changed through game scripts written in LUA.
Last edited by Bob Barnsen on Fri, 26th May 2017 22:05; edited 2 times in total
Wait wait wait,first these guys cockblock themself with the task of making an MMO out of LiF (which is a mix of "survival game clone 101" and Darkfall) and instead of completing this,they start a new project and do THIS here? what the hell is going on
paxsali wrote:
Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
Wait wait wait,first these guys cockblock themself with the task of making an MMO out of LiF (which is a mix of "survival game clone 101" and Darkfall) and instead of completing this,they start a new project and do THIS here? what the hell is going on
Wait wait wait,first these guys cockblock themself with the task of making an MMO out of LiF (which is a mix of "survival game clone 101" and Darkfall) and instead of completing this,they start a new project and do THIS here? what the hell is going on
Please, the devs of the MMO purely act as Publishers for this game and give them the name.
As stated in the OP, another Indie studio makes the game.
Why they chose the people from LiF for publishing is another question though.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Wait wait wait,first these guys cockblock themself with the task of making an MMO out of LiF (which is a mix of "survival game clone 101" and Darkfall) and instead of completing this,they start a new project and do THIS here? what the hell is going on
²
Devs need to realize that they have a reputation.
Like EA and Ubishit?
worst reputation ever, still haul truckloads of cash.
Wait wait wait,first these guys cockblock themself with the task of making an MMO out of LiF (which is a mix of "survival game clone 101" and Darkfall) and instead of completing this,they start a new project and do THIS here? what the hell is going on
Please, the devs of the MMO purely act as Publishers for this game and give them the name.
As stated in the OP, another Indie studio makes the game.
Why they chose the people from LiF for publishing is another question though.
Maybe their framework? It's retarded indeed to asume that the life is feudal devs are giving up their project though.
Wait wait wait,first these guys cockblock themself with the task of making an MMO out of LiF (which is a mix of "survival game clone 101" and Darkfall) and instead of completing this,they start a new project and do THIS here? what the hell is going on
²
Devs need to realize that they have a reputation.
Like EA and Ubishit?
worst reputation ever, still haul truckloads of cash.
How on earth can you compare the two biggest publishers with indie devs? And even then, EA is losing sales as well because lots of people don't buy their games anymore unless they're on sale. People also have very little loyalty and love for them which is what a good dev thrives on. Look at CD Project Red. They grew massively in the space of a few years. But for an indie dev to have a bad rep, it's suicide.
They're probably stuck financially/technically so they release some kind of daft spin off. So yeah I can see how one could say 'giving up'. Who knows it's for the short or long term.
So far it's pretty much a Banished clone with prettier graphics. Couple of rough edges here and there, but so far not bad. Only thing that distinguishes it from Banished is the ability to take over any citizen and do work as them.
Heh, there are also some pathfinding issues. Had 2 villagers starve to death because they got stuck trying to walk.
Farming is interesting, since climate plays a big role what and how things grow. Like, during dry season, your farmer will go to well to get water for the farms. Different seeds have different temp and water requirements. It seems the optimum size for farm lot is 10x16.
Wild animals can attack your villages and potentially spread diseases.
There are some rough edges but potential is there.
Heh, there are also some pathfinding issues. Had 2 villagers starve to death because they got stuck trying to walk.
Farming is interesting, since climate plays a big role what and how things grow. Like, during dry season, your farmer will go to well to get water for the farms. Different seeds have different temp and water requirements. It seems the optimum size for farm lot is 10x16.
Wild animals can attack your villages and potentially spread diseases.
There are some rough edges but potential is there.
Avoid using terraforming or if you do use it, make the terraformed area always bigger than the building you place on it.
you can create inaccessible buildings very easily with the terraforming (especially if the entrance of the building is on the 'uneven' side of the terraformed area ie. there's some rise / drop).
It’s set for an official release on May 26, joining the survival game from which it is spun-off, Life Is Feudal: Your Own, as a fully-grown corn cob of a game. Modding is also on the cards, say developers Bitbox. If you’re the moddy type you “will have access to AI, animations, task and resource management, navigation, sounds and many other game systems.”
Release! (with long awaited Steam Workshop support) (1.0.6191)
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Hooray, villagers!
After a busy early access schedule and many improvements, the long awaited release of the game - along with Steam Workshop support - is here! Feel free to play the wonderful game with all the new features added and share your awesome mods with the community!
Be sure to check out our new trailer on the Steam store page!
We want to also assure you, that release of the game is not the end of its development. You can expect more new features and bug fixing in the future from us. We encourage you to suggest new features or balance tweaks on our Suggestions page!
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